	;--------------------------------------------------------------------------------------------------------------
;
;       -           Y   o   u   r       P   e   r   s   o   n   a   l       A   M   O   K         -
;
;      TAERKASTEN
;
;       updated:        14-10-98		Stefan	Feinde.scr aufgedröselt
;		15-10-98		Stefan	Basisvehicle
;		16-10-98		Stefan	Odin heisst jetzt Thors Hammer
;		17-10-98		Stefan	Kettenfahrzeug hat nun eigenes Aussehen
;		22-10-98		Stefan	Odin hat eigenes Aussehen
;		30-10-98		Stefan	Odin bekommt grösseren Radius
;
;       (C) 1996-1998   B.Beyreuther / A.Flemming / A.Weissflog
;
;----------------------------------------------------------------------------------------------------
;
;       PHANTOM
;   
;       Formerly known as Batmobil. Gleiter, schwer.
;
;
new_vehicle     8
		model                   =       plane
		name                    =       PHANTOM
		energy          	=       30000
		shield          =       80
		wireframe	=	wireless/otlGLID2.sklt


	hud_wireframe	=	wireless\nhb.sklt
	wpn_wireframe_1	=	wireless\nh4.sklt
	wpn_wireframe_2	=	wireless\nha.sklt
	mg_wireframe	=	wireless\nh8.sklt


		vo_type		=	9	; heavy aircraft

        	mass            =       200
        	force           =       15000
        	maxrot          =       1.1
        	airconst        =       220
        height          =       350
        radius          =       80
        overeof         =       25
        vwr_radius      =       40
        vwr_overeof     =       30

        adist_sector    =       900                     
        adist_bact      =       900
        sdist_sector    =       400
        sdist_bact      =       500

        vp_normal       =       77                      ; siehe visproto.lst
        vp_fire         =       82
        vp_megadeth     =       78
        vp_wait         =       80
        vp_dead         =       81
        vp_genesis      =       79
        type_icon       =       6

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1
        pal_explode_time                =       160

        shk_explode_slot                =       1
        shk_explode_time        =       220
        shk_explode_mag0        =       4
        shk_explode_mag1        =       4
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       0.9

        dest_fx = death_42_0_-20_0      
        dest_fx = death_43_-20_30_20
        dest_fx = death_44_20_20_50
        dest_fx = death_46_11_-30_0     
        dest_fx = death_84_-20_-10_-20 
        dest_fx = death_81_-20_-10_-20
        dest_fx = death_84_+20_-20_-20
        dest_fx = death_45_25_0_0

        dest_fx = megadeth_21_0_-20_0	; Kleiner WRING
        dest_fx = megadeth_20_0_-20_0	; Kleiner WRING


        weapon          =       8                       ; siehe weapon.lst
        mgun            =       49                      ; siehe weapon.lst
        gun_angle       	=       	0
        ; gun_radius                            ; DEFAULT
        gun_power       =       10000
        fire_x                  =       15.0
        fire_y          =       5.0
        fire_z                  =       0.0

        job_fightrobo           = 	3		; 8
        job_fightflyer          = 10
        job_fighthelicopter     = 10		; 9
        job_fighttank           = 1		; 4
        job_conquer             = 2
        job_reconnoitre         = 6
end

;--------------------------------------------------------------------------------------------------------------------
;
;       TAERKASTEN-PANZER
;
;       Der feierliche alte Taerkasten-Panzer.
;
new_vehicle     32
        model           =       tank
        name            =       EISENHANS
	wireframe	=	wireless/otlPANZ1.sklt
	hud_wireframe	=	wireless\nhe.sklt
	wpn_wireframe_1	=	wireless\nhh.sklt
	wpn_wireframe_2	=	wireless\nhi.sklt
	mg_wireframe	=	wireless\nhf.sklt

	vo_type		=	2	; medium tank
	enable		=	4		; BASIS-VEHICLE


        energy          =       11000
        shield          =       80		;75
        mass            =       400
        force           =       5000
        maxrot          =       0.8
        airconst        =       150.0
        radius          =       60
        overeof         =       18
        vp_normal       =       18              ; siehe visproto.lst
        vp_fire         =       19
        vp_megadeth     =       20
        vp_wait         =       21
        vp_dead         =       22
        vp_genesis      =       23
        type_icon       =       2
        
