;
; combat animation groups
;
; anim_defend_low					  = 1
; anim_defend_right				  = 2
; anim_defend_left				  = 3
; anim_defend_high				  = 4
; anim_attack_1					  = 5
; anim_attack_2					  = 6
; anim_attack_3					  = 7
; anim_attack_thrust				  = 8
; anim_attack_lunge				  = 9
; anim_attack_1_end				  = 10
; anim_attack_2_end				  = 11
; anim_fight_disarm				  = 12
; anim_fight_low		= 13
; anim_fight_jump_start 	= 14
; anim_fight_jump		= 15
; anim_fight_fall		= 16
; anim_fight_land		= 17
; anim_fight_fall_attack	= 18
; anim_fight_land_attack	= 19
; anim_fight_hurt_1		= 20
; anim_fight_hurt_2		= 21
; anim_death_fight_stab		= 22
; anim_death_fight_hard		= 23
; anim_sheath_sword		= 24
; anim_explore_hurt_1		= 25
; anim_explore_hurt_2		= 26
; anim_death_explore		= 27

;
;attack types:
;
;		  melee									 0
;		  missle									 1
;		  combo									 2
;		  stab									 3
;		  finishing								 4
;
;elevation = 	0, regular
;		1, above
;		2, below
;
;

[misc]
sword_clank_1 = 57
sword_clank_2 = 58
non_engaged_dist = 100		;
in_face_dist = 100			;
non_engaged_spacing = 500	; in xngine angles
in_combat_threshold = 200	; in units * 256
player_can_die = 1
cyrus_defend_interval = 2       ; min frames between defends
node_timer=120
max_taunts = 600

[attack00]
type = 0
arc = 64
min_range = 12001
max_range = 20000
first_collide_frame = 0
collide_duration = 2
damage = 10
force = 5
defense = 1
animation = 5

;thrust
[attack01]
type = 3
arc = 64
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 8

;lunge
[attack02]
type = 3
arc = 128
min_range = 0
max_range = 45000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 9

;disarm
[attack03]
type = 4
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 9
collide_duration = 3
damage = 100
force = 5
defense = 1
first_defend_frame = 7
defend_duration = 3
animation = 12

;attack 1
[attack04]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 3
first_defend_frame = 3
defend_duration = 7
animation = 5

;attack 2
[attack05]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 2
first_defend_frame = 3
defend_duration = 7
animation = 6

; attack 3
[attack06]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 7

;attack 2 end
[attack07]
type = 0
arc = 64
min_range = 10007
max_range = 35000
first_collide_frame = 0
collide_duration = 0
damage = 0
force = 5
defense = 2
first_defend_frame = 0
defend_duration = 0
animation = 11

;attack 1 end
[attack08]
type = 0
arc = 64
min_range = 10007
max_range = 45000
first_collide_frame = 0
collide_duration = 0
damage = 0
force = 5
defense = 3
first_defend_frame = 0
defend_duration = 0
animation = 10

; combo 1
[attack09]
type = 2
num_attacks = 2
attack00 = 4
attack01 = 8

;combo 2
[attack10]
type = 2
num_attacks = 3
attack00 = 4
attack01 = 5
attack02 = 7

;combo 3
[attack11]
type = 2
num_attacks = 3
attack00 = 4
attack01 = 5
attack02 = 6

;jump attack fall
[attack12]
type = 0
arc = 64
min_range = 0
max_range = 45000
first_collide_frame = 1
collide_duration = 3
damage = 10
force = 5
defense = 4
first_defend_frame = 1
defend_duration = 1
animation = 18

; jump attack land
[attack13]
type = 0
min_range = 10007
max_range = 25000
first_collide_frame = 0
collide_duration = 0
damage = 10
force = 5
defense = 4
first_defend_frame = 0
defend_duration = 0
animation = 19

;jump attack combo
[attack14]
type = 2
num_attacks = 2
attack00 = 12
attack01 = 13

;**********************************************************
;
;		SKELETON ATTACKS
;
;**********************************************************

;attack 1
[attack15]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 5
force = 5
defense = 3
first_defend_frame = 3
defend_duration = 7
animation = 5

;attack 2
[attack16]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 5
force = 5
defense = 2
first_defend_frame = 3
defend_duration = 7
animation = 6

; attack 3
[attack17]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 5
force = 5
defense = 4
first_defend_frame = 3
defend_duration = 7
animation = 7





;**********************************************************
;
;               GOLEM ATTACKS
;
;**********************************************************

;golem attack 1, low, front
[attack18]
type = 0
arc = 64
arc_center = 0
min_range = 30000
max_range = 90000
first_collide_frame = 7
collide_duration = 3
damage = 255
force = 5
defense = 4
first_defend_frame = 0
defend_duration = 0
animation = 5
col_vertex	= 452
col_sphere_size = 30000

;golem attack 2, right, high
[attack19]
type = 0
elevation = 1
arc = 256
arc_center = 512
min_range = 30000
max_range = 90000
first_collide_frame = 7
collide_duration = 3
damage = 255
force = 5
defense = 4
first_defend_frame = 0
defend_duration = 0
animation = 6
col_vertex	= 452
col_sphere_size = 30000

;golem attack 3, right, low
[attack20]
type = 0
elevation = 0
arc = 256
arc_center = 512
min_range = 30000
max_range = 90000
first_collide_frame = 7
collide_duration = 3
damage = 255
force = 5
defense = 4
first_defend_frame = 0
defend_duration = 0
animation = 7
col_vertex	= 452
col_sphere_size = 30000

;golem thrust, left, high, arm swipe
[attack21]
type = 0
arc = 256
elevation = 1
arc_center = -512
min_range = 30000
max_range = 90000
first_collide_frame = 7
collide_duration = 3
damage = 255
force = 5
defense = 4
first_defend_frame = 0
defend_duration = 0
animation = 8
col_vertex	= 195
col_sphere_size = 30000

;golem lunge , left, low, foot stomp
[attack22]
type = 0
arc = 64
arc_center = -256
min_range = 30000
max_range = 95000
first_collide_frame = 7
collide_duration = 3
damage = 255
force = 5
defense = 4
first_defend_frame = 0
defend_duration = 0
animation = 9
col_vertex	= 195
col_sphere_size = 30000


;**********************************************************
;
;		zombie ATTACKS
;
;**********************************************************

;attack 1
[attack23]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 3
first_defend_frame = 0
defend_duration = 0
animation = 5

;attack 2
[attack24]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 2
first_defend_frame = 0
defend_duration = 0
animation = 6

; attack 3
[attack25]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 4
first_defend_frame = 0
defend_duration = 0
animation = 7



