(define UNIT_LUP      20)

(define_unit
        (id             UNIT_LUP)
	(ai_type	AI_CREATURE)
        (name           "Lupulus")
        (options        O_STAY)
        (price1		0)
        (price2         0)
        (price3         0)
	(view		9)
	(build_time	0)
	(speed		40)
	(armor		10)
        (grp            ".\\data\\graphics\\gaia\\om.spr")
        (palette        ".\\data\\graphics\\gaia\\om.p24")
;       (sounds         SOUNDS_LUP)
;        (menu          ... )
        (size           1)
        (directions     5)                     ; asta trebuie scrisa inaintea...
;                         +------------------------- tipul animatiei: mers,lupta,..
;                         |       +----------------- directia de miscare
;                         |       |              +-- cadru de stationare
;                         |       |              | + animatia pentru miscare
;                         |       |              | |
;                         v       v              v v
;        (animation ANIMATION_MOVE up        (seq 1 15 ))
;        (animation ANIMATION_MOVE up-left   (seq 16 30))
;        (animation ANIMATION_MOVE left      (seq 31 45))
;        (animation ANIMATION_MOVE down-left (seq 46 60))
;        (animation ANIMATION_MOVE down      (seq 61 75))
        (animation ANIMATION_MOVE up        (seq 15 1 ) )
        (animation ANIMATION_MOVE up-left   (seq 30 16) )
        (animation ANIMATION_MOVE left      (seq 45 31) )
        (animation ANIMATION_MOVE down-left (seq 60 46) )
        (animation ANIMATION_MOVE down      (seq 75 61) )

        (animation ANIMATION_STAY up        (seq 15 1 ))
        (animation ANIMATION_STAY up-left   (seq 30 16))
        (animation ANIMATION_STAY left      (seq 45 31))
        (animation ANIMATION_STAY down-left (seq 60 46))
        (animation ANIMATION_STAY down      (seq 75 61))
)
