# BRender Material Script
#

material = [
    identifier = "AAABLK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "AAAAATP";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR6TOP";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAWHL";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR6WHL";
    index_shade = "shade";
];

material = [
    identifier = "AAAAASDE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR6SID";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAABCK";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR6BCK";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAAAAAAAAFRNT";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR6FRNT";
    index_shade = "shade";
];
