[InputFiles]
; must be full pathname from root of sqz tree

[GeometryResources]

r1ramps=r1ramps.wrl
r2ramps=r2ramps.wrl
r3ramps=r3ramps.wrl

[TextureResources]
grassTex=regions\coast\region\Tc_turf.gif
metalTex=regions\common\Tpbase.gif


; ---------------------------------------------------

[SurfaceList]

1=NoNav
2=SlipSurf
3=Normal

[NoNav]
Class=surface
Navigable=false
RebudGoodies=0.1

[SlipSurf]
Class=surface
Navigable=true
Activate=ExtraSlipFunc
Deactivate=ExtraStopSlipFunc
RebudGoodies=0.0

[Normal]
Class=surface
Navigable=true
RebudGoodies=0.0

; ---------------------------------------------------

[BackstagePropList]

1=ramps

[ramps]
Type=Nav
Navfile=Nramps.nav
SurfaceFile=Nramps.nat
SurfaceBinding1=slippery SlipSurf
SurfaceBinding2=ignore NoNav
;SurfaceBinding3=Normal
Prop=LOD_ramps

[LOD_ramps]
Type=LodProp
ChildCount=2
Child1=r3ramps
;Child2=r2ramps
Child2=r1ramps
Falloff=10


; ---------------------------------------------------
[FunctionList]

1=ExtraSlipFunc
2=ExtraStopSlipFunc


[ExtraSlipFunc]
Class=function
1=SetFriction -0.6 -0.6 
2=SetClaws -0.49 -0.07

[ExtraStopSlipFunc]
Class=function
1=ResetFriction
2=ResetClaws
