;--------------------------------------------------------------------------------------------------------------
;
;       -           Y   o   u   r       P   e   r   s   o   n   a   l       A   M   O   K         -
;               
;       FLAKS und RADDASCHUESSELN
;                               
;       BEACHTE ! FLAKS SIND EIGENTLICH VEHIKEL !!!
;
;       upd.:   	14-MAY-97
;		16-AUG-97	FLAKS stärker gepanzert und mehr Energie
;		27-AUG-97	GRASFLAK auf 116
;		10-SEP-97	Der USR-ROBO hat keine MG-FLAKs mehr
;		12-SEP-97
;		22-OCT-97	GIGANTENBODENFLAK
;		23-Nov-97	TAERFLAK
;		14-Jan-98	Mykonier auf neue Flak umgemodelt
;		11-Feb-98	Kyterneser-Robo-Flak hat jetzt Shield 100
;		10-Mar-98	Fixes an der MykonierFlak
;		16-Mar-98	Neue Icons für FeindFlaks
;				Die 111 bleibt als generic-Flak dafür eine spezielle Kyterneser-FlakTurm
;				Flak 137 angelegt.
;				Die Small AA Flak etwas in der BEwegung eingeschränkt
;		19-Mar-98	Die RADAR-Wirkung der Radar-Stellung muß jetzt ins Vehikel codiert
;				werden, deshalb hat das starke Radar jetzt radar=15 und das kleine radar=10
;		08-May-98	BS Flax jetzt nicht mehr zum runterschießen
;		13-Mai-98	Myko Radar Vehicle anders
;		25-Mai-98	Stefan: Schild von 108 und 137 runter
;		27-May-98	Bernd: Taerkasten Radar lag fälschlicherweise auf der 142 statt auf der 141
;		29-May-98	Bernd: Mykonier-Flak für Netzwerk hatte falscherdinx die Waffe 82 geschaltet (das ist die
;				30000er Waffe aus dem SinglePlayer.... korrigiert auf 80 - das ist die schwächere Multiplayer
;				Waffe !!!
;				Genesis Zustände für alle Flaks
;		03-jun-98	Neue internetRobo Flaks und Sulgogaren Robo dreht jetzt etwas langsamer
;		09-06-98		Stefan: neue Internet-Robo-Flak für User
;		17-Jun-98	inet flax richtig begrenzt
;		06-07-98		Stefan: INetroboflak von Taer schiesst nach oben
;		14-10-98		Stefan: Missions CD Tarantul 1 Flak
;		15-10-98		Stefan: Missions CD Robos bekommen eigene Flaks
;		29-10-98		Stefan: Taerkasten Flak missions CD
;		11-11-98		Stefan: Robo-Flaks bekommen Wirefrimes
;       (C) 1996-1998        B.Beyreuther / A.Flemming / A.Weissflog
;
;-------------------------------------------------------------------------------------------------------------
;
;       ROBOFLAK        GROSSER KYTERNESER
;
new_vehicle     75
        model                   =       gun
        name            =       BIGKYTFLAKFLAK
        type_icon       =       I               ; DEBUG da nicht USER
        gun_type        =       flak
        energy          =       4000
        maxrot          =       3
        shield          =       100

        vp_normal       =       22              ; alles DUMMIES
        vp_fire         =       34
        vp_megadeth     =       38
        vp_wait         =       93
        vp_dead         =       100
        vp_genesis      =       97

        weapon          =       84

        gun_side_angle          =       3200            ; 360 grad
        gun_up_angle            =       1500
        gun_down_angle  =       1300
end

;----------------------------------------------------------------------------------------
;
;       ROBOFLAK        MYKONIERROBO
;
new_vehicle     76
        model                   =       gun
        name            =       MykoFlak
        type_icon       =       I               ; DEBUG, weil roboflax nicht angezeigt werden
        gun_type        =       flak
        energy          =       4000
        shield          =       100
        mass            =       400
        maxrot          =       3.5
        radius          =       30.0
        overeof         =       30.0
        vwr_radius      =       30.0
        vwr_overeof     =       30.0

        vp_normal       =       22                      ; alles DUMMIES
        vp_fire         =       34
        vp_megadeth     =       22
        vp_wait         =       38
        vp_dead         =       93
        vp_genesis      =       97

        weapon          =       82              ; NEU: LASERFLAK

        gun_side_angle          =       3200            ; 360 grad
        gun_up_angle            =       1500
        gun_down_angle  =       1500
end

;----------------------------------------------------------------------------------------
;
;       ROBOFLAK        MINI-KYTERNESER-ROBO
;
new_vehicle     77
        model                   =       gun
        name            =       KYT1_FLAK
        type_icon       =       I             ; DEBUG, weil roboflax nicht angezeigt werden
        gun_type        =       flak
        energy          =       4000
        shield          =       	100
        mass            =       400
        maxrot          =       3.4
        radius          =       10
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30

        vp_normal       =       22                      ; siehe visproto.lst
        vp_fire         =       34              ; DIE FLAKS SIND UNSICHTBAR
        vp_megadeth     =       38
        vp_wait         =       93
        vp_dead         =       100
        vp_genesis      =       97              ; alles dummies
        weapon          =       83

        gun_side_angle          =       3200            ; 360 grad
        gun_up_angle            =       1500
        gun_down_angle  =       1500
end

;----------------------------------------------------------------------------------------
;
;       ROBOFLAK        TAERKASTENROBO
;
new_vehicle     78
        model                   =       gun
        name            =       Zermalmer
        type_icon       =       I             ; DEBUG, weil roboflax nicht angezeigt werden
        gun_type        =       flak
        energy          =       4000
        shield          =       100
        mass            =       400
        maxrot          =       3
        radius          =       30
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30

        vp_normal       =       34              ; unsichtbar
        vp_fire         =       130             ; Rauchwolke
        vp_megadeth     =       100             ; dummy
        vp_wait         =       38              ; dummy
        vp_dead         =       93              ; dummy
        vp_genesis      =      97              ; dummy

        weapon          =       81

        gun_side_angle          =       1450
        gun_up_angle            =       1300
        gun_down_angle  =       1300
end

