; ---------------------------------------------------------------------
; Generic Grass Piece Set
; ---------------------------------------------------------------------

; ---------------------------------------------------------------------
[GeometryResources]

slant3=r3slant.wrl
slant2=r2slant.wrl
slant1=r1slant.wrl

flat3=r3flat.wrl
flat2=r2flat.wrl
flat1=r1flat.wrl

corner3=r3corner.wrl
corner2=r2corner.wrl
corner1=r1corner.wrl

hill3=r3hill.wrl
hill2=r2hill.wrl
hill1=r1hill.wrl

; ---------------------------------------------------------------------
[TextureResources]

;grassTex=regions\common\Tgengras.gif

gengrass1Tex=regions\common\Tgengras.gif

;---------------------------------------------------------------------
[SurfaceBindingList]

ignore=NoNav
;---------------------------------------------------------------------

;---------------------------------------------------------------------
[BackstagePropList]

1=slant
2=flat
3=corner
4=hill
;---------------------------------------------------------------------

[slant]
Type=Nav
Navfile=Nslant.nav
SurfaceFile=Nslant.nat
SurfaceBinding1=ignore NoNav
SurfaceBinding2=grass SlipperySurf
Prop=lodslant

[flat]
Type=Nav
Navfile=Nflat.nav
SurfaceFile=Nflat.nat
SurfaceBinding1=ignore NoNav
Prop=lodflat

[corner]
Type=Nav
Navfile=Ncorner.nav
SurfaceFile=Ncorner.nat
SurfaceBinding1=ignore NoNav
Prop=lodcorner

[hill]
Type=Nav
Navfile=Nhill.nav
SurfaceFile=Nhill.nat
SurfaceBinding1=ignore NoNav
Prop=lodhill

[lodflat]
Type=LodProp
ChildCount=3
Child1=flat3
Child2=flat2
Child3=flat1
Falloff=10

[lodslant]
Type=LodProp
ChildCount=3
Child1=slant3
Child2=slant2
Child3=slant1
Falloff=10

[lodcorner]
Type=LodProp
ChildCount=3
Child1=corner3
Child2=corner2
Child3=corner1
Falloff=10

[lodhill]
Type=LodProp
ChildCount=3
Child1=hill3
Child2=hill2
Child3=hill1
Falloff=10
