extern void object::KillAnt1()
{
	object item;             // info. about object
	
	goto(-30, 0);            // go west
	aim(0);                  // aim straight
	
	while ( true )           // repeat forever:
	{
		item = radar(AlienAnt, 0, 360, 0, 40);
		if ( item != null )  // ant detected ?
		{
			turn(direction(item.position));
			fire(0.5);       // shoot 0.5 s
		}
		wait(1);             // wait 1 second
	}
}