;**********************************************************
;
;               SERPENT ATTACK
;
;**********************************************************
;attack 1
[attack26]
type = 0
arc = 90
elevation = 2
min_range = 230000
max_range = 235000
first_collide_frame = 12
collide_duration = 4
damage = 10
force = 5
defense = 1
first_defend_frame = 0
defend_duration = 0
animation = 5
col_vertex	= 29
col_sphere_size = 35000


;**********************************************************
;
;		TROLL ATTACKS
;
;**********************************************************

;attack 1
[attack27]
type = 0
arc = 128
min_range = 0
max_range = 45000
first_collide_frame = 4
collide_duration = 3
damage = 5
force = 5
defense = 3
first_defend_frame = 0
defend_duration = 0
animation = 5

;attack 2
[attack28]
type = 0
arc = 128
min_range = 0
max_range = 45000
first_collide_frame = 4
collide_duration = 3
damage = 5
force = 5
defense = 2
first_defend_frame = 0
defend_duration = 0
animation = 6

;troll combo, attack 1 and 2
[attack29]
type = 2
num_attacks = 2
attack00 = 27
attack01 = 28


;**********************************************************
;
;		GUARD LOW ATTACK
;
;**********************************************************

;GUARD LOW ATTACK
[attack30]
type = 0
elevation = 2
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 3
first_defend_frame = 0
defend_duration = 0
animation = 13



;**********************************************************
;
;		GOBLIN ATTACKS
;
;**********************************************************

;ATTACK 1
[attack31]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 3
first_defend_frame = 3
defend_duration = 7
animation = 5

;ATTACK 2
[attack32]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 2
first_defend_frame = 3
defend_duration = 6
animation = 6

;ATTACK 3 -OVERHEAD CHOP
[attack33]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 4
first_defend_frame = 3
defend_duration = 6
animation = 7

;LUNGE
[attack34]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 6
animation = 9



;**********************************************************
;
;               DRAGON ATTACKS
;
;**********************************************************

;TAIL ATTACK
[attack35]
type = 0
arc = 256
arc_center = 1024
min_range = 30000
max_range = 90000
first_collide_frame = 8
collide_duration = 3
damage = 20
force = 5
defense = 4
first_defend_frame = 0
defend_duration = 0
animation = 5
col_vertex	= 300
col_sphere_size = 50000

;BITE ATTACK
[attack36]
type = 0
elevation = 0
arc = 256
arc_center = 0
min_range = 30000
max_range = 90000
first_collide_frame = 11
collide_duration = 3
damage = 20
force = 5
defense = 4
first_defend_frame = 0
defend_duration = 0
animation = 6
col_vertex	= 300
col_sphere_size = 50000

;BREATH FIRE
[attack37]
type = 0
elevation = 0
arc = 256
arc_center = 0
min_range = 30000
max_range = 90000
first_collide_frame = 7
collide_duration = 3
damage = 20
force = 5
defense = 4
first_defend_frame = 0
defend_duration = 0
animation = 7
col_vertex	= 300
col_sphere_size = 50000


;**********************************************************
;
;               RICHTON ATTACKS
;
;**********************************************************

;thrust - RICHTON
[attack38]
type = 3
arc = 64
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 6
animation = 8

;lunge
[attack39]
type = 3
arc = 64
min_range = 0
max_range = 50000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 9

;attack 1 RICHTON
[attack40]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 3
first_defend_frame = 3
defend_duration = 7
animation = 5

;attack 2 RICHTON
[attack41]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 2
first_defend_frame = 3
defend_duration = 7
animation = 6

; attack 3 RICHTON
[attack42]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 20
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 7

;attack 2 end RICHTON
[attack43]
type = 0
arc = 64
min_range = 10007
max_range = 35000
first_collide_frame = 0
collide_duration = 0
damage = 0
force = 5
defense = 2
first_defend_frame = 0
defend_duration = 0
animation = 11

;attack 1 end RICHTON
[attack44]
type = 0
arc = 64
min_range = 10007
max_range = 45000
first_collide_frame = 0
collide_duration = 0
damage = 0
force = 5
defense = 3
first_defend_frame = 0
defend_duration = 0
animation = 10

; combo 1 RICHTON
[attack45]
type = 2
num_attacks = 2
attack00 = 40
attack01 = 44

;combo 2  RICHTON
[attack46]
type = 2
num_attacks = 3
attack00 = 40
attack01 = 41
attack02 = 43

;combo 3  RICHTON
[attack47]
type = 2
num_attacks = 3
attack00 = 40
attack01 = 41
attack02 = 42



;**********************************************************
;
;               DRAM ATTACKS
;
;**********************************************************

;thrust - DRAM
[attack48]
type = 3
arc = 64
min_range = 0
max_range = 35000
first_collide_frame = 4
collide_duration = 3
damage = 20
force = 5
defense = 2
first_defend_frame = 1
defend_duration = 6
animation = 8


;attack 1 DRAM
[attack49]
type = 0
arc = 128
min_range = 20000
max_range = 60000
first_collide_frame = 7
collide_duration = 3
damage = 20
force = 5
defense = 4
first_defend_frame = 3
defend_duration = 7
animation = 5

;attack 2 DRAM
[attack50]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 4
collide_duration = 3
damage = 20
force = 5
defense = 2
first_defend_frame = 1
defend_duration = 6
animation = 6

; attack 3 DRAM
[attack51]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 4
collide_duration = 3
damage = 20
force = 5
defense = 3
first_defend_frame = 3
defend_duration = 4
animation = 7

; combo 1 DRAM
[attack52]
type = 2
num_attacks = 2
attack00 = 48
attack01 = 51


;**********************************************************
;
;               ogre attack
;
;**********************************************************

; attack 1
[attack53]
type = 0
arc = 356
min_range = 0
max_range = 45000
first_collide_frame = 10
collide_duration = 12
damage = 25
force = 10
defense = 1
first_defend_frame = 0
defend_duration = 0
animation = 5



;**********************************************************
;
;               initial Pirate attacks, same as Cyrus, but weaker
;
;**********************************************************


;thrust
[attack54]
type = 3
arc = 64
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 2
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 8

;lunge
[attack55]
type = 3
arc = 64
min_range = 0
max_range = 45000
first_collide_frame = 7
collide_duration = 3
damage = 2
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 9

;disarm
[attack56]
type = 4
arc = 64
min_range = 0
max_range = 35000
first_collide_frame = 9
collide_duration = 3
damage = 2
force = 5
defense = 1
first_defend_frame = 7
defend_duration = 3
animation = 12

;attack 1
[attack57]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 2
force = 5
defense = 2
first_defend_frame = 3
defend_duration = 7
animation = 5

;attack 2
[attack58]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 3
force = 5
defense = 2
first_defend_frame = 3
defend_duration = 7
animation = 6

; attack 3
[attack59]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 2
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 7

;attack 2 end
[attack60]
type = 0
arc = 64
min_range = 10007
max_range = 35000
first_collide_frame = 0
collide_duration = 0
damage = 0
force = 5
defense = 2
first_defend_frame = 0
defend_duration = 0
animation = 11

