# BRender Material Script
#

material = [
    identifier = "ABLACK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "CAR13BCK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR13BCK";
    index_shade = "shade";
];

material = [
    identifier = "CAR13TOP";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR13TOP";
    index_shade = "shade";
];

material = [
    identifier = "CAR13FRN";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR13FRN";
    index_shade = "shade";
];

material = [
    identifier = "CAR13SID";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR13SID";
    index_shade = "shade";
];

material = [
    identifier = "FLAPS";
    flags = [light, smooth];
    colour = [0,0,85];
    ambient = 0.033333;
    diffuse = 0.033333;
    specular = 0.033333;
    power = 1.000000;
];

material = [
    identifier = "BLACK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "STICK";
    flags = [light, smooth];
    colour = [46,25,0];
    ambient = 0.112941;
    diffuse = 0.112941;
    specular = 0.112941;
    power = 1.000000;
];

material = [
    identifier = "GREY";
    flags = [light, smooth];
    colour = [198,198,198];
    ambient = 0.776471;
    diffuse = 0.776471;
    specular = 0.776471;
    power = 1.000000;
];

material = [
    identifier = "BLUE";
    flags = [light, smooth];
    colour = [0,0,52];
    ambient = 0.020392;
    diffuse = 0.020392;
    specular = 0.020392;
    power = 1.000000;
];
