# BRender Material Script
#

material = [
    identifier = "SIDE3";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "SIDE3";
    index_shade = "shade";
];

material = [
    identifier = "LAMP2";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "LAMP2";
    index_shade = "shade";
];

material = [
    identifier = "LAMP";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "LAMP";
    index_shade = "shade";
];

material = [
    identifier = "C21D";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "C21D";
    index_shade = "shade";
];

material = [
    identifier = "C21C";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "C21C";
    index_shade = "shade";
];

material = [
    identifier = "C21B";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "C21B";
    index_shade = "shade";
];

material = [
    identifier = "C21A";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "C21A";
    index_shade = "shade";
];

material = [
    identifier = "111BLOO";
    flags = [light, smooth];
    colour = [0,0,31];
    ambient = 0.012157;
    diffuse = 0.012157;
    specular = 0.012157;
    power = 1.000000;
];

material = [
    identifier = "FRONT3";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DOORS";
    index_shade = "shade";
];

material = [
    identifier = "TOP3";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "TOP3";
    index_shade = "shade";
];

material = [
    identifier = "CLUB";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "DJ";
    index_shade = "shade";
];

material = [
    identifier = "111YELLA";
    flags = [light, smooth];
    colour = [255,255,0];
    ambient = 0.900000;
    diffuse = 0.900000;
    specular = 0.900000;
    power = 1.000000;
];

material = [
    identifier = "EAR";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "EAR";
    index_shade = "shade";
];

material = [
    identifier = "FACE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "FACE";
    index_shade = "shade";
];
