[BRIEFING]
TGA1=lvl2a.tga
TGA2=lvl2b.tga
TGA3=lvl2c.tga
MissionHeader=MISSION 3 DEFENSE AT TRANQUILITY
TargetHeader=COMMAND INTELLIGENCE
Target1=COMM HUB
Target2=REINFORCEMENT
Target3=EXIT AIRLOCK

[STATS]
NumTextures = 95

[SOUND]
Song=3

[MONSTERS]
0=al64
1=uns64
2=unf64
3=lprob64


[PHASE1]
Team1=25

[PHASE2]
Message=Defense successful - Evacuate via north airlock

[PHASE3]
Message=defense failed - you have 20 seconds to escape
LoseTimer=20



[TEXTURES]
0=wall004.tga
1=290r1.tga
2=200w3.tga
3=200w4.tga
4=200w13.tga
5=200w14.tga
6=reforce1.tga
7=reforce2.tga

8=200w9.tga

9=200w10.tga
10=200w11.tga
11=wall006.tga
12=200b1.tga
13=200p1x.tga
14=200b2.tga
15=200p2x.tga
16=200t1.tga
17=200t2.tga
18=200t3.tga

19=200t4.tga
20=260r1.tga
21=200t3x.tga
22=182o.tga
23=260f1.tga
24=270r2.tga
25=200d1.tga
26=roof13xn.tga
26L=850
27=500w.tga
28=500f2.tga

29=270l1.tga
30=260f1l.tga
30R=-3
31=200t9.tga
32=400d.tga
33=183w.tga
34=181o.tga
35=300rl.tga
35L=850
36=300r.tga
37=340l.tga
37R=-2
38=375t1.tga
38L=850
39=200w4l.tga
39R=-1
40=wall5g.tga

65=200t4y.tga
66=200t4x.tga
67=200t2x.tga
68=280f1.tga
69=200w4l.tga
69R=-4



90=BLACK.tga
91=button3a.tga
92=button3b.tga
93=button2a.tga
94=button2b.tga
95=button1a.tga
96=button1b.tga


98=outside.tga
98R=21
98G=22
98B=24


[LIGHTS1]
Start1=0
HoldOn1=1
FadeOn1=1
HoldOff1=1
FadeOff1=1
OnR1=40
OnG1=40
OnB1=40
OffR1=40
OffG1=40
OffB1=40


Start2=0
FadeOn2=50
HoldOn2=25
FadeOff2=10
HoldOff2=5
OnR2=60
OnG2=117
OnB2=145
OffR2=20
OffG2=20
OffB2=20

Start3=0
HoldOn3=1
FadeOn3=1
HoldOff3=1
FadeOff3=1
OnR3=0
OnG3=88
OnB3=37
OffR3=0
OffG3=88
OffB3=37


Start4=0
HoldOn4=1
FadeOn4=1
HoldOff4=1
FadeOff4=1
OnR4=40
OnG4=40
OnB4=40
OffR4=40
OffG4=40
OffB4=40

[LIGHTS3]
Start2=0
HoldOn2=10
FadeOn2=20
HoldOff2=10
FadeOff2=1
OnR2=212
OnG2=15
OnB2=15
OffR2=0
OffG2=0
OffB2=0


Start3=0
HoldOn3=10
FadeOn3=20
HoldOff3=10
FadeOff3=1
OnR3=212
OnG3=15
OnB3=15
OffR3=0
OffG3=0
OffB3=0

Start4=0
HoldOn4=10
FadeOn4=20
HoldOff4=10
FadeOff4=1
OnR4=212
OnG4=15
OnB4=15
OffR4=0
OffG4=0
OffB4=0