        shk_explode_slot        =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1
    
        weapon          =       32                ; siehe weapo.scr
        mgun            =       49   
        gun_angle       =       0.3
        gun_power       =       10000
        fire_x          =       0
        fire_y          =       -15
        fire_z          =       0

        adist_sector    =       900                     
        adist_bact      =       900
        sdist_sector    =       200		;400
        sdist_bact      =       100		;400

        dest_fx         =       megadeth_41_6_-30_2        
        dest_fx         =       megadeth_46_-20_-2_10
        dest_fx         =       megadeth_46_14_-16_12
        dest_fx         =       megadeth_86_11_-40_7       
        dest_fx         =       megadeth_46_-30_-40_-30 
        dest_fx         =       megadeth_81_-10_-23_-40
        dest_fx         =       megadeth_46_+20_-24_-50
        dest_fx         =       megadeth_46_25_-50_0

        job_fightrobo           = 	3		; 2
        job_fightflyer          = 2			; 3
        job_fighthelicopter     = 3		; 4
        job_fighttank           = 	5		; 4
        job_conquer             = 	6		; 5
        job_reconnoitre         = 3

end
;---------------------------------------------------------------------------------------------------
;
;       TAERKASTEN Eindecker
;  
;
new_vehicle     33
        model           =       plane
        name            =       HETZEL
	wireframe	=	wireless/otlFLUG2.sklt

	hud_wireframe	=	wireless\nhj.sklt
	wpn_wireframe_1	=	wireless\nh4.sklt
	wpn_wireframe_2	=	wireless\nha.sklt
	mg_wireframe	=	wireless\nh8.sklt


	vo_type		=	9	; heavy aircraft

        energy          =       18000
        shield          =       77		;85
        mass            =       400
        force           =       7200
        maxrot          =       1.0		;0.6 0.4
        airconst        =       200.0
        height          =       150.0  ; 250.0 ; 350.0
        radius          =       60.0
        overeof         =       25.0
        vwr_radius      =       40.0
        vwr_overeof     =       30.0
       
       vp_normal       =       332             ; siehe visproto.lst
        vp_fire         =       336
        vp_megadeth     =       167
        vp_wait         =       334
        vp_dead         =       333
        vp_genesis      =       335
        type_icon       =       z
        
        shk_explode_slot        =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1

        weapon          =       33              ; siehe weapon.scr
        num_weapons	=	1	; 2
        ; mgun
        gun_angle       =       0           
        fire_x          =       0
        fire_y          =       5
        fire_z          =       0
        adist_sector    =       1500                    
        adist_bact      =       2000    ; flieht er damit ?
        sdist_sector    =       10
        sdist_bact      =       10

        dest_fx                 =       death_41_6_-50_2        
        dest_fx                 =       death_46_-20_-40_10
        dest_fx                 =       death_84_40_-33_20
        dest_fx                 =       death_42_11_-40_7       
        dest_fx                 =       death_46_-30_-40_-30 
        dest_fx                 =       death_81_-10_-23_-40
        dest_fx                 =       death_46_+20_-24_-50
        dest_fx                 =       death_43_25_-50_0

        job_fightrobo           = 	7		; 6
        job_fightflyer          = 	4		; 7
        job_fighthelicopter     = 7		; 5 8
        job_fighttank           = 6		; 5
        job_conquer             = 6
        job_reconnoitre         = 6

end
;----------------------------------------------------------------------------------
;
;       BRONSTEIJN
;   
;       KAMPFSATELLIT-Satellit
;       mit den absolut tödlichsten Waffen.
;       (PS.: Hubschrauber-FlugModell)
;
new_vehicle     34
        model                   =       heli
        name                    =       BRONSTEIJN
	wireframe	=	wireless/otlSATT2.sklt
	vo_type		=	9	; heavy aircraft

        energy          =       40000
        shield          =       25              
        mass            =       350
        force           =       7500
        maxrot          =       5
        airconst        =       70.0
        height          =       250.0
                radius          =       60.0
        overeof         =       12.0
        vwr_radius      =       60.0
        vwr_overeof     =       30.0
        adist_sector    =       800                  
        adist_bact      =       750
        sdist_sector    =       0
        sdist_bact      =              400              

        vp_normal       =       153                     ; siehe visproto.lst
        vp_fire         =       153
        vp_megadeth     =       154
        vp_wait         =       153
        vp_dead         =       155
        vp_genesis      =       156
        type_icon       =       8
 
        gun_angle               =       	0	; 0.3     Hier kanns eben ja NICHT ruhig schief rauskommen !
        weapon                                  =       34      ; siehe WEAP.SCR

