The Knight Tutorial



1.
[{B:64}
{L:Knights.BMP}{W:KTL_001}This is a Knight. ]

2.
[{B:64}
{L:Knights2.BMP}{W:KTL_001a}
Knights are easily identified in a chess set by the fact that they usually look like a horse.]

3.
[{B:40/2n5/16}
{L:0}  
{D:6000}{A:Bc3e3}{D:2000}{A:Be3e4}
{W:KTL_002}In a chess game, the Knight has a special L-shaped way of moving: it always moves two squares in one direction, then one square to the left or right.]

4.
[{B:24/4N3/32}
{D:10000}{A:We5e7}{D:2000}
{A:We7d7}{D:1000}{R}{D:2500}
{A:We5e6}{D:1500}
{A:We6d7}{D:3000}{R}{D:2000}
{S:e5d7}{W:KTL_003}
Some people find the Knight's movement easier to remember if they think of it as one straight, then one diagonal. So from e5 you can either think of going two straight to e7, then one over to d7, or you can think of going one straight to e6, then one diagonal to d7. Whichever way you think of it, you'll end up with the same results.]

5.
[{B:24/4N3/32}
{D:3500}{A:We5d7}{D:500}{S:e5d7}{G:WNd7}{P:WNe5}{D:500}
{A:We5f7}{D:500}{S:e5f7}{G:WNf7}{P:WNe5}{D:500}{A:We5d3}{D:500}{S:e5d3}{G:WNd3}{P:WNe5}{D:500}
{A:We5f3}{D:500}{S:e5f3}{G:WNf3}{P:WNe5}{D:500}{A:We5c6}{D:500}{S:e5c6}{G:WNc6}{P:WNe5}{D:600}
{A:We5c4}{D:500}{S:e5c4}{G:WNc4}{P:WNe5}{D:500}{A:We5g6}{D:500}{S:e5g6}{G:WNg6}{P:WNe5}{D:600}
{A:We5g4}{D:500}{S:e5g4}{G:WNg4}{P:WNe5}
{W:KTL_004}From this position on e5, the Knight can move to d7..., f7..., d3..., f3..., c6..., c4..., g6..., or g4.]

6.
[{B:24/2PP4/3N4/5B2/16}
{H1:c6e6f5e2c2b3b5}
{D:15500}
{A:Wd4c4}{A:Wc4c6}{D:1600}{R}
{A:Wd4d6}{A:Wd6c6}{D:3900}{R}
{D:3500}{A:Wd4f3}{G:WBf3}{D:2000}{R}{O}{D:2000}{A:Wd4b5}{D:500}{R}{S:d4b5}{C}
{W:KTL_005}The Knight has another special characteristic.  It's the only piece that can jump over other pieces, both its own and its opponent's. Look at this Knight on d4 and the highlighted squares to which it can move. Note that it can jump over the Pawns on c5 and d5 to get to square c6. However, it cannot move to square f3 because one of its own Bishops is already there. We'll move the Knight to b5.]

7.
[{B:8/6r1/4n3/3Pp1B1/32}
{H1:f8d8c7c5d4f4g5}
{D:4500}{A:Be6d6}{A:Bd6d4}{D:2500}{R} 
{A:Be6e4}{A:Be4d4}{D:2500}{R} 
{D:3000}{A:Be6g7}{G:BRg7}{D:1500}{O}{R}{D:3500}
{A:Be6g5}{D:1000}{R}{D:2000}{S:e6g5}{C}
{W:KTL_006}Now look at this Black Knight on e6. Once again, it can jump over the White Pawn on d5 and the Black Pawn on e5 to get to square d4. It can't go to square g7 because one of its own pieces is there. But it can go to square g5 to capture the White Bishop. Knight takes Bishop.]

8.
[{B:5rk1/1p6/n1b1p1p1/B2p1p1p/2PN3N/1p2P1P1/PP3P1P/2R2RK1}
{D:2500}{G:WNd4}{D:2000}
{H1:b5c6e6f5f3e2c2b3}
{D:3000}{O}{C}{D:3500}{G:WNh4}{D:2000}
{H1:g2f3f5g6}
{W:KTL_007}In a game, the Knight does its best work in the center of the board where it can attack the most squares. There's a term, "a Knight on the rim is grim," because a Knight along the edge attacks only four squares.]

