# BRender Material Script
#

material = [
    identifier = "AABBBAASID";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR5SID";
    index_shade = "shade";
];

material = [
    identifier = "AAAABBBAAFRNT";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR5NOSE";
    index_shade = "shade";
];

material = [
    identifier = "AAABBBAAATOP";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR5TOP";
    index_shade = "shade";
];

material = [
    identifier = "AAAAABBBAAHCH";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR5HCH";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAAAAWHITE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
];

material = [
    identifier = "AAAAAABLUE";
    flags = [light, smooth];
    colour = [28,28,70];
    ambient = 0.049804;
    diffuse = 0.126275;
    specular = 0.742353;
    power = 1.000000;
];

material = [
    identifier = "AAAAAAWHEEL";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR5WHL";
    index_shade = "shade";
];
