;----------------------------------------------------------------------------------------------------------------
;
;   	-           Y   o   u   r       P   e   r   s   o   n   a   l       A   M   O   K         -
;
;	updated:		11-11-96		Sounds ausgelagert
;			12-11-96		D-FX
;			26-11-96		Korrekturen
;			18-01-97		7,8 nicht l?ger usr				
;			13-Feb-97	NEW: Detailed WIESEL
;					WARHAMMER back (new physics)
;			26-Mar-97	WIESEL korr
;			02-May-97	Wire-Skelette (---> 18-May97)
;			19-May-97	small Radien-Fixers+
;			04-AUG-97	JAGUAR enabled
;			14-AUG-97	JOB Daten nochmal nachgetragen
;			16-AUG-97	SCOUT fliegt h?er + stabiler
;			20-AUG-97	SCOUT noch st?ker + h?er
;			25-SEP-97	WARHAMMER ist nun PLANE
;			26-SEP-97	FOX wird nun an Stelle des JAGUAR defaultmäßig angeschaltet	
;			28-Sep-97	<vo_types> f? Vehicles eingetragen (Floh)
;			13-OCT-97	gun_angles gecheckt
;			27-OCT-97	fire xyz gecheckt
;			22-Dez-97	Budgets gecheckt
;			07-Jan-98	alle Panzer DFX auf MEGADETH
;			25-Jan-98	Stefan: 4, 7 schlechte Butgets f? Angriff Robo
;			11-M?-98	Stefan: 15 fleigt leichter
;			03-Apr-98	Bernd: Lawnmower billiger + shield runter = schw?her
;			15-Apr-98	Stefan: Marauder billiger und mehr Schild
;			22-Apr-98	Stefan: Laurin mehr Schild
;			28-Apr-98	Stefan: Budjonow wirkt besser
;			14-Mai-98	Stefan: 1, 2, 3, 12, 16 Angriffsradien ver?dert
;			29-May-98	Bernd: Knuddel viel weniger Shield (von 65 runter auf 45)
;			03-06-98		Stefan: 12 langsamer
;			08-Jun-98	Bernd: Knuddel Shield wieder wie fr?er
;					Bernd: Laurin fliegt jetzt h?er
;			23-Jun-98	Bernd: Knuddel, Laurin, Wasp und Lawnmower noch h?ere Flugbahnen
;			25-jun-98	Jaguar Shield von 55 auf 60
;					Warhammer Shield von 30 auf 28
;					Warhammer Energy von 30000 auf 34000
;			26-Jun-98	Bernd Eroberungs Job vom Weasel runter
;			30-Jun-98	Bernd: neue HUD Wireframes f? den Erazer
;			01-Jul-98		neue HUD Wireframes auch f? den Warhammer
;			28-Okt-98	Stefan: Lawnmover in Budgets runtergesetzt
;			11-Nov-98	Stefan: Pico schie? aus gr?serer Entfernung
;
;	U S E R    F A H R Z E U G  E         	1....16
;	nicht:				8	
;
;	(C) 1996-1998 	B.Beyreuther / A.Flemming / A.Weissflog
;
;----------------------------------------------------------------------------------------------------------------
;
;	WIESEL
;
;   	Kleiner, sehr wendiger Panzer, extrem leichte LenkRaketen
;
new_vehicle 1
    	model     		= 	tank
    	name      		= 	WIESEL
	wireframe	=	wireless/otlsimpl.sklt
	hud_wireframe	=	wireless\nhe.sklt
	wpn_wireframe_1	=	wireless\nhh.sklt
	wpn_wireframe_2	=	wireless\nhi.sklt
	mg_wireframe	=	wireless\nhg.sklt


	vo_type		=	1			; light tank

    	energy      	= 	7500			; 8000
    	shield      	= 	35
    	mass        	= 	300
    	force       	= 	10000
    	maxrot      	= 	1
    	airconst    	= 	120
    	radius      	= 	35
    	overeof     	= 	11
    	vwr_radius  	= 	35
    	vwr_overeof 	= 	40

	adist_sector	=	650	
	adist_bact              =  	500		; 550        	
	sdist_sector	=	150		; Aufgrund der LenkRaketen darf er nicht so dicht ranfahren !
	sdist_bact	=	480		; 400

	radar		=	1

    	vp_normal   	= 	30                	; siehe visproto.lst
    	vp_fire     	= 	31
    	vp_megadeth 	= 	90
    	vp_wait     	= 	33
    	vp_dead     	= 	34
    	vp_genesis  	= 	35
    	type_icon   	= 	K

	pal_explode_slot		=	1	; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	0.75
	pal_explode_time		=	120
	
    	weapon      	= 	1                 	; siehe weap.scr
	gun_angle	=	0.3		; PANZER auf 0.3 / Luftfahrzeuge auf NULL
    	mgun        	= 	49                	; siehe weap.scr
	gun_power	=	4000

    	fire_x      		= 	0
    	fire_y      	= 	-7
    	fire_z      		= 	16

	dest_fx = megadeth_42_0_-20_0	
	dest_fx = megadeth_46_-20_0_20
	dest_fx = megadeth_46_20_0_20
	dest_fx = megadeth_46_0_0_0	
	dest_fx = megadeth_46_-20_0_-20 
	dest_fx = megadeth_81_-20_-20_-20
	dest_fx = megadeth_86_+20_-20_-20
	dest_fx = megadeth_43_25_-50_0

	job_fightrobo           = 1
        	job_fightflyer          = 5			; 3
        	job_fighthelicopter     = 6			; 4
        	job_fighttank           = 2			; 3
        	job_conquer             = 1			; 4
        	job_reconnoitre         = 3
end