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       0.5
        pal_explode_time                =       100

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1
        
        dest_fx                 =       death_48_26_-10_2               ; Hier lasse ich einige seiner Waffen explodieren.      
        dest_fx                 =       death_41_-20_-37_10
        dest_fx                 =       death_42_14_-46_20
        dest_fx                 =       death_41_11_-41_7       
        dest_fx                 =       death_45_-30_-24_-30 
        dest_fx                 =       death_81_-11_-23_-40
        dest_fx                 =       death_46_+20_-24_-25
        dest_fx                 =       death_84_21_-26_1

        job_fightrobo           = 	6		; 8
        job_fightflyer          = 1			; 4
        job_fighthelicopter     = 6		; 9
        job_fighttank           = 10
        job_conquer             = 9
        job_reconnoitre         = 2

end

;----------------------------------------------------------------------------------
;
;       OTSCHKO (Das Auge.)
;   
;       Satellit mit großem Radarbereich.
;       Kaum Panzerung.
;
new_vehicle     35
        model                   =       ufo
        name                    =       OTSCHKO
	wireframe	=	wireless/otlSATT3.sklt
	vo_type		=	A	; scout

        energy          =      7000 			;10000
        shield          =       50              
        mass            =       350
        force           =      15000			; 8500
        maxrot          =       1.5
        airconst        =       70
        height          =       500
                radius          =       60
        overeof         =       12
        vwr_radius      =       60
        vwr_overeof     =       30
        adist_sector    =       800                  
        adist_bact      =       750
        sdist_sector    =       0
        sdist_bact      =              400              
        radar           =       4

        vp_normal     	=       243                     ; siehe visproto.lst
        vp_fire         		=       243
        vp_megadeth	=       154
        vp_wait         		=       243
        vp_dead        	 	=       155
        vp_genesis      	=       277

        type_icon       	=       9
 
        gun_angle               =       0.3

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       0.5
        pal_explode_time                =       100

        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1
        
        dest_fx                 =       death_48_26_-10_2               ; Hier lasse ich einige seiner Waffen explodieren.      
        dest_fx                 =       death_41_-20_-37_10
        dest_fx                 =       death_42_14_-46_20
        dest_fx                 =       death_41_11_-41_7       
        dest_fx                 =       death_45_-30_-24_-30 
        dest_fx                 =       death_81_-11_-23_-40
        dest_fx                 =       death_46_+20_-24_-25
        dest_fx                 =       death_84_21_-26_1

        job_fightrobo           = 0
        job_fightflyer          = 0
        job_fighthelicopter     = 0
        job_fighttank           = 0
        job_conquer             = 0
        job_reconnoitre         = 9		; 10

end

;---------------------------------------------------------------------------------------------------
;
;       TAERKASTIK SERP (Die SICHEL)
;  
;
new_vehicle     36
        model                   =       plane	; glider
        name                    =       SERP
	wireframe	=	wireless/otlTSERP.sklt

	hud_wireframe	=	wireless\nhj.sklt
	wpn_wireframe_1	=	wireless\nh4.sklt
	wpn_wireframe_2	=	wireless\nha.sklt
	mg_wireframe	=	wireless\nh8.sklt


	vo_type		=	7	; light aircraft

        energy          =     9000			; 5000 9000
        shield          =       45			; 80
        mass            =       400
        force           =       27000			; 30000
        maxrot          =       5			; 2
        airconst        =       200			;250
        height          =       300
        radius          =       50			; 40
        overeof         =       20
        vwr_radius      =       30
        vwr_overeof     =       30
        kill_after_shot = 1			; TOT nach 1. Schuss
  