;------------------------------------------------------------------------------------------
;
;       SULGOGARENROBO-FLAK 
;       Lichtrahl, der nur wenn´s schießt sichtbar is... 
;
new_vehicle 79
        model                   =       gun
        name            =       SULGROBOMG
        type_icon       =       I              ; DEBUG, weil roboflax nicht angezeigt werden
        gun_type        =       flak
        energy          =       4000
        shield          =       100
        mass            =       400
        maxrot          =       1		; 3.5
        radius          =       30
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30

        vp_normal       =       22                      ; siehe visproto.lst
        vp_fire         =       183
        vp_megadeth     =       22
        vp_wait         =       22
        vp_dead         =       22
        vp_genesis      =       22              ;dummy
        weapon          =       72
        ; mgun = 112    
        ; gun_angle                     DEFAULT ???
        ; gun_radius            DEFAULT
        gun_power       =       20000                   ; DEFAULT: 4000 funkzjoniert dat ?
        gun_side_angle  =       3200
        gun_up_angle    =       1500
        gun_down_angle  =       1000
end

;----------------------------------------------------------------------------------------
;
;	 Modified Myko-Robo-flak für Netzwerk
;	NETZWERKMYKONIER !!!
;
new_vehicle     80
        model                   =       gun
        name            =       MYKOFLAK
        type_icon       =       I               ; DEBUG, weil roboflax nicht angezeigt werden
        gun_type        =       flak
        energy          =       4000
        shield          =       100
        mass            =       400
        maxrot          =       3.5
        radius          =       30.0
        overeof         =       30.0
        vwr_radius      =       30.0
        vwr_overeof     =       30.0

        vp_normal       =       22                      ; alles DUMMIES
        vp_fire         =       34
        vp_megadeth     =       22
        vp_wait         =       38
        vp_dead         =       93
        vp_genesis      =       97

        weapon          =       80		; DAS WAR EIN BUG ! Der NetzMykonier hat die ganze Zeit die 30000 Waffe aus dem Single
				; Player verwendet !!!!!  falsch---> 82           

        gun_side_angle          =       2200            ; 360 grad
        gun_up_angle            =       1500
        gun_down_angle  =       1500
end

;------------------------------------------------------------------------------------------
;
;       USER-ROBO FLAK VORN
;
new_vehicle 90
        	model		=	gun
        	name		=	1

        	wireframe       	=       	wireless/otlflak.sklt
        	gun_type        	=       	flak
        	type_icon       	=       	R               	; richtige Knarre
        	weapon          	=       	90

        energy          =       4000
        shield          =       100
        mass            =       400
        maxrot          =       1.5
        radius          =       30
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30

        vp_normal       =       135                     ; siehe visproto.lst
        vp_fire         =       136
        vp_megadeth     =       137
        vp_wait         =       135
        vp_dead         =       137
        vp_genesis      =       97              ; dummy

        gun_side_angle          =       2550
        gun_up_angle            =       1500
        gun_down_angle  =       1000

        fire_y                  =       -20
end

;------------------------------------------------------------------------------------------
;
;       USER-ROBO FLAK
;
;       hinten
;
new_vehicle 91
        model                   =       gun
        name            =         2

        wireframe       =       wireless/otlflak.sklt
        gun_type        =       flak
        type_icon       =       R               ; richtige Knarre
        weapon          =       91

        energy          =       4000 
        shield          =       100
        mass            =       400
        maxrot          =       1.5
        radius          =       30
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30

        vp_normal       =       135                     ; siehe visproto.lst
        vp_fire         =       136
        vp_megadeth     =       137
        vp_wait         =       135
        vp_dead         =       137
        vp_genesis      =       97             ; dummy

        gun_side_angle          =       2750            
        gun_up_angle            =       1500
        gun_down_angle  =       400
end

;------------------------------------------------------------------------------------------
;
;       USER-ROBO
;
;       obendruff
;
new_vehicle 92
        model                   =       gun
        name            =       3

        wireframe       =       wireless/otlflak.sklt
        gun_type        =       flak
        type_icon       =       R               ; richtige Knarre
        weapon          =       92

        energy          =       4000 
        shield          =       100
        mass            =       400
        maxrot          =       1.5
        radius          =       30
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30

        vp_normal       =       135                     ; siehe visproto.lst
        vp_fire         =       136
        vp_megadeth     =       137
        vp_wait         =       135
        vp_dead         =       137
        vp_genesis      =       97              ; dummy

        gun_side_angle          =       3200            
        gun_up_angle            =       1500
        gun_down_angle  =       920
end

;------------------------------------------------------------------------------------------
;
;       USER-ROBO FLAK UNTENDRAN
;
;       (GrundBewaffnung / unzerstörbar)
;       unten
;
new_vehicle 93
        model                   =       gun
        name            =       4

        wireframe       =       wireless/otlflak.sklt
        gun_type        =       flak
        type_icon       =       R               ; richtige Knarre
        weapon          =       93

        energy          =       4000
        shield          =       100
        mass            =       400
        maxrot          =       1.5
        radius          =       30
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30

        vp_normal       =       40
        vp_fire         =       41
        vp_megadeth     =       137
        vp_wait         =       40
        vp_dead         =       137
        vp_genesis      =       97              ; dummy

        gun_side_angle          =       3200
        gun_up_angle            =       0
        gun_down_angle  =       1300
end

;----------------------------------------------------------------------------------------
;
;       BLACK SECT SUBMARINE FLAK 1
;       (mit LichtStrahl)
;
new_vehicle 94
        model                   =       gun
        name            =       	BSC_FLAK1
        type_icon       =       	I	; DEBUG, weil roboflax nicht angezeigt werden	
        gun_type        =       flak
        energy          =       8000
        shield          =       100
        mass            =       400
        maxrot          =       1.2
        radius          =       50
        overeof         =       30
        vwr_radius      =       50
        vwr_overeof     =       30

        vp_normal       =         40                    ; siehe visproto.lst
        vp_fire         =       133             ; LICHT NUR AN WENN SCHIESST    
        vp_megadeth     =       137
        vp_wait         =         40
        vp_dead         =       137
        vp_genesis      =       97
        weapon          =       94                      ; siehe weap.scr

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1
        pal_explode_time                =       120

        ;   mgun        KEIN
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0.0
        fire_y          =       -15.0
        fire_z                  =       0.0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200            ; FIXME !
        gun_up_angle            =       1500
        gun_down_angle  =       500
end

