/*
--------------------------------------------------------------------------------
USER.CON file.
--------------------------------------------------------------------------------

IMPORTANT NOTICE IF YOU USE MODIFIED .CON FILES

If you are playing a MULTIPLAY game and you are using
*modified* .CON files then each multiplayer must be
using the EXACT SAME .CON files, or the game will
get out of sync and/or develop interesting problems.

Xatrix encourages you to experiment freely with the parameters
contained in this file, and to share your discoveries with the rest
of the world.  However, BE ADVISED that Xatrix does NOT offer
any technical support on how to use this file or other user-modifiable
features of this game.  Do NOT call Xatrix or Interplay
for advice or help with this subject.

You make modifications to this and other files at your own risk.
It is recommended that you first make a backup copy of this, or
any .CON files before making any changes.
--------------------------------------------------------------------------------
*/

// ******************
// MISC GAME SETTINGS
// ******************

define CAMERASDESTRUCTABLE      NO               // YES
define FREEZERHURTOWNER         YES

define MAXPLAYERHEALTH          100
define MAXWATERFOUNTAINHEALTH    50

define YELLHURTSOUNDSTRENGTH     40
define YELLHURTSOUNDSTRENGTHMP   50

define MAXXSTRETCH 70
define MAXYSTRETCH 70

define MINXSTRETCH 9
define MINYSTRETCH 8

define MAXPLAYERECLAIRHEALTH    200     // doubles as maxarmor.
define DOUBLEMAXPLAYERHEALTH    MAXPLAYERECLAIRHEALTH
define STARTARMORHEALTH         0
define RETRIEVEDISTANCE         844
define SQUISHABLEDISTANCE       1024 // For actors only!
define DEFAULTVISIBILITY        512
define FROZENQUICKKICKDIST      980

define GENERICIMPACTDAMAGE      10
define SWEARFREQUENCY           255

define MAXCASULAMMO             198
define MAXSHOTGUNAMMO           50
define MAXRIFLEAMMO             200
define MAXCROSSBOWAMMO          30
define MAXDYNAMITEAMMO          30
define MAXTHROWSAWAMMO          30
define MAXBUZSAWAMMO             1
define MAXALIENBLASTERAMMO      99
define MAXTITAMMO               200
define MAXPOWDERKEGAMMO         1
define MAXBOWLINGBALLAMMO       1
define DILDOBLASERMODE          0     // 0 = always visible
                                      // 1 = vibrating
                                      // 2 = with whip
                                      // 3 = totally invisible



define RESPAWNACTORTIME         768
define RESPAWNITEMTIME          768

define QSIZE                    128   // total number of active
                                      // bullet holes, blood,
                                      // footprints, money, ect...
                                      // (max 1024)

define NUMFREEZEBOUNCES          3    // 0 - 255


define RUNNINGSPEED 53200
define GRAVITATIONALCONSTANT 176

define PLAYDEADTIME 120

define SHRUNKCOUNT 270
define SHRUNKDONECOUNT 304

define FROZENDRIPTIME 90
define THAWTIME 138


// Various blast radius distances

define CROSSBOWBLASTRADIUS      1780
define TNTRADIUS                2500
define SHRINKERBLASTRADIUS      650
define POWDERKEGBLASTRADIUS     3880
define MORTERBLASTRADIUS        2500
define BOUNCEMINEBLASTRADIUS    2500
define SEENINEBLASTRADIUS       2048

gamestartup     DEFAULTVISIBILITY GENERICIMPACTDAMAGE MAXPLAYERHEALTH
		STARTARMORHEALTH  RESPAWNACTORTIME RESPAWNITEMTIME
		RUNNINGSPEED GRAVITATIONALCONSTANT CROSSBOWBLASTRADIUS
		TNTRADIUS SHRINKERBLASTRADIUS POWDERKEGBLASTRADIUS
		MORTERBLASTRADIUS BOUNCEMINEBLASTRADIUS SEENINEBLASTRADIUS
		MAXCASULAMMO MAXSHOTGUNAMMO MAXRIFLEAMMO
		MAXCROSSBOWAMMO MAXDYNAMITEAMMO MAXTHROWSAWAMMO
		MAXALIENBLASTERAMMO MAXPOWDERKEGAMMO MAXTITAMMO
		MAXBUZSAWAMMO MAXBOWLINGBALLAMMO CAMERASDESTRUCTABLE
		NUMFREEZEBOUNCES FREEZERHURTOWNER QSIZE DILDOBLASERMODE


// Weapon Strengths
define CROWBAR_WEAPON_STRENGTH          10
define CASUL_WEAPON_STRENGTH            20
define DYNAMITE_WEAPON_STRENGTH        140

// For direct hits with the rocket launcher,
// this amount is actually doubled.  Otherwise,
// damage values depend on distance. The
// further, the weaker.

define CROSSBOW_WEAPON_STRENGTH         140

define THROWSAW_WEAPON_STRENGTH         100
define BUZSAW_WEAPON_STRENGTH           20

define ALIENGISMO_WEAPON_STRENGTH       15
define SHOTGUN_WEAPON_STRENGTH          10
define RIFLE_WEAPON_STRENGTH            20
define PLASMATHROWER_WEAPON_STRENGTH    10
define COOL_EXPLOSION_STRENGTH          38
define POWDERKEG_STRENGTH              100
define FIRELASER_WEAPON_STRENGTH        25
define MORTER_WEAPON_STRENGTH           50
define BOUNCEMINE_WEAPON_STRENGTH      150
define SHITBALL_WEAPON_STRENGTH          8
define BULLET_WEAPON_STRENGTH           30
define BOWLINGBALL_WEAPON_STRENGTH       5

