//See the RULES.DOC file for the syntactical rules and the meaning of each of the
//variables.  Aside from simple crash prevention during load, this file does not get
//checked for having valid numbers, etc.  Mis-setting variables in this file can
//cause unbelievably stupid AI, high update times, etc.
//
DEFAULT
0     34    //SNPercentCivilianExplorers
1     0     //SNPercentCivilianBuilders
2     66    //SNPercentCivilianGatherers
3     2     //SNCapCivilianExplorers
4     1     //SNCapCivilianBuilders
5     -1    //SNCapCivilianGatherers
18    4     //SNTotalNumberExplorers (GETTING PHASED OUT)
35    0     //SNMinimumCivilianExplorers

23    10    //SNArtifactReturnDistance (UNUSED AT THIS POINT)
24    75    //SNPercentVictoryClamp (UNUSED AT THIS POINT)
29    85    //SNMinimumPeaceLikeLevel (UNUSED AT THIS POINT)
32    100   //SNPercentExplorationRequired (TEMPORARILY UNUSED FOR SOLDIERS)
34    50    //SNZeroPriorityDistance

40    0     //SNGroupFillMethod
75    2     //SNGroupCommanderSelectionMethod
76    15    //SNConsecutiveIdleUnitLimit

36    2     //SNNumberAttackGroups
16    4     //SNMinimumAttackGroupSize
26    10    //SNMaximumAttackGroupSize
37    0     //SNAttackGroupMakeup (UNUSED AT THIS POINT)
41    4     //SNAttackGroupGatherSpacing
30    70    //SNPercentHealthRetreat
31    75    //SNPercentDeathRetreat
91    100   //SNPercentUnitHealthRetreat

38    0     //SNNumberDefendGroups
25    1     //SNMinimumDefendGroupSize
28    4     //SNMaximumDefendGroupSize
39    0     //SNDefendGroupMakeup (UNUSED AT THIS POINT)
50    0     //SNGoldDefendPriority
51    0     //SNStoneDefendPriority
52    0     //SNForageDefendPriority
53    0     //SNChokePointDefendPriority (UNUSED AT THIS POINT)
54    0     //SNRuinsDefendPriority
55    0     //SNArtifactDefendPriority
56    7     //SNTownDefendPriority
57    3     //SNDefenseDistance
22    12    //SNSentryDistance
72    2     //SNSentryDistanceVariation
92    5     //SNDefendOverlapDistance

42    0     //SNNumberExploreGroups
43    1     //SNMinimumExploreGroupSize
44    3     //SNMaximumExploreGroupSize
45    0     //SNExploreGroupMakeup (UNUSED AT THIS POINT)

46    30    //SNAttackSeparationTime
47    1     //SNAttackCoordination
19    50    //SNPercentEnemySightedResponse
20    50    //SNEnemySightedResponseDistance
48    30    //SNAttackResponseSeparationTime
49    3     //SNRetreatAfterTargetDestroyed
71    1     //SNLockAttackAndAttackResponse 

58    2     //SNNumberBoatAttackGroups
59    1     //SNMinimumBoatAttackGroupSize
60    5     //SNMaximumBoatAttackGroupSize

67    0     //SNNumberBoatDefendGroups
68    0     //SNMinimumBoatDefendGroupSize
69    0     //SNMaximumBoatDefendGroupSize
70    0     //SNDockDefendPriority

61    1     //SNNumberBoatExploreGroups
62    1     //SNMinimumBoatExploreGroupSize
63    2     //SNMaximumBoatExploreGroupSize

64    0     //SNDesiredNumberTradeEscorts
65    0     //SNDesiredNumberFishEscorts
66    0     //SNDesiredNumberTransportEscorts

73    12    //SNMinimumTownSize
74    20    //SNMaximumTownSize
86    100   //SNStoragePitMaxDistance
87    100   //SNGranaryMaxDistance
84    2     //SNNumberWallGates
85    4     //SNSizeWallGates

77    4     //SNTargetEvaluationDistance
78    1     //SNTargetEvaluationHitpoints
79    1     //SNTargetEvaluationDamageCapability
80    0     //SNTargetEvaluationKills
81    0     //SNTargetEvaluationAllyProximity
82    0     //SNTargetEvaluationROF
83    1     //SNTargetEvaluationRandomness
89    -100  //SNTargetEvaluationAttackAttempts
90    0     //SNTargetEvaluationRange
122   300   //SNTargetEvaluationContinent
123   200   //SNTargetEvaluationSiegeWeapon

88    2     //SNTacticalUpdateFrequency

93    1     //SNScaleMinimumAttackGroupSize
94    0     //SNScaleMaximumAttackGroupSize
95    0     //SNScalePercentHealthRetreat
96    0     //SNScalePercentDeathRetreat
97    0     //SNScalePercentUnitHealthRetreat
98    1     //SNAttackGroupSizeRandomness
99    10    //SNScalingFrequency
100   3     //SNMaximumGAIAAttackResponse
101   1     //SNBuildFrequency
102   15    //SNAttackSeparationTimeRandomness
103   0     //SNAttackIntelligence
104   0     //SNAttackDelay

105   0     //SNSaveScenarioInformation
106   -1    //SNSpecialAttackType1
107   -1    //SNSpecialAttackType2
108   -1    //SNSpecialAttackType3
109   0     //SNSpecialAttackInfluence1
110   0     //SNSpecialAttackInfluence2
111   0     //SNSpecialAttackInfluence3

112   300   //SNMinimumWaterBodySizeForDock

113   0     //SNSkipAges
114   20    //SNNumberBuildAttemptsBeforeSkip
115   5     //SNMaxSkipsPerAttempt
116   10    //SNTrainingRebuilds

117   30    //SNFoodGathererPercentage
118   0     //SNGoldGathererPercentage
119   0     //SNStoneGathererPercentage
120   30    //SNWoodGathererPercentage

121   1     //SNDefendImportantGroupLeaders
124   0     //SNTributeAmount
125   0     //SNTributeChatFrequency
126   0     //SNTributeChatRandomness
127   0     //SNTributeTimeout
128   1     //SNTributePlayer
129   0     //SNTributeSuccessOutcome
130   0     //SNTributeFailureOutcome

131   3     //SNGroupLeaderDefenseDistance
132   0     //SNTributePersistence
133   0     //SNTributeRevokeOnAttack

134   0     //SNInitialAttackDelayType
135   1     //SNBlotExplorationMap
136   15    //SNBlotSize
137   0     //SNTownWallPattern
138   0     //SNInitialFood
139   0     //SNInitialGold
140   0     //SNInitialStone
141   0     //SNInitialWood
142   0     //SNIntelligentGathering
143   1     //SNTaskUngroupedSoldiers
144   200   //SNTargetEvaluationBoat
145   10    //SNNumberEnemyObjectsRequired
146   5     //SNNumberMaxSkipCycles
147   10    //SNMostNeededResourceLookAhead
148   15    //SNRetaskGatherAmount
149   30    //SNMaxRetaskGatherAmount
150   2     //SNMaxStoragePits
151   1     //SNMaxGranaries
152   0     //SNHouseOverage
153   -1    //Unused
154   -1    //Unused
155   5     //SNBuildPlanDivisions
156   0     //SNBuildPlanFoodGathererPercentage
157   0     //SNBuildPlanGoldGathererPercentage
158   0     //SNBuildPlanStoneGathererPercentage
159   0     //SNBuildPlanWoodGathererPercentage
160   40    //SNMaxBuildPlanGathererPercentage
161   1     //SNRequiredFirstBuilding
162   0     //SNUsePlayAttacking
//
//
END