;attack 1 end
[attack61]
type = 0
arc = 64
min_range = 10007
max_range = 45000
first_collide_frame = 0
collide_duration = 0
damage = 0
force = 5
defense = 3
first_defend_frame = 0
defend_duration = 0
animation = 10

; combo 1
[attack62]
type = 2
num_attacks = 2
attack00 = 57
attack01 = 61

;combo 2
[attack63]
type = 2
num_attacks = 3
attack00 = 57
attack01 = 58
attack02 = 60

;combo 3
[attack64]
type = 2
num_attacks = 3
attack00 = 57
attack01 = 58
attack02 = 59

;**********************************************************
;
;               CYRUS attacks
;
;**********************************************************

;thrust
[attack65]
type = 3
arc = 196
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 8

;lunge
[attack66]
type = 3
arc = 196
min_range = 0
max_range = 45000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 9

;attack 1
[attack67]
type = 0
arc = 196
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 2
damage = 10
force = 5
defense = 2
first_defend_frame = 2
defend_duration = 7
animation = 5

;attack 2
[attack68]
type = 0
arc = 196
min_range = 0
max_range = 35000
first_collide_frame = 6
collide_duration = 2
damage = 10
force = 5
defense = 3
first_defend_frame = 2
defend_duration = 6
animation = 6

; attack 3
[attack69]
type = 0
arc = 196
min_range = 0
max_range = 35000
first_collide_frame = 5
collide_duration = 3
damage = 10
force = 5
defense = 1
first_defend_frame = 1
defend_duration = 7
animation = 7

;attack 2 end
[attack70]
type = 0
arc = 64
min_range = 10007
max_range = 35000
first_collide_frame = 0
collide_duration = 0
damage = 0
force = 5
defense = 2
first_defend_frame = 0
defend_duration = 0
animation = 11

;attack 1 end
[attack71]
type = 0
arc = 64
min_range = 10007
max_range = 45000
first_collide_frame = 0
collide_duration = 0
damage = 0
force = 5
defense = 3
first_defend_frame = 0
defend_duration = 0
animation = 10

; combo 1
[attack72]
type = 2
num_attacks = 2
attack00 = 67
attack01 = 71

;combo 2
[attack73]
type = 2
num_attacks = 3
attack00 = 67
attack01 = 68
attack02 = 70

;combo 3
[attack74]
type = 2
num_attacks = 3
attack00 = 67
attack01 = 68
attack02 = 69


;**********************************************************
;
;               vermai attacks
;
;**********************************************************

;1st attack
[attack75]
type = 3
arc = 128
min_range = 0
max_range = 55000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 1
first_defend_frame = 0
defend_duration = 0
animation = 5

;2nd attack
[attack76]
type = 3
arc = 128
min_range = 0
max_range = 55000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 1
first_defend_frame = 0
defend_duration = 0
animation = 6

;3rd attack
[attack77]
type = 0
arc = 128
min_range = 0
max_range = 55000
first_collide_frame = 7
collide_duration = 3
damage = 10
force = 5
defense = 1
first_defend_frame = 0
defend_duration = 0
animation = 7



;**********************************************************
;
;               tavern thugs, no damage
;
;**********************************************************


;thrust
[attack78]
type = 3
arc = 64
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 0
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 8

;lunge
[attack79]
type = 3
arc = 64
min_range = 0
max_range = 45000
first_collide_frame = 7
collide_duration = 3
damage = 0
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 9

;disarm
[attack80]
type = 4
arc = 64
min_range = 0
max_range = 35000
first_collide_frame = 9
collide_duration = 3
damage = 0
force = 5
defense = 1
first_defend_frame = 7
defend_duration = 3
animation = 12

;attack 1
[attack81]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 0
force = 5
defense = 2
first_defend_frame = 3
defend_duration = 7
animation = 5

;attack 2
[attack82]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 0
force = 5
defense = 2
first_defend_frame = 3
defend_duration = 7
animation = 6

; attack 3
[attack83]
type = 0
arc = 128
min_range = 0
max_range = 35000
first_collide_frame = 7
collide_duration = 3
damage = 0
force = 5
defense = 1
first_defend_frame = 3
defend_duration = 7
animation = 7

;attack 2 end
[attack84]
type = 0
arc = 64
min_range = 10007
max_range = 35000
first_collide_frame = 0
collide_duration = 0
damage = 0
force = 5
defense = 2
first_defend_frame = 0
defend_duration = 0
animation = 11

;attack 1 end
[attack85]
type = 0
arc = 64
min_range = 10007
max_range = 45000
first_collide_frame = 0
collide_duration = 0
damage = 0
force = 5
defense = 3
first_defend_frame = 0
defend_duration = 0
animation = 10

; combo 1
[attack86]
type = 2
num_attacks = 2
attack00 = 81
attack01 = 85

;combo 2
[attack87]
type = 2
num_attacks = 3
attack00 = 81
attack01 = 82
attack02 = 84

;combo 3
[attack88]
type = 2
num_attacks = 3
attack00 = 81
attack01 = 82
attack02 = 83




;**********************************************************
;
;               CYRUS AND GUARD DEFENDS
;
;**********************************************************

[defend00]
min_range = 00000
max_range = 45000
first_collide_frame = 0
collide_duration = 5
animation = 1

;low
[defend01]
arc = 256
min_range = 00000
max_range = 45000
first_collide_frame = 0
collide_duration = 4
animation = 1

;right
[defend02]
arc = 256
min_range = 00000
max_range = 45000
first_collide_frame = 0
collide_duration = 4
animation = 2

;left
[defend03]
arc = 256
min_range = 00000
max_range = 45000
first_collide_frame = 0
collide_duration = 4
animation = 3

;high
[defend04]
arc = 256
min_range = 00000
max_range = 45000
first_collide_frame = 0
collide_duration = 4
animation = 4




;	TAUNT TYPES:
;	0	BEGIN COMBAT
;	1	ATTACK
;	2	HURT BY OPPONENT
;	3	HIT OPPONENT
;	4	DEFEND
;	5	MISC, DURING MOVE
;	6	DEATH
;	7	AFTER KILL OPPONENT
;	8	WANT TO SWITCH out
;	9	Want to switch in
;	10	Hes unarmed
;	11	Shes unarmed


;  0 -  49 CYRUS
; 50 - 149 GUARDS
;150 - 154 SKELETONS
;155 - 159 ZOMBIES
;160 - 179 TAVERN THUG 1
;180 - 199 TAVERN THUG 2
;200 - 219 TAVERN THUG 3 - DAGOO
;220 - 228 BRENNAN
;229 - 234 GOLEM
;235 - 239 SERPENT/VERMAI
;240 - 249 TROLL
;250 - 259 GOBLIN
;260 - 279 RICHTON
;280 - 299 DRAM
;300 - 319 PIRATE 1
;320 - 339 PIRATE 2
;340 - 349 NGASTA
;350 - 359 URIK
;360 - 369 ZOMBIE
;370 - 389 VANDER
;390 - 409 ISLAND THUG 1
;410 - 429 ISLAND THUG 2
;430 - 449 ISLAND THUG 3
;450 - 469 ISLAND THUG 4
;470 - 489 ISLAND THUG 5
;490 - 509 ISLAND THUG 6
;510 - 529 PIRATE HIDEINT 1
;530 - 549 PIRATE HIDEINT 2
;550 - 569 PIRATE HIDEINT 3
;570 - 589 PIRATE HIDEINT 4

;**********************************************************
;
;		CYRUS TAUNTS    0 - 49
;
;**********************************************************

[taunt00]
type = 10
rtx_label = &004
animation = 0
;"no, he's unarmed."

