extern void object::Solution( )
{
	object  item;
	point   dest;

	item = radar(Titanium);
	if ( item == null )  return;
	goto(item.position);

	grab();  // grab the titanium cube

	dest.x = 10;
	dest.y = -60;
	goto(dest);  // go to the plateform

	drop();  // drop the titanium cube
}