;----------------------------------------------------------------------------------------
;
;       BLACK SECT SUBMARINE FLAK 2
;       (mit LichtStrahl)
;
new_vehicle 95
        model                   =       gun
        name            =       BSC_FLAK2
        type_icon       =       I               ; DEBUG, weil roboflax nicht angezeigt werden
        gun_type        =       flak
        energy          =       8000
        shield          =       100
        mass            =       400
        maxrot          =       1.2
        radius          =       50
        overeof         =       30
        vwr_radius      =       50
        vwr_overeof     =       30

        vp_normal       =         40                    ; siehe visproto.lst
        vp_fire         =       133             ; LICHT NUR AN WENN SCHIESST    
        vp_megadeth     =       137
        vp_wait         =         40
        vp_dead         =       137
        vp_genesis      =       97
        weapon          =       95                      ; siehe weap.scr

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1
        pal_explode_time                =       120

        ;   mgun        KEIN
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0.0
        fire_y          =       -15.0
        fire_z                  =       0.0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200            ; FIXME!
        gun_up_angle            =       1500
        gun_down_angle  =       500     
end

;------------------------------------------------------------------------------------------
;
;       SMALL USER FLAK
;
new_vehicle 96
        	model                   	=       	gun
        	name            	=       	SMALL

        	wireframe       	=       	wireless/otlflak.sklt
        	gun_type        	=       	flak
        	type_icon       	=       	R 
        	weapon          	=       	96

	num_weapons	=	2
	fire_x		=	60

        	energy          	=       	9200		; 25000		
        	shield          	=       	92
        	mass            	=       	400
        	maxrot          	=       	2.5
        	radius          	=       	80
        	overeof         	=       	30		; 200
        	vwr_radius      	=       	80
        	vwr_overeof     	=       	30
	
        	vp_normal       	=       	300
        	vp_fire         	=       	301
        	vp_megadeth     	=       	137
        	vp_wait         	=       	300
        	vp_dead         	=       	137
        	vp_genesis      	=       	307
	
        	gun_side_angle	=       	3200
        	gun_up_angle	=       	1300
        	gun_down_angle	=       	1200

        dest_fx = death_88_0_-20_0      
        dest_fx = death_46_-20_0_20
        dest_fx = death_46_20_0_20
        dest_fx = death_46_0_0_0        
        dest_fx = death_46_-20_0_-20 
        dest_fx = death_81_-20_-20_-20
end

;----------------------------------------------------------------------------------------
;
;       MYKONISCHE STIMMGABEL
;
new_vehicle 	97
        	model		=       gun
        	name            	=       MYKOSTIMMGABL
        	type_icon       	=       *			; Extra Icon für die Map
        	gun_type        	=       flak
        	energy          	=       30000
        	shield          	=       85		; 50
        	mass            	=       400
        	maxrot          	=       4
        	radius        	=       50
        	overeof         	=       30
        	vwr_radius      	=       50
        	vwr_overeof     	=       30

        	vp_normal       	=       302 	                    ; siehe visproto.lst
        	vp_fire         	=       303
        	vp_megadeth     	=       137
        	vp_wait         	=       302
        	vp_dead         	=       137
        	vp_genesis      	=       22
        	weapon          	=       97

        	pal_explode_slot		=       1                               ; ROT
        	pal_explode_mag0        	=       0
        	pal_explode_mag1       	=       1.2
        	pal_explode_time             	=       150

        	dest_fx 		= 	death_88_0_-20_0      
        	dest_fx 		= 	death_46_-20_0_20
        	dest_fx 		= 	death_46_20_0_20
        	dest_fx 		= 	death_46_0_0_0        
        	dest_fx 		= 	death_46_-20_0_-20 
        	dest_fx 		= 	death_81_-20_-20_-20
        	dest_fx 		= 	death_86_+20_-20_-20
        	dest_fx 		= 	death_43_25_-50_0

        	;   mgun        KEIN
        	;   gun_angle           DEFAULT
        	;   gun_radius          DEFAULT
        	fire_x                  	=       	0
        	fire_y         	=       	-30
        	fire_z                  	=       	0
	; zusätzliche  Gun-Flags
        	gun_side_angle	=       	3200
        	gun_up_angle	=       	100
        	gun_down_angle	=       	100
end

;----------------------------------------------------------------------------------------------------------
;
;       Radar gross
;
new_vehicle     98
        	model                   =       gun
        	name            =       RADDASCHUESSL
        	wireframe       =       wireless/otlrada.skl    
	radar	=	15			; muß jetzt ins Fahrzeug eingetragen werden !

        type_icon       =       W               ; RADDASCHUESSL
        gun_type        =       dummy           ; Also nur Radda
        energy          =       40000
        shield          =       98			;90
        mass            =       400
        maxrot          =       1.2
        radius          =      30.0
        overeof         =       30.0
        vwr_radius      =       30.0
        vwr_overeof     =      30.0
        vp_normal       =       151  
        vp_fire         =       151
        vp_megadeth     =       139
        vp_wait         =       151
        vp_dead         =       139
        vp_genesis      =       152
; zusätzliche Gun-Flags
        gun_side_angle          =       3200
        gun_up_angle            =       2000
        gun_down_angle  =       0
end



;----------------------------------------------------------------------------------------
;
;       STATIONÄRE FLAK USER    Nord-West
;       USER-FLAKSTELLUNG UNTEN 1
;       
new_vehicle 100 
        model                   =       gun
        name            =       USR_FLAK1
        wireframe       =       wireless/otlflak.sklt

        type_icon       =       R               ; FLAK
        gun_type        =       flak
        energy          =       16000	; 8000	13-Aug-97
        shield          =       85		; 50         16-Aug-97
        mass            =       400
        maxrot          =       2.5		; 1.2	13-Aug-97
        radius          =       50
        overeof         =       5		; 30
        vwr_radius      =       50
        vwr_overeof     =       30

        vp_normal       	=       95                      ; siehe visproto.lst
        vp_fire         		=       96
        vp_megadeth     	=       70
        vp_wait         		=       95
        vp_dead         	=       69
        vp_genesis      	=       97
        weapon          	=       100                     ; siehe weap.scr

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1.5
        pal_explode_time                =       150

