;--------------------------------------------------------------------------------------------------------------------------------------
;
;	Y   o   u   r       P   e   r   s   o   n   a   l       A   M   O   K
;
;       	M Y K O N I E R - Waffen
;
;       	14-10-98		Stefan	Weap_F.scr aufgedröselt
;	22-10-98		Stefan	Crusher bekommt richtige Life_time_nt
;				
;       	(C) 1996-1998   B.Beyreuther / A.Flemming / A.Weissflog
;
;-----------------------------------------------------------------------------------------
;
;       DOLLY BUSTER
;   
;       WAFFE FÜR MYKONIER  Crusher
;       Laser.
;
new_weapon      62
        model                   =       missile
        name                    =       DOLLY BUSTER
        wireframe       =       wireless/otlw65.sklt

        energy          =       2000
        mass                    =       20.0
        force                   =       30000
        maxrot                  =       70.3
        airconst        =       20
        start_speed     =       270
        life_time       =  900	
        life_time_nt	=	600		; 1500 900
        shot_time       =       150
        shot_time_user =  150			;700 1000
        	salve_shots   	= 	7
        	salve_delay   	=   	2000
        radius	= 40			; 50

        vp_normal       =       355	; 124
        vp_dead         =       125
        vp_megadeth     =       125
        vp_genesis      =       22              ; DUMMY
        vp_wait         =       22              ; DUMMY
        vp_fire         =       22              ; DUMMY

        type_icon       =       I       ; debug

        pal_hit_slot            =       2
        pal_hit_mag0            =       0.5
        pal_hit_mag1            =       1
        pal_hit_time            =       120
        shk_hit_slot            =       1
        shk_hit_time            =       270
        shk_hit_mag0            =       0.7
        shk_hit_mag1            =       0
        shk_hit_z               =       0
        shk_hit_y               =       0
        shk_hit_x               =       0.3
        shk_hit_mute            =       0.02

        energy_tank		= 0.4
        energy_heli		= 1.6
        energy_flyer		= 1.3
        energy_robo		= 0.2

        radius_tank		= 40
        radius_heli		= 60
        radius_flyer		= 60
        radius_robo		= 20

end
;---------------------------------------------------------------------------------------------------------------
;
;       BLOCKER
;   
;       WAFFE FÜR MYKONIER (SCHWER)
;
;
new_weapon      63
        model                   =       rocket
        name                    =       BLOCKER
        wireframe       =       wireless/otlw63.sklt

        energy          =  80000			; 45000 30000
        mass                    =       50.0
        force                   =       15000.0
        maxrot                  =       1.2
        airconst        =       40.0
        start_speed     =       270
        life_time       =    1000   			; 2000
        shot_time       =       300
       shot_time_user =  300			;500 700
       salve_shots   = 4			; 4
       salve_delay   = 3000
	radius	=	90

        type_icon       =       I       ; debug

        vp_normal       =       354	; 124
        vp_dead         =       125
        vp_megadeth     =       125
        vp_genesis      =       22      	; DUMMY
        vp_fire         =     	354 	; 22
        vp_wait         =       354		; 22    

        shk_hit_slot            =       1
        shk_hit_time            =       420
        shk_hit_mag0            =       1
        shk_hit_mag1            =       0.5
        shk_hit_z               =       0
        shk_hit_y               =       0
        shk_hit_x               =       0.4
        shk_hit_mute            =       0.02

        pal_hit_slot            =       4
        pal_hit_mag0            =       0.2
        pal_hit_mag1            =       0
        pal_hit_time            =       180

        energy_tank		= 1.5
        energy_heli		= 1
        energy_flyer		= 0.5
        energy_robo		= 0.5		; 1

        radius_tank		= 180
        radius_heli		= 90
        radius_flyer		= 90
        radius_robo		= 90

end

;---------------------------------------------------------------------------------------------------------------
;
;       TINY
;   
;       WAFFE FÜR MYKONIER 1. X01
;       Laser.
;
new_weapon      64
        model                   =       rocket
        name                    =       TINY
        wireframe       =       wireless/otlw64.sklt

        energy          =       29000
        mass                    =       50.0
        force                   =       15000.0
        maxrot                  =       1.2
        airconst        =       40.0
        start_speed     =       270
        life_time       =       1000			; 2000
        shot_time       =       350
        shot_time_user =   550		;850
	radius	=	20		;65

        vp_normal       =       124
        vp_dead         =       125
        vp_megadeth     =       125
        vp_genesis      =       22      ; DEBUG
        vp_wait         =       22      ; DEBUG
        vp_fire         =       22      ; DEBUG

