# BRender Material Script
#

material = [
    identifier = "HATTOP";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "HATTOP";
    index_shade = "shade";
];

material = [
    identifier = "HAT";
    flags = [light, smooth];
    colour = [128,0,152];
    ambient = 0.210196;
    diffuse = 0.210196;
    specular = 0.210196;
    power = 1.000000;
];

material = [
    identifier = "PURPLE";
    flags = [light, smooth];
    colour = [100,0,74];
    ambient = 0.146667;
    diffuse = 0.146667;
    specular = 0.146667;
    power = 1.000000;
];

material = [
    identifier = "HOLE";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "AAAAAAAAA";
    flags = [light, smooth];
    colour = [119,119,150];
    ambient = 0.166275;
    diffuse = 0.478824;
    power = 1.000000;
];

material = [
    identifier = "CARTOP";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CARTOP";
    index_shade = "shade";
];

material = [
    identifier = "CARSIDE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CARSIDE";
    index_shade = "shade";
];

material = [
    identifier = "CARFACE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CARFACE";
    index_shade = "shade";
];

material = [
    identifier = "GREY";
    flags = [light, smooth];
    colour = [50,50,50];
    ambient = 0.196078;
    diffuse = 0.196078;
    specular = 0.196078;
    power = 1.000000;
];