        ;   mgun        KEIN
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0.0
        fire_y          =       -15.0
        fire_z                  =       0.0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200
        gun_up_angle            =       1500
        gun_down_angle  =       500
end

;----------------------------------------------------------------------------------------
;
;       STATIONÄRE FLAK USER
;       USER-FLAKSTELLUNG UNTEN 2
;
new_vehicle 101 
        model                   =       gun
        name            =       USR_FLAK2
        wireframe       =       wireless/otlflak.sklt

        type_icon       =       R               ; FLAK  
        gun_type        =       flak
        energy          =       16000	; 8000
        shield          =       85		; 50
        mass            =       400
        maxrot          =       2.5		; 1.2
        radius          =       50
        overeof         =       5		; 30
        vwr_radius      =       50
        vwr_overeof     =       30

        vp_normal       =       95                      ; siehe visproto.lst
        vp_fire         =       96
        vp_megadeth     =       70
        vp_wait         =       95
        vp_dead         =       69
        vp_genesis      =       97
        weapon          =       100 ; 101                     ; siehe weap.scr

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1
        pal_explode_time                =       120

        ;   mgun        KEIN
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0.0
        fire_y          =       -15.0
        fire_z                  =       0.0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200
        gun_up_angle            =       1500
        gun_down_angle  =       1000
end

;----------------------------------------------------------------------------------------
;
;       STATIONÄRE FLAK USER
;       USER-FLAKSTELLUNG OBEN 1 (mit LichtStrahl)
;
new_vehicle 102 
        model                   =       gun
        name            =       USR_FLAK3
        wireframe       =       wireless/otlflak.sklt

        type_icon       =       R               ; FLAK  
        gun_type        =       flak
        energy          =       16000	; 8000
        shield          =       85		; 50
        mass            =       400
        maxrot          =       2.5		; 1.2
        radius          =       50
        overeof         =       30
        vwr_radius      =       50
        vwr_overeof     =       30

        vp_normal       =         40                    ; siehe visproto.lst
        vp_fire         =       133             ; LICHT NUR AN WENN SCHIESST    
        vp_megadeth     =       137
        vp_wait         =         40
        vp_dead         =       137
        vp_genesis      =       97
        weapon          =       100	; 102                     ; siehe weap.scr

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1
        pal_explode_time                =       120

        ;   mgun        KEIN
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0.0
        fire_y          =       -15.0
        fire_z                  =       0.0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200
        gun_up_angle            =       1500
        gun_down_angle  =       1000
end

;----------------------------------------------------------------------------------------
;
;       STATIONÄRE FLAK USER
;       USER-FLAKSTELLUNG OBEN 2
;
new_vehicle 103 
        model                   =       gun
        name            =       USR_FLAK4
        wireframe       =       wireless/otlflak.sklt

        type_icon       =       R               ; FLAK
        gun_type        =       flak
        energy          =       16000	; 8000
        shield          =       85		; 50
        mass            =       400
        maxrot          =       2.5		; 1.2
        radius          =       50
        overeof         =       30
        vwr_radius      =       50
        vwr_overeof     =       30

        vp_normal       =         40                    ; siehe visproto.lst
        vp_fire         =       133             ; LICHT NUR AN WENN SCHIESST    
        vp_megadeth     =       137
        vp_wait         =         40
        vp_dead         =       137
        vp_genesis      =       97
        weapon          =       100 ; 103                ; siehe weapon.lst

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1.2
        pal_explode_time                =       150

        ;   mgun        KEIN
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0.0
        fire_y          =       -15.0
        fire_z                  =       0.0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200
        gun_up_angle            =       1500
        gun_down_angle  =       1000
end

;----------------------------------------------------------------------------------------
;
;       STATIONÄRE FLAK USER
;       Kraftwerks-Flak 1
;
new_vehicle 104 
        model                   =       gun
        name            =       USR_FLAK5
        wireframe       =       wireless/otlflak.sklt

        type_icon       =       R               ; FLAK
        gun_type        =       flak
        energy          =       16000	; 8000
        shield          =       85		; 50
        mass            =       400
        maxrot          =       2.5		; 1.2
        radius          =       50
        overeof         =       30
        vwr_radius      =       50
        vwr_overeof     =       30

        vp_normal       =         40                    ; siehe visproto.lst
        vp_fire         =       133             ; LICHT NUR AN WENN SCHIESST    
        vp_megadeth     =       137
        vp_wait         =         40
        vp_dead         =       137
        vp_genesis      =       97
        weapon          =       100		; 104                ; siehe weapon.lst

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1.2
        pal_explode_time                =       150

        ;   mgun        KEIN
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0.0
        fire_y          =       -15.0
        fire_z                  =       0.0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200
        gun_up_angle            =       1500
        gun_down_angle  =       1000
end

;----------------------------------------------------------------------------------------
;
;       STATIONÄRE FLAK USER
;       KraftwerksFlak 2
;
new_vehicle 105
        model                   =       gun
        name            =       USR_FLAK6
        wireframe       =       wireless/otlflak.sklt

        type_icon       =       R               ; FLAK  
        gun_type        =       flak
        energy          =       16000	; 8000
        shield          =       85		; 50
        mass            =       400
        maxrot          =       2.5		; 1.2
        radius          =       50
        overeof         =       30
        vwr_radius      =       50
        vwr_overeof     =       30

        vp_normal       =         40                    ; siehe visproto.lst
        vp_fire         =       133             ; LICHT NUR AN WENN SCHIESST    
        vp_megadeth     =       137
        vp_wait         =         40
        vp_dead         =       137
        vp_genesis      =       97
        weapon          =       100		; 105                     ; siehe weap.scr

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1.2
        pal_explode_time                =       150

        ;   mgun        KEIN
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0.0
        fire_y          =       -15.0
        fire_z                  =       0.0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200
        gun_up_angle            =       1500
        gun_down_angle  =       1000
end

