F-16 Aggressor 
Version 3.04.108
Readme file
29/12/98

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This document contains last minute information about F-16 Aggressor.
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I.  MACHINE SPECIFICATIONS
II.  GRAPHICS CARD ISSUES
III.  GAME ISSUES
IV.  MULTIPLAYER ISSUES
V.  OTHER


I.  MACHINE SPECIFICATIONS

Minimum specification:

Windows 95/98
Pentium 166MHZ
32MB Ram
4 x CD-ROM drive
2MB DirectX 6.0 compatible video card
100% DirectX 6.0 compatible sound card
50MB free hard drive space, plus 200MB for swap file
28.8K Modem for Internet play
Winsock 1.1 compliant TCP/IP stack
IPX network for network play
Null modem: 2 player over null modem cable

Recommended specification:

Windows 95/98
Pentium 200MHZ or better
32MB Ram
8 x CD-ROM drive
2MB DirectX 6.0 compatible video card
4MB Direct3D 6.0 compatible graphics accelerator card
100% DirectX 6.0 compatible sound card
Directinput 6.0 compatible joystick
350MB free hard drive space, plus 200MB for swap file
28.8K Modem for Internet play
Winsock 1.1 compliant TCP/IP stack
IPX network for network play
Null modem: 2 player over null modem cable

II.  GRAPHICS CARD ISSUES

1.  Always ensure that you are using the latest drivers for your
    graphics card.
2.  F-16 Aggressor is designed to use Microsoft’s Direct3D API.
3.  Some 3D accelerated cards are not supported by F-16 Aggressor. 
    These cards will usually appear as  ‘primary display driver’
    in the graphics device options.  These cards may produce
    problems when dealing with transparent textures and under
    these circumstances, it is recommended that you select the
    ‘software: direct draw’ option.
4.  Occasionally the game will not detect 3DFX Voodoo 2 graphics cards
    at the install stage.  
    It is recommended that players quit back to windows and reset their
    computer and/or update with the latest Voodoo drivers.


III.  GAME ISSUES

1.  CBU-87 Cluster Bomb and CBU-72 Fuel/Air Bomb.  Due to the
    devastating and highly specific nature of these ground attack
    weapons, their use is strictly limited.  Whenever you  begin a
    mission in which the objective require such a weapon to be
    utilised, a skull and  crossbones icon will be displayed in the
    briefing screen to indicate that they are available.
2.  Wingmen.  Some of the missions in F-16 Aggressor will require the
    assistance of one or more wingmen.   When this assistance is
    available, an aircraft icon will be displayed in the briefing
    screen.
3.  The F-16 landing gear will not lower above 270kts indicated air
    speed.
4.  Some targets in the game may require more than one hit to destroy
    them!
5.  During flight, pressing CTRL and Q will bring up the in-flight menu.
6.  Due to atmospheric interference, the ILS may be inaccurate at some
    airfields.
7.  In the event of autoland failure, it is suggested that the player
    fly approximately 5 miles away from their airbase and re-engage
    the autoland system
8.  Always check your weapons load before beginning a mission!!


IV.  MULTIPLAYER ISSUES

1.  Upon landing at a friendly runway, it will not be possible to
    return to the re-arming screen, re-arming is done automatically.
2.  For optimum performance, it is suggested that all players use the
    same graphics detail setup.
3.  When setting up a network game, it is recommended that the players
    joining wait until the host has set up a game before entering the
    join screen.
4.  Instant action multiplayer games in the Morocco and Ethiopia
    regions have the players starting at opposite sides of the map and
    your enemy may not initially show up on your 
    radar screen.



V.  OTHER

1.  Turning off 3D and high quality sound in the sound options may
    improve the speed of the game.



All contents (c) 1998 General Simulations Inc. and Virgin Interactive
Entertainment.





