(define FIRE-1 		350)
(define BULLET-1 	351)
(define LANCE-1 	352)
(define SAGEATA-1 	353)
(define PIETRICICA	354)

(define_unit 
        (id 		FIRE-1)
	(name		"Fire-1")
	(grp		".\\data\\graphics\\effects\\fire.spr")
	(palette	".\\data\\graphics\\effects\\fire.p24")
	(size		1)
	(directions	1)		       
	(animation 0 0 (seq 1 9) )
)

(define_unit 
        (id 		BULLET-1)
	(ai_type	AI_BULLET)
	(options	(+ O_PARTICLE O_EXPLOSION))
	(name		"Piatra 1")
	(grp		".\\data\\graphics\\effects\\piatra.spr")
	(palette	".\\data\\graphics\\effects\\piatra.p24")
	(damage		20)
        (gravitation    2)
	(speed		8)
	(size		1)
	(directions	1)
	(animation 0 0 (seq 1 6) )
	(info1		PARTICLE_1)
	(info2		EXPLOSION_1)
)

(define_unit 
        (id 		PIETRICICA)
	(ai_type	AI_BULLET)
	(options	0)
	(name		"Piatra prastias")
	(grp		".\\data\\graphics\\weapons\\pietricica.spr")
	(palette	".\\data\\graphics\\weapons\\pietricica.p24")
	(damage		10)
        (gravitation    2)
	(speed		8)
	(size		1)
	(directions	1)
	(animation 0 0 (seq 1 6) )
)

(define_unit 
        (id 		LANCE-1)
	(ai_type	AI_BULLET)
	(name		"LANCE 1")
	(grp		".\\data\\graphics\\weapons\\lance.spr")
	(palette	".\\data\\graphics\\weapons\\lance.p24")
	(damage		10)
        (gravitation    10)
	(speed		25)
	(size		1)
	(directions	9)
	(animation 0  0  	1 	1 	1)
	(animation 0  1  	2	2	3)
	(animation 0  2  	2	3	3)
	(animation 0  3  	3	4	5)
	(animation 0  4  	4	5	6)
	(animation 0  5  	5	6	7)
	(animation 0  6  	6	6	8)
	(animation 0  7  	7	8	8)
	(animation 0  8  	9	9	9)

	(animation 1  0 	9 	9 	9)
	(animation 1  1 	7	8	8)
	(animation 1  2 	6	6	8)
	(animation 1  3 	5	6	7)
	(animation 1  4 	4	5	6)
	(animation 1  5 	3	4	5)
	(animation 1  6 	2	3	3)
	(animation 1  7 	2	2	3)
	(animation 1  8 	1	1	1)

;	(mirror_animation 0  0 	9 	9 	9)
;	(mirror_animation 0  1 	8	8	7)
;	(mirror_animation 0  2 	8	6	6)
;	(mirror_animation 0  3 	7	6	5)
;	(mirror_animation 0  4 	4	5	6)
;	(mirror_animation 0  5 	5	4	3)
;	(mirror_animation 0  6 	3	3	2)
;	(mirror_animation 0  7 	3	2	2)
;	(mirror_animation 0  8 	1	1	1)
)

(define_unit 
        (id 		SAGEATA-1)
	(ai_type	AI_BULLET)
	(name		"SAGEATA 1")
	(grp		".\\data\\graphics\\weapons\\sageata.spr")
	(palette	".\\data\\graphics\\weapons\\sageata.p24")
	(damage		10)
        (gravitation    10)
	(speed		25)
	(size		1)
	(directions	9)
	(animation 0  0  	1 	1 	1)
	(animation 0  1  	2	2	3)
	(animation 0  2  	2	3	3)
	(animation 0  3  	3	4	5)
	(animation 0  4  	4	5	6)
	(animation 0  5  	5	6	7)
	(animation 0  6  	6	6	8)
	(animation 0  7  	7	8	8)
	(animation 0  8  	9	9	9)

	(animation 1  0 	9 	9 	9)
	(animation 1  1 	7	8	8)
	(animation 1  2 	6	6	8)
	(animation 1  3 	5	6	7)
	(animation 1  4 	4	5	6)
	(animation 1  5 	3	4	5)
	(animation 1  6 	2	3	3)
	(animation 1  7 	2	2	3)
	(animation 1  8 	1	1	1)

;	(mirror_animation 0  0 	9 	9 	9)
;	(mirror_animation 0  1 	8	8	7)
;	(mirror_animation 0  2 	8	6	6)
;	(mirror_animation 0  3 	7	6	5)
;	(mirror_animation 0  4 	4	5	6)
;	(mirror_animation 0  5 	5	4	3)
;	(mirror_animation 0  6 	3	3	2)
;	(mirror_animation 0  7 	3	2	2)
;	(mirror_animation 0  8 	1	1	1)
)