;----------------------------------------------------------------------------------------
;
;       BODENFLAK
;
new_vehicle 106
        model                   =       gun
        name            =       BODENFLAK
        wireframe       	=       	wireless/otlflak.sklt
        type_icon       =       R               ; FLAK  
        gun_type        =       flak
        energy          =       30000
        shield          =       85		; 50
        mass            =       400
        maxrot          =       2
        radius          =       150
        overeof         =       30
        vwr_radius      =       150
        vwr_overeof     =       30

        vp_normal       =       207                     ; siehe visproto.lst
        vp_fire         =       208
        vp_megadeth     =       137
        vp_wait         =       207
        vp_dead         =       137
        vp_genesis      =       22
        weapon          =       106                     ; siehe weap.scr

        pal_explode_slot                =       1                               ; ROT
        pal_explode_mag0        =       0
        pal_explode_mag1        =       1.2
        pal_explode_time                =       150

        dest_fx = death_88_0_-20_0      
        dest_fx = death_46_-20_0_20
        dest_fx = death_46_20_0_20
        dest_fx = death_46_0_0_0        
        dest_fx = death_46_-20_0_-20 
        dest_fx = death_81_-20_-20_-20
        dest_fx = death_86_+20_-20_-20
        dest_fx = death_43_25_-50_0

        ;   mgun        KEIN
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0
        fire_y          =       -30
        fire_z                  =       0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200
        gun_up_angle            =       100
        gun_down_angle  =       100
end

;--------------------------------------------------------------------------------------------- OK. DOKI.
;
;       GITTERTURM-FLAK
;
;------------------------------------------------------------------------------------------------------------
new_vehicle 107
        model                   =       gun
        name            =       GITTR-T-FLAK
        type_icon       =       R
        gun_type        =       flak
        energy          =       8000
        shield          =       50
        mass            =       400
        maxrot          =       2.2
        radius          =       30
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30
        height          =       100             ; <--- das ist entscheident !           

        vp_normal       =       22              ; alle außer den explosionen: unsichtbar
        vp_fire         =       34
        vp_megadeth     =       70
        vp_wait         =       38
        vp_dead         =       69
        vp_genesis      =       93
        weapon          =       107                     ; siehe weap.scr
        ; mgun                  =       49
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0.0
        fire_y          =       -15.0
        fire_z                  =       0.0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200
        gun_up_angle            =       900
        gun_down_angle  =       500
end

;-----------------------------------------------------------------------------------------------------------------
;
;       	FEINDFLAK   TAERKASTENFLAK
;
new_vehicle 108
        	model                   	=       	gun
        	name     		=       	TFL
        	wireframe       	=       	wireless/otlflak.sklt

        	type_icon       	=       	,
        	gun_type        	=       	flak
        	energy          	=       	17000		; Die von der user-Flak hatte 16000
        	shield          	=       	77		; 90 Die vier vonder User-Flak hatte 85
        	mass            	=       	400
        	maxrot          	=       	2.5		; 1.2
        	radius          	=       	50
        	overeof       	=       	30
        	vwr_radius      	=       	50
        	vwr_overeof     	=       	30

        	vp_normal       	=       	311             ; siehe visproto.lst
        	vp_fire         	=       	309
        	vp_megadeth     	=       	70
        	vp_wait         	=       	311
        	vp_dead         	=       	69
        	vp_genesis      	=       	310
        	weapon          	=       	108
        	;   mgun        KEIN
        	;   gun_angle           DEFAULT
        	;   gun_radius          DEFAULT
        	fire_x                  	=       	0
        	fire_y          	=       	-15
        	fire_z                  	=       	0
	; zusätzliche  Gun-Flags
        	gun_side_angle	=       	3200
        	gun_up_angle	=       	1500
        	gun_down_angle	=       	1000
end


;----------------------------------------------------------------------------------------------------------
;
;       	Radar
;	
;
new_vehicle     109
        	model                  	=       	gun
        	name            	=       	RADAR
        	wireframe       	=       	wireless/otlrada.skl    
	radar		=	10

        	type_icon       	=       	W               	; RADDASCHUESSL
        	gun_type        	=       	dummy           	; Also nur Radda
        	energy          	=       	40000
        	shield          	=       	90
        	mass            	=       	400
        	maxrot          	=       	1.2
        	radius          	=       	30
        	overeof         	=       	30
        	vwr_radius      	=       	30
        	vwr_overeof     	=       	30
        	vp_normal       	=       	151  
        	vp_fire         	=       	151
        	vp_megadeth     	=       	139
        	vp_wait         	=       	151
        	vp_dead         	=       	139
        	vp_genesis      	=       	152
; zusätzliche Gun-Flags
        	gun_side_angle	=       	3200
        	gun_up_angle      =       	2000
        	gun_down_angle	=       	0
end


;----------------------------------------------------------------------------------------
;
;       	MYKONISCHE STIMMGABEL
;
new_vehicle 110
        	model        	=	gun
        	name            	=	STIMMGABEL
        	type_icon       	=	*		; Extra Icon für die Map
        	gun_type        	=       	flak
        	energy          	=       	30000
        	shield          	=       	85		; 50
        	mass            	=       	400
        	maxrot          	=       	2
        	radius          	=       	50
        	overeof         	=       	30
        	vwr_radius      	=       	50
        	vwr_overeof     	=       	30
	
        	vp_normal       	=       	302                	; siehe visproto.lst
        	vp_fire         	=       	303
        	vp_megadeth     	=       	22		; FIXME!
        	vp_wait         	=       	302
        	vp_dead         	=       	22		; FIXME!
        	vp_genesis     	=       	22
        	weapon          	=       	108

        	pal_explode_slot		=       	1      	; ROT
        	pal_explode_mag0        	=       	0
        	pal_explode_mag1        	=       	1.2
        	pal_explode_time                	=       	150

        	dest_fx 		= 	death_88_0_-20_0      
        	dest_fx 		= 	death_46_-20_0_20
        	dest_fx 		= 	death_46_20_0_20
        	dest_fx 		= 	death_46_0_0_0        
        	dest_fx 		= 	death_46_-20_0_-20 
        	dest_fx 		= 	death_81_-20_-20_-20
        	dest_fx 		= 	death_86_+20_-20_-20
        	dest_fx 		= 	death_43_25_-50_0

        	;   mgun        KEIN
        	;   gun_angle           DEFAULT
        	;   gun_radius          DEFAULT
        	fire_x                  	=       	0
        	fire_y          	=       	-30
        	fire_z                  	=       	0

        	gun_side_angle	=       3200	
        	gun_up_angle  	=       100
        	gun_down_angle	=       100
end

