;----------------------------------------------------------------------------------------------------------------
;
;   	-           Y   o   u   r       P   e   r   s   o   n   a   l       A   M   O   K         -
;
;	STEFANS EIGENE BAUWERKE ab 50	
;
;		50	GEM CENTRE 4 TÜRME (SHIELD)
;		51	GEM CENTRE MAUER (HEVY WEAPON)
;		52	KYTERNESER KRAFTZWERK
;		53	TAERKASTEN KRAFTZWERK
;		54	NEUES GROSSES RADAR
;		55	FLAKS KREUZUNG
;		56	FLAKS DIE ICH NICH BAUN KANN
;		57	FLAKS DIE ICH NICH BAUN KANN 2
;		58	FUCK GEM SECTORS
;		59	FUCK BEAMGATE
;		60	GEM ECKE (Enemyvehicle)
;		61	GEM ECKE2 (POWER ROBOFLAK)
;		62	Power Plant Stonehenge
;		63	DAS KLEINE USERKRAFTWERK
;		64	DAS GROSSE USERKRAFTWERK
;		65	GEM FÜR SULOGS DÜNNES GARN
;		66	TOR ENDLEVEL AUS
;		67	TOR ENDLEVEL AN
;		68	SUPERITEM BOMBE ENDLEVEL AUS
;		69	SUPERITEM BOMBE ENDLEVEL TICKT
;		70	SUPERITEM BOMBE ENDLEVEL ZERSTÖRT
;		71	KYTERNESER RADAR
;		72	MYKONIER RADAR
;		73	TAERKASTEN RADAR
;		74	TAERKASTEN FLAK MISSION CD (zum Freischalten)
;
;		15-May-98	Bernd	Radar Taer Korr
;		28-May-98	TAERKASTEN Radar hatte noch falsche Visproto Nummer
;		16-Jun-98	Bernd	Da haben noch Icons fürs Menü gefehlt
;		23-JUn-98	Bernd	MykoRadr höher
;		29-Okt-98	Stefan	Taerkasten Flak Mission CD
;
;	(C) 1996-1998 	B.Beyreuther / A.Flemming / A.Weissflog
;
;----------------------------------------------------------------------------------------------------------------
;
;	GEM-CENTRE	
;
new_building 50
    	model     		= 	building
    	name      		= 	GEM_MORE_SHIELD
    	sec_type  	=  	102       		; FIXME! from level to level !!!!!!
    	energy    	= 	0        		; irrelevant
    	type_icon	=	I		; DEBUG da nicht USER !
end

;----------------------------------------------------------------------------------------------------------------
;
;	GEM-CENTRE	
;
new_building 51
    	model     		= 	building
    	name      		= 	GEM_HEAVY_WEAPON
    	sec_type  	=  	101       		; FIXME! from level to level !!!!!!
    	energy    	= 	0        		; irrelevant
    	type_icon	=	I		; DEBUG da nicht USER !
end

;-------------------------------------------------------------------------
;
;	KYTERNESER KRAFTWERG
;
new_building 52
    	model  		= 	kraftwerk
    	name   		= 	KYTPOWER
    	sec_type  	= 	15
	type_icon	=	T
    	power  		= 	50
    	energy 		= 	110000
end

;----------------------------------------------------------------------------------------------------------------
;
;	POWER-PLANT TAERKASTEN 
;
new_building 53
    	model  		= 	kraftwerk
    	name   		= 	TAER_POWR		; TAERKASTEN
    	sec_type  	= 	14			; MIT MACHT
    	type_icon 	= 	T
    	power  		= 	50
    	energy 		= 	106000
end

;----------------------------------------------------------------------------------------------------------------
;
;	USER-RADARSTELLUNG
;
;	SCHNUCKELIGESTERNENGEFUNKELHAGELNEUESPIELERRADARSTATION 	
;
new_building 54                        
    model  	= 	radar
    name   	= 	Radar_Station_2
    sec_type  	= 	204
    type_icon 	= 	U
    power  	= 	15
    energy      	=       	150000		; Wie der PICO.

    sbact_act     	= 	0
    sbact_vehicle 	=  	98		; siehe FLAKS.SCR 
    sbact_pos_x   	=    	30
    sbact_pos_y   	= 	-530
    sbact_pos_z   	=    	0
    sbact_dir_x   	=   	-1
    sbact_dir_y   	=    	0
    sbact_dir_z   	=    	0
end



;----------------------------------------------------------------------

new_building 55
    	model  		= 	defcenter
    	name   		= 	STEFANS_FLAKS_KREUZUNG
    	sec_type  	= 	140
    	type_icon 	= 	V
    	energy 		= 	100000

    	sbact_act     	= 	0
    	sbact_vehicle 	= 	106
    	sbact_pos_x   	= 	300
    	sbact_pos_y   	= 	-30
    	sbact_pos_z   	= 	0
    	sbact_dir_x   	=    	1
    	sbact_dir_y   	=    	0
    	sbact_dir_z   	=   	0

    	sbact_act     	= 	1
    	sbact_vehicle 	= 	106
    	sbact_pos_x   	= 	-300
    	sbact_pos_y   	= 	-30
    	sbact_pos_z   	= 	0
    	sbact_dir_x   	=    	1
    	sbact_dir_y   	=    	0
    	sbact_dir_z   	=   	0
end