;--------------------------------------------------------------------
;
;	JAGUAR
;
;	Mittlerer Panzer mit solider Granate.
;
new_vehicle 2
    	model     		= 	tank
    	name      		= 	JAGUAR
	wireframe	=	wireless/otlpanz2.sklt
	hud_wireframe	=	wireless\nhe.sklt
	wpn_wireframe_1	=	wireless\nhh.sklt
	wpn_wireframe_2	=	wireless\nhi.sklt
	mg_wireframe	=	wireless\nhf.sklt

	vo_type		=	2			; medium tank

    	energy      	= 	10000
    	shield      	= 	60		; 55
    	mass        	= 	500
    	force       	= 	6000
    	maxrot      	= 	0.8
    	airconst    	= 	200.0		;120.0
	; height                          	; DEFAULT
    	radius      	= 	50
    	overeof     	= 	15 	; 8
    	vwr_radius  	= 	50
    	vwr_overeof 	= 	40	; 30

	adist_sector 	=	550                  	
    	adist_bact  	= 	700		; 500
	sdist_sector	=	100
	sdist_bact	=	600		; 400

	radar		=	1

    	vp_normal   	= 	89                	; siehe visproto.lst
    	vp_fire     	= 	91
    	vp_megadeth 	= 	90
   	 vp_wait     	= 	92
    	vp_dead     	= 	93
    	vp_genesis  	= 	94
	type_icon	=	J

	pal_explode_slot		=	1	; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	1
	pal_explode_time		=	160
	
    	weapon      		= 	2	; siehe weapon.lst
    	mgun        		= 	49	; siehe weapon.lst
	gun_angle	=	0.3		; PANZER auf 0.3 / Luftfahrzeuge auf NULL
	; gun_radius                      	; DEFAULT
 	 gun_power		=	5000

    	fire_x      			= 	0
    	fire_y      		= 	-12
    	fire_z      			= 	28

	dest_fx = megadeth_42_0_-20_0	
	dest_fx = megadeth_46_-20_0_20
	dest_fx = megadeth_46_20_0_20
	dest_fx = megadeth_46_0_0_0	
	dest_fx = megadeth_46_-20_0_-20 
	dest_fx = megadeth_81_-20_-20_-20
	dest_fx = megadeth_86_+20_-20_-20
	dest_fx = megadeth_43_25_-50_0

        job_fightrobo           = 4
        job_fightflyer          = 2
        job_fighthelicopter     = 4		; 6
        job_fighttank           = 6
        job_conquer             = 6
        job_reconnoitre         = 1
end

;--------------------------------------------------------------------
;
;   	TIGER
;   
;   	Schwerer Panzer, tr?e, aber h?t was aus.
; 	... und hat auch ne ?elste Wumme.
;
new_vehicle 3
    	model     		= 	tank
    	name      		= 	TIGER
	wireframe	=	wireless/otlPANZ3.sklt
	hud_wireframe	=	wireless\nhe.sklt
	wpn_wireframe_1	=	wireless\nhh.sklt
	wpn_wireframe_2	=	wireless\nhi.sklt
	mg_wireframe	=	wireless\nhf.sklt

	vo_type		=	3		; heavy tank

    	energy		= 	22000
    	shield		= 	75
    	mass        	= 	800
    	force       	= 	14000
    	maxrot      	= 	0.6
    	airconst    	= 	1000.0
	radar		=	2		; HEAVY TANK, GLIDER, HELI haben 3	
	; height                          	; DEFAULT
    	radius      	= 	65
    	overeof     	= 	15 		; 8
    	vwr_radius  	= 	65
    	vwr_overeof 	= 	40	; 30

	adist_sector 	=	550                  	
    	adist_bact  	= 	900		; 500
	sdist_sector	=	100
	sdist_bact	=	200		; 400

	vp_normal   	= 	146                	; siehe visproto.lst
    	vp_fire     	= 	147
    	vp_megadeth 	= 	150
   	 vp_wait     	= 	148
    	vp_dead     	= 	22
    	vp_genesis  	= 	149
    	type_icon   	= 	A

	pal_explode_slot		=	1	; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	1
	pal_explode_time		=	160
	
	weapon      	= 	3                	; siehe weapon.lst
    	mgun        	= 	49                	; siehe weapon.lst
	gun_angle	=	0.3		; PANZER auf 0.3 / Luftfahrzeuge auf NULL
	; gun_radius                      	; DEFAULT
	gun_power	=	6000