9.
[{B:4r1k1/pb3ppp/2p1r3/1p1np3/1PNP1B2/2P3P1/P4P1P/R4RK1}
{G:BNd5}{H1:e7f6f4e3c3b4b6c7}
{D:2000}{O}
{W:KTL_008}The Knight is considered to be less powerful than a Queen or a Rook because of the few squares it attacks. Even though it attacks fewer squares than a Bishop, its jumping ability still makes it a valuable piece.]

10.
[{B:rnbqkbnr/pppppppp/32/PPPPPPPP/RNBQKBNR}
{W:KTL_009}Now try moving a Knight and capturing with it in the following exercises.]

11.
[{B:8/2P5/4B3/8/3N4/8/1P7/8}
{N:b3e6g7}{V:1. The Knight can legally move to only one of the highlighted squares. Move the Knight to that square.{W:KNI_001};
d4b3;Correct.{W:cor};
Sorry, that's not correct.{W:stnc};
d4g7:That is not the correct highlighted square. The Knight moves one square forward, plus one square to the diagonal.{W:KNI_hls}{W:KNI_002}}]

12.
[{B:2b1k2r/1pn3n1/2q3p1/P3B3/1P4N1/3PNP1P/R4RK1}
{N:b7f2a5c2f7}{V:2. Only one of the Knights can legally move to a highlighted square. Move the correct Knight to that square.{W:KNI_001b};
e3c2;Correct.{W:cor};
That is not the correct answer.}]

13.
[{B:2b2rk1/1pp3pp/4n3/2q3pQ/Pn6/1P1PP1N1/4NP1P/2R1K2R}
{N:e2g7d6c3h3a1}
{V:3. Only one of the Knights can legally move to a highlighted square.  Move the correct Knight to that square.{W:KNI_001b};
e2c3;Correct.{W:cor};
Sorry, that's not the correct answer.}]

14.
[{B:8/4p3/8/3r4/4N1P1/8/2P5/4R3}
{I:4. Click on all of the squares to which this Knight can move, including captures.{W:KNI_003};
f2d2c3g3c5g5f6d6;Correct.{W:cor};
No, that's not correct. The Knight moves one square forward, plus one square to the diagonal. Here no piece of either color impedes the Knight's movement{W:ntnc}{W:KNI_002}{W:KNI_004}}]

15.
[{B:8/6p1/8/3b2R1/5n2/1P6/4p3/8 BLACK}
{I:5. Click on all of the squares to which this Knight can move, including captures.{W:KNI_003};
g2d3h3h5e6g6;Correct.{W:cor};
No, that's not correct. Here, its movement is impeded by its own pieces on d5 and e2, but none of its opponents pieces can be captured.{W:ntnc}{W:KNI_d5e2}}]

16.
[{B:7p/3b2P1/8/5n2/3P2p1/8/1R6/8 BLACK}
{I:6. Click on all of the squares to which this Knight can move, including captures.{W:KNI_003};
g3e3d4d6g7e7h6h4;Correct.{W:cor};
No, that's not correct. Here, the Knight can capture its opponent's pieces on d4 and g7, so those squares should be included in the squares to which the Knight can move.{W:ntnc}{W:KNI_d4g7}}]

17.
[{B:r1b1k1n1/3qp2r/1Qp1B1p1/p3p3/3P4/1p2PN2/1PP3PP/R4RK1}
{V:7. In this exercise you will use the White Knight to capture all of the Black Pawns on the board. The Black Pawns will not move. Plan ahead. The Knight must capture a Pawn on every move.{W:KNI_005};
f3e5;{J};
In this exercise the Knight must capture a pawn on every move, so you must capture the Pawns in a specific sequence.{W:KNI_002}{W:KNI_005b}}]

18.
[{B:r1b1k1n1/3qp2r/1Qp1B1p1/p3N3/3P4/1p2P3/1PP3PP/R4RK1}
{V:Good. Keep going.{W:RKQ_007a};
e5g6;{J};
In this exercise the Knight must capture a pawn on every move, so you must capture the Pawns in a specific sequence.{W:KNI_002}{W:KNI_005b}}]

19.
[{B:r1b1k1n1/3qp2r/1Qp1B1N1/p7/3P4/1p2P3/1PP3PP/R4RK1}
{V:Good. Keep going.;
g6e7;{J};
In this exercise the Knight must capture a pawn on every move, so you must capture the Pawns in a specific sequence.{W:KNI_002}{W:KNI_005b}}]