[taunt01]
type = 4
rtx_label = &007
animation = 0
;"come on."

[taunt02]
type = 4
rtx_label = &021
animation = 0
;"not this time."

[taunt03]
type = 2
rtx_label = CGRA
animation = 0
;"HIT GRUNT"

[taunt04]
type = 2
rtx_label = CGR4
animation = 0
;HIT GRUNT

[taunt05]
type = 6
rtx_label = CGRB
animation = 0
;DEATH GRUNT..LOUD

[taunt06]
type = 6
rtx_label = CGRC
animation = 0
;DEATH GRUNT, STAB W/MUCUS

[taunt07]
type = 11
rtx_label = &022
animation = 0
;"no, she's unarmed."

[taunt08]
type = 4
rtx_label = &014
animation = 0

[taunt09]
type = 4
rtx_label = &013
animation = 0

[taunt10]
type = 4
rtx_label = &015
animation = 0

[taunt11]
type = 4
rtx_label = &001
animation = 0




;**********************************************************
;
;		GUARD TAUNTS    50 - 149
;
;**********************************************************


[taunt50]
type = 0
rtx_label = za00
animation = 0
;"there he is! "

[taunt51]
type = 5
rtx_label = zc02
animation = 0
;"put it down! "

[taunt52]
type = 0
rtx_label = zd04
animation = 0
;"it's one of the pirates! "

[taunt53]
type = 0
rtx_label = zd04
animation = 0
;"it's one of the pirates! "

[taunt54]
type = 4
rtx_label = za05
animation = 0
;"your style needs work, redguard. "

[taunt55]
type = 3
rtx_label = zb06
animation = 0
;"a sharp sword will be your death. "

[taunt56]
type = 3
rtx_label = zc07
animation = 0
;"taste the steel of empire! "

[taunt57]
type = 2
rtx_label = zd08
animation = 0
;"you're quite resourceful. "

[taunt58]
type = 7
rtx_label = za09
animation = 0
;"so much for this redguard. "

[taunt59]
type = 7
rtx_label = zb10
animation = 0
;"search his bag, he may be one of those pirates. "

[taunt60]
type = 7
rtx_label = zc11
animation = 0
;"hot work. but your labors are done, redguard."

[taunt61]
type = 7
rtx_label = zd12
animation = 0
;"that sword will bring some gold, for sure."

[taunt62]
type = 4
rtx_label = za13
animation = 0
;"your style needs work, redguard."

[taunt63]
type = 5
rtx_label = zb14
animation = 0
;"a sharp sword will be your death. "

[taunt64]
type = 3
rtx_label = zc15
animation = 0
;"taste the steel of empire! "

[taunt65]
type = 2
rtx_label = zd16
animation = 0
;"you're quite resourceful. "

[taunt66]
type = 5
rtx_label = za17
animation = 0
;"come on...."

[taunt67]
type = 4
rtx_label = zb18
animation = 0
;"step it up, rebel."

[taunt68]
type = 4
rtx_label = zc19
animation = 0
;"you're a fool, redguard. you should just surrender."

[taunt69]
type = 5
rtx_label = zd20
animation = 0
;"i'll spill yours yet."

[taunt70]
type = 3
rtx_label = za21
animation = 0
;"look alive, redguard."

[taunt71]
type = 3
rtx_label = zb22
animation = 0
;"you've already lost."

[taunt72]
type = 0
rtx_label = zc23
animation = 0
;"guards! surround him!"

[taunt73]
type = 3
rtx_label = za24
animation = 0
;"there's blood!"

[taunt74]
type = 3
rtx_label = za25
animation = 0
;"yield or there'll be more!"

[taunt75]
type = 3
rtx_label = za26
animation = 0
;"ha!"

[taunt76]
type = 3
rtx_label = za27
animation = 0
;"i've struck you well!"

[taunt77]
type = 3
rtx_label = za28
animation = 0
;"you've lost, redguard!"

[taunt78]
type = 3
rtx_label = za29
animation = 0
;"got you!"

[taunt79]
type = 5
rtx_label = za30
animation = 0
;"you won't escape!"

[taunt80]
type = 5
rtx_label = zb31
animation = 0
;"traitor!"

[taunt81]
type = 3
rtx_label = zb32
animation = 0
;"struck well for my emperor!"

[taunt82]
type = 3
rtx_label = zb33
animation = 0
;"a-ha!"

[taunt83]
type = 5
rtx_label = zb34
animation = 0
;"surrender, now!"

[taunt84]
type = 3
rtx_label = zb35
animation = 0
;"ho, i've struck!"

[taunt85]
type = 4
rtx_label = zb36
animation = 0
;"too slow!"

[taunt86]
type = 4
rtx_label = zb37
animation = 0
;"ahhh-hah-hah-hah!"

[taunt87]
type = 3
rtx_label = zc38
animation = 0
;"i've cut you!"

[taunt88]
type = 4
rtx_label = zc29
animation = 0
;"you're slow!"

[taunt89]
type = 3
rtx_label = zc40
animation = 0
;"a strike!"

[taunt90]
type = 4
rtx_label = zc41
animation = 0
;"yield!"

[taunt91]
type = 4
rtx_label = zc41
animation = 0
;"yield"

[taunt92]
type = 1
rtx_label = zc43
animation = 0
;"die, redguard!"

[taunt93]
type = 1
rtx_label = zc44
animation = 0
;"take that!"

[taunt94]
type = 4
rtx_label = zd45
animation = 0
;"too quick!"

[taunt95]
type = 1
rtx_label = zd46
animation = 0
;"i'm quick!"

[taunt96]
type = 1
rtx_label = zd47
animation = 0
;"you're open!"

[taunt97]
type = 2
rtx_label = zd48
animation = 0
;"a fine cut!"

[taunt98]
type = 2
rtx_label = zd49
animation = 0
;"blood with it!"