// Enemy strengths (hit points) and Damage inflicted

define BILLYRAYSTRENGTH       100
define VIXEN_STRENGTH         800
define COOTSTRENGTH           50
define MINIONSTRENGTH         50
define MINIONFREAK            -10   // Damage to player when Minion blows up
define COWSTRENGTH            50
define PIGSTRENGTH            75    // Pigs are strong
define PIG_GNAW_AMOUNT        -1    // Damage inflicted
define LTHSTRENGTH            500
define MOSQUITOSTRENGTH       1
define HULKSTRENGTH           1200
define HULKRESPAWNEDSTRENGTH  600
define HULKWHACKAMOUNT        -22
define VIXENWACKAMOUNT        -10
define MEGASTRENGTH           10000

define CASULAMMOAMOUNT        6
define SHOTGUNAMMOAMOUNT      10
define RIFLEAMMOAMOUNT        30
define CROSSBOWAMMOBOX        5
define CRYSTALAMMOAMOUNT      5
define GROWCRYSTALAMMOAMOUNT  20
define ALIENBLASTERAMMOAMOUNT 33
define PLASMAAMMOAMOUNT       25
define DYNAMITEBOX            5

// Miscellaneous strengths.

define WEAKEST           1
define WEAK              5
define MEDIUMSTRENGTH    10
define TOUGH             20
define REALLYTOUGH       30
define JETHROSTRONG      45
define GOTTASMART        90
define HILLBILLYSTRENGTH 200

define BEERDRINKERSTRENGTH  100


// Players' inventory amounts.

define MOONSHINE_AMOUNT        400
define SHIELD_AMOUNT           100
define SCUBA_AMOUNT            6400
define HEAT_AMOUNT             1200
define COWPIE_AMOUNT           600
define BEER_AMOUNT             2400
define WHISKEY_AMOUNT          MAXPLAYERHEALTH
define BOOT_AMOUNT             2000

define SPAWNAMMOODDS             96


// Maximum quote size is 64 characters.
// Maximum quotes is 192 slots.


definequote  0        AUTO AIMIN'...
definequote  1        SHOW YER MAP: OFF
definequote  2        TURNED ON!
definequote  3        CHEAP ASS WHISKEY...
definequote  4        LOCKED!
definequote  5        TAKE IT ALL!
definequote  6        HIP WADERS...
definequote  7        WASTED!
definequote  8        UNLOCKED
definequote  9        YER SECRET PLACE!
definequote 10        SQUASHED LIKE A BUG!
definequote 11        ALL DOORS UNLOCKED
definequote 12        YOU'S ON A RAMPAGE!!!
definequote 13        MASH ACTIVATOR KEY TO KILL AGAIN!
definequote 14        AMMO FOR ALIEN ARM GUN!!!
definequote 15        TURNED OFF...
definequote 16        SWITCH OPERATED ONLY!
definequote 17        ELVIS LIVES!
definequote 18        THE KING IS DEAD!
definequote 19        DEE-LISHUS GOO GOO CLUSTER!
definequote 20        WUSSY AIMIN' DEVICE: ON
definequote 21        WUSSY AIMIN' DEVICE: OFF
definequote 22        HELL, I THOUGHT YOU WAS A KILLBILLY!
definequote 23        WRITIN': ON
definequote 24        WRITIN': OFF
definequote 25        TYPE THE CHEAT CODE:
definequote 26        DETAIL: LOW
definequote 27        DETAIL: HIGH
definequote 28        < EMPTY >
definequote 29        BRIGHTNESS LEVEL: ONE
definequote 30        BRIGHTNESS LEVEL: TWO
definequote 31        BRIGHTNESS LEVEL: THREE
definequote 32        BRIGHTNESS LEVEL: FOUR
definequote 33        BRIGHTNESS LEVEL: FIVE
definequote 34        YER SOUND: ON
definequote 35        YER SOUND: OFF
definequote 36        YER SCREEN CAPTURED AND JAILED!
definequote 37        XXX MOONSHINE!
definequote 38        < EMPTY >
definequote 39        VACUUM CLEANER HOSE SNORKEL SYSTEM
definequote 40        PRESS F1 FER HELP
definequote 41        AIN'T GOT THE KEY!
definequote 42        < EMPTY >
definequote 43        SKELETON KEY!
definequote 44        RAT AIMIN' OFF
definequote 45        RAT AIMIN' ON
definequote 46        CHEAT CODE:  UNRECOGNIZED
definequote 47        TEAT GUN AMMO !
definequote 48        RIPSAW AMMO !
definequote 49        CHEATER! YOU USED THE
definequote 50        CHEAT TO COME BACK ALIVE
definequote 51        < EMPTY >
definequote 52        < EMPTY >
definequote 53        NO SAVIN' OR LOADIN' FER PSYCO
definequote 54        HUNTIN' RIFLE!
definequote 55        DYN-O-MITE!
definequote 56        CROSSBOW!
definequote 57        YER SCATTERGUN!
definequote 58        POWDER KEG!
definequote 59        ALIEN TEAT GUN!
definequote 60        BOWLING BALL!!
definequote 61        RIPSAW!!
definequote 62        LARGE PORK RINDS!
definequote 63        AMMO FOR RIFLE!
definequote 64        AMMO FOR CROSSBOW!
definequote 65        SPEEDLOADER!
definequote 66        < EMPTY >
definequote 67        HIP WADERS OFF
definequote 68        HIP WADERS ON
definequote 69        YER SCATTERGUN SHELLS!
definequote 70        SOME KIND OF KEY REQUIRED
definequote 71        SOME OTHER KIND OF KEY REQUIRED
definequote 72        YET EVEN ANOTHER KIND OF KEY REQUIRED
definequote 73        YER WEAPON LOWERED
definequote 74        YER WEAPON RAISED
definequote 75        HIP WADERS ON
definequote 76        VACCUM CLEANER HOSE SNORKEL ON!
definequote 77        < EMPTY >
definequote 78        < EMPTY >
definequote 79        < EMPTY >
definequote 80        < EMPTY >
definequote 81        WEAPON MODE ON
definequote 82        WEAPON MODE OFF
definequote 83        FOLLOW MODE OFF
definequote 84        FOLLOW MODE ON
definequote 85        HAULIN' ASS MODE OFF...
definequote 86        HAULIN' ASS MODE ON!!!
definequote 87        ALIEN ARM GUN
definequote 88        COW PIE!
definequote 89        VACUUM CLEANER SNORKLE
definequote 90        XXX MOONSHINE
definequote 91        BEER
definequote 92        MUSIC: ON
definequote 93        MUSIC: OFF
definequote 94        SCROLL MODE: ON
definequote 95        SCROLL MODE: OFF
definequote 96        BRIGHTNESS LEVEL: SIX
definequote 97        BRIGHTNESS LEVEL: SEVEN
definequote 98        BRIGHTNESS LEVEL: EIGHT
definequote 99        FOR YOU GRANDPA!
definequote 100       ALL LOCKS TOGGLED
definequote 101       < EMPTY >
definequote 102       WHAT THE!
definequote 103       SCREEN SAVED
definequote 104       < EMPTY >
definequote 105       YOU WERE ALL WRONG!
definequote 106       GOOD'N!
definequote 107       BAD'N...
definequote 108       YOU'RE BURNIN'!
definequote 109       VIEW MODE OFF
definequote 110       VIEW MODE ON
definequote 111       SHOW MAP: ON
definequote 112       CLIPPIN': OFF
definequote 113       CLIPPIN': ON
definequote 114       !!! INCORRECT VERSION !!!
definequote 115       <Please Leave Blank>
definequote 116       <Please Leave Blank>
definequote 117       <Please Leave Blank>
definequote 118       YOU CANNOT "QUICK SAVE" WHEN DEAD
definequote 119       GOT ALL WEAPONS/AMMO
definequote 120       GOT ALL INVENTORY
definequote 121       GOT ALL KEYS
definequote 122       <Please Leave Blank>
definequote 123       < EMPTY >
definequote 124       MAP HAS A DIFFERENT NUMBER OF PLAYERS
definequote 125       YOU DONE KILLED 'EM ALL!



