	;--------------------------------------------------------------------------------------------------------------
;
;       -           Y   o   u   r       P   e   r   s   o   n   a   l       A   M   O   K         -
;
;       SONDERFAHRZEUGE
;
;       updated:        14-10-98		Stefan	Feinde.scr aufgedröselt
;
;       (C) 1996-1998   B.Beyreuther / A.Flemming / A.Weissflog
;
;------------------------------------------------------------------------------------------------------------------
;
;       modified GIGANT
;  
;       URALTER extrem polygonintensiver Fluggleiter mit LASER
;       angemessenes GegenStück zum LAWNMOWER
;       ... wie modified GHARGOIL... um das FlugVerhalten zu modifizieren.
;
new_vehicle     30
        model                   =       glider                  ; JA! Es ist ein Gleiter... hm.
        name                    =       GIGANT
		wireframe	=	wireless/otlGIGNT.sklt
	hud_wireframe	=	wireless\nhc.sklt
	wpn_wireframe_1	=	wireless\nh3.sklt
	wpn_wireframe_2	=	wireless\nh5.sklt
	mg_wireframe	=	wireless\nh2.sklt


		vo_type		=	9	; heavy aircraft

        energy          =       44500                   ; 50000 Um die Anwendung etwas zu reduzieren
        shield          =       35		; 55  30                      ; hab ich die Energie hochgesetzt (*3),
        mass            =       600                     ; und dafür den Shield runter (/3).
        force           =       12000
        maxrot          =       2
        airconst        =       180.0
        height          =       200.0           ; original 100 ... wahrscheinlich besser gegen Robo
        radius          =       90.0
        overeof         =       15.0
        vp_normal       =       116             ; siehe visproto.lst
        vp_fire         =       118
        vp_megadeth     =       117
        vp_wait         =       119
        vp_dead         =       120
        vp_genesis      =       121
        type_icon       =       o

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       5
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       1
        shk_explode_z           =       0
        shk_explode_mute        =       0.1

        weapon          =       27                   ; siehe weap.scr
        mgun            =       49
        gun_angle       =       0
        gun_power       =       8000    
        fire_x                  =       15.0
        fire_y          =       5.0
        fire_z                  =       0.0
        adist_sector    =       1200            ; is nich zuweit ?                      
        adist_bact      =       1000
        sdist_sector    =       340
        sdist_bact      =       440

        dest_fx = death_21_0_0_0	; Kleiner WRING

        dest_fx = megadeth_21_0_-20_0	; Kleiner WRING
        dest_fx = megadeth_20_0_-20_0	; Kleiner WRING

        dest_fx                 =       death_41_0_-20_0        
        dest_fx                 =       death_42_-20_0_20
        dest_fx                 =       death_43_20_0_20
        dest_fx                 =       death_45_0_0_0  
        dest_fx                 =       death_46_-20_0_-20 
        dest_fx                 =       death_42_-20_-20_-20
        dest_fx                 =       death_46_+20_-20_-20
        dest_fx                 =       death_44_25_-50_0

        job_fightrobo           = 10
        job_fightflyer          = 3			; 7
        job_fighthelicopter     = 3		; 8
        job_fighttank           = 1
        job_conquer             = 1
        job_reconnoitre         = 4

end
;------------------------------------------------------------------------------------------------------------------
;
;       User -GIGANT
;  
;       URALTER extrem polygonintensiver Fluggleiter mit LASER
;       angemessenes GegenStück zum LAWNMOWER
;
new_vehicle     133
        model                   =       glider
        name                    =       GIGANT
	wireframe	=	wireless/otlGIGNT.sklt

	hud_wireframe	=	wireless\nhc.sklt
	wpn_wireframe_1	=	wireless\nh3.sklt
	wpn_wireframe_2	=	wireless\nh5.sklt
	mg_wireframe	=	wireless\nh2.sklt


	vo_type		=	9	; heavy aircraft

        energy          =       55000                   ; Um die Anwendung etwas zu reduzieren
        shield          =       50			;30                      ; hab ich die Energie hochgesetzt (*3),
        mass            =       600                     ; und dafür den Shield runter (/3).
        force           =       12000
        maxrot          =       2
        airconst        =       180.0
        height          =       100.0
        radius          =       90.0
        overeof         =       15.0
        vp_normal       =       116             ; siehe visproto.lst
        vp_fire         =       118
        vp_megadeth     =       117
        vp_wait         =       119
        vp_dead         =       120
        vp_genesis      =       121
        type_icon       =       )

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       5
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       1
        shk_explode_z           =       0
        shk_explode_mute        =       0.1

        weapon          =       27                 ; siehe weap.scr
        mgun            =       49
        gun_angle       =       0
        gun_power       =       8000    
        fire_x                  =       15
        fire_y          	=       20
        fire_z                  =       0
        adist_sector    =       1200            ; is nich zuweit ?                      
        adist_bact      =       1000
        sdist_sector    =       340
        sdist_bact      =       440

        dest_fx = death_21_0_0_0	; Kleiner WRING

        dest_fx = megadeth_21_0_-20_0	; Kleiner WRING
        dest_fx = megadeth_20_0_-20_0	; Kleiner WRING

        dest_fx                 =       death_41_0_-20_0        
        dest_fx                 =       death_42_-20_0_20
        dest_fx                 =       death_43_20_0_20
        dest_fx                 =       death_45_0_0_0  
        dest_fx                 =       death_46_-20_0_-20 
        dest_fx                 =       death_42_-20_-20_-20
        dest_fx                 =       death_46_+20_-20_-20
        dest_fx                 =       death_44_25_-50_0

