[BRIEFING]

TGA1=lvl7a.tga
TGA3=lvl7c.tga

MissionHeader=MISSION 8  RETREAT FROM IMBRIUM
TargetHeader=COMMAND INTELLIGENCE

Target1=Yellow Access
Target3=Imbrium

[STATS]
NumTextures = 95
DefLum=20

[SOUND]
Song=8

[MONSTERS]
1=uhs64
2=unf64
3=gprob64

[PHASE2]
Message=Door Opened - access required to escape

[PHASE3]
Message=


[TEXTURES]
0=wall21ay.tga
1=wall212z.tga
2=wall21a.tga
3=floor15.tga
4=wall15.tga
5=wall15a.tga
6=wall15b.tga
6L=160
7=wall13lp.tga

8=wall21.tga

9=111cx.tga
9L=900
10=wall13l.tga
11=wall13.tga
12=wall13a.tga
13=vaterx.tga
14=111cx.tga
14L=950
15=trim.tga
16=wall13b.tga
17=floor18a.tga
18=wall33e.tga

19=902w.tga
20=wall25an.tga
21=wall25bn.tga
22=flor101a.tga
23=door100c.tga
24=door100b.tga
25=wall27t.tga
26=wall33ax.tga
27=roof33.tga
27L=250
rem 28=door13x.tga
28=door13x.tga
29=111rx.tga
30=wall13f.tga
31=111rx.tga
32=wall13e.tga
33=wall32b.tga
34=wall32b.tga
35=roof13xn.tga
35L=800
36=wall004.tga
37=144f2.tga
38=flor100a.tga
39=t7.tga
39R=-1
40=txt15.tga

65=T7.TGA
65R=-2
66=360v.tga
67=360f.tga
68=360l.tga
68L=400
69=wall13c.tga
70=280f1.tga
71=vent1.tga
72=280f1x.tga
73=375v5.tga
74=wall20a.tga
75=roof13xn.tga
75L=400

76=wall13d.tga




90=BLACK.tga
91=button3a.tga
92=button3b.tga
93=button2a.tga
94=button2b.tga
95=button1a.tga
96=button1b.tga

98=outside.tga
98R=35
98G=35
98B=35

[LIGHTS1]
Start1=0
HoldOn1=35
FadeOn1=35
HoldOff1=0
FadeOff1=35
OnR1=49
OnG1=81
OnB1=198
OffR1=0
OffG1=0
OffB1=0

Start2=0
HoldOn2=35
FadeOn2=20
HoldOff2=0
FadeOff2=35
OnR2=49
OnG2=81
OnB2=198
OffR2=0
OffG2=0
OffB2=0