[taunt99]
type = 4
rtx_label = zd50
animation = 0
;"no match!"

[taunt100]
type = 4
rtx_label = zd51
animation = 0
;"slower, now!"

[taunt101]
type = 2
rtx_label = za52
animation = 0
;"arrrh!"

[taunt102]
type = 2
rtx_label = za53
animation = 0
;"gah!"

[taunt103]
type = 6
rtx_label = za54
animation = 0
;"aaiieee!"

[taunt104]
type = 2
rtx_label = za53
animation = 0
;"gah!"

[taunt105]
type = 2
rtx_label = za56
animation = 0
;"i've been cut!"

[taunt106]
type = 2
rtx_label = zb57
animation = 0
;"damn!"

[taunt107]
type = 2
rtx_label = zb58
animation = 0
;"you'll pay for that one!"

[taunt108]
type = 3
rtx_label = zb59
animation = 0
;"i'll kill you!"

[taunt109]
type = 2
rtx_label = zb60
animation = 0
;"guards! i'm struck!"

[taunt110]
type = 2
rtx_label = zb61
animation = 0
;"trained well but not to win!"

[taunt111]
type = 2
rtx_label = zc62
animation = 0
;"you'll not get another!"

[taunt112]
type = 2
rtx_label = zc63
animation = 0
;"gods!"

[taunt113]
type = 2
rtx_label = zc64
animation = 0
;"damn you!"

[taunt114]
type = 2
rtx_label = zc65
animation = 0
;"curse you, redguard!"

[taunt115]
type = 2
rtx_label = zc66
animation = 0
;"damn your eyes!"

[taunt116]
type = 4
rtx_label = zd67
animation = 0
;"rebel!"

[taunt117]
type = 2
rtx_label = zd68
animation = 0
;"villain!"

[taunt118]
type = 2
rtx_label = zd69
animation = 0
;"i'll give that one back by no mistake!"

[taunt119]
type = 2
rtx_label = zd70
animation = 0
;"fair... strike..."

[taunt120]
type = 9
rtx_label = za71
animation = 0
;"you take him."

[taunt121]
type = 9
rtx_label = za72
animation = 0
;"he's yours!"

[taunt122]
type = 9
rtx_label = za73
animation = 0
;"you have him!"

[taunt123]
type = 9
rtx_label = za74
animation = 0
;"i'm matched over!"

[taunt124]
type = 9
rtx_label = zb75
animation = 0
;"a hand here!"

[taunt125]
type = 2
rtx_label = zb76
animation = 0
;"dog!"

[taunt126]
type = 8
rtx_label = zb77
animation = 0
;"out of my way!"

[taunt127]
type = 8
rtx_label = zb78
animation = 0
;"i'll finish him!"

[taunt128]
type = 0
rtx_label = zc79
animation = 0
;"cross with me, redguard!"

[taunt129]
type = 8
rtx_label = zc80
animation = 0
;"he's only one!"

[taunt130]
type = 8
rtx_label = zc81
animation = 0
;"you're trifling with him! give him up to me!"

[taunt131]
type = 0
rtx_label = zd82
animation = 0
;"try me, redguard!"

[taunt132]
type = 8
rtx_label = zd83
animation = 0
;"i have this rebel!"

[taunt133]
type = 8
rtx_label = zd84
animation = 0
;"fall back and let me!"



;**********************************************************
;
;		SKELETON TAUNTS    150 - 159
;
;**********************************************************

[taunt150]
type = 1
rtx_label = #SK1
animation = 0

[taunt151]
type = 2
rtx_label = #SK2
animation = 0

[taunt153]
type = 4
rtx_label = #SK3
animation = 0

;**********************************************************
;
;               Tavern THUG ONE TAUNTS    160 - 179
;
;**********************************************************

[taunt160]
type = 2
rtx_label = 71FD
animation = 0

[taunt161]
type = 4
rtx_label = 71FE
animation = 0

[taunt162]
type = 3
rtx_label = 71FF
animation = 0

[taunt163]
type = 4
rtx_label = 71FG
animation = 0

[taunt164]
type = 2
rtx_label = 71FH
animation = 0

[taunt165]
type = 3
rtx_label = 71WA
animation = 0

[taunt166]
type = 3
rtx_label = 71WB
animation = 0

[taunt167]
type = 3
rtx_label = 71WD
animation = 0

[taunt168]
type = 3
rtx_label = 71FE
animation = 0

[taunt169]
type = 2
rtx_label = 71XA
animation = 0

[taunt170]
type = 2
rtx_label = 71XB
animation = 0

[taunt171]
type = 2
rtx_label = 71XB
animation = 0

[taunt172]
type = 2
rtx_label = 71XD
animation = 0

[taunt173]
type = 2
rtx_label = 71XE
animation = 0

[taunt174]
type = 2
rtx_label = 71XF
animation = 0

[taunt175]
type = 6
rtx_label = 71VA
animation = 0

[taunt176]
type = 6
rtx_label = 71VB
animation = 0

[taunt177]
type = 6
rtx_label = 71VF
animation = 0

[taunt178]
type = 6
rtx_label = 71VD
animation = 0

[taunt179]
type = 6
rtx_label = 71VE
animation = 0



;**********************************************************
;
;               Tavern THUG TWO TAUNTS    180 - 199
;
;**********************************************************

[taunt180]
type = 2
rtx_label = 72FA
animation = 0

[taunt181]
type = 4
rtx_label = 72FB
animation = 0

[taunt182]
type = 3
rtx_label = 72FF
animation = 0

[taunt183]
type = 4
rtx_label = 72FD
animation = 0

[taunt184]
type = 2
rtx_label = 72FE
animation = 0

[taunt185]
type = 3
rtx_label = 72WA
animation = 0

[taunt186]
type = 3
rtx_label = 72WB
animation = 0

[taunt187]
type = 3
rtx_label = 72WD
animation = 0

[taunt188]
type = 3
rtx_label = 72WE
animation = 0

[taunt189]
type = 2
rtx_label = 72XA
animation = 0

[taunt190]
type = 2
rtx_label = 72XB
animation = 0

[taunt191]
type = 2
rtx_label = 72XD
animation = 0

[taunt192]
type = 2
rtx_label = 72XE
animation = 0

[taunt193]
type = 2
rtx_label = 72XF
animation = 0

[taunt194]
type = 6
rtx_label = 72VF
animation = 0

[taunt195]
type = 6
rtx_label = 72VA
animation = 0

[taunt196]
type = 6
rtx_label = 72VB
animation = 0

[taunt197]
type = 6
rtx_label = 72VD
animation = 0

[taunt198]
type = 6
rtx_label = 72VE
animation = 0

[taunt199]
type = 4
rtx_label = 72WF
animation = 0


;**********************************************************
;
;               Tavern THUG THREE TAUNTS    200 - 219
;
;**********************************************************

