# BRender Material Script
#

material = [
    identifier = "ORANGE";
    flags = [light, smooth];
    colour = [166,84,0];
    ambient = 0.392941;
    diffuse = 0.392941;
    specular = 0.392941;
    power = 1.000000;
];

material = [
    identifier = "YELLUR";
    flags = [light, smooth];
    colour = [255,204,0];
    ambient = 0.780000;
    diffuse = 0.780000;
    specular = 0.780000;
    power = 1.000000;
];

material = [
    identifier = "RED";
    flags = [light, smooth];
    colour = [189,0,0];
    ambient = 0.222353;
    diffuse = 0.222353;
    specular = 0.222353;
    power = 1.000000;
];

material = [
    identifier = "TAXR";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "TAXR";
    index_shade = "shade";
];

material = [
    identifier = "BLACK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "CAR12BCK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR12BCK";
    index_shade = "shade";
];

material = [
    identifier = "CAR12FRN";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR12FRN";
    index_shade = "shade";
];

material = [
    identifier = "CAR12SID";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR12SID";
    index_shade = "shade";
];

material = [
    identifier = "CAR12TOP";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR12TOP";
    index_shade = "shade";
];
