# BRender Material Script
#

material = [
    identifier = "SNOWARSE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "SNOWARSE";
    index_shade = "shade";
];

material = [
    identifier = "FOOTBK";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "FOOTBK";
    index_shade = "shade";
];

material = [
    identifier = "FOOT";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "FOOT";
    index_shade = "shade";
];

material = [
    identifier = "SAND1-4";
    flags = [light, smooth];
    colour = [242,242,239];
    ambient = 1.000000;
    diffuse = 0.947843;
    specular = 0.947843;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICESHADA";
    index_shade = "shade";
];

material = [
    identifier = "SAND1-3";
    flags = [light, smooth];
    colour = [242,242,239];
    ambient = 1.000000;
    diffuse = 0.947843;
    specular = 0.947843;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICESHAD";
    index_shade = "shade";
];

material = [
    identifier = "SAND1-2";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICE28B";
    index_shade = "shade";
];

material = [
    identifier = "SAND1-1";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICE28A";
    index_shade = "shade";
];

material = [
    identifier = "SNOWARM";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "SNOWARM";
    index_shade = "shade";
];

material = [
    identifier = "BLACK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "SNOWTUM";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "SNOWTUM";
    index_shade = "shade";
];

material = [
    identifier = "SNOWFACE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "SNOWFACE";
    index_shade = "shade";
];