[taunt200]
type = 2
rtx_label = 73FA
animation = 0

[taunt201]
type = 4
rtx_label = 73FB
animation = 0

[taunt202]
type = 4
rtx_label = 73FD
animation = 0

[taunt203]
type = 4
rtx_label = 73FE
animation = 0

[taunt204]
type = 2
rtx_label = 73FG
animation = 0

[taunt205]
type = 3
rtx_label = 73WA
animation = 0

[taunt206]
type = 3
rtx_label = 73WB
animation = 0

[taunt207]
type = 3
rtx_label = 73WD
animation = 0

[taunt208]
type = 3
rtx_label = 73WE
animation = 0

[taunt209]
type = 2
rtx_label = 73XA
animation = 0

[taunt210]
type = 2
rtx_label = 73XB
animation = 0

[taunt211]
type = 2
rtx_label = 73XD
animation = 0

[taunt212]
type = 2
rtx_label = 73XD
animation = 0

[taunt213]
type = 2
rtx_label = 73XE
animation = 0

[taunt214]
type = 4
rtx_label = 73WE
animation = 0

[taunt215]
type = 6
rtx_label = 73VA
animation = 0

[taunt216]
type = 6
rtx_label = 73VB
animation = 0

[taunt217]
type = 6
rtx_label = 73VD
animation = 0

[taunt218]
type = 6
rtx_label = 73VD
animation = 0

[taunt219]
type = 6
rtx_label = 73VE
animation = 0

;**********************************************************
;
;               BRENNAN TAUNTS    220 - 229
;
;**********************************************************

[taunt220]
type = 1
rtx_label = BFT1
animation = 0

[taunt221]
type = 1
rtx_label = BFT2
animation = 0

[taunt222]
type = 3
rtx_label = BFT3
animation = 0

[taunt223]
type = 3
rtx_label = BFT4
animation = 0


[taunt224]
type = 4
rtx_label = BFT5
animation = 0

[taunt225]
type = 4
rtx_label = BFT6
animation = 0

[taunt226]
type = 4
rtx_label = BFT7
animation = 0

[taunt227]
type = 6
rtx_label = BFT8
animation = 0

[taunt228]
type = 2
rtx_label = BFT9
animation = 0

;**********************************************************
;
;               GOLEM TAUNTS    229-234
;
;**********************************************************

;hit
[taunt229]
type = 2
rtx_label = #GOL
animation = 0

;attack
[taunt230]
type = 1
rtx_label = #GOL
animation = 0



;**********************************************************
;
;               SERPENT /VERMAI/ogre TAUNTS    235-239
;
;**********************************************************

[taunt235]
type = 0
rtx_label = #VI1
animation = 0

[taunt236]
type = 5
rtx_label = #VI1
animation = 0

[taunt237]
type = 5
rtx_label = #VI3
animation = 0

[taunt238]
type = 3
rtx_label = #VI3
animation = 0

[taunt239]
type = 1
rtx_label = #VI2
animation = 0



;**********************************************************
;
;               troll taunts    240-249
;
;**********************************************************

[taunt240]
type = 1
rtx_label = #tr1
animation = 0

[taunt241]
type = 2
rtx_label = #tr2
animation = 0

[taunt242]
type = 3
rtx_label = #tr3
animation = 0



;**********************************************************
;
;               goblin taunts    250-259
;
;**********************************************************

[taunt250]
type = 1
rtx_label = #gb1
animation = 0

[taunt251]
type = 2
rtx_label = #gb2
animation = 0

[taunt252]
type = 3
rtx_label = #gb3
animation = 0

[taunt253]
type = 1
rtx_label = #gb2
animation = 0

[taunt254]
type = 1
rtx_label = #gb3
animation = 0


;**********************************************************
;
;               RICHTON taunts    260-279
;
;**********************************************************

[taunt260]
type = 0
rtx_label = &450
animation = 0

[taunt261]
type = 2
rtx_label = &451
animation = 0

[taunt262]
type = 6
rtx_label = &452
animation = 0

[taunt263]
type = 2
rtx_label = &453
animation = 0

[taunt264]
type = 2
rtx_label = &454
animation = 0

[taunt265]
type = 3
rtx_label = &455
animation = 0

[taunt266]
type = 3
rtx_label = &456
animation = 0

[taunt267]
type = 4
rtx_label = &457
animation = 0

[taunt268]
type = 4
rtx_label = &458
animation = 0

[taunt269]
type = 4
rtx_label = &459
animation = 0

[taunt270]
type = 1
rtx_label = &460
animation = 0




;**********************************************************
;
;               DRAM taunts    280-299
;
;**********************************************************

[taunt280]
type = 0
rtx_label = &500
animation = 0

[taunt281]
type = 6
rtx_label = &501
animation = 0

[taunt282]
type = 2
rtx_label = &502
animation = 0

[taunt283]
type = 4
rtx_label = &503
animation = 0

[taunt284]
type = 1
rtx_label = &504
animation = 0

[taunt285]
type = 4
rtx_label = &505
animation = 0

[taunt286]
type = 2
rtx_label = &506
animation = 0

[taunt287]
type = 2
rtx_label = &507
animation = 0

[taunt288]
type = 2
rtx_label = &508
animation = 0

[taunt289]
type = 3
rtx_label = &509
animation = 0

[taunt290]
type = 4
rtx_label = &510
animation = 0

[taunt291]
type = 1
rtx_label = &511
animation = 0

[taunt292]
type = 4
rtx_label = &512
animation = 0

[taunt293]
type = 3
rtx_label = &513
animation = 0

[taunt294]
type = 4
rtx_label = &514
animation = 0

[taunt295]
type = 1
rtx_label = &515
animation = 0

[taunt296]
type = 3
rtx_label = &516
animation = 0



;**********************************************************
;
;               Pirate 1 taunts    300-319
;
;**********************************************************
[taunt300]
type = 4
rtx_label = 91aa
animation = 0

[taunt301]
type = 4
rtx_label = 91ab
animation = 0

[taunt302]
type = 4
rtx_label = 91ad
animation = 0

[taunt303]
type = 3
rtx_label = 91ba
animation = 0

[taunt304]
type = 3
rtx_label = 91bb
animation = 0

[taunt305]
type = 3
rtx_label = 91bd
animation = 0

[taunt306]
type = 2
rtx_label = 91ca
animation = 0

[taunt307]
type = 6
rtx_label = 91cb
animation = 0

[taunt308]
type = 2
rtx_label = 91cd
animation = 0

[taunt309]
type = 2
rtx_label = 91ce
animation = 0

[taunt310]
type = 8
rtx_label = 91da
animation = 0

[taunt311]
type = 8
rtx_label = 91db
animation = 0



;**********************************************************
;
;               Pirate 2 taunts    320-339
;
;**********************************************************
[taunt320]
type = 4
rtx_label = 92aa
animation = 0