        type_icon       =       I       ; debug

        pal_hit_slot            =       2
        pal_hit_mag0            =       0.5
        pal_hit_mag1            =       1
        pal_hit_time            =       120
        shk_hit_slot            =       1
        shk_hit_time            =       230
        shk_hit_mag0            =       0.5
        shk_hit_mag1            =       0
        shk_hit_z               =       0
        shk_hit_y               =       0
        shk_hit_x               =       0.2
        shk_hit_mute            =       0.02

        energy_tank		= 0.5
        energy_heli		= 1
        energy_flyer		= 1
        energy_robo		= 1.5

        radius_tank		= 10
        radius_heli		= 20
        radius_flyer		= 20
        radius_robo		= 30

end

;-----------------------------------------------------------------------------------------
;
;       NAPOLEON
;   
;       WAFFE FÜR MYKONIER 2 (Cube)5PO
;       Laser.
;
new_weapon      65
        model                   =       rocket
        name                    =       NAPOLEON
        wireframe       =       wireless/otlw65.sklt

        energy          =       28000
        mass                    =       50.0
        force                   =       15000.0
        maxrot                  =       1.2
        airconst        =       40.0
        start_speed     =       270
        life_time       =  677		; 1000 1500 2000
        shot_time       =       390
        shot_time_user =  390			;700 1000
        salve_shots  = 3
        salve_delay   = 3000
	radius	= 50			; 50

        vp_normal       =       355	; 124
        vp_dead         =       125
        vp_megadeth     =       125
        vp_genesis      =       22              ; DUMMY
        vp_wait         =       22              ; DUMMY
        vp_fire         =       22              ; DUMMY

        type_icon       =       I       ; debug

        pal_hit_slot            =       2
        pal_hit_mag0            =       0.5
        pal_hit_mag1            =       1
        pal_hit_time            =       120
        shk_hit_slot            =       1
        shk_hit_time            =       270
        shk_hit_mag0            =       0.7
        shk_hit_mag1            =       0
        shk_hit_z               =       0
        shk_hit_y               =       0
        shk_hit_x               =       0.3
        shk_hit_mute            =       0.02

        energy_tank		= 1.5
        energy_heli		= 1
        energy_flyer		= 0.5
        energy_robo		= 1

        radius_tank		= 160
        radius_heli		= 70
        radius_flyer		= 50
        radius_robo		= 50

end

;-----------------------------------------------------------------------------------------
;
;       BERGSACHSE
;   
;       WAFFE FÜR MYKONIER 3 (STATISCHER)
;       3fach Laser.
;
new_weapon      66
        model                   =       rocket
        name                    =       BERGSACHSE
        wireframe       =       wireless/otlw66.sklt

        energy          =       7000
        mass                    =       50.0
        force                   =       10000
        maxrot                  =       1.2
        airconst        =       40.0
        start_speed     =       200
        life_time       =       2000
        shot_time       =       500
        shot_time_user  =      300 			;500
	radius	=	20

        vp_normal       =       190
        vp_dead         =       189
        vp_megadeth     =       189
        vp_genesis      =       22              ; DUMMY
        vp_wait         =       22              ; DUMMY
        vp_fire         =       22              ; DUMMY

        type_icon       =       I       ; debug

        pal_hit_slot            =       2
        pal_hit_mag0            =       1
        pal_hit_mag1            =       0
        pal_hit_time            =       100
        shk_hit_slot            =       1
        shk_hit_time            =       100
        shk_hit_mag0            =       1
        shk_hit_mag1            =       0
        shk_hit_z               =       0
        shk_hit_y               =       0
        shk_hit_x               =       0.1
        shk_hit_mute            =       0.02

        energy_tank		= 1.5
        energy_heli		= 1
        energy_flyer		= 1
        energy_robo		= 0.5

        radius_tank		= 40
        radius_heli		= 10
        radius_flyer		= 10
        radius_robo		= 10

end

;------------------------------------------------------------------------------------------------------------------------------------
;
;	ZOCKER
;
;       	WAFFE FÜR Leichten/LandMYKONIER
;	FIXME! AUSSEHEN UIND PHYSIK müssen noch eingestellt werden !!!!!!!
;
new_weapon      68
        model                   =       missile
        name                    =       ZOCKER
        wireframe       =       wireless/otlw68.sklt

        energy          =   5000    				; 3500 9000
        mass                    =       30
        force                   =       40000			; 5000
        maxrot                  =       	4.0			; 3.0
        airconst        =       300				; 40.0
        start_speed     =     300				; 100
        life_time               =     	2300			; 1800
        shot_time       =       	700			;1800
        shot_time_user  =       	400			;900
	radius	=	40
        
