# BRender Material Script
#

material = [
    identifier = "TNAK";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "TANKGAT1";
    index_shade = "shade";
];

material = [
    identifier = "DARK YELLOW";
    flags = [light, smooth];
    colour = [162,73,0];
    ambient = 0.000000;
    diffuse = 0.362353;
    power = 1.000000;
];

material = [
    identifier = "YELLOW";
    flags = [light, smooth];
    colour = [234,188,0];
    ambient = 0.000000;
    diffuse = 0.717647;
    power = 1.000000;
];

material = [
    identifier = "BLACK";
    flags = [light, smooth];
    colour = [0,0,0];
    ambient = 0.000000;
    diffuse = 0.000000;
    power = 1.000000;
];

material = [
    identifier = "AAAAAAGREY";
    flags = [light, smooth];
    colour = [25,25,25];
    ambient = 0.000000;
    diffuse = 0.098039;
    power = 1.000000;
];

material = [
    identifier = "AAAAAABLUE";
    flags = [light, smooth];
    colour = [28,28,70];
    ambient = 0.049804;
    diffuse = 0.126275;
    specular = 0.742353;
    power = 1.000000;
];

material = [
    identifier = "AAAAAAFRNT";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR4FRNT";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAATOP";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR4TOP";
    index_shade = "shade";
];

material = [
    identifier = "AAAASID";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR4SID";
    index_shade = "shade";
];

material = [
    identifier = "AAAAAABCK";
    flags = [light, smooth];
    ambient = 1.000000;
    diffuse = 1.000000;
    specular = 1.000000;
    power = 1.000000;
    index_base = 64;
    index_range = 31;
    colour_map = "CAR4BCK";
    index_shade = "shade";
];