// Volume titles cannot excede 32 characters.

definevolumename 0 OUTSKIRTS
definevolumename 1 DOWNTOWN
definevolumename 2 PISSIN' CONTEST

// Skill titles cannot excede 32 characters.

defineskillname 0 WUSS
defineskillname 1 MEEJUM
defineskillname 2 HARD ASS
defineskillname 3 KILLBILLY
defineskillname 4 PSYCHOBILLY

// Level file names cannot excede 128 characters.
// Level par cannot excede 5 characters (min:sec)
// Level titles cannot excede 32 characters.

definelevelname 0 0 E1L1.map 03:50 01:49 TAYLOR TOWN
definelevelname 0 1 E1L2.map 06:15 04:13 LUMBERLAND
definelevelname 0 2 E1L3.map 04:10 02:11 JUNKYARD
definelevelname 0 3 E1L4.map 05:00 03:02 DRIVE-IN
definelevelname 0 4 E1L5.map 05:15 03:15 DAIRYAIR FARMS
definelevelname 0 5 E1L6.map 03:10 01:03 SEWERS
definelevelname 0 6 E1L7.map 06:50 04:49 SMELTIN' PLANT

definelevelname 1 0 E2L1.map 06:15 04:12 DOWNTOWN HICKSTON
definelevelname 1 1 E2L2.map 05:00 03:01 NUT HOUSE
definelevelname 1 2 E2L3.map 04:45 02:32 J.CLUCK'S!
definelevelname 1 3 E2L4.map 07:50 05:53 THE RUINS
definelevelname 1 4 E2L5.map 04:00 02:02 GRIMLEY'S MORTUARY
definelevelname 1 5 E2L6.map 10:00 08:13 URANIUM MINES
definelevelname 1 6 E2L7.map 07:10 04:55 BEAUDRY MANSION

definelevelname 2 0 E3L1.map 00:00 00:00 COUNTRY LIVIN'
definelevelname 2 1 E3L2.map 00:00 00:00 BARNYARD HIJINKS
definelevelname 2 2 E3L3.map 00:00 00:00 CONDEMNED
definelevelname 2 3 E3L4.map 00:00 00:00 USED CARS
definelevelname 2 4 E3L5.map 00:00 00:00 TRAINSPOTTING
definelevelname 2 5 E3L6.map 00:00 00:00 MUD ALLEY!
definelevelname 2 6 E3L7.map 00:00 00:00 THE FACTORY

/*
--------------------------------------------------------------------------------
ABOUT CHANGING SOUND FX

The sound fx section follows this explanation.

