; ---------------------------------------------------------------------
; Generic Grass Piece Set
; ---------------------------------------------------------------------

; ---------------------------------------------------------------------
[GeometryResources]

side_beach3=r3beachA.wrl
;side_beach2=r2beachA.wrl
side_beach1=r1beachA.wrl

corner_beach3=r3beachB.wrl
;corner_beach2=r2beachB.wrl
corner_beach1=r1beachB.wrl

beach_bit3=r3beachC.wrl
;beach_bit2=r2beachC.wrl
beach_bit1=r1beachC.wrl

spit3=r3beachd.wrl
;beach_bit2=r2beachC.wrl
spit1=r1beachd.wrl


water3=r3water.wrl
;water2=r2water.wrl
water1=r1water.wrl
bigwaterthing=Leggos\beach\r3wa30.wrl

; ---------------------------------------------------------------------
[TextureResources]

grassTex=regions\common\Tgengras.gif
waterTex=regions\coast\region\Tc_water.gif

;---------------------------------------------------------------------
[SurfaceBindingList]
ignore=NoNav
;---------------------------------------------------------------------

;---------------------------------------------------------------------
[BackstagePropList]

1=s_beach
2=c_beach
3=c_bit
4=water
5=bigwater
6=spit
;---------------------------------------------------------------------

[s_beach]
Type=Nav
Navfile=NbeachA.nav
SurfaceFile=NbeachA.nat
SurfaceBinding1=ignore NoNav
SurfaceBinding2=water waterdeathSurf
Prop=LODs_beach

[c_beach]
Type=Nav
Navfile=NbeachB.nav
SurfaceFile=NbeachB.nat
SurfaceBinding1=ignore NoNav
SurfaceBinding2=water waterdeathSurf
Prop=LODc_beach

[c_bit]
Type=Nav
Navfile=NbeachC.nav
SurfaceFile=NbeachC.nat
SurfaceBinding1=ignore NoNav
SurfaceBinding2=water waterdeathSurf
Prop=LODc_bit

[water]
Type=Nav
Navfile=Nwater.nav
SurfaceFile=Nwater.nat
SurfaceBinding1=ignore NoNav
SurfaceBinding2=water waterdeathSurf
Prop=LODwater

[bigwater]
Type=Nav
Navfile=Nwater.nav
SurfaceFile=Nwater.nat
SurfaceBinding1=ignore NoNav
SurfaceBinding2=water waterdeathSurf
Prop=LODbigwater

[spit]
Type=Nav
Navfile=Nbeachd.nav
SurfaceFile=Nbeachd.nat
SurfaceBinding1=ignore NoNav
Prop=LODspit


[LODs_beach]
Type=LodProp
ChildCount=2
Child1=side_beach3prop
;Child2=side_beach2
Child2=side_beach1
Falloff=10

[LODc_beach]
Type=LodProp
ChildCount=2
Child1=corner_beach3prop
;Child2=corner_beach2
Child2=corner_beach1
Falloff=10

[LODc_bit]
Type=LodProp
ChildCount=2
Child1=beach_bit3prop
;Child2=beach_bit2
Child2=beach_bit1
Falloff=10

[LODwater]
Type=LodProp
ChildCount=2
Child1=water3prop
;Child2=water2
Child2=water1
Falloff=10

[LODspit]
Type=LodProp
ChildCount=2
Child1=spit3prop
Child2=spit1
Falloff=10


[LODbigwater]
Type=LodProp
ChildCount=2
Child1=bigwaterthing
Child2=null
Falloff=30


[null]
Type=Prop

[side_beach3prop]
Type=prop
Prop=side_beach3
Scale= 1.01 1 1.01

[corner_beach3prop]
Type=prop
Prop=corner_beach3
Scale= 1.01 1 1.01

[beach_bit3prop]
Type=prop
Prop=beach_bit3
Scale= 1.01 1 1.01

[water3prop]
Type=prop
Prop=water3
Scale= 1.01 1 1.01

[spit3prop]
Type=prop
Prop=spit3
Scale= 1.01 1 1.01