20.
[{B:r1b1k1n1/3qN2r/1Qp1B3/p7/3P4/1p2P3/1PP3PP/R4RK1}
{V:Good. Keep going.;
e7c6;{J};
In this exercise the Knight must capture a pawn on every move, so you must capture the Pawns in a specific sequence.{W:KNI_002}{W:KNI_005b}}]

21.
[{B:r1b1k1n1/3q3r/1QN1B3/p7/3P4/1p2P3/1PP3PP/R4RK1}
{V:Good. Keep going.;
c6a5;{J};
In this exercise the Knight must capture a pawn on every move, so you must capture the Pawns in a specific sequence.{W:KNI_002}{W:KNI_005b}}]

22.
[{B:r1b1k1n1/3q3r/1Q2B3/N7/3P4/1p2P3/1PP3PP/R4RK1}
{V:Good. Keep going.;
a5b3;Good. You got them all.{W:RKQ_007c};
In this exercise the Knight must capture a pawn on every move, so you must capture the Pawns in a specific sequence.{W:KNI_002}{W:KNI_005b}}]

23.
[{B:64}{F:B}{B:1r2k1n1/p2q4/b2p1P1r/1PpPp3/8/P3P3/2P1N3/R2Q1RK1 BLACK}
{V:8. In this exercise you will use the Black Knight to capture all of the White Pawns on the board, the White Pawns will not move. Plan ahead. The Knight must capture a Pawn on every move.{W:KNI_006};
g8f6;{J};
In this exercise the Knight must capture a pawn on every move, so you must capture the Pawns in a specific sequence.{W:KNI_002}{W:KNI_005b}}]

24.
[{B:1r2k3/p2q4/b2p1n1r/1PpPp3/8/P3P3/2P1N3/R2Q1RK1 BLACK}
{V:Good. Keep going.{W:RKQ_007a};
f6d5;{J};
In this exercise the Knight must capture a pawn on every move, so you must capture the Pawns in a specific sequence.{W:KNI_002}{W:KNI_005b}}]

25.
[{B:1r2k3/p2q4/b2p3r/1Ppnp3/8/P3P3/2P1N3/R2Q1RK1 BLACK}
{V:Good. Keep going.;
d5e3;{J};
In this exercise the Knight must capture a pawn on every move, so you must capture the Pawns in a specific sequence.{W:KNI_002}{W:KNI_005b}}]

26.
[{B:1r2k3/p2q4/b2p3r/1Pp1p3/8/P3n3/2P1N3/R2Q1RK1 BLACK}
{V:Good. Keep going.;
e3c2;{J};
In this exercise the Knight must capture a pawn on every move, so you must capture the Pawns in a specific sequence.{W:KNI_002}{W:KNI_005b}}]

27.
[{B:1r2k3/p2q4/b2p3r/1Pp1p3/8/P7/2n1N3/R2Q1RK1 BLACK}
{V:Good. Keep going.;
c2a3;{J};
In this exercise the Knight must capture a pawn on every move, so you must capture the Pawns in a specific sequence.{W:KNI_002}{W:KNI_005b}}]

28.
[{B:1r2k3/p2q4/b2p3r/1Pp1p3/8/n7/4N3/R2Q1RK1 BLACK}
{V:Good. Keep going.;
a3b5;Good. You got them all.{W:RKQ_007c};
In this exercise the Knight must capture a pawn on every move, so you must capture the Pawns in a specific sequence.{W:KNI_002}{W:KNI_005b}}]

29.
[{B:64}{F:W}{B:r4rk1/1p4pp/p2p1q2/n2n4/4P1b1/1P1P1NP1/P3B2P/RN1QK2R BLACK}
{V:9. Only one of the Knights on the board can capture an opponent's piece. Capture that piece with the correct Knight.{W:KNI_007};
a5b3;Correct.{W:cor};
No, that's not correct.{W:ntnc}}]

30.
[{B:r3kbnr/p1p5/1pnq1p1p/3p1pN1/3p4/P1N1PP2/1PPB2BP/R2Q1RK1}
{V:10. Only one of the Knights on the board can capture an opponent's piece. Capture that piece with the correct Knight.{W:KNI_007};
c3d5;Correct.{W:cor};
No, that's not correct.{W:ntnc}}]