# BRender Material Script
#

material = [
    identifier = "AAAABLUU";
    flags = [light, smooth];
    colour = [48,48,105];
    ambient = 0.210588;
    diffuse = 0.210588;
    specular = 0.210588;
    power = 1.000000;
];

material = [
    identifier = "AAABCK";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR8BCK";
    index_shade = "shade";
];

material = [
    identifier = "AAAFRNT";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR8FRNT";
    index_shade = "shade";
];

material = [
    identifier = "AAAWHL";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR8WHL";
    index_shade = "shade";
];

material = [
    identifier = "AAATOP";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR8TOP";
    index_shade = "shade";
];

material = [
    identifier = "AAASID";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR8SID";
    index_shade = "shade";
];

material = [
    identifier = "AAABLK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];
