extern void object::Solution()
{
	
	object    item;
	float     angle;
	
	aim(0);
	
	while (true)
	{
		while(radar(AlienWasp, 0, 360, 0, 20) == null)
		{
			item = radar(AlienWasp);
			turn(direction(item.position));
			motor(1,1);
			
			jet(0);
			if(position.z > item.position.z)
			{
				jet(-0.3);
			}
			
			if(position.z < item.position.z - 1)
			{
				jet(0.3);
			}
			
			wait(0.2);
		}
		item = radar(AlienWasp);
		angle = direction(item.position);
		turn(angle);
		if (angle < 0)
		{
			motor(1,0.5);
		}
		else
		{
			motor(0.5,1);
		}
		
		jet(0);
		if(position.z > item.position.z)
		{
			jet(-0.3);
		}
		
		if(position.z < item.position.z - 1)
		{
			jet(0.3);
		}
		
		fire(1);
	}
	
}