        vp_normal       =       201                     	; siehe visproto.lst
        vp_fire         =       201
        vp_megadeth     =       14
        vp_wait         =       205
        vp_dead         =       202
        vp_genesis      =       203
        type_icon       =       7

        dest_fx = death_41_0_-20_0      
        dest_fx = death_42_-20_0_20
        dest_fx = death_43_20_0_20
        dest_fx = death_45_0_0_0        
        dest_fx = death_46_-20_0_-20 
        dest_fx = death_81_-10_-12_-20
        dest_fx = death_46_+20_-20_-20
        dest_fx = death_84_15_-25_0

        pal_explode_slot                =       1               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1
        pal_explode_time                =       200
        shk_explode_slot                =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1
        
        weapon          =       36              ; siehe weap.scr
        ; mgun                  Kein!      
        gun_angle       =       0
        gun_power       =       5000
        fire_x                  =       15
        fire_y          =       5
        fire_z                  =       0
        adist_sector            =       1000
        adist_bact              =         750
        sdist_sector    =         150
        sdist_bact      =       250

        job_fightrobo           = 5		; 7
        job_fightflyer          = 9
        job_fighthelicopter     = 8
        job_fighttank           = 1
        job_conquer             = 1
        job_reconnoitre         = 7

end

;--------------------------------------------------------------------------------------------------------------------
;
;       TAERKASTEN-PANZER MEGAFETT
;
;       Ganz neuer megafetter Panzer
;
new_vehicle     37
        model           =       tank
        name            =       LEONID
	wireframe	=	wireless/otlPANZ4.sklt
	hud_wireframe	=	wireless\nhe.sklt
	wpn_wireframe_1	=	wireless\nhh.sklt
	wpn_wireframe_2	=	wireless\nhi.sklt
	mg_wireframe	=	wireless\nhf.sklt

	vo_type		=	3	; heavy tank

        energy          =       28000
        shield          =       86
        mass            =       800
        force           =       13000
        maxrot          =       0.5
        airconst        =       1000.0
        radius          =       80
        overeof         =       20
        vp_normal       =       214             ; siehe visproto.lst
        vp_fire         =       216
        vp_megadeth     =       20              ; FIXME!
        vp_wait         =       215
        vp_dead         =       22              ; FIXME!
        vp_genesis      =       217
        type_icon       =       3
        
        shk_explode_slot        =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1
    
        weapon          =       37                ; siehe weap.scr
        mgun            =       49   
        gun_angle       =       0.3
        gun_power       =       10000
        fire_x          =       0
        fire_y          =       -15
        fire_z          =        0

        adist_sector    =      900		; 900                     
        adist_bact      =       700
        sdist_sector    =      50			; 400
        sdist_bact      =       40			; 400

        dest_fx         =       megadeth_41_6_-30_2        
        dest_fx         =       megadeth_46_-20_-2_10
        dest_fx         =       megadeth_46_14_-16_12
        dest_fx         =       megadeth_86_11_-40_7       
        dest_fx         =       megadeth_46_-30_-40_-30 
        dest_fx         =       megadeth_81_-10_-23_-40
        dest_fx         =       megadeth_46_+20_-24_-50
        dest_fx         =       megadeth_46_25_-50_0

        job_fightrobo           = 	8		; 7
        job_fightflyer          = 1
        job_fighthelicopter     = 5		; 7
        job_fighttank           = 8		; 8
        job_conquer             = 	5		; 7
        job_reconnoitre         = 1

end
;---------------------------------------------------------------------------------------------------
;
;       TAERKASTEN FLUGIE / TAERCASTIC BIPLANE
;  
;       DoppelDecker / BIPLANE 
;
new_vehicle     38
        model           =       plane
        name            =       MNOSJETZ
	wireframe	=	wireless/otlTFLUG.sklt
	vo_type		=	9	; heavy aircraft

        energy          =       20000
        shield          =       77		;85
        mass            =       400
        force           =       7200
        maxrot          =       0.6		;0.4
        airconst        =       200.0
        height          =       150.0  ; 250.0 ; 350.0
        radius          =       60.0
        overeof         =       25.0
        vwr_radius      =       40.0
        vwr_overeof     =       30.0
        vp_normal       =       163             ; siehe visproto.lst
        vp_fire         =       164
        vp_megadeth     =       167
        vp_wait         =       165
        vp_dead         =       166
        vp_genesis      =       168
        type_icon       =       5
        
