# BRender Material Script
#

material = [
    identifier = "MISS";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "MISS01";
    index_shade = "shade";
];

material = [
    identifier = "GREY";
    flags = [light, smooth];
    colour = [179,179,179];
    ambient = 0.000000;
    diffuse = 0.701961;
    power = 1.000000;
];

material = [
    identifier = "LIGHT BLUE";
    flags = [light, smooth];
    colour = [0,255,255];
    ambient = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "BLUE";
    flags = [light, smooth];
    colour = [255,0,0];
    ambient = 1.000000;
    diffuse = 0.300000;
    specular = 1.000000;
    power = 1.000000;
];

material = [
    identifier = "BLACK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "AAAAATOP";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR3TOP";
    index_shade = "shade";
];

material = [
    identifier = "AAAWHL";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR3WHL";
    index_shade = "shade";
];

material = [
    identifier = "AAAANOSE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR3NOSE";
    index_shade = "shade";
];

material = [
    identifier = "AAAAASIDE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR3SID";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAABCK";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR3BCK";
    index_shade = "shade";
];
