	;--------------------------------------------------------------------------------------------------------------
;
;       -           Y   o   u   r       P   e   r   s   o   n   a   l       A   M   O   K         -
;
;       GHORKOV
;
;       updated:        14-10-98		Stefan	Feinde.scr aufgedr?elt
;		15-10-98		Stefan	Basis Vehicle
;
;       (C) 1996-1998   B.Beyreuther / A.Flemming / A.Weissflog
;
;----------------------------------------------------------------------------------------------------
;
;       KYTERNESER HOOVERCRAFT / called SPEEDY
;
;       Leichter, extrem wendiger BodenGleiter
;       Floh: ist etwas teurer, daf? minimal Schild (wegen Polygonanzahl)
;
new_vehicle 22
                model           = tank
                name            = SPEEDY              ; FIXME!
	wireframe	=	wireless/otlSPEDY.sklt

	hud_wireframe	=	wireless\nhe.sklt
	wpn_wireframe_1	=	wireless\nhh.sklt
	wpn_wireframe_2	=	wireless\nh4.sklt
	mg_wireframe	=	wireless\nhg.sklt


	vo_type		=	1	; light tank

                energy          = 15000		; 16000
                shield          = 3			; 1
                mass            = 300
                force           = 9000
                maxrot          = 2.5
                airconst        = 100			; 70
                height          = 12
                radius          = 25
                overeof         = 12
                vwr_radius      = 35
                vwr_overeof     = 25

                adist_sector    = 630				; 600
                adist_bact      = 500
                sdist_sector    = 100
                sdist_bact      = 430			; 400

                radar           = 1

                vp_normal       = 236                             ; siehe visproto.lst
                vp_fire         = 238
                vp_megadeth     = 90
                vp_wait         = 237
                vp_dead         = 194
                vp_genesis      = 239
                type_icon       = g

                pal_explode_slot = 1       ; ROT
                pal_explode_mag0 = 0
                pal_explode_mag1 = 0.75
                pal_explode_time = 120

                weapon           = 22
                gun_angle        = 0.3                             
                mgun             = 49                              ; siehe weap.scr
                gun_power        = 2000
                fire_x           = 0
                fire_y           = -15
                fire_z           = 0
                dest_fx = megadeth_42_0_-20_0
                dest_fx = megadeth_46_-20_0_20
                dest_fx = megadeth_46_20_0_20
                dest_fx = megadeth_46_0_0_0
                dest_fx = megadeth_46_-20_0_-20
                dest_fx = megadeth_81_-20_-20_-20
                dest_fx = megadeth_86_+20_-20_-20
                dest_fx = megadeth_43_25_-50_0

        job_fightrobo           = 4
        job_fightflyer          = 5			; 2
        job_fighthelicopter     = 6		; 4
        job_fighttank           = 3
        job_conquer             = 5
        job_reconnoitre         = 4

end

;------------------------------------------------------------------------------------------------------
;
;       KYT UFO
;   
;       Das kyternesianische Gegenst?k zum Knuddel
;
new_vehicle     23
        model           =       plane
        name            =       UFO
	wireframe	=	wireless/otlKUFO.sklt

	hud_wireframe	=	wireless\nh1.sklt
	wpn_wireframe_1	=	wireless\nh3.sklt
	wpn_wireframe_2	=	wireless\nh5.sklt
	mg_wireframe	=	wireless\nh2.sklt

	vo_type		=	7	; light aircraft

        energy          =      8000 			; 5000
        shield          =       4			; 9
        mass            =       200
        force           =       10000
        maxrot          =       1.9
        airconst        =       130			;100
        height          =       100
        radius          =       40			; 30
        overeof         =       12
        vwr_radius      =       30
        vwr_overeof     =       30

        adist_sector    =       327                     
        adist_bact      =       823
        sdist_sector    =       200
        sdist_bact      =       150

