# BRender Material Script
#

material = [
    identifier = "ABLACK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "CAR13BCK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR13BCK";
    index_shade = "shade";
];

material = [
    identifier = "CAR13TOP";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR13TOP";
    index_shade = "shade";
];

material = [
    identifier = "CAR13FRN";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR13FRN";
    index_shade = "shade";
];

material = [
    identifier = "CAR13SID";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR13SID";
    index_shade = "shade";
];

material = [
    identifier = "FLAPS";
    flags = [light, smooth];
    colour = [0,0,85];
    ambient = 0.033333;
    diffuse = 0.033333;
    specular = 0.033333;
    power = 1.000000;
];

material = [
    identifier = "BLACK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "MAXG4";
    flags = [light, smooth];
    colour = [44,52,99];
    ambient = 0.212941;
    diffuse = 0.212941;
    specular = 0.212941;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "MAXG2";
    index_shade = "shade";
];

material = [
    identifier = "MAXG3";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "MAXG2";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "MAXG2";
    index_shade = "shade";
];

material = [
    identifier = "MAXG";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "MAXG";
    index_shade = "shade";
];
