; ---------------------------------------------------------------------
; Dune piece set
; ---------------------------------------------------------------------

; ---------------------------------------------------------------------
[GeometryResources]

roundDune3=Leggos\dunes\r3dune.wrl
roundDune2=Leggos\dunes\r2dune.wrl
roundDune1=Leggos\dunes\r1dune.wrl

donutDune3=Leggos\dunes\r3dune_1.wrl
donutDune2=Leggos\dunes\r2dune_1.wrl
donutDune1=Leggos\dunes\r1dune_1.wrl

thinDune3=Leggos\dunes\r3dune_2.wrl
thinDune2=Leggos\dunes\r2dune_2.wrl
thinDune1=Leggos\dunes\r1dune_2.wrl

; ---------------------------------------------------------------------
[TextureResources]

duneTex=regions\common\Tgengras.gif

;---------------------------------------------------------------------
[SurfaceBindingList]
ignore=NoNav
;---------------------------------------------------------------------

;---------------------------------------------------------------------
[BackstagePropList]

1=r_Dune
2=d_Dune
3=t_Dune

;---------------------------------------------------------------------

[r_Dune]
Type=Nav
Navfile=Leggos\dunes\Ndune.nav
SurfaceFile=Leggos\dunes\Ndune.nat
SurfaceBinding1=ignore NoNav
Prop=LODroundDune

[d_Dune]
Type=Nav
Navfile=Leggos\dunes\Ndune_1.nav
SurfaceFile=Leggos\dunes\Ndune_1.nat
SurfaceBinding1=ignore NoNav
Prop=LODdonutDune

[t_Dune]
Type=Nav
Navfile=Leggos\dunes\Ndune_2.nav
SurfaceFile=Leggos\dunes\Ndune_2.nat
SurfaceBinding1=ignore NoNav
Prop=LODthinDune

[LODroundDune]
Type=LodProp
ChildCount=3
Child1=roundDune3
Child2=roundDune2
Child3=roundDune1
Falloff=10

[LODdonutDune]
Type=LodProp
ChildCount=3
Child1=donutDune3
Child2=donutDune2
Child3=donutDune1
Falloff=10

[LODthinDune]
Type=LodProp
ChildCount=3
Child1=thinDune3
Child2=thinDune2
Child3=thinDune1
Falloff=10