(define UNIT_ARCAS      6)

(define_menu    MENU_ARCAS
        (button 
                (icon           ICON_MOVE)
                (state          NORMAL)
                (type           BUTTON)
                (command        MOVE)
        )
        (button 
                (icon           ICON_ATACK)
                (state          NORMAL)
                (type           BUTTON)
                (command        FIGHT)
        )
        (button 
                (icon           ICON_RETREAT)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
        (button 
                (icon           ICON_PATROL)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
        (button 
                (icon           ICON_GUARD)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
        (button 
                (icon           ICON_ATACK2)
                (state          NORMAL)
                (type           BUTTON)
                (command        THROW_WEAPON)
                (object         SAGEATA-1)
        )
;        (button 
;                (icon           ICON_ATACK2)
;                (state          DISABLED)
;                (type           BUTTON)
;                (command        NONE)
;        )
        (button
                (icon           ICON_ACTION)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
        (button
                (icon           ICON_LADDER)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
        (button 
                (icon           CANCEL)
                (state          NORMAL)
                (type           BUTTON)
                (command        STOP)
        )
)

(define_unit
        (id             UNIT_ARCAS)
        (ai_type        AI_WARRIOR)
        (name           "Arcas dac")
	(portrait	".\\data\\graphics\\dac\\portrait\\arcas_dac.bmp")
	(icon		ARCAS-MIC)
        (options        (+ O_STAY O_THROW_ROCK O_LADD))
        (price1         250)
        (price2         100)
        (price3         10)
        (view           9)
	(min_range	3)
	(max_range	9)
	(radius		14)
        (build_time     2000)
        (speed          40)
        (armor          50)
	(weapon1	SAGEATA-1)
        (grp            ".\\data\\graphics\\dac\\units\\arcas.spr")
        (palette        ".\\data\\graphics\\dac\\units\\arcas.p24")
        (sounds         SOUNDS_ARCAS)
        (menu           MENU_ARCAS)
        (size           1)
        (directions     5)                     

        (animation ANIMATION_MOVE up        (seq 29 35))
        (animation ANIMATION_MOVE up-left   (seq 22 28))
        (animation ANIMATION_MOVE left      (seq 15 21))
        (animation ANIMATION_MOVE down-left (seq 8  14))
        (animation ANIMATION_MOVE down      (seq 1  7 ))

        (animation ANIMATION_STAY up        142 143 142 144)
        (animation ANIMATION_STAY up-left   139 140 139 141)
        (animation ANIMATION_STAY left      136 137 136 138)
        (animation ANIMATION_STAY down-left 133 134 133 135)
        (animation ANIMATION_STAY down      130 131 130 132)


        (animation ANIMATION_DIE up        (seq 122 129))
        (animation ANIMATION_DIE up-left   (seq 122 129))
        (animation ANIMATION_DIE left      (seq 122 129))
        (animation ANIMATION_DIE down-left (seq 114 121))
        (animation ANIMATION_DIE down      (seq 114 121))

        (animation ANIMATION_DIE2 up        (seq 105 113))
        (animation ANIMATION_DIE2 up-left   (seq 105 113))
        (animation ANIMATION_DIE2 left      (seq 105 113))
        (animation ANIMATION_DIE2 down-left (seq 96 104))
        (animation ANIMATION_DIE2 down      (seq 96 104))

        (animation ANIMATION_THROW_WEAPON up            (seq 84 95))
        (animation ANIMATION_THROW_WEAPON up-left       (seq 72 83))
        (animation ANIMATION_THROW_WEAPON left          (seq 60 71))
        (animation ANIMATION_THROW_WEAPON down-left     (seq 48 59))
        (animation ANIMATION_THROW_WEAPON down          (seq 36 47))

        (animation ANIMATION_LADD 	up        (seq 155 161))
        (animation ANIMATION_LADD 	up-left   (seq 155 161))
        (animation ANIMATION_LADD 	down-left (seq 148 154))
        (animation ANIMATION_LADD	down      (seq 148 154))
)