        radar           =       1

        vp_normal       =       240                     ; siehe visproto.lst
        vp_fire         =       242
        vp_megadeth     =       50
        vp_wait         =       241
        vp_dead         =       194
        vp_genesis      =       53
        type_icon       =       k

        pal_explode_slot        = 1                               ; ROT
        pal_explode_mag0        = 0
        pal_explode_mag1        = 0.5
        pal_explode_time        = 160

        shk_explode_slot        = 1
        shk_explode_time        = 200
        shk_explode_mag0        = 1
        shk_explode_mag1        = 0
        shk_explode_x           = 0.5
        shk_explode_y           = 0.2
        shk_explode_z           = 0
        shk_explode_mute        = 0.1
        

        dest_fx = death_42_50_-20_0     
        dest_fx = death_46_-2_-30_20
        dest_fx = death_46_-20_-20_50
        dest_fx = death_46_11_-30_0     
        dest_fx = death_86_-20_-10_-20 
        dest_fx = death_81_2_-10_-20
        dest_fx = death_86_-20_-20_-20
        dest_fx = death_46_-25_-10_0

        weapon          =       23              ; siehe weap.scr
        mgun            =       49              ; siehe weap.scr
        gun_angle       =       0           
        ; gun_radius                            ; DEFAULT
        gun_power       =       6000
        fire_x          =       0
        fire_y          =       0
        fire_z          =       0

        job_fightrobo           = 2		; 5
        job_fightflyer          = 6
        job_fighthelicopter     = 6
        job_fighttank           = 1
        job_conquer             = 3
        job_reconnoitre         = 7

end


;---------------------------------------------------------------------------------------------------
;
;       KYTERNESER HUBI
;  
;       Helicopter, das klassische Modell.
;       Relativ langsam und tr?e, aber b?e, b?e...
;
new_vehicle     24
        model                   =       heli
        name                    =       GHARGOIL
	wireframe	=	wireless/otlHUBI1.sklt
	vo_type		=	4	; medium heli

	enable		=	6		; BASIS-VEHICLE


        energy          =       9500
        shield          =       55
        mass            =       400
        force           =       5600
        maxrot          =       0.8
        airconst        =       120
        height          =       200
        radius          =       40
        overeof         =       20
        vwr_radius      =       30
        vwr_overeof     =       30

        vp_normal       =       12                      ; siehe visproto.lst
        vp_fire         =       13
        vp_megadeth     =       14
        vp_wait         =       15
        vp_dead         =       16
        vp_genesis      =       17
        type_icon       =       i

        dest_fx = death_41_0_-20_0      
        dest_fx = death_42_-20_0_20
        dest_fx = death_43_20_0_20
        dest_fx = death_45_0_0_0        
        dest_fx = death_46_-20_0_-20 
        dest_fx = death_81_-10_-12_-20
        dest_fx = death_46_+20_-20_-20
        dest_fx = death_84_15_-25_0
        dest_fx = death_117_0_-25_0

        dest_fx = megadeth_124_0_0_0	; ROTE STRAHLS


        pal_explode_slot                =       1               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1
        pal_explode_time                =       200
        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1
        
        weapon          =       24              ; siehe weap.scr
        mgun            =       49              ; SOLLTE MAL NOCH N SPEZIELLES TEIL BEKOMMEN !
        gun_angle       =       0
        gun_power       =       5000
        fire_x                  =       15
        fire_y          =       5
        fire_z                  =       0
        adist_sector            =       1000
        adist_bact              =         750
        sdist_sector    =         150
        sdist_bact      =       250

        job_fightrobo           = 3
        job_fightflyer          = 2
        job_fighthelicopter     = 4
        job_fighttank           = 5
        job_conquer             = 6
        job_reconnoitre         = 4

