(define UNIT_TURN		3)

(define_menu			MENU_TURN
	(button
		(icon           ICON_MOVE)
		(state          NORMAL)
		(type           BUTTON)
		(command        MOVE)
	)
        (button 
                (icon           PLACUTA_1_2)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
        (button 
                (icon           PLACUTA_1_3)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )

        (button 
                (icon           PLACUTA_2_1)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
        (button 
                (icon           PLACUTA_2_2)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
        (button 
                (icon           PLACUTA_2_3)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )

        (button
                (icon           ICON_ACTION)
                (state          NORMAL)
                (type           BUTTON)
                (command        DETACH)
        )

        (button 
                (icon           PLACUTA_3_2)
                (state          DISABLED)
                (type           BUTTON)
                (command        NONE)
        )
	(button
		(icon           CANCEL)
		(state          NORMAL)
		(type           BUTTON)
		(command        STOP)
	)
)

(define_unit
	(id			UNIT_TURN)
	(ai_type		AI_TOWER)
	(name			"Turn de atac")
	(portrait		".\\data\\graphics\\roman\\portrait\\turn.bmp")
	(icon			TURN-MIC)
	(options		O_NONE)
	(price1			500)
	(price2			350)
	(price3			200)
	(view			6)
	(radius			48)
	(min_range		3)
	(max_range		9)
	(build_time		5000)
	(speed			8)
	(armor			500)
	(grp			".\\data\\graphics\\roman\\units\\turn.spr")
	(palette		".\\data\\graphics\\roman\\units\\turn.p24")
	(sounds			SOUNDS_TURN)
	(menu			MENU_TURN)
	(size			3)
	(directions		5)                     ; asta trebuie scrisa inaintea...
;                         +------------------------- tipul animatiei: mers,lupta,..
;                         |       +----------------- directia de miscare
;                         |       |              +-- cadru de stationare
;                         |       |              | + animatia pentru miscare
;                         |       |              | |
;                         v       v              v v
	(animation ANIMATION_MOVE up        (seq 25 29))
	(animation ANIMATION_MOVE up-left   (seq 18 22))
	(animation ANIMATION_MOVE left      (seq 13 17))
	(animation ANIMATION_MOVE down-left (seq 6  10))
	(animation ANIMATION_MOVE down      (seq 1  5 ))

	(animation ANIMATION_DIE  up        40 40 40 40 40 40 40 41 41 41 41 41 41)
	(animation ANIMATION_DIE  up-left   40 40 40 40 40 40 40 41 41 41 41 41 41)
	(animation ANIMATION_DIE  left      40 40 40 40 40 40 40 41 41 41 41 41 41)
	(animation ANIMATION_DIE  down-left 38 38 38 38 38 38 38 39 39 39 39 39 39)
	(animation ANIMATION_DIE  down      38 38 38 38 38 38 38 39 39 39 39 39 39)
)
