# BRender Material Script
#

material = [
    identifier = "SAND1-4";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICE0D";
    index_shade = "shade";
];

material = [
    identifier = "SAND1-3";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICE0C";
    index_shade = "shade";
];

material = [
    identifier = "SAND1-2";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICE0B";
    index_shade = "shade";
];

material = [
    identifier = "SAND1-1";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "ICE0A";
    index_shade = "shade";
];

material = [
    identifier = "111BELLY";
    flags = [light, smooth];
    colour = [255,255,207];
    ambient = 0.981176;
    diffuse = 0.981176;
    specular = 0.981176;
    power = 1.000000;
];

material = [
    identifier = "111FURR";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "111BEAK";
    flags = [light, smooth];
    colour = [252,184,0];
    ambient = 0.729412;
    diffuse = 0.729412;
    specular = 0.729412;
    power = 1.000000;
];
