# BRender Material Script
#

material = [
    identifier = "AN70_BIGFOOT_TR";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "AN70_FTR";
    index_shade = "shade";
];

material = [
    identifier = "AN70_BIGFOOT_TL";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "AN70_FTL";
    index_shade = "shade";
];

material = [
    identifier = "AN70_BIGFOOT_BR";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "AN70_FBR";
    index_shade = "shade";
];

material = [
    identifier = "AN70_BIGFOOT_BL";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "AN70_FBL";
    index_shade = "shade";
];
