; ---------------------------------------------------------------------
; Generic Grass Piece Set
; ---------------------------------------------------------------------

; ---------------------------------------------------------------------
[GeometryResources]

slant3=r3slant.wrl
slant1=r1slant.wrl

flat3=r3flat.wrl
flat1=r1flat.wrl

corner3=r3corner.wrl
corner1=r1corner.wrl

hill3=r3hill.wrl
hill1=r1hill.wrl

; ---------------------------------------------------------------------
[TextureResources]
gengrass1Tex=regions\river\common\grassTex.gif

;---------------------------------------------------------------------
[SurfaceBindingList]

ignore=NoNav
;---------------------------------------------------------------------

;---------------------------------------------------------------------
[BackstagePropList]

1=slant
2=flat
3=corner
4=hill
5=bflat
;---------------------------------------------------------------------

[slant]
Type=Nav
Navfile=Nslant.nav
SurfaceFile=Nslant.nat
SurfaceBinding1=ignore NoNav
SurfaceBinding2=grass SlipperySurf
Prop=lodslant

[flat]
Type=Nav
Navfile=Nflat.nav
SurfaceFile=Nflat.nat
SurfaceBinding1=ignore NoNav
SurfaceBinding2=grass Normal
Prop=lodflat

[bflat]
Type=Nav
Position=0 10 0
Navfile=Nflat.nav
SurfaceFile=Nflat.nat
SurfaceBinding1=ignore NoNav
SurfaceBinding2=grass BounceSurf
Prop=lodflat

[corner]
Type=Nav
Navfile=Ncorner.nav
SurfaceFile=Ncorner.nat
SurfaceBinding1=ignore NoNav
SurfaceBinding2=grass SlipperySurf
Prop=lodcorner

[hill]
Type=Nav
Navfile=Nhill.nav
SurfaceFile=Nhill.nat
SurfaceBinding1=ignore NoNav
SurfaceBinding2=grass SlipperySurf
Prop=lodhill

[nullprop]
Type=prop
Position=0 0 0
Scale=1 1 1

[lodflat]
Type=LodProp
Position=0 0 0
Scale=1 1 1
ChildCount=3
Child1=flat3prop
Falloff1=10
Child2=flat1prop
Falloff2=65
Child3=nullprop
Falloff3=120

[lodslant]
Type=LodProp
Position=0 0 0
Scale=1 1 1
ChildCount=3
Child1=slant3prop
Falloff1=10
Child2=slant1prop
Falloff2=65
Child3=nullprop
Falloff3=120

[lodcorner]
Type=LodProp
Position=0 0 0
Scale=1 1 1
ChildCount=3
Child1=corner3prop
Falloff1=10
Child2=corner1prop
Falloff2=65
Child3=nullprop
Falloff3=120

[lodhill]
Type=LodProp
Position=0 0 0
Scale=1 1 1
ChildCount=3
Child1=hill3prop
Falloff1=10
Child2=hill1prop
Falloff2=65
Child3=nullprop
Falloff3=120

[slant3prop]
Type=Prop
Prop=slant3
Scale=1.001 1.001 1.001

[flat3prop]
Type=Prop
Prop=flat3
Scale=1.001 1.001 1.001

[corner3prop]
Type=Prop
Prop=corner3
Scale=1.001 1.001 1.001

[hill3prop]
Type=Prop
Prop=hill3
Scale=1.001 1.001 1.001

[slant1prop]
Type=Prop
Prop=slant1
Scale=1.01 1.01 1.01

[flat1prop]
Type=Prop
Prop=flat1
Scale=1.01 1.01 1.01

[corner1prop]
Type=Prop
Prop=corner1
Scale=1.01 1.01 1.01

[hill1prop]
Type=Prop
Prop=hill1
Scale=1.01 1.01 1.01