1. The program expects to find any sound file that is in a
   .VOC or .WAV file format.
2. You can either change the VOC name listed below to match your new
   sound, or you can rename your file to match the name here.
3. New sound files should be added to the game directory.  Though
   all sound files shipped with the game are included inside the
   .GRP file, the program will know if there are sound files outside
   the .GRP file, and will use them instead.
4. The numbers that are to the right of the sound file name are technical
   parameters which will not be explained here, except as follows...
   - The first 2 numbers define a random pitch variation range.  They
     can be positive or negative numbers.
   - The 3rd number is a priority flag.
   - The 4th number is a bit parsed set of technical variables that identify
     the type of sound it is in the game.
   - The 5th number is volume adjustment.
5. Rampage may have up to 410 total sound definitions.
--------------------------------------------------------------------------------
*/

// *****************************************
//      ACTOR SOUNDS
// *****************************************

// BIT 0 (1) Repeat
// BIT 1 (2) MUSICANDSFX (used for)
// BIT 2 (4) A Leonard Voice
// BIT 3 (8) Par. Lockout
// BIT 4 (16) Glob. Heard (sndist = 0)

// COOT
definesound CT_LAF2      ct_laf.voc   0     0    3    0    0
definesound CT_LAND      ct_land.voc  0     0    3    0    0
definesound CT_GET       ct_get.voc   0     0    3    0    0
definesound CT_LAF       ct_laf.voc   0     0    3    0    0
definesound CT_PAIN      ct_pain.voc  0     0    3    0    0
definesound CT_DIE       ct_die.voc   0     0    3    0    0

// HULK
definesound HULK_ROAM    hulkroam.voc -128  128  3    0    0
definesound HULK_RECOG   hulkrecg.voc 1400  0    3    0    0
definesound HULK_ATTACK  hulkattk.voc -150  150  3    0    0
definesound HULK_PAIN    hulkpain.voc -256  256  3    0    0
definesound HULK_DYING   hulkdie.voc  1200  100  3    0    0
definesound HULK_SPIT    hulkspit.voc -128  128  0    0    0
definesound LASERH       lasera.voc   0     0    0    0    0

// BILLY RAY
definesound BR_ROAM1     br_roam1.voc 0     0    3    0    0
definesound BR_ROAM2     br_roam2.voc 0     0    3    0    0
definesound BR_ROAM3     br_roam3.voc 0     0    3    0    0
definesound BR_RECOG     br_recog.voc 0     0    3    0    0
definesound BR_PAIN      br_pain.voc  0     0    3    0    0
definesound BR_DTH       br_dth.voc   0     0    3    0    0

definesound BR_ITCH      br_itch.voc  0     0    3    0    0
definesound BR_SCRTH     br_scrth.voc 0     0    3    0    0
definesound BR_SNIFF     br_sniff.voc 0     0    3    0    0

// TURD MINION
definesound MN_FREAK     mn_freak.voc 0     0    0    0    0
definesound MN_PN        mn_pn.voc    0     0    0    0    0
definesound MN_REC       mn_rec.voc   0     0    0    0    0
definesound MN_AMB       mn_amb.voc   0     0    0    0    0

// COW
definesound COW1         cow1.voc     0     0    0    0    0
definesound COW2         cow2.voc     0     0    0    0    0
definesound COW3         cow3.voc     0     0    0    0    0
definesound COW4         cow4.voc     0     0    0    0    0
definesound COW5         cow5.voc     0     0    0    0    0

// PIG
definesound PIGSOUND1    pg_pain2.voc 0     0    0    0    -3000
definesound PIGSOUND2    pg_pain1.voc 0     0    0    0    -3000
definesound PIGSOUND3    pg_grnt1.voc 0     0    0    0    -3000
definesound PIGSOUND4    pg_eat.voc   0     0    0    0    -3000
definesound PIGSOUND5    pg_die.voc   0     0    0    0    -3000
definesound PIGSOUND6    pg_atck2.voc 0     0    0    0    0
definesound PIGSOUND7    pg_atck1.voc 0     0    0    0    0

// VIXEN
definesound VX_DIE1      vx_die1.voc  0     0    0    0    0
definesound VX_DIE4      vx_die4.voc  0     0    0    0    0
definesound VX_DIE5      vx_die5.voc  0     0    0    0    0
definesound VX_DIE6      vx_die6.voc  0     0    0    0    0
definesound VX_DIE7      vx_die7.voc  0     0    0    0    0
definesound VX_OOH       vx_ooh.voc   0     0    0    0    0
definesound VX_PAIN1     vx_pain1.voc 0     0    0    0    0
definesound VX_SEX1      vx_sex1.voc  0     0    0    0    0
definesound VX_SEX2      vx_sex2.voc  0     0    0    0    0
definesound VX_SEX3      vx_sex3.voc  0     0    0    0    0
definesound VX_GRNT      vx_grnt.voc  0     0    0    0    0
definesound VX_ISTHT     vx_istht.voc 0     0    0    0    0
definesound VX_TAKIT     vx_takit.voc 0     0    0    0    0

