# BRender Material Script
#

material = [
    identifier = "AAAAWANK";
    flags = [light, smooth];
    colour = [25,0,0];
    ambient = 0.029412;
    diffuse = 0.029412;
    specular = 0.029412;
    power = 1.000000;
];

material = [
    identifier = "FRONT4";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "C21C";
    index_shade = "shade";
];

material = [
    identifier = "FRONT3";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "C10ATOP";
    index_shade = "shade";
];

material = [
    identifier = "FRONT1";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "C06A";
    index_shade = "shade";
];