end

;---------------------------------------------------------------------------------------------------
;
;       	ehemals KytERNESER FLUGIE, Agrar-Flugzeug zur WindBest?bung.
; 	JETZT: GHARGOIL 3 a cool bomber
;
new_vehicle     25
        model                   =       	 	plane
        name                    =       GHAGOIL_3
	wireframe	=	wireless/otlHUBI5.sklt		; FIXME
	vo_type		=	9	; heavy aircraft

        energy          =       20000   
        shield          =       10      
        mass            =       400
        force           =       7000
        maxrot          =       1.0		; 0.8		; vorher 0.4
        airconst        =       120
        height          =       350 		; 250
        radius          =       60
        overeof         =       25
        vwr_radius      =       40
        vwr_overeof     =       30

        	vp_normal       	=       327		; 54              ; siehe visproto.lst
        	vp_fire         	=       329		; 55
        	vp_megadeth     	=       56
        	vp_wait         	=       328		; 54
        	vp_dead         	=       331		; 58
        	vp_genesis      	=       330		; 59

        type_icon       =       D
        
        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1

        weapon          =       25              ; siehe weapon.scr
        ; mgun 
        gun_angle       =       0           
        fire_x                  =       15
        fire_y          =       5
        fire_z                  =       0

	adist_sector 	=	1250                  	
    	adist_bact  	= 	1200
	sdist_sector	=	300
	sdist_bact	=	300


        dest_fx = death_41_0_-20_0      
        dest_fx = death_45_-20_0_20
        dest_fx = death_45_20_0_20
        dest_fx = death_46_0_0_0        
        dest_fx = death_84_-20_0_-20    
        dest_fx = death_42_-20_-20_-20
        dest_fx = death_43_+20_-20_-20
        dest_fx = death_47_25_-50_0

        dest_fx = megadeth_123_0_-20_0	; ROTER RING (klein)
        dest_fx = megadeth_126_0_-20_0	; ROTER WOUPS

        job_fightrobo           = 2		; 3
        job_fightflyer          = 1
        job_fighthelicopter     = 2		; 3
        job_fighttank           = 10		; 7
        job_conquer             = 10
        job_reconnoitre         = 5

end

;---------------------------------------------------------------------------------------------------
;
;       KYTERNESER PANZER
;  
;       Hm... der Kyterneser-Panzer...
;
new_vehicle     26
        model                   =       tank
        name                    =       TEKH
	wireframe	=	wireless/otlKPAN1.sklt

	hud_wireframe	=	wireless\nhe.sklt
	wpn_wireframe_1	=	wireless\nhh.sklt
	wpn_wireframe_2	=	wireless\nhi.sklt
	mg_wireframe	=	wireless\nhf.sklt

	vo_type		=	3	; heavy tank

        energy          =       25000			; 30000
        shield          =       70				; 65 43 80
        mass            =       400
        force           =       5300				; 5300
        maxrot          =       0.7				;0.7 0.5
        airconst        =      140.0 			;120 190 200.0
        radius          =       70				;60
        overeof         =       10.0
        adist_sector    =       800
        adist_bact      =       650
        sdist_sector    =       400
        sdist_bact      =       400

        vp_normal       =       101                     ; siehe visproto.lst
        vp_fire         =       102
        vp_megadeth     =       105
        vp_wait         =       103
        vp_dead         =       105
        vp_genesis      =       104
        type_icon       =       h

        weapon          =       26                      ; siehe weap.scr
        mgun            =       49
        gun_angle       =       0.3
        gun_power       =       6000
        fire_x                  =       0
        fire_y          =       -15
        fire_z                  =       0

        adist_sector    =       1000		;750
        adist_bact      =       1300		; 860
        sdist_sector    =       50
        sdist_bact      =      250		; 450 200

        	dest_fx                 =       megadeth_41_50_-40_0       
        	dest_fx                 =       megadeth_46_-20_-30_10
        	dest_fx                 =       megadeth_46_40_-20_20
        	dest_fx                 =       megadeth_46_30_-10_0       
        	dest_fx                 =       megadeth_46_-30_-30_-20 
        	dest_fx                 =       megadeth_81_-10_-23_-40
        	dest_fx                 =       megadeth_46_+20_-24_-50
        	dest_fx 	=       	megadeth_46_25_-10_10
        	dest_fx	= 	megadeth_125_0_0_0		; BEIN
        	dest_fx	= 	megadeth_124_0_0_0		; STRAHLS

