# BRender Material Script
#

material = [
    identifier = "AN72";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "AN72";
    index_shade = "shade";
];

material = [
    identifier = "WATER2";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "WATER2";
    index_shade = "shade";
];

material = [
    identifier = "AN72_ICEHOLE_TR";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "AN72_TR";
    index_shade = "shade";
];

material = [
    identifier = "AN72_ICEHOLE_TL";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "AN72_TL";
    index_shade = "shade";
];

material = [
    identifier = "AN72_ICEHOLE_BR";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "AN72_BR";
    index_shade = "shade";
];

material = [
    identifier = "AN72_ICEHOLE_BL";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "AN72_BL";
    index_shade = "shade";
];