    	fire_x      		= 	0
    	fire_y      	= 	-16
    	fire_z      		= 	35

	dest_fx = megadeth_42_0_-20_0	
	dest_fx = megadeth_46_-20_0_20
	dest_fx = megadeth_46_20_0_20
	dest_fx = megadeth_46_0_0_0	
	dest_fx = megadeth_46_-20_0_-20 
	dest_fx = megadeth_81_-20_-20_-20
	dest_fx = megadeth_86_+20_-20_-20
	dest_fx = megadeth_43_25_-50_0

        job_fightrobo           = 7
        job_fightflyer          = 1
        job_fighthelicopter     = 4		; 7
        job_fighttank           = 7
        job_conquer             = 7
        job_reconnoitre         = 1

end

;--------------------------------------------------------------------
;
;  	ERAZER
;
;   	Klassische Mig-37, mit Lenkraketen.
;	Extrem schnell.
;
new_vehicle 	4
    	model     		= 	plane
    	name      		= 	ERAZER
	wireframe	=	wireless\otljet1.sklt

	hud_wireframe	=	wireless\nh1.sklt
	wpn_wireframe_1	=	wireless\nh3.sklt
	wpn_wireframe_2	=	wireless\nh5.sklt
	mg_wireframe	=	wireless\nh2.sklt

	vo_type		=	8		; medium aircraft

    	energy      	= 	19000		; Ich hab den Preis mal nahezu verdoppelt. (vorher 10000)
    	shield      	= 	40		; Daf? den Schild von 70 runtergesetzt.
    	mass        	= 	200
    	force       	= 	20000
    	maxrot      	= 	1.1
    	airconst    	= 	180.0
    	height      	= 	350.0
    	radius      	= 	80.0
    	overeof     	= 	25.0
    	vwr_radius  	= 	40
    	vwr_overeof 	= 	30

	adist_sector 	=	900                  	
    	adist_bact  	= 	900
	sdist_sector	=	400
	sdist_bact	=	500

    	vp_normal   	= 	71                	; siehe visproto.lst
    	vp_fire     	= 	76
    	vp_megadeth 	= 	72
    	vp_wait     	= 	74
    	vp_dead     	= 	75
    	vp_genesis  	= 	73
    	type_icon   	= 	E
	
	pal_explode_slot		=	1				; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	1
	pal_explode_time		=	160

	shk_explode_slot		= 	1
	shk_explode_time	= 	200
	shk_explode_mag0	= 	4
	shk_explode_mag1	=	3
	shk_explode_x		=	1
	shk_explode_y		=	0
	shk_explode_z		= 	0
	shk_explode_mute	=	1

    	weapon      	= 	4                 ; siehe weapon.lst
    	mgun        	= 	49                ; siehe weapon.lst
	gun_angle       	=	0
	;   gun_radius                      	; DEFAULT
	gun_power	=	7000

    	fire_x      		= 	40
    	fire_y      	= 	14
    	fire_z      		= 	-20

	dest_fx = death_42_0_-20_0	
	dest_fx = death_43_-20_30_20
	dest_fx = death_44_20_20_50
	dest_fx = death_46_11_70_0	
	dest_fx = death_84_-20_0_-20 
	dest_fx = death_81_-20_-10_-20
	dest_fx = death_84_+20_-20_-20
	dest_fx = death_45_25_50_0

	dest_fx = death_127_0_0_0	; BLASSBLAU

        job_fightrobo           =  2
        job_fightflyer          = 9
        job_fighthelicopter     = 8
        job_fighttank           = 1		; 2
        job_conquer             = 2		; 1
        job_reconnoitre         = 5

end

;--------------------------------------------------------------------
;
;  	MARAUDER
; 
;	Bomber.		
;
new_vehicle 	5
    	model     		= 	plane
    	name      		= 	MARAUDER
	wireframe	=	wireless/otlbomba.sklt
	vo_type		=	9		; heavy aircraft

    	energy      	= 	22500		;30000 80000
    	shield      	= 	30		; 5
    	mass        	= 	400
    	force       	= 	10000
    	maxrot      	= 	1.5
    	airconst    	= 	200
    	height      	= 	550		; sollte schon satt hoch fliegen !
    	radius      	= 	80
    	overeof     	= 	25
    	vwr_radius  	= 	40
    	vwr_overeof 	= 	30
	radar		=	2

	adist_sector 	=	1250                  	
    	adist_bact  	= 	1200
	sdist_sector	=	300
	sdist_bact	=	300

    	vp_normal   	= 	173                	; siehe visproto.lst   OPTIC FEHLT NOCH !
    	vp_fire     	= 	173		; kein MG 
    	vp_megadeth 	= 	141		; SEHR GROSSE (Bruch-)EXPLOSION
    	vp_wait     	= 	176
    	vp_dead     	= 	174
    	vp_genesis  	= 	175
    	type_icon   	= 	F