[taunt321]
type = 4
rtx_label = 92ab
animation = 0

[taunt322]
type = 4
rtx_label = 92ad
animation = 0

[taunt323]
type = 4
rtx_label = 92ae
animation = 0

[taunt324]
type = 8
rtx_label = 92af
animation = 0

[taunt325]
type = 3
rtx_label = 92ba
animation = 0

[taunt326]
type = 3
rtx_label = 92bb
animation = 0

[taunt327]
type = 3
rtx_label = 92bd
animation = 0

[taunt328]
type = 3
rtx_label = 92be
animation = 0

[taunt329]
type = 2
rtx_label = 92ca
animation = 0

[taunt330]
type = 2
rtx_label = 92cb
animation = 0

[taunt331]
type = 2
rtx_label = 92cd
animation = 0

[taunt332]
type = 6
rtx_label = 92ce
animation = 0

[taunt333]
type = 8
rtx_label = 92da
animation = 0

[taunt334]
type = 8
rtx_label = 92db
animation = 0

[taunt335]
type = 8
rtx_label = 92dd
animation = 0


;**********************************************************
;
;               Ngasta taunts    340-349
;
;**********************************************************
[taunt340]
type = 1
rtx_label = 2cha
animation = 0

[taunt341]
type = 2
rtx_label = 2chb
animation = 0

[taunt342]
type = 6
rtx_label = 2chd
animation = 0



;**********************************************************
;
;               Urik taunts    350-359
;
;**********************************************************
[taunt350]
type = 4
rtx_label = UFTA
animation = 0

[taunt351]
type = 4
rtx_label = UFTB
animation = 0

[taunt352]
type = 3
rtx_label = UHTA
animation = 0

[taunt353]
type = 3
rtx_label = UHTB
animation = 0

[taunt354]
type = 3
rtx_label = UHTD
animation = 0

[taunt355]
type = 2
rtx_label = UWHA
animation = 0

[taunt356]
type = 6
rtx_label = UWHB
animation = 0

[taunt357]
type = 2
rtx_label = UWHD
animation = 0

[taunt358]
type = 2
rtx_label = UWHE
animation = 0

[taunt359]
type = 2
rtx_label = UWHF
animation = 0



;**********************************************************
;
;               ZOMBIE taunts    360-369
;
;**********************************************************
[taunt360]
type = 1
rtx_label = #ZA1
animation = 0

[taunt361]
type = 1
rtx_label = #ZA2
animation = 0

[taunt362]
type = 2
rtx_label = #ZH1
animation = 0

[taunt363]
type = 2
rtx_label = #ZH2
animation = 0

[taunt364]
type = 2
rtx_label = #ZH3
animation = 0

[taunt365]
type = 2
rtx_label = #ZH4
animation = 0

[taunt366]
type = 0
rtx_label = #Zm1
animation = 0

[taunt367]
type = 0
rtx_label = #Zm2
animation = 0


;**********************************************************
;
;               Vandar taunts    370-389
;
;**********************************************************
[taunt370]
type = 4
rtx_label = vf1a
animation = 0

[taunt371]
type = 4
rtx_label = vf1b
animation = 0

[taunt372]
type = 4
rtx_label = vf1d
animation = 0

[taunt373]
type = 3
rtx_label = vf2a
animation = 0

[taunt374]
type = 3
rtx_label = vf2b
animation = 0

[taunt375]
type = 3
rtx_label = vf2d
animation = 0

[taunt376]
type = 3
rtx_label = vf2e
animation = 0

[taunt377]
type = 3
rtx_label = vf2f
animation = 0

[taunt378]
type = 3
rtx_label = vf2g
animation = 0

[taunt379]
type = 3
rtx_label = vf2h
animation = 0

[taunt380]
type = 3
rtx_label = vf2i
animation = 0

[taunt381]
type = 6
rtx_label = vf3a
animation = 0
;death --you win i yield

[taunt382]
type = 2
rtx_label = vf3b
animation = 0

[taunt383]
type = 2
rtx_label = vf3d
animation = 0

[taunt384]
type = 2
rtx_label = vf3e
animation = 0

[taunt385]
type = 2
rtx_label = vf3f
animation = 0

[taunt386]
type = 2
rtx_label = vf3g
animation = 0

[taunt387]
type = 2
rtx_label = vf3h
animation = 0

[taunt388]
type = 2
rtx_label = vf3i
animation = 0

[taunt389]
type = 2
rtx_label = vf3j
animation = 0


;****************************************************************
;
;               Island thug one (crazy escape guy)   390-409
;
;****************************************************************
[taunt390]
type = 0		;starts combat
rtx_label = 791a
animation = 0

[taunt391]
type = 4		;defend
rtx_label = 791b
animation = 0

[taunt392]
type = 4
rtx_label = 791d
animation = 0

[taunt393]
type = 3		;hits cyrus
rtx_label = 791e
animation = 0

[taunt394]
type = 3
rtx_label = 791f
animation = 0

[taunt395]
type = 3
rtx_label = 791g
animation = 0

[taunt396]
type = 2		;hurt
rtx_label = 791h
animation = 0

[taunt397]
type = 2
rtx_label = 791i
animation = 0

[taunt398]
type = 6
rtx_label = 791j
animation = 0



;****************************************************************
;
;               Island thug two (hideaway guy)   410-429
;
;****************************************************************
[taunt410]
type = 0		;starts combat
rtx_label = 792a
animation = 0

[taunt411]
type = 4		;defend
rtx_label = 792b
animation = 0

[taunt412]
type = 4
rtx_label = 792d
animation = 0

[taunt413]
type = 3		;hits cyrus
rtx_label = 792e
animation = 0

[taunt414]
type = 3
rtx_label = 792f
animation = 0

[taunt415]
type = 3
rtx_label = 792g
animation = 0

[taunt416]
type = 2		;hurt
rtx_label = 792h
animation = 0

[taunt417]
type = 2
rtx_label = 792i
animation = 0

[taunt418]
type = 6
rtx_label = 792j
animation = 0



;****************************************************************
;
;               Island thug three (predator guy)   430-449
;
;****************************************************************
[taunt430]
type = 0		;starts combat
rtx_label = 793a
animation = 0

[taunt431]
type = 4		;defend
rtx_label = 793b
animation = 0

[taunt432]
type = 4
rtx_label = 793d
animation = 0

[taunt433]
type = 3		;hits cyrus
rtx_label = 793e
animation = 0

[taunt434]
type = 3
rtx_label = 793f
animation = 0

[taunt435]
type = 3
rtx_label = 793g
animation = 0

[taunt436]
type = 2		;hurt
rtx_label = 793h
animation = 0

[taunt437]
type = 2
rtx_label = 793i
animation = 0

[taunt438]
type = 2
rtx_label = 793j
animation = 0


[taunt439]
type = 6
rtx_label = 791j
animation = 0

;****************************************************************
;
;               Island thug four (junky guy)   450-469
;
;****************************************************************
[taunt450]
type = 0		;starts combat
rtx_label = 794a
animation = 0

