# BRender Material Script
#

material = [
    identifier = "TEXTURE";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "GUN2";
    index_shade = "shade";
];