definesound VX_BRNG3     vx_brng3.voc 0     0    0    0    0
definesound VX_CLSR1     vx_clsr1.voc 0     0    0    0    0
definesound VX_CLSR2     vx_clsr2.voc 0     0    0    0    0
definesound VX_2FAR      vx_2far.voc  0     0    0    0    0
definesound VX_BRING     vx_bring.voc 0     0    0    0    0
definesound VX_BITE      vx_bite.voc  0     0    0    0    0
definesound VX_LAFF2     vx_laff2.voc 0     0    0    0    0
definesound VX_LAFF3     vx_laff3.voc 0     0    0    0    0
definesound VX_HMMM2     vx_hmmm2.voc 0     0    0    0    0
definesound VX_HURT2     vx_hurt2.voc 0     0    0    0    0
definesound VX_BABY2     vx_baby2.voc 0     0    0    0    0
definesound VX_MHMM      vx_mhmm.voc  0     0    0    0    0
definesound VX_ITSOK     vx_itsok.voc 0     0    0    0    0
definesound VX_TPOT4     vx_tpot4.voc 0     0    0    0    0
definesound VX_TPIN2     vx_tpin2.voc 0     0    0    0    0
definesound VX_TPIN4     vx_tpin4.voc 0     0    0    0    0
definesound VX_HLPME     vx_hlpme.voc 0     0    0    0    0
definesound VX_KICK2     vx_kick2.voc 0     0    0    0    0
definesound VX_KICK3     vx_kick3.voc 0     0    0    0    0
definesound VX_HIYA      vx_hiya.voc  0     0    0    0    0
definesound VX_HIYA2     vx_hiya2.voc 0     0    0    0    0
definesound VX_FINAL     vx_final.voc 0     0  255    0    0

// SHERIFF
definesound SF_ATTN      sf_attn.voc  0     0    0    0    0
definesound SF_DETH1     sf_deth1.voc 0     0    0    0    0
definesound SF_DETH2     sf_deth2.voc 0     0    0    0    0
definesound SF_DETH3     sf_deth3.voc 0     0    0    0    0
definesound SF_FREZ2     sf_frez2.voc 0     0    0    0    0
definesound SF_GETYA     sf_getya.voc 0     0    0    0    0
definesound SF_HANDS     sf_hands.voc 0     0    0    0    0
definesound SF_HEY       sf_hey.voc   0     0    0    0    0
definesound SF_HOLD      sf_hold.voc  0     0    0    0    0
definesound SF_LAFF1     sf_laff1.voc 0     0    0    0    0
definesound SF_NAME      sf_name.voc  0     0    0    0    0
definesound SF_OVER      sf_over.voc  0     0    0    0    0
definesound SF_PAIN1     sf_pain1.voc 0     0    0    0    0
definesound SF_PAIN2     sf_pain2.voc 0     0    0    0    0
definesound SF_PAIN3     sf_pain3.voc 0     0    0    0    0
definesound SF_RLOAD     sf_rload.voc 0     0    0    0    0
definesound SF_RLOD2     sf_rlod2.voc 0     0    0    0    0
definesound SF_SHOOT     sf_shoot.voc 0     0    0    0    0
definesound SF_THLAW     sf_thlaw.voc 0     0    0    0    0
definesound SF_TLAW2     sf_tlaw2.voc 0     0    0    0    0

// ********
// WEAPON SOUNDS
// ********
definesound KICK_HIT     hit-u.voc    0     0    4    0    0
definesound RICOCHET     ricochet.voc 0     0    0    0    4096
definesound BULITHIT     bulithit.voc 0     0    0    0    0
definesound CASUL_FIRE   pistola.voc  -64   0    254  0    0
definesound PISCOCK      piscock.voc  0     0    3    0    0
definesound PISLOAD      pisload.voc  512   512  3    0    0
definesound AK3          ak3.voc      0     0    254  0    512
definesound SHOT6        shot6.voc    0     0    254  0    0
definesound GUNCHANG     gunchang.voc 96    192  3    0    0
definesound XBOWFIRE     xbowfire.voc -32   0    4    0    0
definesound XBOWEXPL     xbowexpl.voc -500  500  128  0    0
definesound XBOWCOCK     xbowcock.voc -500  500  128  0    0
definesound LASERA       lasera.voc   512   768  4    0    0
definesound SHRINKER     shrinker.voc -512  0    5    0    0

definesound DYNOCLMP     dynoclmp.voc 0     0    2    0    0
definesound KILLME       ln_pain1.voc -128  0    0    0    0


definesound DYNEW        dynew.voc    0     0    128  0    0
definesound BOMBEXPL     bombexpl.voc -512  0    4    0    0

// Affect Environment Sounds
definesound VENTBUST     ventbust.voc -32   32   2    0    0
definesound GLASSSND     glass.voc    -412  0    3    0    8192
definesound GLASSHVY     glass.voc    -412  0    3    0    8192

definesound SPLASH       splash.voc   0     0    2    0    0


// LNRD's Body Sounds
definesound GASP         gasp.voc     0     0    255  4    0

definesound LN_SLOW      ln_slow.voc  0     0    255  4    0
definesound LN_WAIT      ln_wait.voc  0     0    255  4    0
definesound JUG          jug.voc      0     0    255  0    0
definesound LN_HUSH      ln_hush.voc  0     0    255  4    0
definesound LN_HOLD      ln_hold.voc  0     0    255  4    0
definesound LN_HOTDM     ln_hotdm.voc 0     0    255  4    0
definesound LN_STINK     ln_stink.voc 0     0    255 12    0
definesound LN_BBQ       ln_bbq.voc   0     0    255  4    0
definesound LN_BACON     ln_bacon.voc 0     0    255  4    0

definesound LN_PAIN4A    ln_pain4.VOC 0     0    2    4    0
definesound LN_PAIN2     ln_pain2.voc 0     0    255  4    0
definesound LN_PAIN3     ln_pain3.voc 0     0    255  4    0
definesound LN_PAIN4     ln_pain4.voc 0     0    255  4    0
definesound LN_PAIN5     ln_pain5.voc 0     0    255  4    0
definesound LN_PAIN6     ln_pain6.voc 0     0    255  4    0
definesound LN_PAIN7     ln_pain7.voc 0     0    255  4    0
definesound LN_PAIN8     ln_pain8.voc 0     0    255  4    0
definesound LN_FINAL     ln_final.voc 0     0    255  4    0
definesound LN_CRAP      ln_crap.voc  0     0    255  4    0