        job_fightrobo           = 7
        job_fightflyer          = 1
        job_fighthelicopter     = 4		; 7
        job_fighttank           = 8
        job_conquer             = 7
        job_reconnoitre         = 1

end

;------------------------------------------------------------------------------------------------------------------
;
;       GIGANT
;  
;       URALTER extrem polygonintensiver Fluggleiter mit LASER
;       angemessenes GegenSt?k zum LAWNMOWER
;
new_vehicle     27
        model                   =       glider
        name                    =       GIGANT
	wireframe	=	wireless/otlGIGNT.sklt


	hud_wireframe	=	wireless\nhc.sklt
	wpn_wireframe_1	=	wireless\nh3.sklt
	wpn_wireframe_2	=	wireless\nh5.sklt
	mg_wireframe	=	wireless\nh2.sklt


	vo_type		=	9	; heavy aircraft

        energy          =       45000                   ; 55000Um die Anwendung etwas zu reduzieren
        shield          =       35	; 50 25 30                      ; hab ich die Energie hochgesetzt (*3),
        mass            =       600                     ; und daf? den Shield runter (/3).
        force           =       12000
        maxrot          =       2
        airconst        =       180.0
        height          =       100.0
        radius          =       90.0
        overeof         =       15.0
        vp_normal       =       116             ; siehe visproto.lst
        vp_fire         =       118
        vp_megadeth     =       117
        vp_wait         =       119
        vp_dead         =       120
        vp_genesis      =       121
        type_icon       =       n

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       5
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       1
        shk_explode_z           =       0
        shk_explode_mute        =       0.1

        weapon          =       27                 ; siehe weap.scr
        mgun            =       49
        gun_angle       =       0
        gun_power       =       8000    
        fire_x                  =       15
        fire_y          	=       20
        fire_z                  =       0
        adist_sector    =       1200            ; is nich zuweit ?                      
        adist_bact      =       1000
        sdist_sector    =       340
        sdist_bact      =       440

        dest_fx = death_21_0_0_0	; Kleiner WRING

        dest_fx = megadeth_21_0_-20_0	; Kleiner WRING
        dest_fx = megadeth_20_0_-20_0	; Kleiner WRING

        dest_fx                 =       death_41_0_-20_0        
        dest_fx                 =       death_42_-20_0_20
        dest_fx                 =       death_43_20_0_20
        dest_fx                 =       death_45_0_0_0  
        dest_fx                 =       death_46_-20_0_-20 
        dest_fx                 =       death_42_-20_-20_-20
        dest_fx                 =       death_46_+20_-20_-20
        dest_fx                 =       death_44_25_-50_0

        job_fightrobo           = 10
        job_fightflyer          = 	2		; 7
        job_fighthelicopter     = 3		; 8 
        job_fighttank           = 1
        job_conquer             = 1
        job_reconnoitre         = 3

end

;--------------------------------------------------------------------------------------------------------------
;
;       *** modified KYTERNESER HUBI
;  
;       Helicopter, das klassische Modell. Fliegt h?er als das normale Modell !
;       Relativ langsam und tr?e, aber b?e, b?e...
;
new_vehicle     28
        model                   =       heli
        name                    =       GHARGOIL_2
	wireframe	=	wireless/otlHUBI4.sklt	; FIXME!
	vo_type		=	5		; heavy heli

        energy          =       19000
        shield          =       60
        mass            =       400
        force           =       5600
        maxrot          =       0.8
        airconst        =       130.0		; 120
        height          =       600.0           ; Fliegt anders hoch (bei Bedarf ?dern !)
        radius          =       40.0
        overeof         =       20.0
        vwr_radius      =       30.0
        vwr_overeof     =       30.0

