extern void object::Solution( )
{
	object	item;
	float	dir, dist;

	while ( true )
	{
		do
		{
			item = radar(AlienAnt, 0, 360, 0, 100);
		}
		while ( item == null );

		dir = direction(item.position);
		turn(dir);

		dist = distance(item.position, position);
		if ( dist < 40 )
		{
			fire(0.2);
			wait(2);
		}
	}
}
