# BRender Material Script
#

material = [
    identifier = "RED";
    flags = [light, smooth];
    colour = [255,0,0];
    ambient = 0.300000;
    diffuse = 0.300000;
    specular = 0.300000;
    power = 1.000000;
];

material = [
    identifier = "LOLLYT";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "LOLLYT";
    index_shade = "shade";
];

material = [
    identifier = "LOLLYFR";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "LOLLY";
    index_shade = "shade";
];

material = [
    identifier = "AABCK";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR9BCK";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAHOOTER";
    flags = [light, smooth];
    colour = [217,183,0];
    ambient = 0.000000;
    diffuse = 0.685882;
    specular = 1.000000;
    power = 1.000000;
];

material = [
    identifier = "AAAAAFRNT";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR9FRNT";
    index_shade = "shade";
];

material = [
    identifier = "AAAATOP2";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR9TOP2";
    index_shade = "shade";
];

material = [
    identifier = "AAAAATOP";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR9TOP";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAASID";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR9SID";
    index_shade = "shade";
];

material = [
    identifier = "AAABLK";
    flags = [light, smooth];
    colour = [39,39,39];
    ambient = 0.152941;
    diffuse = 0.152941;
    specular = 0.152941;
    power = 1.000000;
];