;----------------------------------------------------------------------

new_building 56
    	model  		= 	defcenter
    	name   		= 	STEFANS_FALKS_STRASSE
    	sec_type  	= 	6
    	type_icon 	= 	V
    	energy 		= 	300000

    	sbact_act     	= 	0
    	sbact_vehicle 	= 	106
    	sbact_pos_x   	= 	300
    	sbact_pos_y   	= 	-30
    	sbact_pos_z   	= 	0
    	sbact_dir_x   	=    	1
    	sbact_dir_y   	=    	0
    	sbact_dir_z   	=   	0
end

;-----------------------------------------------------------------------
;
;	GEM-CENTRE	
;
new_building 58
    	model     		= 	building
    	name      		= 	FUCK_GEM_SECTORS
    	sec_type  	=  	203       		; FIXME! from level to level !!!!!!
    	energy    	= 	0        		; irrelevant
    	type_icon	=	I		; DEBUG da nicht USER !
end
;--------------------------------------------------------------------------------------------------------------
;
;   "BEAMGATE CLOSED"			NICHT ÄNDERN !
;
new_building	59
    	model     		= 	building
    	name      		= 	GATE_CL
    	sec_type  	=  	203
	type_icon	=	I		; DEBUG da nicht USER
end

;----------------------------------------------------------------------------------------------------------------
;
;	GEM-CENTRE	
;
new_building 60
    	model     		= 	building
    	name      		= 	GEM_MORE_ROBOFLAK
    	sec_type  	=  	106       		; FIXME! from level to level !!!!!!
    	energy    	= 	0        		; irrelevant
    	type_icon	=	I		; DEBUG da nicht USER !
end
;----------------------------------------------------------------------------------------------------------------
;
;	GEM-CENTRE	
;
new_building 61
    	model     		= 	building
    	name      		= 	GEM_POWER_ROBOFLAK
    	sec_type  	=  	113       		; FIXME! from level to level !!!!!!
    	energy    	= 	0        		; irrelevant
    	type_icon	=	I		; DEBUG da nicht USER !
end
;----------------------------------------------------------------------------------------------------------------
;
;	Power plant Stonehenge
;
new_building 62
    	model  		= 	kraftwerk
    	name   		= 	STONEHENGE
    	sec_type  	= 	96			; Das tolle neue Kraftwerk
    	type_icon 	= 	T
    	power  		= 	60
    	energy 		= 	100000
end
;----------------------------------------------------------------------------------------------------------------
;
;	DAS KLEINE USERKRAFTWERK
;
new_building 63
    	model  		= 	kraftwerk
    	name   		= 	Kraftzwerg
    	sec_type  	= 	201			; Das tolle neue Kraftwerk
    	type_icon 	= 	T
    	power  		= 	50
    	energy 		= 	100000
end
;----------------------------------------------------------------------------------------------------------------
;
;	DAS GROSSE USERKRAFTWERK
;	WEAPONS !
;
new_building 	64
    	model  		= 	kraftwerk
    	name   		= 	Kraftprotz
    	sec_type  	= 	201			; Das Kraftwerk mit Waffen 
    	type_icon 	= 	T
    	power  		= 	192
    	energy 		= 	190000			; Wegen Waffen entwas teurer
	
	sbact_act     	= 	0
    	sbact_vehicle 	= 	104
    	sbact_pos_x   	= 	200
    	sbact_pos_y   	= 	-200
    	sbact_pos_z   	= 	200
    	sbact_dir_x   	=    	0
    	sbact_dir_y   	=    	0
    	sbact_dir_z   	=   	-1

    	sbact_act     	= 	1
    	sbact_vehicle 	= 	105
    	sbact_pos_x   	= 	-200
    	sbact_pos_y   	= 	-200
    	sbact_pos_z   	= 	-200
    	sbact_dir_x   	=    	0
    	sbact_dir_y   	=    	0
    	sbact_dir_z   	=   	+1
end
;----------------------------------------------------------------------------------------------------------------
;
;	GEM-CENTRE	
;
new_building 65
    	model     		= 	building
    	name      		= 	GEM_MORE_SHIELD
    	sec_type  	=  	110       		; FIXME! from level to level !!!!!!
    	energy    	= 	0        		; irrelevant
    	type_icon	=	I		; DEBUG da nicht USER !
end

;--------------------------------------------------------------------------------------------------------------
;
;   "BEAMGATE Endlevel geschlossen"			NICHT ÄNDERN !
;
new_building	66
    	model     		= 	building
    	name      		= 	GATE_CL
    	sec_type  	=  	235
	type_icon	=	I		; DEBUG da nicht USER
end

