	;--------------------------------------------------------------------------------------------------------------
;
;       -           Y   o   u   r       P   e   r   s   o   n   a   l       A   M   O   K         -
;
;       MYKONIER
;
;       updated:        14-10-98		Stefan	Feinde.scr aufgedröselt
;		15-10-98		Stefan	Basisvehicle
;		22-10-98		Stefan	Crusher hat eigenes Aussehen
;		28-10-98		Stefan	Crusher Eroberungsbudget runter
;
;       (C) 1996-1998   B.Beyreuther / A.Flemming / A.Weissflog
;
;------------------------------------------------------------------------------------------------------------------
;
;	MYKONIER SCHWER
; 
new_vehicle     	63
        model                   =       heli
        name                    =       5P2
	wireframe	=	wireless/otlMYKO4.sklt

	hud_wireframe	=	wireless\nh6.sklt
	wpn_wireframe_1	=	wireless\nh7.sklt
	wpn_wireframe_2	=	wireless\nh9.sklt
	mg_wireframe	=	wireless\nh4.sklt


	vo_type		=	9	; heavy aircraft

        energy          	=       50000
        shield          =       21
        mass            =       600
        force           =       12000
        maxrot          =       2
        airconst        =       180.0
        height          =       350		; 100.0
        radius          =       90.0
        overeof         =       60.0

        vp_normal	=       271             ; siehe visproto.lst
        vp_fire         	=       271
        vp_wait         =       271

        vp_megadeth     	=	8
        vp_dead     		=	275
        vp_genesis      	=	275

        type_icon       	=       	u

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       5
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       1
        shk_explode_z           =       0
        shk_explode_mute        =       0.1

        weapon          =       63                 ; siehe weap.scr
        ; mgun            =       49	kein 
        gun_angle       =       0
        gun_power       =       8000    
        fire_x                  =       15.0
        fire_y          =       20
        fire_z                  =       0.0
        adist_sector    =       1200            ; is nich zuweit ?                      
        adist_bact      =       1000
        sdist_sector    =       340
        sdist_bact      =       440

        dest_fx                 =       death_41_0_-20_0        
        dest_fx                 =       death_42_-20_0_20
        dest_fx                 =       death_43_20_0_20
        dest_fx                 =       death_45_0_0_0  
        dest_fx                 =       death_46_-20_0_-20 
        dest_fx                 =       death_42_-20_-20_-20
        dest_fx                 =       death_46_+20_-20_-20
        dest_fx                 =       death_44_25_-50_0

        job_fightrobo           = 6		; 9
        job_fightflyer          = 2			; 6
        job_fighthelicopter     = 7		; 10
        job_fighttank           = 10
        job_conquer             = 9		; 10
        job_reconnoitre         = 3

end

;-----------------------------------------------------------------------------------------------------
;
;       MYKONIER        1
;  
;       ...äh
;
new_vehicle 64
        model           =       zeppelin
        name                    =       XO1
	wireframe	=	wireless/otlBRGR1.sklt
	hud_wireframe	=	wireless\nh6.sklt
	wpn_wireframe_1	=	wireless\nh7.sklt
	wpn_wireframe_2	=	wireless\nh9.sklt
	mg_wireframe	=	wireless\nh4.sklt

	vo_type		=	8	; medium aircraft

        energy          =       19000
        shield          =       58			; 65
        mass            =       400
        force           =       5000
        maxrot          =       2.0
        airconst        =       150.0
        height          =       200.0
        radius          =       70.0
        overeof         =       35.0
        vwr_radius      =       50.0
        vwr_overeof     =       30.0

        	vp_normal       =       0                       ; siehe visproto.lst
        	vp_fire         	=       1
        	vp_megadeth     =       2
        	vp_wait         =       3
        	vp_dead         =       4
	vp_genesis      	=       5

        type_icon       =       r

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1

        weapon          =       64                      ; siehe weap.scr
        ; mgun          =       keins           ; SOLLTE MAL NOCH STRANGE GEMACHT WERDEN !
        gun_angle       =       0             
        fire_x                  =       0
        fire_y          =       25
        fire_z                  =      30
        
        adist_sector    =       700                     
        adist_bact      =       700
        sdist_sector    =       300
        sdist_bact      =       300

