# BRender Material Script
#

material = [
    identifier = "TANKGAT2";
    flags = [light, smooth];
    colour = [0,25,0];
    ambient = 0.058824;
    diffuse = 0.058824;
    specular = 0.058824;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "TANKGAT2";
    index_shade = "shade";
];

material = [
    identifier = "TANKGAT1";
    flags = [light, smooth];
    colour = [0,25,0];
    ambient = 0.058824;
    diffuse = 0.058824;
    specular = 0.058824;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "TANKGAT1";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAAGRN";
    flags = [light, smooth];
    colour = [0,25,0];
    ambient = 0.058824;
    diffuse = 0.058824;
    specular = 0.058824;
    power = 1.000000;
];

material = [
    identifier = "AAAAAAABCK";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR7BCK";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAASIDE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR7SID";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAAATOP";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR7TOP";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAAAAAAAAFRNT";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR7FRNT";
    index_shade = "shade";
];
