# BRender Material Script
#

material = [
    identifier = "TOWER3C";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "TOWER3C";
    index_shade = "shade";
];

material = [
    identifier = "DOOR";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DOOR";
    index_shade = "shade";
];

material = [
    identifier = "SNOWD";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "SNOWD";
    index_shade = "shade";
];

material = [
    identifier = "SNOWC";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "SNOWC";
    index_shade = "shade";
];

material = [
    identifier = "SNOWB";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "SNOWB";
    index_shade = "shade";
];

material = [
    identifier = "SNOWA";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "SNOWA";
    index_shade = "shade";
];

material = [
    identifier = "ROOF1";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ROOF1";
    index_shade = "shade";
];

material = [
    identifier = "RED";
    flags = [light, smooth];
    colour = [242,0,0];
    ambient = 0.104706;
    diffuse = 0.284706;
    power = 1.000000;
];

material = [
    identifier = "ICICLE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICICLE";
    index_shade = "shade";
];

material = [
    identifier = "PALACE2A";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "PALACE2A";
    index_shade = "shade";
];

material = [
    identifier = "BLUE";
    flags = [light, smooth];
    colour = [0,60,119];
    ambient = 0.034902;
    diffuse = 0.187843;
    power = 1.000000;
];

material = [
    identifier = "FENCE2";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "FENCE2";
    index_shade = "shade";
];

material = [
    identifier = "FENCE1";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "FENCE1";
    index_shade = "shade";
];

material = [
    identifier = "PALACE1A";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "PALACE1A";
    index_shade = "shade";
];

material = [
    identifier = "TOWER2A";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "TOWER2A";
    index_shade = "shade";
];

material = [
    identifier = "TOWER1A";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "TOWER1A";
    index_shade = "shade";
];