// LNRD Health Sounds
definesound LN_STANK     ln_stank.voc 0     0    255  12   0
definesound LN_BITCH     ln_bitch.voc 0     0    255  12   0

definesound LN_BNCH      ln_bnch.voc  0     0    255  4    0
definesound LNRD_KILLED4 ln_jesus.voc 0     0    255  12   0
definesound LNRD_KILLED5 ln_stank.voc 0     0    255  12   0

definesound LNRD_GRUNT   ln_pain4.voc 0     0    2    4    0
definesound LNRD_DEAD    ln_pain1.VOC 0     0    255  4    0

// all of Leonard's Killing comments
definesound JIBBED1      ln_jesus.voc 0     0    255  12   0
definesound JIBBED2      ln_shit.voc  0     0    255  12   0
definesound JIBBED3      ln_fried.voc 0     0    255  4    0
definesound JIBBED4      ln_sob.voc   0     0    255  12   0
definesound JIBBED5      ln_blow.voc  0     0    255  12   0
definesound JIBBED6      yeehaa2.voc  0     0    255  4    0
definesound JIBBED7      ln_grass.voc 0     0    255  4    0
definesound JIBBED8      ln_bust.voc  0     0    255  12   0
definesound JIBBED9      ln_lktht.voc 0     0    255  12   0
definesound JIBBED10     ln_bust.voc  0     0    255  12   0
definesound JIBBED11     ln_busy.voc  0     0    255  12   0
definesound JIBBED12     ln_blow.voc  0     0    255  4    0
definesound JIBBED13     ln_fkyou.voc 0     0    255  4    0
definesound LN_FLYOP     ln_flyop.voc 0     0    255  12   0
definesound LN_SHTHD     ln_shthd.voc 0     0    255  12   0
definesound LN_RODE      ln_rode.voc  0     0    255  4    0

definesound WHIPYOU      yeehaa2.voc  0     0    255  4    0

// LNRD Movement Sounds
definesound WETFEET      wetfeet.voc  0     0    4    0    0
definesound LAND         land.voc     0     0    2    0    0
definesound LN_LNDHT     ln_pain4.voc 0     0    255  4    0


definesound BNS_SPCH1    ln_shit.voc  0     0    255  12   0
definesound BNS_SPCH2    ln_jesus.voc 0     0    255  12   0
definesound BNS_SPCH3    ln_hotdm.voc 0     0    255  4    0
definesound BNS_SPCH4    yeehaa2.voc  0     0    255  4    0

definesound JUGALUG7     jugalug7.voc 0     0    255  4    0
definesound DIDDLP       diddlp.voc   0     0    255  4    0
definesound SHRNK_HIT    thud.voc     0     0    3    0    0
definesound LN_SCREW     ln_screw.voc 0     0    3    0    0

// LNRD Equipment Sounds
definesound SCUBA        scuba.voc    0     0    2    0    0
definesound TRUCK_LP     truck_lp.voc 0     0    4    0    0
definesound TRUCK_LP2    truck_lp.voc 0     0    4    0    0

// Common Death Sounds
definesound FIRE09       fire09.voc   -256  0    0    2    6100
definesound THUD         thud.voc     0     0    0    0    0
definesound SQUISHED     jib.voc      -128  0    3    0    0

// Equipment Sounds
definesound TELEPORT     teleport.voc 0     0    0    0    0
definesound GBELEV01     gbelev01.voc 0     0    0    0    0
definesound GBELEV02     gbelev02.voc 0     0    0    0    0
definesound SWITCH1      switch1.voc  0     0    0    0    0

definesound FAN          fan.voc      0     0    0    0    0
definesound FLUSH        flush.voc    0     0    3    0    0

definesound QUAKE        quake.voc    0     0    0    0    0


// Ambience SOUNDS

definesound DRIP3        drip3.voc    0     0    0    2    0
definesound JUKEBOX      jukebox.voc  0     0    254  3    0
definesound DSCREM04     DSCREM04.voc 0     0    0    0    0


// Miscellaneous Sounds

definesound DR_CRK8      dr_crk8.voc  -256  0    0    0    0
definesound DR_ROLL      dr_roll.voc  -256  0    0    0    0
definesound MONITOR      monitor.voc  0     0    0    0    0
definesound MONITORA     monitor.voc  0     0    0    0    0
definesound EXITMENU     jug.voc      0     0    0    0    0

definesound INTOMENU     bulithit.voc -1024 1024 0    0    0
definesound RESIZE       jug.voc      0     0    0    0    0
definesound SCREAM_F     scream_f.voc 0     0    0    0    0
definesound SCREAM_M     scream_m.voc 0     0    0    0    0
definesound WHISPER      whisper.voc  0     0    0    0    0
definesound OVEN         oven.voc     0     0    0    2    0
definesound CREMATOR     cremator.voc 0     0    0    2    0
definesound TBLSAW       tblsaw.voc   0     0    0    2    0
definesound TBLSAW_X     tblsaw_x.voc 0     0    0    2    0
definesound FORKLIFT     forklift.voc 0     0    0    2    0
definesound PROJECTR     projectr.voc 0     0    0    2    0
definesound SIGNROT      signrot.voc  0     0    0    2    0
definesound PWDERKEG     pwderkeg.voc 0     0    0    0    0
definesound DG_BARK1     dg_bark1.voc -200  200  0    0    0
definesound DG_BARK2     dg_bark2.voc -200  200  0    0    0
definesound DG_GRWL1     dg_grwl1.voc -100  100  0    0    -4000
definesound DG_GRWL2     dg_grwl2.voc -100  100  0    0    -4000
definesound DG_YELP      dg_yelp.voc  0     0    0    0    0
definesound DG_DIE       dg_die.voc   0     0    0    0    0
definesound DG_LUNGE     dg_lunge.voc -200  200  0    0    -1800