[taunt451]
type = 4		;defend
rtx_label = 794b
animation = 0

[taunt452]
type = 4
rtx_label = 794d
animation = 0

[taunt453]
type = 3		;hits cyrus
rtx_label = 794e
animation = 0

[taunt454]
type = 3
rtx_label = 794f
animation = 0

[taunt455]
type = 3
rtx_label = 794g
animation = 0

[taunt456]
type = 2		;hurt
rtx_label = 794h
animation = 0

[taunt457]
type = 2
rtx_label = 794i
animation = 0

[taunt458]
type = 2
rtx_label = 794j
animation = 0


[taunt459]
type = 6
rtx_label = 791j
animation = 0



;****************************************************************
;
;               Island thug five (husky brother)   470-489
;
;****************************************************************
[taunt470]
type = 0		;starts combat
rtx_label = 795a
animation = 0

[taunt471]
type = 4		;defend
rtx_label = 795b
animation = 0

[taunt472]
type = 4
rtx_label = 795d
animation = 0

[taunt473]
type = 3		;hits cyrus
rtx_label = 795e
animation = 0

[taunt474]
type = 3
rtx_label = 795f
animation = 0

[taunt475]
type = 3
rtx_label = 795g
animation = 0

[taunt476]
type = 2		;hurt
rtx_label = 795h
animation = 0

[taunt477]
type = 2
rtx_label = 795i
animation = 0

[taunt478]
type = 2
rtx_label = 795j
animation = 0

[taunt479]
type = 6
rtx_label = 791j
animation = 0



;****************************************************************
;
;               Island thug six (hyper brother)   490-509
;
;****************************************************************
[taunt490]
type = 0		;starts combat
rtx_label = 796a
animation = 0

[taunt491]
type = 4		;defend
rtx_label = 796b
animation = 0

[taunt492]
type = 4
rtx_label = 796d
animation = 0

[taunt493]
type = 3		;hits cyrus
rtx_label = 796e
animation = 0

[taunt494]
type = 3
rtx_label = 796f
animation = 0

[taunt495]
type = 3
rtx_label = 796g
animation = 0

[taunt496]
type = 2		;hurt
rtx_label = 796h
animation = 0

[taunt497]
type = 2
rtx_label = 796i
animation = 0

[taunt498]
type = 2
rtx_label = 796j
animation = 0

[taunt499]
type = 6
rtx_label = 792j
animation = 0



;****************************************************************
;
;               Pirate hideint one   510-529
;
;****************************************************************
[taunt510]
type = 0		;starts combat
rtx_label = 9ua1
animation = 0

[taunt511]
type = 1		;attack
rtx_label = 9ua2
animation = 0

[taunt512]
type = 4		;defend
rtx_label = 9ua3
animation = 0

[taunt513]
type = 4		;defend
rtx_label = 9ua4
animation = 0

[taunt514]
type = 2		;hurt by cyrus
rtx_label = 9ua5
animation = 0

[taunt515]
type = 3		;hits cyrus
rtx_label = 9ua6
animation = 0




;****************************************************************
;
;               Pirate hideint two   530-549
;
;****************************************************************
[taunt530]
type = 0		;starts combat
rtx_label = 9ub1
animation = 0

[taunt531]
type = 1		;attack
rtx_label = 9ub2
animation = 0

[taunt532]
type = 4		;defend
rtx_label = 9ub3
animation = 0

[taunt533]
type = 4		;defend
rtx_label = 9ub4
animation = 0

[taunt534]
type = 2		;hurt by cyrus
rtx_label = 9ub5
animation = 0

[taunt535]
type = 3		;hits cyrus
rtx_label = 9ub6
animation = 0




;****************************************************************
;
;               Pirate hideint three   550-569
;
;****************************************************************
[taunt550]
type = 0		;starts combat
rtx_label = 9uc1
animation = 0

[taunt551]
type = 1		;attack
rtx_label = 9uc2
animation = 0

[taunt552]
type = 4		;defend
rtx_label = 9uc3
animation = 0

[taunt553]
type = 4		;defend
rtx_label = 9uc4
animation = 0

[taunt554]
type = 2		;hurt by cyrus
rtx_label = 9uc5
animation = 0

[taunt555]
type = 3		;hits cyrus
rtx_label = 9uc6
animation = 0




;****************************************************************
;
;               Pirate hideint four   570-589
;
;****************************************************************
[taunt570]
type = 0		;starts combat
rtx_label = 9ud1
animation = 0

[taunt571]
type = 1		;attack
rtx_label = 9ud2
animation = 0

[taunt572]
type = 4		;defend
rtx_label = 9ud3
animation = 0

[taunt573]
type = 4		;defend
rtx_label = 9ud4
animation = 0

[taunt574]
type = 2		;hurt by cyrus
rtx_label = 9ud5
animation = 0

[taunt575]
type = 3		;hits cyrus
rtx_label = 9ud6
animation = 0


;**********************************************************
;
;               DRAGON TAUNTS    580-590
;
;**********************************************************

;hit
[taunt580]
type = 2
rtx_label = &600
animation = 0

;die
[taunt581]
type = 2
rtx_label = #dr1
animation = 0

[taunt582]
type = 2
rtx_label = &602
animation = 0

[taunt583]
type = 5
rtx_label = &603
animation = 0

[taunt584]
type = 3
rtx_label = &604
animation = 0

[taunt585]
type = 5
rtx_label = &605
animation = 0

[taunt586]
type = 3
rtx_label = &606
animation = 0

[taunt587]
type = 2
rtx_label = &607
animation = 0


;**********************************************************
;
;               JAIL INTERIOR TAUNTS    591-599
;
;**********************************************************


[taunt591]
type = 0
rtx_label = za00
animation = 0
;"there he is! "

[taunt592]
type = 3
rtx_label = zb06
animation = 0
;"a sharp sword will be your death. "

[taunt593]
type = 2
rtx_label = zd08
animation = 0
;"you're quite resourceful. "

[taunt594]
type = 5
rtx_label = za17
animation = 0
;"come on...."

[taunt595]
type = 3
rtx_label = zb22
animation = 0
;"you've already lost."

[taunt596]
type = 4
rtx_label = zb36
animation = 0
;"too slow!"

[taunt597]
type = 4
rtx_label = zb37
animation = 0
;"ahhh-hah-hah-hah!"

[taunt598]
type = 2
rtx_label = za52
animation = 0
;"arrrh!"

[taunt599]
type = 6
rtx_label = za54
animation = 0
;"aaiieee!"