        dest_fx = death_17_0_0_0      			; Blauer Dünner Ring

        dest_fx                 =       death_48_26_-10_2               
        dest_fx                 =       death_41_-20_-37_10
        dest_fx                 =       death_46_14_-46_20
        dest_fx                 =       death_48_11_-41_7       
        dest_fx                 =       death_46_-30_-24_-30 
        dest_fx                 =       death_85_-11_-23_-40
        dest_fx                 =       death_46_+20_-24_-25
        dest_fx                 =       death_84_21_-26_1

        job_fightrobo           = 10
        job_fightflyer          = 5			; 6
        job_fighthelicopter     = 6		; 8 
        job_fighttank           = 1
        job_conquer             = 2		; 1
        job_reconnoitre         = 4

end

;-------------------------------------------------------------------------------------------
;
;       MYKONIER        2  
;
;       echt widernatuerlich...  
;
new_vehicle     65
        model                   =       heli
        name                    =       5PO
	wireframe	=	wireless/otlBRGR2.sklt
	hud_wireframe	=	wireless\nh6.sklt
	wpn_wireframe_1	=	wireless\nh7.sklt
	wpn_wireframe_2	=	wireless\nh9.sklt
	mg_wireframe	=	wireless\nh4.sklt

	vo_type		=	7		; light aircraft

	enable		=	3		; BASIS-VEHICLE


        energy          =       14000		;15000
        shield          =       56			; 50
        mass            =       400
        force           =       14000
        maxrot          =       3.0
        airconst        =       80
        height          =       150
        radius          =       80
        overeof         =       12
        vwr_radius      =       30
        vwr_overeof     =       30

        fire_x                  =       15.0
        fire_y          =       40
        fire_z                  =       0.0


        vp_normal       =       6               ; siehe visproto.lst
        vp_fire         =       7
        vp_megadeth     =       8
        vp_wait         =       9
        vp_dead         =       10

vp_genesis      	=       	11

        type_icon       =       q

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1

        weapon          =       65
        ; mgun          =       keins           ; SOLLTE MAL NOCH STRANGE GEMACHT WERDEN !
        gun_angle       =       0       

        adist_sector    =       1000                    
        adist_bact      =       1000
        sdist_sector    =       50
        sdist_bact      =       400

        dest_fx = death_17_0_0_0      			; Blauer Dünner Ring

        dest_fx                 =       death_48_26_-10_2               
        dest_fx                 =       death_41_-20_-37_10
        dest_fx                 =       death_46_14_-46_20
        dest_fx                 =       death_48_11_-41_7       
        dest_fx                 =       death_46_-30_-24_-30 
        dest_fx                 =       death_85_-11_-23_-40
        dest_fx                 =       death_46_+20_-24_-25
        dest_fx                 =       death_84_21_-26_1

        job_fightrobo           = 3
        job_fightflyer          = 2			; 6
        job_fighthelicopter     = 4		; 7
        job_fighttank           = 8
        job_conquer             = 8
        job_reconnoitre         = 6

end

;-------------------------------------------------------------------------------------------
;
;       MYKONIER        3
;
;       STATIC.
;
new_vehicle     66
        model                   =       zeppelin
        name                    =       STTC       ; (Boje)
	wireframe	=	wireless/otlBRGR3.sklt
	hud_wireframe	=	wireless\nh6.sklt
	wpn_wireframe_1	=	wireless\nh7.sklt
	wpn_wireframe_2	=	wireless\nh9.sklt
	mg_wireframe	=	wireless\nh4.sklt

	vo_type		=	B	; generic

        energy          =       35000
        shield          =       1
        mass            =       50
        force           =       60
        maxrot          =       3
        airconst        =       30
        height          =       20.0
        radius          =       20.0
        overeof         =       20.0
        vwr_radius      =       20.0
        vwr_overeof     =       20.0

        vp_normal       =       184             ; siehe visproto.lst
        vp_fire         =       186
        vp_megadeth     =       185
        vp_wait         =       187
        vp_dead         =       188

vp_genesis      	=       	276

        type_icon       =       s

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1

        weapon          =       66
        ; mgun          =       keins           ; SOLLTE MAL NOCH STRANGE GEMACHT WERDEN !
        gun_angle       =       0       

