void object::Part(float length)
{
	for ( int i=0 ; i<2 ; i=i+1 )
	{
		move(length);
		turn(90);
	}
}

extern void object::Solution( )
{
	float	rest = 25;
	while ( rest > 0 )
	{
		Part(rest);
		rest = rest-5;
	}
}