definesound UFO          ufo.voc      0     0    0    2    0
definesound UFOLET       ufolet.voc   0     0    0    2    0
definesound EGG          egg.voc      0     0    0    0    0
definesound HAMCAN       hamcan.voc   0     0    0    0    0
definesound DROPPIE      droppie.voc  0     0    0    0    0
definesound BIGDRILL     bigdrill.voc 0     0    0    0    0
definesound MINECART     minecart.voc 0     0    0    2    0
definesound ONECART      onecart.voc  0     0    0    2    0
definesound MINEWIND     minewind.voc 0     0    0    2    0
definesound WTRFALL      wtrfall.voc  0     0    0    2    0
definesound SHAFT        shaft.voc    0     0    0    2    0
definesound FRIDGEOP     fridgeop.voc 0     0    0    0    0
definesound FRIDGECL     fridgecl.voc 0     0    0    0    0
definesound SCRAPE_1     scrape_1.voc 0     0    0    0    0
definesound URANUS       uranus.voc   0     0    0    0    0
definesound CRAPFLOW     crapflow.voc 0     0    0    2    0
definesound CRAPSTIR     crapstir.voc 0     0    0    2    0
definesound BRICDOOR     bricdoor.voc 0     0    0    0    0
definesound BUBBLES      bubbles.voc  0     0    0    2    0
definesound COMPUTER     computer.voc 0     0    0    2    0
definesound NEON         neon.voc     0     0    0    2    0
definesound CLOCKTK      clocktk.voc  0     0    0    2    0
definesound CLOCKCHM     clockchm.voc 0     0    0    0    0
definesound END_PIPE     end_pipe.voc 0     0    0    2    0
definesound ICARUMBA     icarumba.voc 0     0    0    2    0
definesound ASYAMB       asyamb.voc   0     0    0    2    0
definesound HARPSIC      harpsic.voc  0     0    0    2    0
definesound UFOINSID     ufoinsid.voc 0     0    0    2    0


// Six miscambience Sounds

definesound FLIES        flies.voc    0     0    0    2    0
definesound AMB_1        amb_1.voc    0     0    0    2    0
definesound GRAVAMB      gravamb.voc  0     0    0    2    0
definesound HOOTOWL      hootowl.voc  0     0    0    2    0
definesound WOODS2       woods2.voc   0     0    0    2    0
definesound CATAMB       catamb.voc   0     0    0    2    0
definesound CNTAMB       cntamb.voc   0     0    0    2    0
definesound JUNKAMB2     junkamb2.voc 0     0    0    2    0
definesound AMB_ROOM     amb_room.voc 0     0    0    2    0
definesound GRIND        grind.voc    0     0    0    0    0

definesound CRICKET1     cricket1.voc 0     10   0    0    -1800
definesound CRICKET2     cricket2.voc 0     10   0    0    -1800
definesound PIGRUNT      pigrunt.voc  0     0    0    0    0

definesound THUNDER1     thunder1.voc 0     0    0    0    0
definesound THUNDER2     thunder2.voc 0     0    0    0    0
definesound THUNDER3     thunder3.voc 0     0    0    0    0

definesound DR_CLS       dr_cls.voc   0     0    0    0    0
definesound LN_TIGHT     ln_tight.voc 0     0    0    0    0

definesound YEHAA16      yeehaa2.voc  0     0    255  4    0
definesound LN_WHUP      ln_whup.voc  0     0    3    0    0

definesound CHKNFLAP     chknflap.voc -200  400  3    0    0
definesound CHKN_1       chkn_1.voc   -200  400  3    0    0
definesound CHKN_2       chkn_2.voc   -200  400  3    0    0
definesound CHIKDETH     chikdeth.voc -200  400  3    0    0

definesound TRUKDIE      trukdie.voc  0     0    0    0    0
definesound ZIPOPEN      zipopen.voc  0     0    0    0    0
definesound ZIPPSTRK     zippstrk.voc 0     0    0    0    0

definesound MOSQUI4      mosqui4.voc  0     0    0    2    0
definesound FART1        fart1.voc    0     0    0    0    0
definesound SQUEAKY      squeaky.voc  0     0    0    0    0
definesound CATDOOR      catdoor.voc  0     0    0    0    0
definesound JUNKSWCH     junkswch.voc 0     0    0    0    0
definesound CONVEYR      conveyr.voc  0     0    0    2    0
definesound LOKDOOR      lokdoor.voc  0     0    0    0    0

definesound VOMIT        vomit.voc    0     0    0    0    0
definesound TOSS         toss.voc     0     0    0    0    0
definesound FART2        fart2.voc    0     0    0    0    0
definesound FART3        fart3.voc    0     0    0    0    0
definesound FART4        fart4.voc    0     0    0    0    0
definesound CHUG         chug.voc     0     0    0    0    0
definesound CROWUSH      crowush.voc  0     0    0    0    0
definesound WUSSLAF      wusslaf.voc  0     0    0    0    0
definesound LN_CITY      ln_city.voc  0     0    0    0    0
definesound MUNCH2       munch2.voc   0     0    0    0    0
definesound TESLARC      teslarc.voc  0     0    0    2    0