        adist_sector    =       1000                    
        adist_bact      =       1000
        sdist_sector    =       50
        sdist_bact      =       400

        dest_fx                 =       death_48_26_-10_2               
        dest_fx                 =       death_41_-20_-37_10
        dest_fx                 =       death_46_14_-46_20
        dest_fx                 =       death_41_11_-41_7       
        dest_fx                 =       death_46_-30_-24_-30 
        dest_fx                 =       death_86_-11_-23_-40
        dest_fx                 =       death_46_+20_-24_-25
        dest_fx                 =       death_81_21_-26_1

        job_fightrobo           = 1
        job_fightflyer          = 2
        job_fighthelicopter     = 3
        job_fighttank           = 9
        job_conquer             = 1
        job_reconnoitre         = 1		; 2

end

;----------------------------------------------------------------------------------
;
;       MYKO4  /  RADAR
;   
;       MYKONIER-Aufklärungs-Satellit mit großem Radarbereich.
;
new_vehicle     67
        model                   =       ufo
        name                    =       RDR
	wireframe	=	wireless/otlBRGR4.sklt
	vo_type		=	A	; scout

        energy          =       5500
        shield          =       10
        mass            =       200
        force           =       27000
        maxrot          =       2.8
        airconst        =       120.0
        height          =       450.0           ; nich so hoch , sonst Probleme mit Abschießen          
        radius          =       30.0
        overeof         =       12.0
        vwr_radius      =       30.0
        vwr_overeof     =       30.0

        vp_normal       =       200             ; siehe visproto.lst
        vp_fire         =       200
        vp_megadeth     =       22              ; unsichtbar
        vp_wait         =       200
        vp_dead         =       8
        vp_genesis      =       11              ; ist ein unsichtbarer dummy, da diese ** IM ** ROBO generiert werden.

	vp_genesis      	=       	252  	; alle Mykonier gleich

        
        adist_sector    =       150             ; der soll ja immer schoen drueber rum kurven                   
        adist_bact      =       100
        sdist_sector    =       10
        sdist_bact      =       50

        radar           =       4               ; <----- SEINE FUNKTION !

        type_icon       =       x

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       0.5
        pal_explode_time                =       100

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       1
        shk_explode_mag1        =       0
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1
        
        ; weapon                          ; keine Bewaffnung
        ; mgun

        dest_fx                 =       death_48_26_-10_2               
        dest_fx                 =       death_41_-20_-37_10
        dest_fx                 =       death_46_14_-46_20
        dest_fx                 =       death_48_11_-41_7       
        dest_fx                 =       death_46_-30_-24_-30 
        dest_fx                 =       death_85_-11_-23_-40
        dest_fx                 =       death_46_+20_-24_-25
        dest_fx                 =       death_86_21_-26_1

        job_fightrobo           = 0
        job_fightflyer          = 0
        job_fighthelicopter     = 0
        job_fighttank           = 0
        job_conquer             = 0
        job_reconnoitre         = 10

end

;----------------------------------------------------------------------------------------------------------------
;
;	MYKONIER LEicht
;
;
new_vehicle 	68
    	model     		= 	tank
    	name      		= 	0815
	wireframe	=	wireless/otlMYKO2.sklt

	hud_wireframe	=	wireless\nh6.sklt
	wpn_wireframe_1	=	wireless\nhh.sklt
	wpn_wireframe_2	=	wireless\nhi.sklt
	mg_wireframe	=	wireless\nhf.sklt


	vo_type		=	1	; light tank

    	energy      	= 	9500
    	shield      	= 	25
    	mass        	= 	300
    	force       	= 	10000
    	maxrot      	= 	1
    	airconst    	= 	120
	; height                          	; DEFAULT
    	radius      	= 	35
    	overeof     	= 	11
    	vwr_radius  	= 	35
    	vwr_overeof 	= 	40 		; 30
	adist_sector	=	650	
	adist_bact              =  	550        	
	sdist_sector	=	150		; Aufgrund der LenkRaketen darf er nicht so dicht ranfahren !
	sdist_bact	=	400
	radar		=	1

    	vp_normal   	= 	270
    	vp_fire     	= 	270
    	vp_wait     	= 	270

	vp_megadeth     	=       	8
	vp_dead         	=       	273
 	vp_genesis      	=       	273


