(define UNIT_LUP      20)

(define_unit
        (id             UNIT_LUP)
	(ai_type	AI_CREATURE)
        (name           "Lupulus")
        (options        (+ O_STAY))
        (price1		0)
        (price2         0)
        (price3         0)
	(view		9)
	(min_range	3)
	(max_range	9)
	(build_time	0)
	(radius		12)
	(speed		40)
	(armor		10)
        (grp            ".\\data\\graphics\\gaia\\lup.spr")
        (palette        ".\\data\\graphics\\gaia\\lup.p24")
;       (sounds         SOUNDS_LUP)
;        (menu          ... )
        (size           1)
        (directions     5)                     ; asta trebuie scrisa inaintea...
;                         +------------------------- tipul animatiei: mers,lupta,..
;                         |       +----------------- directia de miscare
;                         |       |              +-- cadru de stationare
;                         |       |              | + animatia pentru miscare
;                         |       |              | |
;                         v       v              v v
        (animation ANIMATION_MOVE up        (seq 29 35))
        (animation ANIMATION_MOVE up-left   (seq 22 28))
        (animation ANIMATION_MOVE left      (seq 15 21))
        (animation ANIMATION_MOVE down-left (seq 8  14))
        (animation ANIMATION_MOVE down      (seq 1  7 ))

        (animation ANIMATION_STAY up        83 84 85 85 85 85 85 85 85 85 85 84 83)
        (animation ANIMATION_STAY up-left   80 81 82 82 82 82 82 82 82 82 82 81 80)
        (animation ANIMATION_STAY left      77 78 79 79 79 79 79 79 79 79 79 78 77)
        (animation ANIMATION_STAY down-left 74 75 76 76 76 76 76 76 76 76 76 75 74)
        (animation ANIMATION_STAY down      71 72 73 73 73 73 73 73 73 73 73 72 71)

        (animation ANIMATION_DIE up        (seq 92 97))
        (animation ANIMATION_DIE up-left   (seq 92 97))
        (animation ANIMATION_DIE left      (seq 92 97))
        (animation ANIMATION_DIE down-left (seq 86 91))
        (animation ANIMATION_DIE down      (seq 86 91))
)