	pal_explode_slot		=	1				; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	1
	pal_explode_time		=	160

	shk_explode_slot		= 	1
	shk_explode_time	= 	200
	shk_explode_mag0	= 	4
	shk_explode_mag1	=	3
	shk_explode_x		=	1
	shk_explode_y		=	0
	shk_explode_z		= 	0
	shk_explode_mute	=	0.1

	dest_fx = death_42_0_20_0	
	dest_fx = death_43_-20_30_20
	dest_fx = death_44_20_20_40
	dest_fx = death_46_11_30_0	
	dest_fx = death_42_-20_0_-20 
	dest_fx = death_81_-10_10_-20
	dest_fx = death_81_+10_20_-20
	dest_fx = death_84_15_50_0

	dest_fx = death_127_0_0_0	; BLASSBLAU

	
   	weapon      	= 	5                	; siehe weapon.lst
    	; mgun        	= 	49                	; kein MG
	gun_angle             =	0
	;   gun_radius                      	; DEFAULT
	;   gun_power                       	; DEFAULT

    	fire_x      		= 	0
    	fire_y      	= 	17
    	fire_z      		= 	-19

        job_fightrobo           = 3		; 6
        job_fightflyer          = 1
        job_fighthelicopter     = 3
        job_fighttank           = 	10		; 9
        job_conquer             = 10
        job_reconnoitre         = 4

end

;--------------------------------------------------------------------
;
;	WASP
;   
;   	Minihubi mit ungelenkten Raketen.
;
new_vehicle 	6
    	model		= 	heli
    	name		= 	WASP
	wireframe	=	wireless/otlwasp.sklt
	vo_type		=	4		; light helicopter

    	energy      	= 	9000
    	shield      	= 	40
    	mass        	= 	400
    	force       	= 	7000
    	maxrot      	= 	1.5
    	airconst    	= 	120
    	height      	= 	200	; 150
    	radius      	= 	40
    	overeof     	= 	16
    	vwr_radius  	= 	30
    	vwr_overeof 	= 	30

	adist_sector 	=	555                  	
    	adist_bact  	= 	666
	sdist_sector	=	333
	sdist_bact	=	444

    	radar		=	1

    	vp_normal   	= 	83                ; siehe visproto.lst
    	vp_fire     	= 	88
    	vp_megadeth 	= 	84
    	vp_wait     	= 	86
    	vp_dead     	= 	87
    	vp_genesis  	= 	85
    	type_icon   	= 	L

	shk_explode_slot		= 	1
	shk_explode_time	= 	200
	shk_explode_mag0	= 	3
	shk_explode_mag1	=	2
	shk_explode_x		=	1
	shk_explode_y		=	0
	shk_explode_z		= 	0
	shk_explode_mute	=	1

	pal_explode_slot		=	1				; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	1
	pal_explode_time		=	160
	
	dest_fx = death_42_0_-20_0	
	dest_fx = death_43_-20_30_20
	dest_fx = death_44_20_20_50
	dest_fx = death_46_11_-30_0	
	dest_fx = death_84_-20_-10_-20 
	dest_fx = death_81_-20_-10_-20
	dest_fx = death_84_+20_-20_-20
	dest_fx = death_45_25_0_0

    	weapon      	= 	6                	; siehe weapon.lst
    	mgun        	= 	49                	; siehe weapon.lst
    	gun_angle   	= 	0 
    	; gun_radius		; DEFAULT
    	gun_power	=	8000

    	fire_x      		= 	5
    	fire_y      	= 	5
    	fire_z      		= 	0

        job_fightrobo           = 1
        job_fightflyer          = 2
        job_fighthelicopter     = 5
        job_fighttank           = 	7		; 6
        job_conquer             = 	7		; 6
        job_reconnoitre         = 5

end

;-----------------------------------------------------------------------------------------------------------
;
;	WARHAMMER   
;
;   	Klassischer Fluggleiter mit mittelschweren Lenkraketen.
;	Gleiches Flugmodell wie SERP.
;
new_vehicle 	7
   	name      		= 	WARHAMMER	
    	model     		= 	plane
	wireframe	=	wireless/otlglid1.sklt


	hud_wireframe	=	wireless\nh1.sklt
	wpn_wireframe_1	=	wireless\nh3.sklt
	wpn_wireframe_2	=	wireless\nh5.sklt
	mg_wireframe	=	wireless\nh2.sklt


	vo_type		=	9		; heavy aircraft

    	energy      	= 	34000		; 30000
    	shield      	= 	28		; 30
    	mass       	= 	400
    	force       	= 	30000
    	maxrot      	= 	2
    	airconst    	= 	250.0
    	height      	= 	120.0
    	radius      	= 	60
    	overeof     	= 	20
    	vwr_radius  	= 	60
    	vwr_overeof 	= 	30
    	vp_normal   	= 	60                	; siehe visproto.lst
    	vp_fire     	= 	61
    	vp_megadeth 	= 	62
    	vp_wait     	= 	63
    	vp_dead     	= 	64
    	vp_genesis  	= 	65
    	type_icon   	= 	H