    	type_icon   	= 	t

	pal_explode_slot		=	1	; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	0.75
	pal_explode_time		=	120
	
    	weapon      	= 	68                 	; siehe weap.scr
	gun_angle	=	0.3		; PANZER auf 0.3 / Luftfahrzeuge auf NULL
    	mgun        	= 	49                	; siehe weap.scr
	gun_power	=	4000
    	fire_x      		= 	0
    	fire_y      	= 	-15
    	fire_z      		= 	0

	dest_fx = megadeth_42_0_-20_0	
	dest_fx = megadeth_46_-20_0_20
	dest_fx = megadeth_46_20_0_20
	dest_fx = megadeth_46_0_0_0	
	dest_fx = megadeth_46_-20_0_-20 
	dest_fx = megadeth_81_-20_-20_-20
	dest_fx = megadeth_86_+20_-20_-20
	dest_fx = megadeth_43_25_-50_0

        job_fightrobo           = 1
        job_fightflyer          = 5			; 3
        job_fighthelicopter     = 6		; 4
        job_fighttank           = 2		; 3
        job_conquer             = 4
        job_reconnoitre         = 3

end

;--------------------------------------------------------------------
;
;       MYKONIER FAST/ JAEGER
;
new_vehicle     69
        model                   =       plane
        name                    =       X00A
	wireframe	=	wireless/otlMYKO1.sklt
	hud_wireframe	=	wireless\nh6.sklt
	wpn_wireframe_1	=	wireless\nh7.sklt
	wpn_wireframe_2	=	wireless\nh9.sklt
	mg_wireframe	=	wireless\nh4.sklt

	vo_type		=	7	; light aircraft

        energy          	=       30000 
        shield          	=       10
        mass            	=       200
        force           	=       25000
        maxrot          	=       2.5
        airconst        	=       130
        height          	=       300
        radius          	=       80
        overeof         	=       25
        vwr_radius	=       40
        vwr_overeof =       30

        adist_sector	=       900                     
        adist_bact	=       900
        sdist_sector	=       400
        sdist_bact	=       500

        vp_normal       	=       251
        vp_fire         		=       251
        vp_wait         		=       251

        vp_megadeth     	=       8
        vp_dead         	=       252
        vp_genesis      	=       252
        type_icon       	=       v
        
        pal_explode_slot	=       1                               ; ROT
        pal_explode_mag0	=       0
        pal_explode_mag1	=       1
        pal_explode_time	=       160

        shk_explode_slot	=       1
        shk_explode_time	=       200
        shk_explode_mag0	=       4
        shk_explode_mag1	=       3
        shk_explode_x	=       1
        shk_explode_y           	=       0
        shk_explode_z           	=       0
        shk_explode_mute	=       1

        weapon          	=       69
        ; mgun            	=       49        kein MG
        gun_angle               =       0
        ;   gun_radius                          ; DEFAULT
        gun_power       =       7000
        fire_x                  =       15.0
        fire_y          =       5.0
        fire_z                  =       0.0

        dest_fx = death_17_0_0_0      			; Blauer Dünner Ring

        dest_fx = death_42_0_-20_0      
        dest_fx = death_43_-20_30_20
        dest_fx = death_44_20_20_50
        dest_fx = death_46_11_70_0      
        dest_fx = death_84_-20_0_-20 
        dest_fx = death_81_-20_-10_-20
        dest_fx = death_84_+20_-20_-20
        dest_fx = death_45_25_50_0

        job_fightrobo           = 	3		; 5
        job_fightflyer          = 10
        job_fighthelicopter     = 8		; 7
        job_fighttank           = 2
        job_conquer             = 1
        job_reconnoitre         = 6

end

;-------------------------------------------------------------------------------------------
;
;       MYKONIER        BOMBER
;
;
new_vehicle 	70
    	model     		= 	plane
    	name      		= 	AMB52
	wireframe	=	wireless/otlMYKO3.sklt
	vo_type		=	9	; heavy aircraft

    	energy      	= 	45000
    	shield      	= 	1
    	mass        	= 	400
    	force       	= 	10000
    	maxrot      	= 	1.5
    	airconst    	= 	200
    	height      	= 	550		; sollte schon satt hoch fliegen !
    	radius      	= 	80
    	overeof     	= 	25
    	vwr_radius  	= 	40
    	vwr_overeof 	= 	30
	radar		=	2