        type_icon       =       I       ; debug

        vp_normal	=	190
        vp_fire         	=	190
        vp_dead	=	189
        vp_wait	=	190
        vp_megadeth=       	189
        vp_genesis	=       	190

        shk_hit_slot    = 1
        shk_hit_time    = 300
        shk_hit_mag0    = 0.5
        shk_hit_mag1    = 0
        shk_hit_z       = 0.0

        pal_hit_slot            =       4
        pal_hit_mag0            =       0.03
        pal_hit_mag1            =       0
        pal_hit_time            =       80

        energy_tank		= 0.7		; 1
        energy_heli		= 1		; 1.5
        energy_flyer		= 1		; 1.5
        energy_robo		= 0.7		; 1

        radius_tank		= 40
        radius_heli		= 90			; 60
        radius_flyer		= 100			; 80
        radius_robo		= 40

end

;---------------------------------------------------------------------------------------------------------------
;
;      	 SHOCKER
;   
;       	WAFFE FÜR JAGDMYKONIER
;	FIXME! AUSSEHEN UIND PHYSIK müssen noch eingestellt werden !!!!!!!
;
new_weapon      69
        model                   =       missile
        name                    =       SHOCKER
        wireframe       =       wireless/otlw69.sklt

        energy          =      	6000		;20000
        mass                    =       50
        force                   =       15000
        maxrot                  =       	2		;1.2
        airconst        =       	100		;40
        start_speed     =       270
        life_time       =       2000
        shot_time       =       300		;1000
        shot_time_user =  300			;1000
	radius	=	40

        vp_normal       =       124
        vp_dead         =       125
        vp_megadeth     =       125
        vp_genesis      =       22      ; DEBUG
        vp_wait         =       22      ; DEBUG
        vp_fire         =       22      ; DEBUG

        type_icon       =       I       ; debug

        pal_hit_slot            =       2
        pal_hit_mag0            =       0.5
        pal_hit_mag1            =       1
        pal_hit_time            =       120
        shk_hit_slot            =       1
        shk_hit_time            =       230
        shk_hit_mag0            =       0.5
        shk_hit_mag1            =       0
        shk_hit_z               =       0
        shk_hit_y               =       0
        shk_hit_x               =       0.2
        shk_hit_mute            =       0.02

        energy_tank		= 0.5
        energy_heli		= 1.5
        energy_flyer		= 1.5
        energy_robo		= 0.5		; 1

        radius_tank		= 40
        radius_heli		= 60
        radius_flyer		= 60
        radius_robo		= 20		; 40

end

;-------------------------------------------------------------------------------
;
;	KNOCKER
;
;	Bombe	für Mykonier-Bomber							
;	FIXME! AUSSEHEN UIND PHYSIK müssen noch eingestellt werden !!!!!!!
;
new_weapon      70
        model                   	=       bomb
        name                    	=       KNOCKER
        wireframe       	=       wireless/otlw70.sklt

        energy          =       60000
        mass                    =       500
        force                   =       0.0
        maxrot                  =       1.5
        airconst        =       2
        radius                  =       130		    ; 130= exploderadius
        start_speed     =       0
        shot_time       =       2000
        shot_time_user  =       1000  
        
        life_time               =       10000   ; 10 Sekunden

        type_icon       =       I       ; debug

        vp_normal	=       	157
        vp_fire         	=	157	; BLUSH
        vp_dead	=       	67	; BRAUCHT UNBEDINGT GEILE SCFX
        vp_wait         	=	157
        vp_megadeth     =       70
        vp_genesis      =       68

        pal_hit_slot            =       3
        pal_hit_mag0            =       0.5
        pal_hit_mag1            =       2
        pal_hit_time            =       120

        shk_hit_slot            =       1       ; nicht vergessen !
        shk_hit_mag0            =       2
        shk_hit_mag1            =       0
        shk_hit_time            =       400
        shk_hit_x               =       0.5             ; HOCH und RUNTER
        shk_hit_y               =       0.5
        shk_hit_z               =       0

        energy_tank		= 1.5
        energy_heli		= 1
        energy_flyer		= 1
        energy_robo		= 1

        radius_tank		= 260
        radius_heli		= 60
        radius_flyer		= 60
        radius_robo		= 130

	dest_fx                 =       	megadeth_152_0_0_0

end

;----------------------------------------------------------------------------------------------------------------------------------
;                       End     of      Mykonier - Weapons
;----------------------------------------------------------------------------------------------------------------------------------
