H_MB.ilbm 32       ; Wird für die Knopferln im MB benutzt
A      0   0 32    ; Your are here...       (blau 25)
B     64   0 32    ; Keysex                 (gelb 27)
C     64  32 32    ; WunderGems             (grün 27)
D     32  32 32    ; Feindliche Robos       (rot  26)
E     96  32 32    ; enemy     ,            (rot  26)
F     32   0 32    ; User Suppply           (blau 25)
G     96   0 32    ; ...gate.               (gelb 27)
H    161   0 32    ; dis
I    129  32 32    ; en
J    161  32 32    ; finished
K    129   0 32    ; highighted
#128   0   0 32    ; Owner 0  dummy ------ ab hier neu und aktuell
#129   0   0 32    ; Owner 1  user
#130  64  64 32    ; Owner 2  sulg
#131  32  64 32    ; Owner 3  myk
#132   0  64 32    ; Owner 4  tAer
#133 128  64 32    ; Owner 5  BS
#134  96  64 32    ; Owner 6  Kyt
#135   0  96 32    ; Owner 7  dummy
#136   0   0 32    ;  Squad 0 dummy
#137  32   0 32    ;  Squad 1 user
#138  96  96 32    ;  Squad 2 sulg
#139 128  32 32    ;  Squad 3 myk
#140 128  96 32    ;  Squad 4 taer
#141   0  32 32    ;  Squad 5 bs
#142  96  32 32    ;  Squad 6 kyt
#143   0  96 32    ;  Squad 7 dummy
#144  64  32 32    ; Wunderstein
#145  96   0 32    ; Beamgate
#146  64   0 32    ; Keysektor
#147   0   0 32    ;  Superitem 1      dummy
#148   0   0 32    ;  Superitem 1 Key  dummy
#149   0   0 32    ;  Superitem 2      dummy
#150   0   0 32    ;  Superitem 2 Key  dummy
