#English (US)
#By Keith Blount

[TitleBar]
PreTitle=
PostTitle= Settings
PostTitleE= Setup

[TextA]
GraphicsAdapter=Graphics Adapter
GraphicsDetail=Graphics Detail
Outputsettings=Output Settings
Resolution=Resolution
SoftMode=Software Mode(8 Bit)
HardMode=Hardware Acceleration
WindowMode=Windowed Mode
ControlOptions=Control Options
DisableJoy=Disable Joypad
DisableMouse=Disable Mouse
OK=OK
Cancel=Cancel

[TextB]
Graphics=Graphics
GraphicsAdapter=Graphics Adapter
HadwareAcceleration=Hardware Acceleration
Resolution=Resolution
ColourDepth=Color Depth
HardMode=Hardware Acceleration
SoftMode=Software Mode (8 Bit)
WindowMode=Windowed Mode
GraphicsDetail=Graphics Detail
ControlOptions=Control Options
DisableJoy=Disable Joypad
DisableMouse=Disable Mouse
OK=Save && Exit
Cancel=Cancel

[TextC]
GraphicsAdapter=Graphics Adapter
OutputSettings=Output Settings
OutputResolution=Output Resolution
RenderOptions=Render Options
HardMode=Hardware Acceleration
SoftMode=Software Mode (8 Bit)
WindowMode=Windowed Mode
DisableJoy=Disable Joypad
DisableMouse=Disable Mouse
OK=OK
Cancel=Cancel

[TextD]
Play=Play
Options=Options...
Quit=Quit
VideoSettings=Video Settings
DisplayAdapter=Display Adapter:
ScreenMode=Screen Mode:
Acceleration=Acceleration:
Disable=Disable
Enable=Enable
Fog=Fogging:
DetailTextures=Detail Textures:
Mipmapping=Mipmapping:
Anisotropic=Anisotropic Filtering:
ScreenBuffers=Screen Buffers:
TripleBuffer=Triple
DoubleBuffer=Double
Screen=Screen
Windowed=Windowed
Full=Full
Controls=Controls
Mouse=Mouse:
Joypad=Joypad:
Reset=Reset all settings to:
Low=Low
Medium=Medium
High=High
OK=OK
Cancel=Cancel

[TextE]
GraphicsConfiguration=Graphics Configuration
AvailableRenderers=Available renderers
RunFullscreen=Run Fullscreen
HighDetail=High Detail Textures
OK=OK
Cancel=Cancel
StartGame=Start Game
GraphicsAdapter=Graphics Adapter
Buffering=Buffering
TripleBuffer=Triple Buffering
DoubleBuffer=Double Buffering
Advanced=Advanced
Anisotropic=Anisotropic Filtering
Fog=Enable Fog
Changes=Commit Changes
Min=Min
Max=Max

[TextF]
GraphicsConfiguration=Graphics Configuration
Acceleration=Acceleration:
DisplayAdapter=Display Adapter:
OutputOptions=Output Options
RunFullscreen=Run Fullscreen
HighDetail=High Detail Textures
EnableMipmapping=Enable Mipmapping
ControlOptions=Control Options
EnableMouse=Enable Mouse
EnableJoypad=Enable Joypad
Advanced=Advanced
Buffering=Buffering:
TripleBuffer=Triple
DoubleBuffer=Double
Anisotropic=Anisotropic Filtering
Changes=Commit Changes
OK=OK
Cancel=Cancel
StartGame=Start Game
Min=Min
Max=Max

[TextG]
GraphicsConfiguration=Graphics Configuration
ScreenMode=Resolution:
Acceleration=Acceleration:
DisplayAdapter=Display Adapter:
OutputOptions=Output Options
RunFullscreen=Run Fullscreen
HighDetail=High Detail Textures
EnableMipmapping=Enable Mipmapping
ControlOptions=Control Options
EnableMouse=Enable Mouse
EnableJoypad=Enable Joypad
Advanced=Advanced
Buffering=Buffering:
TripleBuffer=Triple
DoubleBuffer=Double
Anisotropic=Anisotropic Filtering
Changes=Save Changes
OK=OK
Cancel=Cancel
StartGame=Play

[TextH]
GraphicsConfiguration=Graphics Configuration
ScreenMode=Screen Mode:
Acceleration=Acceleration:
DisplayAdapter=Display Adapter:
OutputOptions=Output Options
RunFullscreen=Fullscreen Mode
HighDetail=High Detail Textures
EnableMipmapping=Enable Mipmapping
ControlOptions=Control Options
EnableMouse=Enable Mouse
EnableJoypad=Enable Joypad
Advanced=Advanced
Buffering=Buffering:
TripleBuffer=Triple
DoubleBuffer=Double
Anisotropic=Anisotropic Filtering
Changes=Save Changes
StartGame=Start Game
OK=Save && Exit
Cancel=Cancel

[TextI]
GraphicsConfiguration=Graphics Configuration
ScreenMode=Resolution:
Acceleration=Acceleration:
DisplayAdapter=Display Adapter:
OutputOptions=Output Options
RunFullscreen=Fullscreen Mode
HighDetail=High Detail Textures
EnableMipmapping=Enable Mipmapping
ControlOptions=Control Options
EnableMouse=Enable Mouse
EnableJoypad=Enable Joypad
Advanced=Advanced
Buffering=Buffering:
TripleBuffer=Triple
DoubleBuffer=Double
Anisotropic=Anisotropic Filtering
Changes=
StartGame=Start Game
OK=Save && Exit
Cancel=Cancel