        vp_normal       =       272                      ; siehe visproto.lst
        vp_fire         =       279			; FIXME!
        vp_megadeth     =       14
        vp_wait         =       278			; FIXME!
        vp_dead         =       16
        vp_genesis      =       17

        type_icon       =       j

        pal_explode_slot                =       1               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1
        pal_explode_time                =       200
        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1

        weapon          =       28    
        mgun            =       49              ; siehe weap.scr
        gun_angle       =       0
        num_weapons = 2
        gun_power       =       10000
        fire_x                  =       30
        fire_y          =       5
        fire_z                  =       0


        adist_sector            =         1000
        adist_bact              =         1000
        sdist_sector    =         300
        sdist_bact      =         400

        dest_fx                 =       death_41_0_-20_0        
        dest_fx                 =       death_42_-20_0_20
        dest_fx                 =       death_41_20_0_20
        dest_fx                 =       death_45_0_0_0  
        dest_fx                 =       death_46_-20_0_-20 
        dest_fx                 =       death_81_-20_-20_-20
        dest_fx                 =       death_46_+20_-20_-20
        dest_fx                 =       death_41_25_-50_0


        dest_fx = megadeth_124_0_0_0	; ROTE STRAHLS
        dest_fx = megadeth_21_0_-30_0	; WUASCHEL KLEIN


        job_fightrobo           = 7
        job_fightflyer          = 3
        job_fighthelicopter     = 7
        job_fighttank           = 8
        job_conquer             = 8
        job_reconnoitre         = 3

end

;----------------------------------------------------------------------------------
;
;       OHRMU
;   
;       KYTERNESER-Aufkl?ungs-Satellit mit gro?m Radarbereich.
;
new_vehicle     29
        model                   =       ufo
        name                    =       OHRMU
	wireframe	=	wireless/otlKSATT.sklt
	vo_type		=	A	; scout

        energy          =       6000
        shield          =       5
        mass            =       400
        force           =       27000
        maxrot          =       1.8
        airconst        =       120.0
        height          =       500
        radius          =       30.0
        overeof         =       12.0
        vwr_radius      =       30.0
        vwr_overeof     =       30.0

        adist_sector    =       150             ; der soll ja immer schoen drueber rum kurven                   
        adist_bact      =       100
        sdist_sector    =       10
        sdist_bact      =       50

        radar           =       4               ; <----- SEINE FUNKTION !

        vp_normal       =       197                     ; siehe visproto.lst
        vp_fire         =       197
        vp_megadeth     =       44              ; wie der User-Satt.
        vp_wait         =       197             ; WAIT = NORMAL
        vp_dead         =       198
        vp_genesis      =       199
        type_icon       =       p

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       0.5
        pal_explode_time                =       100

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       1
        shk_explode_mag1        =       0
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1
        
        dest_fx                 =       death_41_0_-20_0                ; Das sollte reichen.   
        dest_fx                 =       death_46_-20_0_20
        dest_fx                 =       death_46_20_0_20
        dest_fx                 =       death_46_0_10_0 

        ; weapon                                                                ; keine Bewaffnung
        ; mgun

        job_fightrobo           = 0
        job_fightflyer          = 0
        job_fighthelicopter     = 0
        job_fighttank           = 0
        job_conquer             = 0
        job_reconnoitre         = 10

end

;--------------------------------------------------------------------
;
;       KYTERNESER MIG
;
;       Klassisches Mig-Modell
;       Etwas schneller als der ERAZER.
;
new_vehicle     31
        model                   =       plane
        name                    =       TRICKINA
	wireframe	=	wireless/otlMIG.sklt

	hud_wireframe	=	wireless\nh1.sklt
	wpn_wireframe_1	=	wireless\nh3.sklt
	wpn_wireframe_2	=	wireless\nh5.sklt
	mg_wireframe	=	wireless\nh2.sklt


