[OrdnanceClass]
classLabel = "beam"

shotGeometry = NULL
xplGround = "xlgtgnd"
xplVehicle = "xlgtcar"
xplBuilding = "xlgtbld"

ammoCost = 0
lifeSpan = 100e-6
shotSpeed = 1e6
damageBallistic = 100
damageConcussion = 0
damageFlame = 0
damageImpact = 0

[BeamClass]
segmentRadius = 0.1
segmentLength = 1.0
segmentVariance = 0.5
segmentTexture = "beam_b.1"