	adist_sector 	=	1250                  	
    	adist_bact  	= 	1200
	sdist_sector	=	300
	sdist_bact	=	300

    	vp_normal   	= 	253                	; Bomber
    	vp_fire     	= 	253
    	vp_wait     	= 	253

    	vp_megadeth 	= 	8	
    	vp_dead     	= 	274
    	vp_genesis  	= 	274
    	type_icon   	= 	w

	pal_explode_slot		=	1				; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	1
	pal_explode_time		=	160

	shk_explode_slot		= 	1
	shk_explode_time	= 	200
	shk_explode_mag0	= 	4
	shk_explode_mag1	=	3
	shk_explode_x		=	1
	shk_explode_y		=	0
	shk_explode_z		= 	0
	shk_explode_mute	=	0.1

	dest_fx = death_42_0_20_0	
	dest_fx = death_43_-20_30_20
	dest_fx = death_44_20_20_40
	dest_fx = death_46_11_30_0	
	dest_fx = death_42_-20_0_-20 
	dest_fx = death_81_-10_10_-20
	dest_fx = death_81_+10_20_-20
	dest_fx = death_84_15_50_0
	
   	weapon      	= 	70
    	; mgun        	= 	49                	; kein MG
	gun_angle             =	0
	;   gun_radius                      	; DEFAULT
	;   gun_power                       	; DEFAULT
    	fire_x      		= 	15.0
    	fire_y      	= 	5.0
    	fire_z      		= 	0.0

        job_fightrobo           = 4		; 6
        job_fightflyer          = 1
        job_fighthelicopter     = 3
        job_fighttank           = 10
        job_conquer             = 10
        job_reconnoitre         = 5

end
;-----------------------------------------------------------------------------------------------------
;
;       MYKONIER        
;  
;       ...äh
;
new_vehicle 145
        model           =       plane
        name                    =       Crusher
	wireframe	=	wireless/otlmmyko.sklt
	hud_wireframe	=	wireless\nh6.sklt
	wpn_wireframe_1	=	wireless\nh7.sklt
	wpn_wireframe_2	=	wireless\nh9.sklt
	mg_wireframe	=	wireless\nh4.sklt

	vo_type		=	8	; medium aircraft
 
       energy          =       15000
    	shield      	= 	15
    	mass        	= 	200
    	force       	= 	13500		; 19000
    	maxrot      	= 	2.1		; 1.3
    	airconst    	= 	180.0
    	height      	= 	350.0
    	radius      	= 	80.0
    	overeof     	= 	25.0
    	vwr_radius  	= 	40
    	vwr_overeof 	= 	30

        	vp_normal       =       370                       ; siehe visproto.lst
        	vp_fire         	=       370
        	vp_megadeth     =       2
        	vp_wait         =       371
        	vp_dead         =       4
	vp_genesis      	=       372

        type_icon       =       [

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1

        weapon          =       62                      ; siehe weap.scr
        ; mgun          =       keins           ; SOLLTE MAL NOCH STRANGE GEMACHT WERDEN !
        gun_angle       =       0             
        fire_x                  =       0
        fire_y          =       25
        fire_z                  =      30
        
        adist_sector    =       700                     
        adist_bact      =       700
        sdist_sector    =       300
        sdist_bact      =       300

        dest_fx = death_17_0_0_0      			; Blauer Dünner Ring

        dest_fx                 =       death_48_26_-10_2               
        dest_fx                 =       death_41_-20_-37_10
        dest_fx                 =       death_46_14_-46_20
        dest_fx                 =       death_48_11_-41_7       
        dest_fx                 =       death_46_-30_-24_-30 
        dest_fx                 =       death_85_-11_-23_-40
        dest_fx                 =       death_46_+20_-24_-25
        dest_fx                 =       death_84_21_-26_1

        job_fightrobo           = 1
        job_fightflyer          = 7
        job_fighthelicopter     = 8 
        job_fighttank           = 1
        job_conquer             = 0
        job_reconnoitre         = 4

end

;-------------------------------------------------------------------------------------------------------------
;                       end     of      Mykonier
;-------------------------------------------------------------------------------------------------------------