;-----------------------------------------------------------------------------------------------------------------
;
;       	GENERIC FEIND FLAK    
;
new_vehicle 111
        	model                   	=       	gun
        	name     		=       	FLUCK
        	wireframe       	=       	wireless/otlflak.sklt

        	type_icon       	=       	R		; Oa Floackn hoalt.
        	gun_type        	=       	flak
        	energy          	=       	17000		; Die von der user-Flak hatte 16000
        	shield          	=       	90		; Die vier vonder User-Flak hatte 85
        	mass            	=       	400
        	maxrot          	=       	2.5		; 1.2
        	radius          	=       	50
        	overeof       	=       	30
        	vwr_radius      	=       	50
        	vwr_overeof     	=       	30

        	vp_normal       	=       	40             ; siehe visproto.lst
        	vp_fire         	=       	41
        	vp_megadeth     	=       	70
        	vp_wait         	=       	40
        	vp_dead         	=       	69
        	vp_genesis      	=       	97
        	weapon          	=       	111                ; siehe weapon.lst
        	;   mgun        KEIN
        	;   gun_angle           DEFAULT
        	;   gun_radius          DEFAULT
        	fire_x                  	=       	0
        	fire_y          	=       	-15
        	fire_z                  	=       	0
	; zusätzliche  Gun-Flags
        	gun_side_angle	=       	3200
        	gun_up_angle	=       	1500
        	gun_down_angle	=       	1000
end

;------------------------------------------------------------------------------------------
;
;       MYKONIER-FLAK   (FLAKSTELLUNG BUILDING: 13)
;
new_vehicle 113
	model                   		=       	gun
      	name            		=       	MykoFlak
        	type_icon       		=   	:		; Extra Icon für die Map
        	gun_type        		=       	flak
        	energy          		=       	20000
        	shield          		=       	90		; 25
        	mass            		=       	400
        	maxrot          		=       	2
        	radius          		=       	170
        	overeof         		=       	30
        	vwr_radius      		=       	170
        	vwr_overeof     		=       	30

        	vp_normal       		=       	325		; siehe visproto.lst
        	vp_fire         		=       	326
        	vp_megadeth     		=       	22
        	vp_wait         		=       	325
        	vp_dead         		=       	22
        	vp_genesis      		=       	11

	weapon			=	117

        	; mgun            		=       	112    
	; gun_power       		=       	20000                   ; DEFAULT: 4000 funkzjoniert dat ? ehem. MG-Flak

        	gun_side_angle          	=       	3200
        	gun_up_angle            	=       	1500
        	gun_down_angle  	=       	900

        	dest_fx                 		=       	death_48_26_-10_2               
        	dest_fx                 		=       	death_41_-20_-37_10
        	dest_fx                 		=       	death_46_14_-46_20
        	dest_fx                 		=       	death_48_11_-41_7       
        	dest_fx                 		=       	death_46_-30_-24_-30 
       	dest_fx                 		=       	death_85_-11_-23_-40
       	dest_fx                 		=       	death_46_+20_-24_-25
        	dest_fx                 		=       	death_84_21_-26_1

        	dest_fx                 		=       	megadeth_48_26_-10_2               
        	dest_fx                 		=       	megadeth_41_-20_-37_10
        	dest_fx                 		=       	megadeth_46_14_-46_20
        	dest_fx                 		=       	megadeth_48_11_-41_7       
        	dest_fx                 		=       	megadeth_46_-30_-24_-30 
       	dest_fx                 		=       	megadeth_85_-11_-23_-40
       	dest_fx                 		=       	megadeth_46_+20_-24_-25
        	dest_fx                 		=       	megadeth_84_21_-26_1

end

;----------------------------------------------------------------------------------------
;
;       SULGOGAREN-ROBOFLAK 2
;
;
new_vehicle 114
        model                   =       gun
        name            =       FEINDFLAK1
        type_icon       =       I               ; DEBUG da nicht USER
        gun_type        =       flak
        energy          =       8000
        shield          =       50
        mass            =       400
        maxrot          =       1.2
        radius          =       30
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30

        vp_normal       =       22                      ; siehe visproto.lst
        vp_fire         =       183
        vp_megadeth     =       22
        vp_wait         =       22
        vp_dead         =       22
        vp_genesis      =       22              ;dummy

        weapon          =       72                ; siehe weapon.lst
        ;   mgun        KEIN
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0.0
        fire_y          =       -15.0
        fire_z                  =       0.0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200
        gun_up_angle            =       1500
        gun_down_angle  =       1000
end

;----------------------------------------------------------------------------------------
;
;       ALTERNATIVE FEINDFLAKBEWAFFUNG 15
;       1 statt 4
;       ACHTUNG! NICHT FÜR USER FREISCHALTEN !!!
;       DIE FLAK WURDE NICHT USER-TAUGLICH 
;       PLATZIERT !!!!!!!!!
;	Wird von der Schwarzen Sekte verwendet.
;
new_vehicle 115
        model                   =       gun
        name            =       NOT_FOR_USR
        type_icon       =       -		; Extra Icon für die Map (schwarzes Gegrissel)
        gun_type        =       flak
        energy          =       8000
        shield          =       50
        mass            =       400
        maxrot          =       2
        radius          =       30
        overeof         =       20
        vwr_radius      =       30
        vwr_overeof     =       15
        
        vp_normal       =       22                      ; siehe visproto.lst
        vp_fire         =       183
        vp_megadeth     =       22
        vp_wait         =       22
        vp_dead         =       22
        vp_genesis      =       22              ;dummy

        weapon          =       115                ; siehe weapon.lst
        ;   mgun        KEIN
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0.0
        fire_y          =       -15.0
        fire_z                  =       0.0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200
        gun_up_angle            =       1500
        gun_down_angle  =       1000
end

;----------------------------------------------------------------------------------------
;
;	FLAK FÜR DIE KLEINEN GRASGITTERFLAKTUERME
;
new_vehicle 116
        model                   =       gun
        name            =       GRASFLAK
        type_icon       =       R		; StandardFlakIcon
        gun_type        =       flak
        energy          =       8000
        shield          =       50
        mass            =       400
        maxrot          =       1.2
        radius          =       30
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30
	height	=	30

        vp_normal       =       40             ; siehe visproto.lst
        vp_fire         =       41
        vp_megadeth     =       70
        vp_wait         =       40
        vp_dead         =       69
        vp_genesis      =       97
        weapon          =       111                ; siehe weapon.lst
        ;   mgun        KEIN
        ;   gun_angle           DEFAULT
        ;   gun_radius          DEFAULT
        fire_x                  =       0.0
        fire_y          =       -15.0
        fire_z                  =       0.0
; zusätzliche  Gun-Flags
        gun_side_angle          =       3200
        gun_up_angle            =       1500
        gun_down_angle  =       1000
end

