[GameObjectClass]
classLabel = "flare"
scrapCost = 0
scrapValue = 0
maxHealth = 150
maxAmmo = 100
unitName = "Solar Flare"
heatSignature = 100.0

[MineClass]
lifeSpan = 10.0

[FlareBuildingClass]
payloadName = "flame"
fireSound = "gflar00.wav"
triggerDelay = 1.0
shotDelay = 0.10

