(define UNIT_PREOT	11)

(define_menu    MENU_PREOT
        (button
                (icon           ICON_MOVE)
                (state          NORMAL)
                (type           BUTTON)
                (command        MOVE)
        )

        (button 
                (icon           PLACUTA_1_2)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )

        (button 
                (icon           PLACUTA_1_3)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )

        (button 
                (icon           PLACUTA_2_1)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
        (button 
                (icon           PLACUTA_2_2)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
        (button 
                (icon           PLACUTA_2_3)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )

        (button 
                (icon           PLACUTA_3_1)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
        (button 
                (icon           PLACUTA_3_2)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
        (button
                (icon           CANCEL)
                (state          NORMAL)
                (type           BUTTON)
                (command        STOP)
        )
)

(define_unit
        (id             UNIT_PREOT)
        (ai_type        AI_PRIST)
        (name           "Preot roman")
	(portrait	".\\data\\graphics\\roman\\portrait\\preot_roman.bmp")
	(icon		PREOT-MIC)
        (options        (+ O_STAY O_LADD O_JOY))
        (price1         250)
        (price2         100)
        (price3         10)
        (view           9)
	(min_range	3)
	(max_range	9)
	(radius		14)
        (build_time     2000)
        (speed          40)
        (armor          50)
        (grp            ".\\data\\graphics\\roman\\units\\preot.spr")
        (palette        ".\\data\\graphics\\roman\\units\\preot.p24")
        (sounds         SOUNDS_PREOT)
        (menu           MENU_PREOT)
        (size           1)
        (directions     5)                     

        (animation ANIMATION_MOVE up        (seq 29 35))
        (animation ANIMATION_MOVE up-left   (seq 22 28))
        (animation ANIMATION_MOVE left      (seq 15 21))
        (animation ANIMATION_MOVE down-left (seq 8  14))
        (animation ANIMATION_MOVE down      (seq 1  7 ))

        (animation ANIMATION_STAY up        82 83 82 84 82)
        (animation ANIMATION_STAY up-left   79 80 79 81 79)
        (animation ANIMATION_STAY left      76 77 76 78 76)
        (animation ANIMATION_STAY down-left 73 74 73 75 73)
        (animation ANIMATION_STAY down      70 71 70 72 70)

        (animation ANIMATION_JOY up        99 100 101 100 101)
        (animation ANIMATION_JOY up-left   99 100 101 100 101)
        (animation ANIMATION_JOY left      99 100 101 100 101)
        (animation ANIMATION_JOY down-left 99 100 101 100 101)
        (animation ANIMATION_JOY down      99 100 101 100 101)

        (animation ANIMATION_DIE up        (seq 62 69))
        (animation ANIMATION_DIE up-left   (seq 62 69))
        (animation ANIMATION_DIE left      (seq 62 69))
        (animation ANIMATION_DIE down-left (seq 54 61))
        (animation ANIMATION_DIE down      (seq 54 61))

        (animation ANIMATION_DIE2 up        (seq 45 53))
        (animation ANIMATION_DIE2 up-left   (seq 45 53))
        (animation ANIMATION_DIE2 left      (seq 45 53))
        (animation ANIMATION_DIE2 down-left (seq 36 44))
        (animation ANIMATION_DIE2 down      (seq 36 44))

        (animation ANIMATION_LADD up        (seq 92 98))
        (animation ANIMATION_LADD up-left   (seq 92 98))
        (animation ANIMATION_LADD down-left (seq 85 91))
        (animation ANIMATION_LADD down      (seq 85 91))
)