	pal_explode_slot		=	1				; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	1
	pal_explode_time		=	160
	shk_explode_slot		= 	1
	shk_explode_time	= 	140
	shk_explode_mag0	= 	2
	shk_explode_mag1	=	4
	shk_explode_x		=	1
	shk_explode_y		=	0
	shk_explode_z		= 	0
	shk_explode_mute	=	0.5

	dest_fx = death_42_0_-20_0	
	dest_fx = death_43_-20_30_20
	dest_fx = death_44_20_20_50
	dest_fx = death_46_11_-30_0	
	dest_fx = death_84_-20_-10_-20 
	dest_fx = death_81_-20_-10_-20
	dest_fx = death_84_+20_-20_-20
	dest_fx = death_45_25_0_0

	dest_fx = death_127_0_0_0	; BLASSBLAU


    	weapon      	= 	7                 	; siehe weapon.lst
    	mgun        	= 	49                	; siehe weapon.lst
    	gun_angle   	= 	0
	; gun_radius                      	; DEFAULT
	gun_power	=	9000

    	fire_x      		= 	0
    	fire_y      	= 	16
    	fire_z      		= 	-9

        job_fightrobo           = 3		; 4
        job_fightflyer          = 10
        job_fighthelicopter     = 10		; 9
        job_fighttank           = 1		; 5
        job_conquer             = 2
        job_reconnoitre         = 6

end

;----------------------------------------------------------------------------------
;
;   	SCOUT
;   
;   	Aufkl?ungs-Satellit mit gro?m Radarbereich.
;	Auch als externe Kamera zu verwenden.
;
new_vehicle 	9
    	model     		= 	ufo
    	name      		= 	SCOUT
	wireframe	=	wireless/otlsatt1.sklt
	vo_type		=	A		; scout

    	energy      	= 	5000		;10000
    	shield      	= 	50		; 20
    	mass        	= 	400
    	force       	= 	27000
    	maxrot      	= 	1.8
    	airconst    	= 	120.0
    	height      	= 	800		; 600
    	radius      	= 	30.0
    	overeof     	= 	12.0
    	vwr_radius  	= 	30.0
    	vwr_overeof 	= 	30.0

	adist_sector 	=	150		; der soll ja immer schoen drueber rum kurven                  	
    	adist_bact  	= 	100
	sdist_sector	=	10
	sdist_bact	=	50

    	radar       	= 	4

    	vp_normal   	= 	42                	; siehe visproto.lst
    	vp_fire     	= 	43
    	vp_megadeth 	= 	44
    	vp_wait     	= 	42		; WAIT = NORMAL
    	vp_dead     	= 	46
    	vp_genesis  	= 	47
    	type_icon   	= 	G
 
	pal_explode_slot		=	1				; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	0.5
	pal_explode_time		=	100

	shk_explode_slot		= 	1
	shk_explode_time	= 	200
	shk_explode_mag0	= 	1
	shk_explode_mag1	=	0
	shk_explode_x		=	1
	shk_explode_y		=	0
	shk_explode_z		= 	0
	shk_explode_mute	=	1
	
	dest_fx = death_43_50_-20_0	
	dest_fx = death_46_-2_-30_20
	dest_fx = death_46_-20_-20_50
	dest_fx = death_46_11_-30_0	
	dest_fx = death_86_-20_-10_-20 
	dest_fx = death_81_2_-10_-20
	dest_fx = death_86_-20_-20_-20
	dest_fx = death_46_-25_-10_0

	;   weapon                          ; keine Bewaffnung

	        job_fightrobo           = 0
        job_fightflyer          = 0
        job_fighthelicopter     = 0
        job_fighttank           = 0
        job_conquer             = 0
        job_reconnoitre         = 10

end

;------------------------------------------------------------------------------------------------------
;
;  	KNUDDEL
;   
;   	Die gute alte Milcht?e, ein Mini-Gleiter, aber mit Hubi-Flugmodell.
;
new_vehicle 	10
    	model     		= 	heli
    	name      		= 	KNUDDEL
	wireframe	=	wireless/otlflsml.sklt
	vo_type		= 	7		; light aircraft

    	energy      	= 	5000
    	shield      	= 	65
    	mass        	= 	400
    	force       	= 	9000		;	9000
    	maxrot      	= 	1.3
    	airconst    	= 	80		;	100
    	height      	= 	150		; 100
    	radius      	= 	30
    	overeof     	= 	12
    	vwr_radius  	= 	30
    	vwr_overeof 	= 	30

	adist_sector 	=	327                  	
    	adist_bact  	= 	823
	sdist_sector	=	200
	sdist_bact	=	150

	radar		=	1

    	vp_normal   	= 	48                	; siehe visproto.lst
    	vp_fire     	= 	49
    	vp_megadeth 	= 	50
    	vp_wait     	= 	51
    	vp_dead     	= 	52
    	vp_genesis  	= 	53
    	type_icon   	= 	N

