(perm-space)       ;; execute game code in perm space

(load "Data/Script/consts.def")              ; Load consts

(load "Data/Script/icons.def")

(load "Data/Script/game_menus.def")             ; Load effects

(load "Data/Script/effects.def")             ; Load effects

(load "Data/Script/animations.def")          ; Load animations

(load "Data/Script/accidente.def")               ; Load "accidente"

(load "Data/Script/sounds.def")

(load "Data/Script/buildings.def")           ; Load Buildings

(load "Data/Script/ladders.def")             ; Load Ladders
(load "Data/Script/walls.def")               ; Load Walls
(load "Data/Script/trees.def")               ; Load trees

(load "Data/Script/sclav.def")               ; Load Characters
(load "Data/Script/roman.def")
(load "Data/Script/sabier.def")              
(load "Data/Script/turn.def")                
(load "Data/Script/legionar.def")
(load "Data/Script/arcas.def")
(load "Data/Script/prastias.def")
(load "Data/Script/calaret.def")
(load "Data/Script/monoxila.def")
(load "Data/Script/trirema.def")
(load "Data/Script/preot.def")

(load "Data/Script/lup.def")
;(load "Data/Script/om_lup.def")

;(for j in '(1 2 3) do (message-box "Ok man!" "asdhfkjf"))