;-----------------------------------------------------------------------------------------------------------------
;
;       	KYTERNESER FLAK FLAK    
;
new_vehicle 137
        	model                   	=       	gun
        	name     		=       	KFL
        	wireframe       	=       	wireless/otlflak.sklt

        	type_icon       	=       	+		; spezielles Kyterneser farbenes Icon
        	gun_type        	=       	flak
        	energy          	=       	17000		; Die von der user-Flak hatte 16000
        	shield          	=       	70		; Die vier vonder User-Flak hatte 85
        	mass            	=       	400
        	maxrot          	=       	2.5		; 1.2
        	radius          	=       	50
        	overeof       	=       	30
        	vwr_radius      	=       	50
        	vwr_overeof     	=       	30

        	vp_normal       	=       	40             ; siehe visproto.lst
        	vp_fire         	=       	41
        	vp_megadeth     	=       	70
        	vp_wait         	=       	40
        	vp_dead         	=       	69
        	vp_genesis      	=       	97
        	weapon          	=       	111                ; siehe weapon.lst
        	;   mgun        KEIN
        	;   gun_angle           DEFAULT
        	;   gun_radius          DEFAULT
        	fire_x                  	=       	0
        	fire_y          	=       	-15
        	fire_z                  	=       	0
	; zusätzliche  Gun-Flags
        	gun_side_angle	=       	3200
        	gun_up_angle	=       	1500
        	gun_down_angle	=       	1000
end

;----------------------------------------------------------------------------------------------------------
;
;       	Radar Kyterneser	
;
new_vehicle     139
        	model                  	=       	gun
        	name            	=       	RADAR
	radar		=	10

        	type_icon       	=       	W               	; RADDASCHUESSL
        	gun_type        	=       	dummy           	; Also nur Radda
        	energy          	=       	40000
        	shield          	=       	90
        	mass            	=       	400
        	maxrot          	=       	1.2
        	radius          	=       	30
        	overeof         	=       	30
        	vwr_radius      	=       	30
        	vwr_overeof     	=       	30
        	vp_normal       	=       	151  
        	vp_fire         	=       	151
        	vp_megadeth     	=       	139
        	vp_wait         	=       	151
        	vp_dead         	=       	139
        	vp_genesis      	=       	152
; zusätzliche Gun-Flags
        	gun_side_angle	=       	3200
        	gun_up_angle      =       	2000
        	gun_down_angle	=       	0
end


;----------------------------------------------------------------------------------------------------------
;
;       	Radar Mykonier
;	
;
new_vehicle     140
        	model                  	=       	gun
        	name            	=       	RADAR
	radar		=	10

        	type_icon       	=       	W               	; RADDASCHUESSL
        	gun_type        	=       	dummy           	; Also nur Radda
        	energy          	=       	40000
        	shield          	=       	90
        	mass            	=       	400
        	maxrot          	=       	1.2
        	radius          	=       	30
        	overeof         	=       	30
        	vwr_radius      	=       	30
        	vwr_overeof     	=       	30
    	vp_normal   	= 	200    
    	vp_fire     	= 	200
    	vp_wait     	= 	200

    	vp_megadeth 	= 	8	
    	vp_dead     	= 	274
    	vp_genesis  	= 	274
        	gun_side_angle	=       	3200
        	gun_up_angle      =       	2000
        	gun_down_angle	=       	0
end

;----------------------------------------------------------------------------------------------------------
;
;       	Radar Taerkasten	
;
new_vehicle     141
        	model                  	=       	gun
        	name            	=       	RADAR
	radar		=	10

        	type_icon       	=       	W               	; RADDASCHUESSL
        	gun_type        	=       	dummy           	; Also nur Radda
        	energy          	=       	40000
        	shield          	=       	90
        	mass            	=       	400
        	maxrot          	=       	1.2
        	radius          	=       	30
        	overeof         	=       	30
        	vwr_radius      	=       	30
        	vwr_overeof     	=       	30
        	vp_normal       	=       	151  
        	vp_fire         	=       	151
        	vp_megadeth     	=       	139
        	vp_wait         	=       	151
        	vp_dead         	=       	139
        	vp_genesis      	=       	152
; zusätzliche Gun-Flags
        	gun_side_angle	=       	3200
        	gun_up_angle      =       	2000
        	gun_down_angle	=       	0
end
;----------------------------------------------------------------------------------------
;
;       ROBOFLAK        TAERKASTENROBO Missions CD
;
new_vehicle     149
        model                   =       gun
        name            =       Zermalmer
       wireframe       	=       	wireless/otlflak.sklt

        type_icon       =       I             ; DEBUG, weil roboflax nicht angezeigt werden
        gun_type        =       flak
        energy          =       4000
        shield          =       100
        mass            =       400
        maxrot          =       3
        radius          =       30
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30

        vp_normal       =       34              ; unsichtbar
        vp_fire         =       130             ; Rauchwolke
        vp_megadeth     =       100             ; dummy
        vp_wait         =       38              ; dummy
        vp_dead         =       93              ; dummy
        vp_genesis      =      97              ; dummy

        weapon          =       87

        gun_side_angle          =       1450
        gun_up_angle            =       1300
        gun_down_angle  =       1300
end

;----------------------------------------------------------------------------------------
;
;       ROBOFLAK        MINI-KYTERNESER-ROBO Missions CD
;
new_vehicle     154
        model                   =       gun
        name            =       KYT1_FLAK
        wireframe       	=       	wireless/otlflak.sklt

        type_icon       =       I             ; DEBUG, weil roboflax nicht angezeigt werden
        gun_type        =       flak
        energy          =       4000
        shield          =       	100
        mass            =       400
        maxrot          =       3.4
        radius          =       10
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30

	hud_wireframe	=	wireless\nhc.sklt
	wpn_wireframe_1	=	wireless\nh3.sklt
	wpn_wireframe_2	=	wireless\nh5.sklt
	mg_wireframe	=	wireless\nh2.sklt

        vp_normal       =       22                      ; siehe visproto.lst
        vp_fire         =       34              ; DIE FLAKS SIND UNSICHTBAR
        vp_megadeth     =       38
        vp_wait         =       93
        vp_dead         =       100
        vp_genesis      =       97              ; alles dummies
        weapon          =       85

        gun_side_angle          =       1900	; 3200            ; 360 grad
        gun_up_angle            =       1500
        gun_down_angle  =       1500
end