	pal_explode_slot		=	1				; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	0.5
	pal_explode_time		=	160

	shk_explode_slot		= 	1
	shk_explode_time	= 	200
	shk_explode_mag0	= 	1
	shk_explode_mag1	=	0
	shk_explode_x		=	0.5
	shk_explode_y		=	0.2
	shk_explode_z		= 	0
	shk_explode_mute	=	0.1
	

	dest_fx = death_42_50_-20_0	
	dest_fx = death_46_-2_-30_20
	dest_fx = death_46_-20_-20_50
	dest_fx = death_46_11_-30_0	
	dest_fx = death_86_-20_-10_-20 
	dest_fx = death_81_2_-10_-20
	dest_fx = death_86_-20_-20_-20
	dest_fx = death_46_-25_-10_0

	dest_fx = megadeth_127_0_-15_0	; BLASSBLAU


    	weapon      	= 	10                		; siehe weap.scr
    	mgun 		= 	49 			; siehe weap.scr
    	gun_angle   	= 	0
	; gun_radius                      	; DEFAULT
	gun_power	=	6000
    	fire_x      		= 	0
    	fire_y      	= 	9
    	fire_z      		= 	0

        job_fightrobo           = 5
        job_fightflyer          = 	4		; 8
        job_fighthelicopter     = 5		; 7
        job_fighttank           = 	6		; 4
        job_conquer             = 	6		; 4
        job_reconnoitre         = 7

end

;----------------------------------------------------------------------------------------------------------
;
;	Budjonow
;
;	Jeep
;
new_vehicle 	11
	model     		= 	car
    	name      		= 	BUDJONOW
	kamikaze		=	1500000			; 500000
	wireframe	=	wireless/otlbuggy.sklt
	vo_type		=	B			; generic

	shield		=	20
	energy		=	40000			;	NEW
	mass        	= 	400
    	force       	= 	15000
    	maxrot      	= 	1.2
    	airconst    	= 	200
    	radius      	= 	75
    	overeof     	= 	9
    	vwr_radius  	= 	75
    	vwr_overeof 	= 	40			; 30
	
	vp_normal   	= 	169
    	vp_fire     	= 	170
    	vp_megadeth 	= 	139
    	vp_wait     	= 	169
    	vp_dead     	= 	139
    	vp_genesis  	= 	172
    	type_icon   	= 	C
	; weapon      	= 			; NUR MASCHINENGEWEHR !
    	mgun        	= 	49                	; siehe weap.scr

	dest_fx = death_121_0_-20_0	
	dest_fx = death_41_-2_-30_20
	dest_fx = death_42_-20_-20_50
	dest_fx = death_46_11_-30_0	
	dest_fx = death_86_-20_-10_-20 
	dest_fx = death_81_2_-10_-20
	dest_fx = death_86_-20_-20_-20
	dest_fx = death_46_-25_-10_0

	gun_power	=	5000		; !!!

        job_fightrobo           = 10	; Das sind BERND-Einstellungen !
        job_fightflyer          = 0
        job_fighthelicopter     = 0
        job_fighttank           = 0
        job_conquer             = 0
        job_reconnoitre         = 0

end

;---------------------------------------------------------------------------------------------------------
;
;	PICO
;
;	Truck , tr?t wahnsinnig brutale RAKETE... etxrem geringe Schu?requenz	
;
new_vehicle	12
	model     		= 	tank		; NEU!
    	name      		= 	PICO
	wireframe	=	wireless/otlrt.sklt

	hud_wireframe	=	wireless\nhe.sklt
	wpn_wireframe_1	=	wireless\nhh.sklt
	wpn_wireframe_2	=	wireless\nhi.sklt
	mg_wireframe	=	wireless\nhf.sklt

	vo_type		=	B		; generic

    	energy      	= 	40000
    	shield      	= 	1
    	mass        	= 	500
    	force       	= 	6000
    	maxrot      	= 	0.8
    	airconst    	= 	131		; 120.0
	; height                          	; DEFAULT
    	radius      	= 	80
    	overeof     	= 	35
    	vwr_radius  	= 	40
    	vwr_overeof 	= 	40	; 35

	adist_sector 	=	3800		; 2000 1500 kann ich damit machen dasser ausreisst ?                  	
    	adist_bact  	= 	4000		; 1500  900
	sdist_sector	=	1000		; 600
	sdist_bact	=	1400		; 800 600

	radar		=	1

	dest_fx = megadeth_40_0_-20_0	
	dest_fx = megadeth_41_-2_-30_20
	dest_fx = megadeth_44_-20_-20_50
	dest_fx = megadeth_46_11_-30_0	
	dest_fx = megadeth_86_-20_-10_-20 
	dest_fx = megadeth_81_2_-10_-20
	dest_fx = megadeth_86_-20_-20_-20
	dest_fx = megadeth_46_-25_-10_0