        job_fightrobo           = 10
        job_fightflyer          = 	2		; 7
        job_fighthelicopter     = 3		; 8 
        job_fighttank           = 1
        job_conquer             = 1
        job_reconnoitre         = 3

end

;----------------------------------------------------------------------------------
;
;       User - BRONSTEIJN
;   
;       KAMPFSATELLIT-Satellit
;       mit den absolut tödlichsten Waffen.
;       (PS.: Hubschrauber-FlugModell)
;
new_vehicle     134
        model                   =       heli
        name                    =       BRONSTEIJN
	wireframe	=	wireless/otlSATT2.sklt
	vo_type		=	9	; heavy aircraft

        energy          =       50000
        shield          =       25              
        mass            =       350
        force           =       7500
        maxrot          =       5
        airconst        =       70.0
        height          =       250.0
                radius          =       60.0
        overeof         =       12.0
        vwr_radius      =       60.0
        vwr_overeof     =       30.0
        adist_sector    =       800                  
        adist_bact      =       750
        sdist_sector    =       0
        sdist_bact      =              400              

        vp_normal       =       153                     ; siehe visproto.lst
        vp_fire         =       153
        vp_megadeth     =       154
        vp_wait         =       153
        vp_dead         =       155
        vp_genesis      =       156
        type_icon       =       (
 
        gun_angle               =       	0	; 0.3     Hier kanns eben ja NICHT ruhig schief rauskommen !
        weapon                                  =       20	; ACHTUNG ! Neu

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       0.5
        pal_explode_time                =       100

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1
        
        dest_fx                 =       death_48_26_-10_2               ; Hier lasse ich einige seiner Waffen explodieren.      
        dest_fx                 =       death_41_-20_-37_10
        dest_fx                 =       death_42_14_-46_20
        dest_fx                 =       death_41_11_-41_7       
        dest_fx                 =       death_45_-30_-24_-30 
        dest_fx                 =       death_81_-11_-23_-40
        dest_fx                 =       death_46_+20_-24_-25
        dest_fx                 =       death_84_21_-26_1

        job_fightrobo           = 	6		; 8
        job_fightflyer          = 1			; 4
        job_fighthelicopter     = 6		; 9
        job_fighttank           = 10
        job_conquer             = 9
        job_reconnoitre         = 2

end

;----------------------------------------------------------------------------------
;
;       Tonne
;   
;       als Zielscheibe für Tutorial
;       mit absolut garkeinen überhauptnicht waffen
;       mit Satteliten Flugmodell

new_vehicle     138
        model           =       zeppelin
        name            =       Tonne
	vo_type		=	9	; heavy aircraft

        energy          =       50000
        shield          =       30			; 65
        mass            =       100  			; 100
        force           =       3333			; 3000
        maxrot          =       0.25
        airconst        =       570			; 550
        height          =       250
        radius          =       250
        overeof         =       100
        vwr_radius      =       100
        vwr_overeof     =       50

        	vp_normal 	=       	342	; siehe visproto.lst
        	vp_fire         	=       	342
        	vp_megadeth     	=       	117	; wie der User-Satt.
        	vp_wait         	=       	342	; WAIT = NORMAL
        	vp_dead         	=       	343
        	vp_genesis      	=       	343

        type_icon       =       _

        ; weapon          =       19                      ; FIXME !
        ; mgun          =       keins           ; FIXME !
        gun_angle       =       0             
        fire_x          =       0
        fire_y          =       -50
        fire_z          =       -16
        
        adist_sector    =       250                     
        adist_bact      =       100
        sdist_sector    =       50
        sdist_bact      =       5

        dest_fx         =       death_41_-20_-37_10
        dest_fx         =       death_46_14_-46_20

        job_fightrobo           = 	10
        job_fightflyer          = 10
        job_fighthelicopter     = 10	
        job_fighttank           = 10
        job_conquer             = 10
        job_reconnoitre         = 10

end

;----------------------------------------------------------------------------------
;
;       Tonne
;   
;       als Zielscheibe für Tutorial
;       mit absolut garkeinen überhauptnicht waffen
;       mit Satteliten Flugmodell

new_vehicle     142
        model           =       zeppelin
        name            =       Tonne
	vo_type		=	9	; heavy aircraft

        energy          =       40000
        shield          =       30			; 65
        mass            =       100  			; 100
        force           =       3333			; 3000
        maxrot          =       1.5
        airconst        =       270			; 550
        height          =       250
        radius          =       150
        overeof         =       100
        vwr_radius      =       100
        vwr_overeof     =       50

        	vp_normal 	=       	342	; siehe visproto.lst
        	vp_fire         	=       	342
        	vp_megadeth     	=       	117	; wie der User-Satt.
        	vp_wait         	=       	342	; WAIT = NORMAL
        	vp_dead         	=       	343
        	vp_genesis      	=       	343

        type_icon       =       _

        weapon          =       19
        ; mgun          =       keins           ; FIXME !
        gun_angle       =       0             
        fire_x          =       0
        fire_y          =       -50
        fire_z          =       -16
        
              adist_sector    = 800				; 600
                adist_bact      = 700
                sdist_sector    = 300
                sdist_bact      = 500			; 400

        dest_fx         =       death_41_-20_-37_10
        dest_fx         =       death_46_14_-46_20

        job_fightrobo           = 	10
        job_fightflyer          = 10
        job_fighthelicopter     = 10	
        job_fighttank           = 10
        job_conquer             = 10
        job_reconnoitre         = 10

end

;-------------------------------------------------------------------------------------------------------------
;                       end     of      Special
;-------------------------------------------------------------------------------------------------------------
