; ---------------------------------------------------------------------
; Generic Grass Piece Set
; ---------------------------------------------------------------------

; ---------------------------------------------------------------------
[GeometryResources]

slant3=r3slant.wrl
;slant2=r2slant.wrl
slant1=r1slant.wrl

flat3=r3flat.wrl
;flat2=r2flat.wrl
flat1=r1flat.wrl

corner3=r3corner.wrl
;corner2=r2corner.wrl
corner1=r1corner.wrl

hill3=r3hill.wrl
;hill2=r2hill.wrl
hill1=r1hill.wrl

; ---------------------------------------------------------------------
[TextureResources]

gengrass1=regions\desert\region\Td_r_t3.gif
stoneTex=regions\common\Tgendirt.gif
;---------------------------------------------------------------------
[SurfaceBindingList]

ignore=NoNav
;---------------------------------------------------------------------

;---------------------------------------------------------------------
[BackstagePropList]

1=slant
2=flat
3=corner
4=hill
;---------------------------------------------------------------------

[slant]
Type=Nav
Navfile=Nslant.nav
SurfaceFile=Nslant.nat
SurfaceBinding1=ignore NoNav
Prop=lodslant

[flat]
Type=Nav
Navfile=Nflat.nav
SurfaceFile=Nflat.nat
SurfaceBinding1=ignore NoNav
Prop=lodflat

[corner]
Type=Nav
Navfile=Ncorner.nav
SurfaceFile=Ncorner.nat
SurfaceBinding1=ignore NoNav
Prop=lodcorner

[hill]
Type=Nav
Navfile=Nhill.nav
SurfaceFile=Nhill.nat
SurfaceBinding1=ignore NoNav
Prop=lodhill

[lodflat]
Type=LodProp
ChildCount=2
Child1=flat3prop
;Child2=flat2
Child2=flat1prop
Falloff=10

[lodslant]
Type=LodProp
ChildCount=2
Child1=slant3prop
;Child2=slant2
Child2=slant1prop
Falloff=10

[lodcorner]
Type=LodProp
ChildCount=2
Child1=corner3prop
;Child2=corner2
Child2=corner1prop
Falloff=10

[lodhill]
Type=LodProp
ChildCount=2
Child1=hill3prop
;Child2=hill2
Child2=hill1prop
Falloff=10

[slant3prop]
Type=Prop
Prop=slant3
Scale=1.001 1.001 1.001

[flat3prop]
Type=Prop
Prop=flat3
Scale=1.001 1.001 1.001

[corner3prop]
Type=Prop
Prop=corner3
Scale=1.001 1.001 1.001

[hill3prop]
Type=Prop
Prop=hill3
Scale=1.001 1.001 1.001

[slant1prop]
Type=Prop
Prop=slant1
Scale=1.01 1.01 1.01

[flat1prop]
Type=Prop
Prop=flat1
Scale=1.01 1.01 1.01

[corner1prop]
Type=Prop
Prop=corner1
Scale=1.01 1.01 1.01

[hill1prop]
Type=Prop
Prop=hill1
Scale=1.01 1.01 1.01