	vp_normal   	= 	158              
    	vp_fire     	= 	158	; hat kein MG
    	vp_megadeth 	= 	160
    	vp_wait     	= 	162
    	vp_dead     	= 	160
    	vp_genesis  	= 	159
    	type_icon   	= 	B
	weapon      	= 	12                	; siehe weap.scr
    	;mgun 


	fire_x	=	16
	fire_y	=	-25
	fire_z	=	-27

        job_fightrobo           = 10
        job_fightflyer          = 1
        job_fighthelicopter     = 1		; 3
        job_fighttank           = 2
        job_conquer             = 1
        job_reconnoitre         = 1

end

;--------------------------------------------------------------------------------------------------------
;
;   	EVILFURZ
;   
;   	Der Unglaubliche. Nur zu DEBUG-Zwecken !
;
new_vehicle 	13
    	model     		= 	tank    
    	name      		= 	EVILFURZ
    	energy      	= 	200000
    	shield      	= 	100
	radar		=	5
    	mass        	= 	400
    	force       	= 	20000
    	maxrot      	= 	1.8
    	airconst    	= 	200
	height		=	200
    	radius      	= 	10
    	overeof     	= 	8
    	vwr_radius  	= 	30
    	vwr_overeof 	= 	40	; 30.0
    	vp_normal   	= 	89               
    	vp_fire     	= 	91
    	vp_megadeth 	= 	90
    	vp_wait     	= 	92
    	vp_dead     	= 	93
    	vp_genesis  	= 	94
    	type_icon   	= 	I

    	weapon      	= 	13                	; siehe weapon.lst
    	mgun        	= 	49                	; siehe weapon.lst
    	gun_angle   	= 	0.3
    	fire_x      		= 	0
    	fire_y      	= 	-15
    	fire_z      		= 	0

        job_fightrobo           	= 	10
        job_fightflyer          	= 	10
        job_fighthelicopter     	= 	10
        job_fighttank           	= 	10	
        job_conquer             	= 	10
        job_reconnoitre        	= 	10

end

;--------------------------------------------------------------------------------------------------------
;
;   	LAWNMOWER
; 
;   	Extremer Killerhubi.
;
new_vehicle 	14
    	model     		= 	heli    
    	name      		= 	LAWNMOWER
	wireframe	=	wireless/otlhubi2.sklt
	vo_type		=	6			; medium heli

    	energy      	= 	40000	; 50000 Biller = SCHWÄCHER
    	shield      	= 	75	; 85
    	mass        	= 	800	; 800 / 400
    	force       	= 	13000	; 11000 / 5900
    	maxrot     	= 	0.9	; 1 / 1.6
    	airconst    	= 	400	; 240	/ 110
    	height      	= 	190	; 170
    	radius      	= 	70
    	overeof     	= 	18
    	vwr_radius  	=	70
    	vwr_overeof 	= 	25

	adist_sector 	=	850                  	
    	adist_bact  	= 	800
	sdist_sector	=	400
	sdist_bact	=	400

	radar		=	2		; HEAVY TANK, GLIDER, HELI 3

    	vp_normal   	= 	24                	; siehe visproto.lst
    	vp_fire     	= 	25
    	vp_megadeth 	= 	26
    	vp_wait     	= 	27
    	vp_dead     	= 	28
    	vp_genesis  	= 	29
    	type_icon   	= 	O

	pal_explode_slot		=	1				; ROT	
	pal_explode_mag0	=	0
	pal_explode_mag1	=	2
	pal_explode_time		=	150

	shk_explode_slot		= 	1
	shk_explode_time	= 	200
	shk_explode_mag0	= 	4
	shk_explode_mag1	=	3
	shk_explode_x		=	1
	shk_explode_y		=	0
	shk_explode_z		= 	0
	shk_explode_mute	=	1

	dest_fx = death_42_0_-20_0	
	dest_fx = death_43_-20_30_20
	dest_fx = death_44_20_20_50
	dest_fx = death_46_11_-30_0	
	dest_fx = death_84_-20_-10_-20 
	dest_fx = death_81_-20_-10_-20
	dest_fx = death_84_+20_-20_-20
	dest_fx = death_45_25_0_0

    	weapon      	= 	14                	; siehe weapon.lst
    	mgun        	= 	49                	; siehe weapon.lst
    	gun_angle   	= 	0
	; gun_radius                      	; DEFAULT
	gun_power	=	35000		; !!!!!!!!!!