[TextJ]
GraphicsConfiguration=Graphics Configuration
Acceleration=Acceleration:
DisplayAdapter=Display Adapter:
OutputOptions=Output Options
RunFullscreen=Run Fullscreen
HighDetail=High Detail Textures
EnableMipmapping=Enable Mipmapping
ControlOptions=Control Options
EnableMouse=Enable Mouse
EnableJoypad=Enable Joypad
Advanced=Advanced
Buffering=Buffering:
TripleBuffer=Triple
DoubleBuffer=Double
Anisotropic=Anisotropic Filtering
Changes=Commit Changes
StartGame=Play
OK=Save && Exit
Cancel=Cancel
Min=Min
Max=Max

[Dropdown]
Primary=Primary Display Driver
AdvancedDetail=Advanced (new cards only)
NormalDetail=Normal (recommended for older cards)
Direct3D=Microsoft Direct3D Hardware acceleration through Direct3D HAL
Direct3DShort=Direct3D
Direct3DD=D3D Hardware Acceleration
SoftEmulation=Acknex 5 Software Emulation

[ResolutionsA]
320x200x8=320x200 High Color (8 Bit)
320x240x8=320x240 High Color (8 Bit)
320x400x8=320x400 High Color (8 Bit)
400x300x8=400x300 High Color (8 Bit)
512x384x8=512x384 High Color (8 Bit)
640x480x8=640x480 High Color (8 Bit)
800x600x8=800x600 High Color (8 Bit)
1024x768x8=1024x768 High Color (8 Bit)
1280x960x8=1280x960 High Color (8 Bit)
1600x1200x8=1600x1200 High Color (8 Bit)
320x200x16=320x200 High Color (16 Bit)
320x240x16=320x240 High Color (16 Bit)
320x400x16=320x400 High Color (16 Bit)
400x300x16=400x300 High Color (16 Bit)
512x384x16=512x384 High Color (16 Bit)
640x480x16=640x480 High Color (16 Bit)
800x600x16=800x600 High Color (16 Bit)
1024x768x16=1024x768 High Color (16 Bit)
1280x960x16=1280x960 High Color (16 Bit)
1600x1200x16=1600x1200 High Color (16 Bit)
320x200x32=320x200 High Color (32 Bit)
320x240x32=320x240 High Color (32 Bit)
320x400x32=320x400 High Color (32 Bit)
400x300x32=400x300 High Color (32 Bit)
512x384x32=512x384 High Color (32 Bit)
640x480x32=640x480 High Color (32 Bit)
800x600x32=800x600 High Color (32 Bit)
1024x768x32=1024x768 High Color (32 Bit)
1280x960x32=1280x960 High Color (32 Bit)
1600x1200x32=1600x1200 High Color (32 Bit)

[ResolutionsB]
8Bit=8 Bit Color
16Bit=16 Bit Color
32Bit=32 Bit Color

[ResolutionsD]
320x200x8=320 x 200 x 8
320x240x8=320 x 240 x 8
320x400x8=320 x 400 x 8
400x300x8=400 x 300 x 8
512x384x8=512 x 384 x 8
640x480x8=640 x 480 x 8
800x600x8=800 x 600 x 8
1024x768x8=1024 x 768 x 8
1280x960x8=1280 x 960 x 8
1600x1200x8=1600 x 1200 x 8
320x200x16=320 x 200 x 16
320x240x16=320 x 240 x 16
320x400x16=320 x 400 x 16
400x300x16=400 x 300 x 16
512x384x16=512 x 384 x 16
640x480x16=640 x 480 x 16
800x600x16=800 x 600 x 16
1024x768x16=1024 x 768 x 16
1280x960x16=1280 x 960 x 16
1600x1200x16=1600 x 1200 x 16
320x200x32=320 x 200 x 32
320x240x32=320 x 240 x 32
320x400x32=320 x 400 x 32
400x300x32=400 x 300 x 32
512x384x32=512 x 384 x 32
640x480x32=640 x 480 x 32
800x600x32=800 x 600 x 32
1024x768x32=1024 x 768 x 32
1280x960x32=1280 x 960 x 32
1600x1200x32=1600 x 1200 x 32

[ResolutionsE]
320x200x8=320x200 - 8bit
320x240x8=320x240 - 8bit
320x400x8=320x400 - 8bit
400x300x8=400x300 - 8bit
512x384x8=512x384 - 8bit
640x480x8=640x480 - 8bit
800x600x8=800x600 - 8bit
1024x768x8=1024x768 - 8bit
1280x960x8=1280x960 - 8bit
1600x1200x8=1600x1200 - 8bit
320x200x16=320x200 - 16bit
320x240x16=320x240 - 16bit
320x400x16=320x400 - 16bit
400x300x16=400x300 - 16bit
512x384x16=512x384 - 16bit
640x480x16=640x480 - 16bit
800x600x16=800x600 - 16bit
1024x768x16=1024x768 - 16bit
1280x960x16=1280x960 - 16bit
1600x1200x16=1600x1200 - 16bit
320x200x32=320x200 - 32bit
320x240x32=320x240 - 32bit
320x400x32=320x400 - 32bit
400x300x32=400x300 - 32bit
512x384x32=512x384 - 32bit
640x480x32=640x480 - 32bit
800x600x32=800x600 - 32bit
1024x768x32=1024x768 - 32bit
1280x960x32=1280x960 - 32bit
1600x1200x32=1600x1200 - 32bit