;-------------------------------------------------------------------------------------------------------------
;
;       ROBOFLAK        GROSSER KYTERNESER Missions CD
;
new_vehicle     155
        model                   =       gun
        name            =       BIGKYTFLAKFLAK
        wireframe       	=       	wireless/otlflak.sklt
        type_icon       =       I               ; DEBUG da nicht USER
        gun_type        =       flak
        energy          =       4000
        maxrot          =       3
        shield          =       100

        vp_normal       =       22              ; alles DUMMIES
        vp_fire         =       34
        vp_megadeth     =       38
        vp_wait         =       93
        vp_dead         =       100
        vp_genesis      =       97

        weapon          =       86

        gun_side_angle          =       3200            ; 360 grad
        gun_up_angle            =       1500
        gun_down_angle  =       1300
end

;-----------------------------------------------------------------------------------------------------------------
;
;       	FEINDFLAK   TAERKASTENFLAK Missions CD
;
new_vehicle 156
        	model                   	=       	gun
        	name     		=       	TFL
        	wireframe       	=       	wireless/otlflak.sklt

        	type_icon       	=       	,
        	gun_type        	=       	flak
        	energy          	=       	17000		; Die von der user-Flak hatte 16000
        	shield          	=       	77		; 90 Die vier vonder User-Flak hatte 85
        	mass            	=       	400
        	maxrot          	=       	2.5		; 1.2
        	radius          	=       	50
        	overeof       	=       	30
        	vwr_radius      	=       	50
        	vwr_overeof     	=       	30

        	vp_normal       	=       	311             ; siehe visproto.lst
        	vp_fire         	=       	309
        	vp_megadeth     	=       	70
        	vp_wait         	=       	311
        	vp_dead         	=       	69
        	vp_genesis      	=       	310
        	weapon          	=       	109
        	;   mgun        KEIN
        	;   gun_angle           DEFAULT
        	;   gun_radius          DEFAULT
        	fire_x                  	=       	0
        	fire_y          	=       	-15
        	fire_z                  	=       	0
	; zusätzliche  Gun-Flags
        	gun_side_angle	=       	3200
        	gun_up_angle	=       	1500
        	gun_down_angle	=       	1000
end

;-------------------------- internet host station flaks -------------------------------------------------------
;------------------------------------------------------------------------------------------
;
;       USER-ROBO FLAK UNTENDRAN (INTERNET)
;
;       (GrundBewaffnung / unzerstörbar)
;       unten
;
new_vehicle 159
        model                   =       gun
        name            =       4

        wireframe       =       wireless/otlflak.sklt
        gun_type        =       flak
        type_icon       =       R               ; richtige Knarre
        weapon          =       120

        energy          =       4000
        shield          =       100
        mass            =       400
        maxrot          =       1.5
        radius          =       30
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30

        vp_normal       =       40
        vp_fire         =       41
        vp_megadeth     =       137
        vp_wait         =       40
        vp_dead         =       137
        vp_genesis      =       97              ; dummy

        gun_side_angle          =       3200
        gun_up_angle            =       1300
        gun_down_angle  =       1000
end



;----------------------------------------------------------------------------------------
;
;       ROBOFLAK        TAERKASTENROBO internetmulti
;
new_vehicle     160
        model                   =       gun
        name            =       inTaerFlak
        type_icon       =       I             ; DEBUG, weil roboflax nicht angezeigt werden
        gun_type        =       flak
        energy          =       4000
        shield          =       100
        mass            =       400
        maxrot          =       3
        radius          =       30
        overeof         =       30
        vwr_radius      =       30
        vwr_overeof     =       30

        vp_normal       =       34              ; unsichtbar
        vp_fire         =       130             ; Rauchwolke
        vp_megadeth     =       100             ; dummy
        vp_wait         =       38              ; dummy
        vp_dead         =       93              ; dummy
        vp_genesis      =      97 

        weapon          =       123

        gun_side_angle          =      3200
        gun_up_angle            =      1500 			; 600
        gun_down_angle  =       1300
end


;-------------------------------------------------------------------------------------------------------------
;
;       ROBOFLAK        GROSSER KYTERNESER internetmulti
;
new_vehicle     161
        model                   =       gun
        name            =       inGORFlak
        type_icon       =       I               ; DEBUG da nicht USER
        gun_type        =       flak
        energy          =       4000
        maxrot          =       3
        shield          =       100

        vp_normal       =       22              ; alles DUMMIES
        vp_fire         =       34
        vp_megadeth     =       38
        vp_wait         =       93
        vp_dead         =       100
        vp_genesis      =       97

        weapon          =       121

        gun_side_angle          =       3200            ; 360 grad
        gun_up_angle            =       1300
        gun_down_angle  =       1300
end


;----------------------------------------------------------------------------------------
;
;	 Modified Myko-Robo-flak für interNetzwerk
;	NETZWERKMYKONIER !!!
;
new_vehicle     162
        model                   =       gun
        name            =       iMykFLAK
        type_icon       =       I               ; DEBUG, weil roboflax nicht angezeigt werden
        gun_type        =       flak
        energy          =       4000
        shield          =       100
        mass            =       400
        maxrot          =       3.5
        radius          =       30.0
        overeof         =       30.0
        vwr_radius      =       30.0
        vwr_overeof     =       30.0

        vp_normal       =       22                      ; alles DUMMIES
        vp_fire         =       34
        vp_megadeth     =       22
        vp_wait         =       38
        vp_dead         =       93
        vp_genesis      =       97

        weapon          =       122

        gun_side_angle          =       3200
        gun_up_angle            =       1300
        gun_down_angle  =       1300
end

;-----------------------------------------------------------------------------------------------------------------------------------------
;                               Ende         FLAX
;-----------------------------------------------------------------------------------------------------------------------------------------