	vo_type		=	8	; medium aircraft	

        energy          =       35000                   ; noch teurer
        shield          =       25
        mass            =       200
        force           =       25000
        maxrot          =       1.1
        airconst        =       180.0
        height          =       350.0
        radius          =       80.0
        overeof         =       25.0
        vwr_radius      =       40.0
        vwr_overeof     =       30.0

        adist_sector    =       900                     
        adist_bact      =       900
        sdist_sector    =       400
        sdist_bact      =       500

        vp_normal       =       218                     ; siehe visproto.lst
        vp_fire         =       219
        vp_megadeth     =       72
        vp_wait         =       220
        vp_dead         =       221
        vp_genesis      =       222
        type_icon       =       m
        
        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1
        pal_explode_time                =       160

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1

        weapon          =       31                 ; siehe weapon.lst
        mgun            =       49                ; siehe weapon.lst
        gun_angle               =       0
        ;   gun_radius                          ; DEFAULT
        gun_power       =       7000
        fire_x                  =       15.0
        fire_y          =       5.0
        fire_z                  =       0.0

        dest_fx = death_42_0_-20_0      
        dest_fx = death_43_-20_30_20
        dest_fx = death_44_20_20_50
        dest_fx = death_46_11_70_0      
        dest_fx = death_84_-20_0_-20 
        dest_fx = death_81_-20_-10_-20
        dest_fx = death_84_+20_-20_-20
        dest_fx = death_45_25_50_0

        job_fightrobo           = 3		; 7
        job_fightflyer          = 10
        job_fighthelicopter     = 8
        job_fighttank           = 2
        job_conquer             = 1
        job_reconnoitre         = 6

end

;---------------------------------------------------------------------------------------------------
;
;	KytERNESER FLUGIE, Agrar-Flugzeug zur WindBest?bung.
;
new_vehicle     130
        model                   =       plane
        name                    =       FYUGII
	wireframe	=	wireless/otlFLUG1.sklt		; FIXME
	vo_type		=	9	; heavy aircraft

        energy          =       20000   
        shield          =       10      
        mass            =       400
        force           =       7000
        maxrot          =       1.0		; 0.8		; vorher 0.4
        airconst        =       120
        height          =       350 		; 250
        radius          =       60
        overeof         =       25
        vwr_radius      =       40
        vwr_overeof     =       30

        	vp_normal       	=       54              ; siehe visproto.lst
        	vp_fire         	=       55
        	vp_megadeth     	=       56
        	vp_wait         	=       54
        	vp_dead         	=       58
        	vp_genesis      	=       59

        type_icon       =       l
        
        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1

        weapon          =       17              ; siehe weapon.scr
        ; mgun 
        gun_angle       =       0           
        fire_x                  =       15
        fire_y          =       5
        fire_z                  =       0

	adist_sector 	=	1250                  	
    	adist_bact  	= 	1200
	sdist_sector	=	300
	sdist_bact	=	300


        dest_fx = death_41_0_-20_0      
        dest_fx = death_45_-20_0_20
        dest_fx = death_45_20_0_20
        dest_fx = death_46_0_0_0        
        dest_fx = death_84_-20_0_-20    
        dest_fx = death_42_-20_-20_-20
        dest_fx = death_43_+20_-20_-20
        dest_fx = death_47_25_-50_0

        dest_fx = megadeth_123_0_-20_0	; ROTER RING (klein)
        dest_fx = megadeth_126_0_-20_0	; ROTER WOUPS

        job_fightrobo           = 7		; 3
        job_fightflyer          = 7
        job_fighthelicopter     = 8		; 3
        job_fighttank           = 4		; 7
        job_conquer             = 2
        job_reconnoitre         = 5

end
;-------------------------------------------------------------------------------------------------------------
;                       end     of      Ghorkov
;-------------------------------------------------------------------------------------------------------------