        shk_explode_slot        =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1

        weapon          =       38              ; siehe weapon.scr
num_weapons	=	1	; 2
        ; mgun
        gun_angle       =       0           
        fire_x          =       0
        fire_y          =       5
        fire_z          =       0
        adist_sector    =       1500                    
        adist_bact      =       1500    ; flieht er damit ?
        sdist_sector    =       10
        sdist_bact      =       10

        dest_fx                 =       death_41_6_-50_2        
        dest_fx                 =       death_46_-20_-40_10
        dest_fx                 =       death_84_40_-33_20
        dest_fx                 =       death_42_11_-40_7       
        dest_fx                 =       death_46_-30_-40_-30 
        dest_fx                 =       death_81_-10_-23_-40
        dest_fx                 =       death_46_+20_-24_-50
        dest_fx                 =       death_43_25_-50_0

        job_fightrobo           = 	3
        job_fightflyer          = 	1
        job_fighthelicopter     = 2
        job_fighttank           = 9
        job_conquer             = 10
        job_reconnoitre         = 6

end
;--------------------------------------------------------------------------------------------------------------------
;
;       TAERKASTEN ZEPPELIN
;
;       TEMPLATE /  FIXME physix + optix !
;
new_vehicle     131
        model           =       zeppelin
        name            =       ZEPPELIN
	wireframe	=	wireless/otlZEPPL.sklt
	vo_type		=	9	; heavy aircraft

        energy          =       50000
        shield          =       95
        mass            =       100  			; 100
        force           =       3333			; 3000
        maxrot          =       0.25
        airconst        =       570			; 550
        height          =       250
        radius          =       150
        overeof         =       50
        vwr_radius      =       100
        vwr_overeof     =       50
        vp_normal       =       248                     ; siehe visproto.lst
        vp_fire         =       248	
        vp_megadeth     =       204
        vp_wait         =       248
        vp_dead         =       250
        vp_genesis      =       249             ; FIXME 
        type_icon       =       4
        radar       	= 	5
        shk_explode_slot        =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1

        weapon          =       18                      ; FIXME !
        ; mgun          =       keins           ; FIXME !
        gun_angle       =       0             
        fire_x          =       0
        fire_y          =       -50
        fire_z          =       -16
        
        adist_sector    =       250                     
        adist_bact      =       100
        sdist_sector    =       50
        sdist_bact      =       5

        dest_fx         =       death_48_26_-10_2               
        dest_fx         =       death_41_-20_-37_10
        dest_fx         =       death_46_14_-46_20
        dest_fx         =       death_48_11_-41_7       
        dest_fx         =       death_46_-30_-24_-30 
        dest_fx         =       death_85_-11_-23_-40
        dest_fx         =       death_46_+20_-24_-25
        dest_fx         =       death_84_21_-26_1

        job_fightrobo           = 3		; 5
        job_fightflyer          = 1
        job_fighthelicopter     = 1
        job_fighttank           = 6		; 5
        job_conquer             = 7		; 7
        job_reconnoitre         = 10		; 9 8

end

;--------------------------------------------------------------------------------------------------------------------
;
;       TAERKASTEN-Lafette Thors Hammer
;
;       Ganz neuer megafetter Panzer
;
new_vehicle     143
        model           =       tank
        name            =       Thors_Hammer
	wireframe	=	wireless/otltodin.sklt
	hud_wireframe	=	wireless\nhe.sklt
	wpn_wireframe_1	=	wireless\nhh.sklt
	wpn_wireframe_2	=	wireless\nhi.sklt
	mg_wireframe	=	wireless\nhf.sklt

	vo_type		=	3	; heavy tank

        energy          =       45000
        shield          =       89
        mass            =       900
        force           =       11500
        maxrot          =       0.5
        airconst        =       1200.0
        radius          =       128		; 75 30
        overeof         =       24		; 20
        vp_normal       =       366             ; siehe visproto.lst
        vp_fire         =       367
        vp_megadeth     =       20              ; FIXME!
        vp_wait         =       368
        vp_dead         =       22              ; FIXME!
        vp_genesis      =       369
        type_icon       =       ~
        
