; ---------------------------------------------------------------------
; Generic Grass Piece Set
; ---------------------------------------------------------------------

; ---------------------------------------------------------------------
[GeometryResources]

gatetopL3=Leggos\gateway\r3Lgate.wrl
;gatetopL2=Leggos\gateway\r2Lgate.wrl
gatetopL1=Leggos\gateway\r1Lgate.wrl

gatecliffL3=Leggos\gateway\r3Lgtclf.wrl
;gatecliffL2=Leggos\gateway\r2Lgtclf.wrl
gatecliffL1=Leggos\gateway\r1Lgtclf.wrl

gatetopR3=Leggos\gateway\r3Rgate.wrl
;gatetopR2=Leggos\gateway\r2Rgate.wrl
gatetopR1=Leggos\gateway\r1Rgate.wrl

gatecliffR3=Leggos\gateway\r3Rgtclf.wrl
;gatecliffR2=Leggos\gateway\r2Rgtclf.wrl
gatecliffR1=Leggos\gateway\r1Rgtclf.wrl

; ---------------------------------------------------------------------
[TextureResources]
sandTex=regions\common\Tgensand.gif
grassTex=regions\common\Tgengras.gif
waterTex=regions\coast\region\Tc_water.gif
stoneTex=regions\common\Tc_nav.gif
;---------------------------------------------------------------------
[SurfaceBindingList]
ignore=NoNav
;---------------------------------------------------------------------

;---------------------------------------------------------------------
[BackstagePropList]

1=gateL
2=gateR

;---------------------------------------------------------------------

[gateL]
Type=Nav
Navfile=Leggos\gateway\NLgate.nav
SurfaceFile=Leggos\gateway\NLgate.nat
SurfaceBinding1=ignore NoNav
Prop=LODgateL

[gateR]
Type=Nav
Navfile=Leggos\gateway\NRgate.nav
SurfaceFile=Leggos\gateway\NRgate.nat
SurfaceBinding1=ignore NoNav
Prop=LODgateR


[LODgateL]
Type=LodProp
ChildCount=2
Child1=gateL3
;Child2=gateL2
Child2=gateL1
Falloff=15

[LODgateR]
Type=LodProp
ChildCount=2
Child1=gateR3
;Child2=gateR2
Child2=gateR1
Falloff=15

[gateL3]
Type=prop
ChildCount=2
Child1=gatetopL3
Child2=gatecliffL3

[gateL2]
Type=prop
ChildCount=2
Child1=gatetopL2
Child2=gatecliffL2

[gateL1]
Type=prop
ChildCount=2
Child1=gatetopL1
Child2=gatecliffL1

[gateR3]
Type=prop
ChildCount=2
Child1=gatetopR3
Child2=gatecliffR3

;[gateR2]
;Type=prop
;ChildCount=2
;Child1=gatetopR2
;Child2=gatecliffR2

[gateR1]
Type=prop
ChildCount=2
Child1=gatetopR1
Child2=gatecliffR1

