; ---------------------------------------------------------------------
; Bank piece set
; ---------------------------------------------------------------------

; ---------------------------------------------------------------------
[GeometryResources]

cliffWall3=r3clwall.wrl
cliffWall2=r2clwall.wrl
cliffWall1=r1clwall.wrl

cliffIn3=r3cl_in.wrl
cliffIn2=r2cl_in.wrl
cliffIn1=r1cl_in.wrl

cliffOut3=r3cl_out.wrl
cliffOut2=r2cl_out.wrl
cliffOut1=r1cl_out.wrl

; ---------------------------------------------------------------------
[TextureResources]

;bank1Tex	grassTex=regions\common\Tgengras.gif
;bank2Tex	sandTex=regions\common\Tgensand.gif
;bank3Tex	metalTex=regions\common\Tgenrock.gif

bank1Tex=regions\common\Tgengras.gif
bank2Tex=regions\common\Tgensand.gif
bank3Tex=regions\common\Tgenrock.gif

;---------------------------------------------------------------------
[SurfaceBindingList]
ignore=NoNav
;---------------------------------------------------------------------

;---------------------------------------------------------------------
[BackstagePropList]

1=cl_wall
2=cl_in
3=cl_out

;---------------------------------------------------------------------

[cl_Wall]
Type=Nav
Navfile=Nclwall.nav
SurfaceFile=Nclwall.nat
SurfaceBinding1=ignore NoNav
Prop=LODcliffWall

[cl_In]
Type=Nav
Navfile=Ncl_in.nav
SurfaceFile=Ncl_in.nat
SurfaceBinding1=ignore NoNav
Prop=LODcliffIn

[cl_out]
Type=Nav
Navfile=Ncl_out.nav
SurfaceFile=Ncl_out.nat
SurfaceBinding1=ignore NoNav
Prop=LODcliffOut

[LODcliffWall]
Type=LodProp
ChildCount=3
Child1=cliffWall3
Child2=cliffWall2
Child3=cliffWall1
Falloff=10

[LODcliffIn]
Type=LodProp
ChildCount=3
Child1=cliffIn3
Child2=cliffIn2
Child3=cliffIn1
Falloff=10

[LODcliffOut]
Type=LodProp
ChildCount=3
Child1=cliffOut3
Child2=cliffOut2
Child3=cliffOut1
Falloff=10