# BRender Material Script
#

material = [
    identifier = "RGRASSD";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "RGRASSD";
    index_shade = "shade";
];

material = [
    identifier = "RGRASSC";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "RGRASSC";
    index_shade = "shade";
];

material = [
    identifier = "RGRASSB";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "RGRASSB";
    index_shade = "shade";
];

material = [
    identifier = "RGRASSA";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "RGRASSA";
    index_shade = "shade";
];

material = [
    identifier = "ROCKCOLOR";
    flags = [light, smooth];
    colour = [28,0,34];
    ambient = 0.046275;
    diffuse = 0.046275;
    specular = 0.046275;
    power = 1.000000;
];

material = [
    identifier = "ROCK5";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ROCK5";
    index_shade = "shade";
];

material = [
    identifier = "ROCK4";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ROCK4";
    index_shade = "shade";
];

material = [
    identifier = "ROCK2";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ROCK2";
    index_shade = "shade";
];

material = [
    identifier = "ROCK3";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ROCK3";
    index_shade = "shade";
];

material = [
    identifier = "ROCK1";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ROCK1";
    index_shade = "shade";
];