    	fire_x      		= 	-24
    	fire_y      	= 	-11
    	fire_z      		= 	2

        job_fightrobo           = 8
        job_fightflyer          = 3
        job_fighthelicopter     = 7
        job_fighttank           = 9		; 8
        job_conquer             = 9		; 8
        job_reconnoitre         = 3

end

;--------------------------------------------------------------------
;
;	LAURIN
;  
;   	Der kleinere Killerhubi.
;
new_vehicle 	15
    	model     		= 	heli   
    	name      		= 	LAURIN
	wireframe	=	wireless/otlhubi3.sklt
	vo_type		=	5	

    	energy      	= 	15000
    	shield      	= 	65	; 55
    	mass        	= 	500	; 400
    	force       	= 	8000	;6500 8000
    	maxrot      	= 	1.4	; 1.6
    	airconst    	= 	250	;150 120
    	height      	= 	310	;140 150
    	radius      	= 	60	; 70
    	overeof     	= 	28
    	vwr_radius  	= 	30
    	vwr_overeof 	= 	30

	adist_sector 	=	750                  	
    	adist_bact  	= 	650
	sdist_sector	=	40
	sdist_bact	=	300

	radar		=	1

    	vp_normal   	= 	106               	; siehe visproto.lst
    	vp_fire     	= 	108
    	vp_megadeth 	= 	107
    	vp_wait     	= 	109
    	vp_dead     	= 	110
    	vp_genesis  	= 	111
    	type_icon   	= 	P

	pal_explode_slot		=	1				; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	1.5
	pal_explode_time		=	140

	shk_explode_slot		= 	1
	shk_explode_time	= 	200
	shk_explode_mag0	= 	4
	shk_explode_mag1	=	3
	shk_explode_x		=	1
	shk_explode_y		=	0
	shk_explode_z		= 	0
	shk_explode_mute	=	1

	dest_fx	= death_17_0_0_0

	dest_fx = death_42_0_-20_0	
	dest_fx = death_43_-20_30_20
	dest_fx = death_44_20_20_50
	dest_fx = death_46_11_-30_0	
	dest_fx = death_84_-20_-10_-20 
	dest_fx = death_81_-20_-10_-20
	dest_fx = death_84_+20_-20_-20
	dest_fx = death_45_25_0_0

    	weapon      	= 	15                 	; siehe weap.scr
    	mgun        	= 	49                	; siehe weap.scr
    	gun_angle   	= 	0
	; gun_radius                      	; DEFAULT
	gun_power	=	15000

    	fire_x      		= 	-5
    	fire_y      	= 	8
    	fire_z      		= 	12

        job_fightrobo           = 5
        job_fightflyer          = 2
        job_fighthelicopter     = 6
        job_fighttank           = 8		; 7
        job_conquer             = 8		; 7
        job_reconnoitre         = 4

end

;----------------------------------------------------------------------------------------------------------------
;
;	FOX
;
;   	Kleiner, wendiger Panzer, leichte LenkRaketen
;
new_vehicle 16
    	model     		= 	tank
    	name      		= 	FOX
	wireframe	=	wireless/otlsimp2.sklt
	hud_wireframe	=	wireless\nhe.sklt
	wpn_wireframe_1	=	wireless\nhh.sklt
	wpn_wireframe_2	=	wireless\nhi.sklt
	mg_wireframe	=	wireless\nhg.sklt

	vo_type		=	1
	enable		=	1		; BASIS-VEHICLE

    	energy      	= 	9500
    	shield      	= 	50
    	mass        	= 	300
    	force       	= 	6000
    	maxrot      	= 	1.0
    	airconst    	= 	130.0				;120.0
	; height                          	; DEFAULT
    	radius      	= 	35
    	overeof     	= 	11
    	vwr_radius  	= 	35
    	vwr_overeof 	= 	40	; 30

	adist_sector	=	500	
	adist_bact              =  	550        	
	sdist_sector	=	150		; Aufgrund der LenkRaketen darf er nicht so dicht ranfahren !
	sdist_bact	=	460		;400

	radar                     =	1

    	vp_normal   	= 	209                	; siehe visproto.lst
    	vp_fire     	= 	211
    	vp_megadeth 	= 	90
    	vp_wait     	= 	210
    	vp_dead     	= 	34
    	vp_genesis  	= 	280
    	type_icon   	=	M

	pal_explode_slot		=	1	; ROT
	pal_explode_mag0	=	0
	pal_explode_mag1	=	0.75
	pal_explode_time		=	120
	
    	weapon      	= 	16                 	; siehe weap.scr
	gun_angle	=	0.3		; PANZER auf 0.3 / Luftfahrzeuge auf NULL
    	mgun        	= 	49                	; siehe weap.scr
	gun_power	=	4000

    	fire_x      		= 	4
    	fire_y      	= 	-24
    	fire_z      		= 	10

	dest_fx = megadeth_42_0_-20_0	
	dest_fx = megadeth_46_-20_0_20
	dest_fx = megadeth_46_20_0_20
	dest_fx = megadeth_46_0_0_0	
	dest_fx = megadeth_46_-20_0_-20 
	dest_fx = megadeth_81_-20_-20_-20
	dest_fx = megadeth_86_+20_-20_-20
	dest_fx = megadeth_43_25_-50_0

        job_fightrobo           = 2
        job_fightflyer          = 6			; 4
        job_fighthelicopter     = 7		; 5
        job_fighttank           = 3		; 4
        job_conquer             = 5
        job_reconnoitre         = 2


end

;----------------------------------------------------------------------------------------------------------------------
;		END 	OF 	USER´S 		VEHICLES
;----------------------------------------------------------------------------------------------------------------------