definesound AS_DROPN     as_dropn.voc 0     0    0    0    0
definesound AS_CRYPT     as_crypt.voc 0     0    0    0    0
definesound AS_DRCLS     as_drcls.voc 0     0    0    0    0
definesound LOKGATE      lokgate.voc  0     0    0    0    0
definesound METLGAT2     metlgat2.voc 0     0    0    0    0
definesound METLGAT1     metlgat1.voc 0     0    0    0    0
definesound AS_AMB2      as_amb2.voc  0     0    0    2    0
definesound AS_AMB1      as_amb1.voc  0     0    0    2    0

definesound BUZSAWSND    buzsaw.voc   -512  0    5    0    0
definesound TORNADOSND   tornado.voc  -512  0    0    2    0

definesound BOWLSTRT     bowlstrt.voc -512  0    0    0    0
definesound BOWLPIN      bowlpin.voc  -512  0    0    0    0
definesound BOWLLOOP     bowlloop.voc -512  0    0    0    0

definesound PISSEND      pissend.voc  0     0    0    0    0
definesound PISSLOOP     pissloop.voc 0     0    0    0    0
definesound PISSSTRT     pissstrt.voc 0     0    0    0    0
definesound CRAP         crap.voc     0     0    0    0    0
definesound PEE          pee.voc      0     0    0    0    0
definesound ELEVLOOP     elevloop.voc 0     0    0    2    0


definesound CRUSHER      crusher.voc  0     0    0    2    0
definesound PLUCKER      plucker.voc  0     0    0    2    0
definesound SAWHEAD      sawhead.voc  0     0    0    2    0
definesound STAMPER      stamper.voc  0     0    0    2    0
definesound TBLSAW_D     tblsaw_d.voc 0     0    0    0    0
definesound MORNING      morning.voc  0     0    0    2    0



definesound SB_ATK1      sb_atk1.voc  0     0    0    0    0
definesound SB_ATK2      sb_atk2.voc  0     0    0    0    0
definesound SB_CORN      sb_corn.voc  0     0    0    0    0
definesound SB_HRT1      sb_hrt1.voc  0     0    0    0    0
definesound SB_HRT2      sb_hrt2.voc  0     0    0    0    0
definesound SB_HRT3      sb_hrt3.voc  0     0    0    0    0
definesound SB_LAF1      sb_laf1.voc  0     0    0    0    0
definesound SB_LAF2      sb_laf2.voc  0     0    0    0    0
definesound SB_LORD      sb_lord.voc  0     0    0    0    0
definesound SB_MIN1      sb_min1.voc  0     0    0    0    0
definesound SB_MIN2      sb_min2.voc  0     0    0    0    0
definesound SB_MIN3      sb_min3.voc  0     0    0    0    0
definesound SB_SCK1      sb_sck1.voc  0     0    0    0    0
definesound SB_SPT1      sb_spt1.voc  0     0    0    0    0
definesound SB_SPT2      sb_spt2.voc  0     0    0    0    0
definesound SB_DIE       sb_die.voc   0     0    0    0    0
definesound SB_IAM       sb_iam.voc   0     0    0    0    0
definesound SB_POO       sb_poo.voc   0     0    0    0    0
definesound BUB_HEY1     bub_hey1.voc 0     0    0    0    0
definesound BUB_HEY2     bub_hey2.voc 0     0    0    0    0
definesound BUB_HRT1     bub_hrt1.voc 0     0    0    0    0
definesound BUB_HRT2     bub_hrt2.voc 0     0    0    0    0
definesound BUB_HRT3     bub_hrt3.voc 0     0    0    0    0
definesound BUB_HRT4     bub_hrt4.voc 0     0    0    0    0
definesound BUB_LN1      bub_ln1.voc  0     0    0    0    0
definesound BUB_LN2      bub_ln2.voc  0     0    0    0    0
definesound BUB_LN3      bub_ln3.voc  0     0    0    0    0
definesound BUB_LN5      bub_ln5.voc  0     0    0    0    0
definesound BUB_LN6      bub_ln6.voc  0     0    0    0    0
definesound BUB_LN7      bub_ln7.voc  0     0    0    0    0
definesound BUB_PIK1     bub_pik1.voc 0     0    0    0    0
definesound BUB_PIK2     bub_pik2.voc 0     0    0    0    0
definesound BUB_PISS     bub_piss.voc 0     0    0    0    0

definesound REDNECK2     redneck2.voc 0     0    0    0    0
definesound XATRIX       xatrix.voc   0     0    0    0    0
definesound SBFINAL      sb_final.voc 0     0    0    0    0

definesound E1L1         e1l1.voc     0     0    0    0    0
definesound E1L2         e1l2.voc     0     0    0    0    0
definesound E1L3         e1l3.voc     0     0    0    0    0
definesound E1L4         e1l4.voc     0     0    0    0    0
definesound E1L5         e1l5.voc     0     0    0    0    0
definesound E1L6         e1l6.voc     0     0    0    0    0
definesound E1L7         e1l7.voc     0     0    0    0    0
definesound E2L1         e2l1.voc     0     0    0    0    0
definesound E2L2         e2l2.voc     0     0    0    0    0
definesound E2L3         e2l3.voc     0     0    0    0    0
definesound E2L4         e2l4.voc     0     0    0    0    0
definesound E2L5         e2l5.voc     0     0    0    0    0
definesound E2L6         e2l6.voc     0     0    0    0    0
definesound E2L7         e2l7.voc     0     0    0    0    0

