# BRender Material Script
#

material = [
    identifier = "AAAABLUU";
    flags = [light, smooth];
    colour = [122,122,161];
    ambient = 0.493725;
    diffuse = 0.493725;
    specular = 0.493725;
    power = 1.000000;
];

material = [
    identifier = "GREY";
    flags = [light, smooth];
    colour = [118,118,118];
    ambient = 0.462745;
    diffuse = 0.462745;
    specular = 0.462745;
    power = 1.000000;
];

material = [
    identifier = "GUN1_8";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "GUN1_8";
    index_shade = "shade";
];

material = [
    identifier = "RAY2_8";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "RAY2_8";
    index_shade = "shade";
];

material = [
    identifier = "BLUE";
    flags = [light, smooth];
    colour = [99,99,255];
    ambient = 0.449412;
    diffuse = 0.449412;
    specular = 0.449412;
    power = 1.000000;
];

material = [
    identifier = "BLACK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "AAABCK";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR8BCK";
    index_shade = "shade";
];

material = [
    identifier = "AAAFRNT";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR8FRNT";
    index_shade = "shade";
];

material = [
    identifier = "AAAWHL";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR8WHL";
    index_shade = "shade";
];

material = [
    identifier = "AAATOP";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR8TOP";
    index_shade = "shade";
];

material = [
    identifier = "AAASID";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR8SID";
    index_shade = "shade";
];

material = [
    identifier = "AAABLK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];
