# BRender Material Script
#

material = [
    identifier = "0GTOP";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "GTOP";
    index_shade = "shade";
];

material = [
    identifier = "0GSIDE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "GSIDE";
    index_shade = "shade";
];

material = [
    identifier = "0GFRO";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "GFRO";
    index_shade = "shade";
];

material = [
    identifier = "0GBARREL";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "GBARR";
    index_shade = "shade";
];

material = [
    identifier = "0GBAK";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "GBAK";
    index_shade = "shade";
];

material = [
    identifier = "0HOLE";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "0HOLE";
    index_shade = "shade";
];

material = [
    identifier = "11111BCK";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR11BCK";
    index_shade = "shade";
];

material = [
    identifier = "CAR10LIGHT";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
];

material = [
    identifier = "1111BLU";
    flags = [light, smooth];
    colour = [127,0,162];
    ambient = 0.212941;
    diffuse = 0.212941;
    specular = 0.212941;
    power = 1.000000;
];

material = [
    identifier = "22222SID";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR11SID";
    index_shade = "shade";
];

material = [
    identifier = "2222FRNT";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR11FRN";
    index_shade = "shade";
];

material = [
    identifier = "22222TOP";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR11TOP";
    index_shade = "shade";
];