;--------------------------------------------------------------------------------------------------------------
;
;   "BEAMGATE Endlevel offen"			NICHT ÄNDERN !
;
new_building	67
    	model     		= 	building
    	name      		= 	GATE_CL
    	sec_type  	=  	235
	type_icon	=	I		; DEBUG da nicht USER
end
;--------------------------------------------------------------------------------------------------------------
;
;		SUPERBOMBE normal Endlevel
;
new_building	68
    	model     		= 	building
    	name      		= 	Superbomb_N_E
    	sec_type  	=  	235
	type_icon	=	I
end


;--------------------------------------------------------------------------------------------------------------
;
;		SUPERBOMBE activated Endlevel
;
new_building	69
    	model     		= 	building
    	name      		= 	Superbomb_A_E
    	sec_type  	=  	235
	type_icon	=	I
end

;--------------------------------------------------------------------------------------------------------------
;
;		SUPERBOMBE destroyed Endlevel
;
new_building	70
    	model     		= 	building
    	name      		= 	Superbomb_D_E
    	sec_type  	=  	235
	type_icon	=	I
end
;--------------------------------------------------------------------------------------------------------------
;
;	KYTERNESER -RADARSTELLUNG
;
;	SCHNUCKELIGESTERNENGEFUNKELHAGELNEUESPIELERRADARSTATION 	
;
new_building  71                        
    model  	= 	radar
    name   	= 	Kyt_Radar_Station
    sec_type  	= 	240
    type_icon 	= 	U
    power  	= 	10
    energy      	=       	93000

    sbact_act     	= 	0
    sbact_vehicle 	=  	139
    sbact_pos_x   	=    	0
    sbact_pos_y   	= 	-330
    sbact_pos_z   	=    	0
    sbact_dir_x   	=   	-1
    sbact_dir_y   	=    	0
    sbact_dir_z   	=    	0
end

;--------------------------------------------------------------------------------------------------------------
;
;	MYKONIER -RADARSTELLUNG
;
;	SCHNUCKELIGESTERNENGEFUNKELHAGELNEUESPIELERRADARSTATION 	
;
new_building  72                        
    model  	= 	radar
    name   	= 	Myk_Radar_Station
    sec_type  	= 	241
    type_icon 	= 	U
    power  	= 	10
    energy      	=       	96000

    sbact_act     	= 	0
    sbact_vehicle 	=  	140		; siehe FLAKS.SCR 
    sbact_pos_x   	=    	0
    sbact_pos_y   	= 	-560
    sbact_pos_z   	=    	0
    sbact_dir_x   	=   	-1
    sbact_dir_y   	=    	0
    sbact_dir_z   	=    	0
end
;--------------------------------------------------------------------------------------------------------------
;
;	TAERKASTEN -RADARSTELLUNG
;
;	SCHNUCKELIGESTERNENGEFUNKELHAGELNEUESPIELERRADARSTATION 	
;
new_building  73                        
    model  	= 	radar
    name   	= 	Taer_Radar_Station
    sec_type  	= 	239
    type_icon 	= 	U
    power  	= 	10
    energy      	=       	100000

    sbact_act     	= 	0
    sbact_vehicle 	=  	141		; siehe FLAKS.SCR 
    sbact_pos_x   	=    	0
    sbact_pos_y   	= 	-500
    sbact_pos_z   	=    	0
    sbact_dir_x   	=   	-1
    sbact_dir_y   	=    	0
    sbact_dir_z   	=    	0
end

;------------------------------------------------------------------------------------------------------------
;
;	TAERKASTEN FLAK STATION
;
;
new_building 	74
    	model  		= 	defcenter
    	name   		= 	TAERFLAK
    	sec_type  	= 	208
	type_icon	=	V		; DEBUG da nicht USER
    	energy 		= 	163000

    	sbact_act     	= 	0
   	sbact_vehicle 	= 	156
   	sbact_pos_x   	=       	-300
    	sbact_pos_y   	= 	-310
    	sbact_pos_z   	= 	300
    	sbact_dir_x   	=   	1.0
    	sbact_dir_y   	=    	0.0
    	sbact_dir_z   	=     	0.0

    	sbact_act     	= 	1
    	sbact_vehicle 	= 	156  
    	sbact_pos_x   	=       	-300
    	sbact_pos_y   	= 	-310
    	sbact_pos_z   	= 	-300
    	sbact_dir_x   	=   	0.9
    	sbact_dir_y   	=    	0.0
     	sbact_dir_z   	=     	0.0


    	sbact_act     	= 	2
    	sbact_vehicle 	= 	156   
    	sbact_pos_x   	=       	300
    	sbact_pos_y   	= 	-310
    	sbact_pos_z   	= 	-300
    	sbact_dir_x   	=   	0.9
    	sbact_dir_y   	=    	0.0
     	sbact_dir_z   	=     	0.0


    	sbact_act     	= 	3
    	sbact_vehicle 	= 	156  
    	sbact_pos_x   	=       	300
    	sbact_pos_y   	= 	-310
    	sbact_pos_z   	= 	300
    	sbact_dir_x   	=   	0.9
    	sbact_dir_y   	=    	0.0
     	sbact_dir_z   	=     	0.0

end

;----------------------------------------------------------------------------------------------------------------
;  Ende Stefans Buildings
;-----------------------------------------------------------------------
