# BRender Material Script
#

material = [
    identifier = "AAE";
    flags = [light, smooth];
    colour = [251,251,251];
    ambient = 1.000000;
    diffuse = 0.984314;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICE58D";
    index_shade = "shade";
];

material = [
    identifier = "AADD";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICE58C";
    index_shade = "shade";
];

material = [
    identifier = "AACC";
    flags = [light, smooth];
    colour = [251,251,251];
    ambient = 1.000000;
    diffuse = 0.984314;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICE58B";
    index_shade = "shade";
];

material = [
    identifier = "AAAA";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICE57E";
    index_shade = "shade";
];

material = [
    identifier = "AABB";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICE58A";
    index_shade = "shade";
];