        shk_explode_slot        =       1
        shk_explode_time        =       200
        shk_explode_mag0        =       4
        shk_explode_mag1        =       3
        shk_explode_x           =       1
        shk_explode_y           =       0
        shk_explode_z           =       0
        shk_explode_mute        =       1
    
        weapon          =       39                ; siehe weap.scr
        mgun            =       49   
        gun_angle       =       0.3
        gun_power       =       18000
        fire_x          =       0
        fire_y          =      -45
        fire_z          =        21

        adist_sector    =      1400		; 900                     
        adist_bact      =       1400
        sdist_sector    =      100			; 400
        sdist_bact      =       40			; 400

        dest_fx         =       megadeth_41_6_-30_2        
        dest_fx         =       megadeth_46_-20_-2_10
        dest_fx         =       megadeth_46_14_-16_12
        dest_fx         =       megadeth_86_11_-40_7       
        dest_fx         =       megadeth_46_-30_-40_-30 
        dest_fx         =       megadeth_81_-10_-23_-40
        dest_fx         =       megadeth_46_+20_-24_-50
        dest_fx         =       megadeth_46_25_-50_0

        job_fightrobo           = 	6		; 7
        job_fightflyer          = 1
        job_fighthelicopter     = 1		; 7
        job_fighttank           = 10		; 8
        job_conquer             = 	4		; 7
        job_reconnoitre         = 1

end

;----------------------------------------------------------------------------------------------------------
;
;	Flugabwehrfahrzeug
;
;	Kettenfahrzeug
;
new_vehicle 	144
	model     		= 	tank
  	name      		= 	Kettenfahrzeug
	wireframe	=	wireless/otltkatj.sklt
	hud_wireframe	=	wireless\nhe.sklt
	wpn_wireframe_1	=	wireless\nhh.sklt
	wpn_wireframe_2	=	wireless\nhi.sklt
	mg_wireframe	=	wireless\nhg.sklt

	vo_type		=	1			; B	; generic

	shield		=	84
	energy		=	19000			;	NEW
	mass        	= 	300
  	force       	= 	5100
    	maxrot      	= 	1.2
    	airconst    	= 	200
    	radius      	= 	39
    	overeof     	= 	1		; 9
    	vwr_radius  	= 	58		; 75
    	vwr_overeof 	= 	30		; 40 30
	
	vp_normal   	= 	362
    	vp_fire     	= 	363
    	vp_megadeth 	= 	139
    	vp_wait     	= 	364
    	vp_dead     	= 	139
    	vp_genesis  	= 	365
    	type_icon   	= 	|
  
	weapon  	 =      	40              	; siehe weap.scr
	gun_angle	=	0.3		; PANZER auf 0.3 / Luftfahrzeuge auf NULL
;        	num_weapons	=	2
		fire_x		=	20
		fire_y		=	-70	;-15
		fire_z		=	0	; 16
    	mgun        	= 	49                	; siehe weap.scr
	gun_power	=	4000		; !!!

	radar		=	1

	adist_sector	=	650	
	adist_bact              =  	500		; 550        	
	sdist_sector	=	400		; Aufgrund der LenkRaketen darf er nicht so dicht ranfahren !
	sdist_bact	=	480		; 400

	dest_fx = death_121_0_-20_0	
	dest_fx = death_41_-2_-30_20
	dest_fx = death_42_-20_-20_50
	dest_fx = death_46_11_-30_0	
	dest_fx = death_86_-20_-10_-20 
	dest_fx = death_81_2_-10_-20
	dest_fx = death_86_-20_-20_-20
	dest_fx = death_46_-25_-10_0


        job_fightrobo           = 1
        job_fightflyer          = 8
        job_fighthelicopter     = 9
        job_fighttank           = 1
        job_conquer             = 2
        job_reconnoitre         = 3
end

;-------------------------------------------------------------------------------------------------------------
;                       end     of      Taerkasten
;-------------------------------------------------------------------------------------------------------------
