;(define S_DEFAULT              0)
;(define S_AMBIENT              1)
;(define S_WORK_TREE            2)
;(define S_WORK_ROCK            3)
;(define S_WORK_BUILD           4)
;(define S_WORK_ICNET           5)
;(define S_WORK_SONG            6)
;(define S_BATTLE               7)
;(define S_REPPLY_UNITS         8)
;(define S_REPPLY_BUILDINGS     9)
;(define S_REPPLY_MASTER        10)

;....................................................
(load-sound SOUND1 "data\\sound\\what00.wav"    S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound SOUND2 "data\\sound\\what01.wav"    S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound SOUND3 "data\\sound\\what02.wav"    S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound SOUND4 "data\\sound\\what03.wav"    S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound YES1 "data\\sound\\yes00.wav"       S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound YES2 "data\\sound\\yes01.wav"       S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound YES3 "data\\sound\\yes02.wav"       S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound YES4 "data\\sound\\yes03.wav"       S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound DEST1 "data\\sound\\dest1.wav"      S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound DEST2 "data\\sound\\dest2.wav"      S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound DEST3 "data\\sound\\dest3.wav"      S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound DEST4 "data\\sound\\dest4.wav"      S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound EXPLO1 "data\\sound\\explo1.wav"    S_BATTLE       N S_MIN S_MAX)
(load-sound EXPLO2 "data\\sound\\explo2.wav"    S_BATTLE       N S_MIN S_MAX)
(load-sound EXPLO3 "data\\sound\\explo3.wav"    S_BATTLE       N S_MIN S_MAX)
(load-sound EXPLO4 "data\\sound\\explo4.wav"    S_BATTLE       N S_MIN S_MAX)
(load-sound EXPLO5 "data\\sound\\explo5.wav"    S_BATTLE       N S_MIN S_MAX)
(load-sound LANCE1 "data\\sound\\lance.wav"     S_BATTLE       N S_MIN S_MAX)
(load-sound LANCE2 "data\\sound\\lance1.wav"    S_BATTLE       N S_MIN S_MAX)
(load-sound OM1 "data\\sound\\om1.wav"          S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound OM2 "data\\sound\\om2.wav"          S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound OM3 "data\\sound\\om3.wav"          S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound OM4 "data\\sound\\om4.wav"          S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound ORDER1 "data\\sound\\order1.wav"    S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound ORDER2 "data\\sound\\order2.wav"    S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound ORDER3 "data\\sound\\order3.wav"    S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound ORDER4 "data\\sound\\order4.wav"    S_REPPLY_UNITS N S_MIN S_MAX)
(load-sound SABIE1 "data\\sound\\sabie1.wav"    S_BATTLE       N S_MIN S_MAX)
(load-sound SABIE2 "data\\sound\\sabie2.wav"    S_BATTLE       N S_MIN S_MAX)
(load-sound SABIE3 "data\\sound\\sabie3.wav"    S_BATTLE       N S_MIN S_MAX)
(load-sound SABIE4 "data\\sound\\sabie4.wav"    S_BATTLE       N S_MIN S_MAX)
(load-sound SABIE5 "data\\sound\\sabie5.wav"    S_BATTLE       N S_MIN S_MAX)
(load-sound SABIE6 "data\\sound\\sabie6.wav"    S_BATTLE       N S_MIN S_MAX)
;....................................................


;Test facut de DanyX
(load-sound TEST1  "data\\sound\\testdanyx\\laffcrzy.wav"    S_REPPLY_UNITS)

