BATTLEGROUND: WATERLOO Version 1.0 readme

The Command Radius for Prussian leaders is "2" and "4" for regimental and 
brigade leaders respectively. The Prussian brigade leader is equivalent 
to a divisional leader, and the regimental leader is equivalent to a brigade 
leader, of the other nationalities.

A unit in Extended Line cannot make any Formation change except back to 
normal Line.

The "Undo Last Movement" menu item in the Units menu will not undo a 
Formation change.

The Options menu contains a "Video Effects" command to turn the videos off 
(or on), and a "Background Music" command to turn the music off or on.

Videos appear for firing skirmishers only about 25% of the time.

The 2-D NATO counter for skirmishers features an "S" on it.

If the strength value of all skirmishers in a hex exceeds 250, the 
skirmisher defensive benefit does not apply.

If a ranged-fire attack is made *through* one or more hexes that contain(s) 
one or more skirmishers, that attack receives a +1 modifier to the attack.

Conducting a melee vs a skirmisher (or leader) causes no increase in 
the attacking unit's fatigue level.

Advancing across an obstructed hexside into melee does *not* halve the 
advancing unit's attack strength.

The defender in a melee receives a "-1" modifier to the attack if any 
attacker advanced uphill into the melee hex.

An attacking cavalry unit that does not "lose" in melee may continue to 
advance into (and melee in) an adjacent hex up to four times in the same 
Melee Phase, provided each new hex it advances into contains at least one 
enemy unit it has not yet attacked during the current phase. 

The Charge bonus for cavalry is "x3" (not "x2" as stated on p.35 of the 
Players Guide).

On the 3-D Normal and Zoom Out maps, each cavalry *regiment* (but not 
squadron) has a flag, provided "Unit Flags Off" is not checked in the 
Display menu.

The visibility during a Dawn or Dusk turn is 4 hexes, not 6.

A unit's movement allowance does not drop to zero when it moves adjacent 
to an artillery unit.

During the Defensive, Offensive Fire and Melee phases the background music 
shuts off after the first attack is made.

An asterisk in front of a unit's name in the Scheduled Dialog (in the 
Reinforce menu) indicates that it did not arrive at its earliest scheduled 
time.



Trouble Shooting for Win95 Modem Problems

The following is a suggested solution to the modem problems some people 
are having with the BattleGround series in Win95. Just follow these steps 
to syncronize the modem with the game.

1-From the main Win95 screen, select START

2-Highlight TASKBAR and select CONTROL PANEL

3-When the Control Panel window opens, double click SYSTEM

4-From the System window, select the DEVICE MGR Tab

5-Double Click the appropriate commincations port (1 or 2)  NOTE: Choosing 
COM 4 may cause problems in Win95

6-After selecting the appropriate port, apply these choices:
	-Bits per second should be 38400
	-Flow Control should be HARDWARE

7-Click OK to apply the changes

This should syncronize the Modem with Windows95.  



Below are listed the scenario titles, their corresponding file names, and 
the "module" each is found in. The "module" is important to know when you 
re-open a saved game; therefore you might find it handy to print a hard 
copy of this readme for easy reference.

SCENARIO TITLE				FILE NAME	MODULE
A Great Day for a Battle		june18_g.scn	Waterloo (wl)
Chateau de Goumont			hm_b.scn	Hougoumont (hm)
General d'Erlon's Assault		lhs_b.scn	La Haye Sainte (lhs)
Grouchy's Victory			june18_c.scn	Waterloo (wl)
Hougoumont				hm_a.scn	Hougoumont (hm)
L'apogee				june18_f.scn	Waterloo (wl)
Le Attaque du Garde Imperial		ca_a.scn	Charge/Assault (ca)
La Defense de Plancenoit		pn_d.scn	Plancenoit (pn)
La Grande Bataille de Waterloo		june18_h.scn	Waterloo (wl)
La Haye Sainte has Fallen!		lhs_c.scn	La Haye Sainte (lhs)
Napoleon's Charge			ca_c.scn	Charge/Assault (ca)
Napoleon's Victory			june18_d.scn	Waterloo (wl)
Ney's Charge				ca_b.scn	Charge/Assault (ca)
The Battle of Waterloo			june18_a.scn	Waterloo (wl)
The Fortress Stands			hm_c.scn	Hougoumont (hm)
The Main Assault Begins			lhs_a.scn	La Haye Sainte (lhs)
The Prussians Pressure Papelotte	pl_a.scn	Papelotte (pl)
The Wings Come Together			pn_c.scn	Plancenoit (pn)
There is Grouchy!			pn_b.scn	Plancenoit (pn)
Wellington's Gamble			june18_e.scn	Waterloo (wl)
Where is Blucher?			june18_b.scn	Waterloo (wl)
Where is Grouchy?			pn_a.scn	Plancenoit (pn)
