Interstate '82 (11/9/99)

TABLE OF CONTENTS

I.   Minimum System Requirements
  - Requirements
  - Note about 'Reference Cards'
  - List of Supported Cards
  - Note about Riva 128 cards
  - Note about Matrox Millennium 2 or ATI Rage 2+ 
  - Note about Win 95 systems
  - Note about Win 98 systems

II.  Troubleshooting
  - General Sim
  - Video
  - Joysticks & Input Devices
  - Miscellaneous

III. Internet Play Notes
  - CD Required
  - Number of Players / Modem Speed Required
  - Number of Internet Interfaces
  - Shared Internet Connections

IV.  Fatal Error Feedback

V.   Manual Updates
  - Stuck in terrain and unable to move
  - I thought I 'jacked' the car but got left in the dust
  - Additional limitations in multiplayer and Instant Action
  - How to change teams in Capture the Trout and Team Killfest
  - Mortars are in the rocket/missile family
  - Locking multiplayer games and synchronize launching
  - 5 Second 'No Give-Back' rule for Hot Potato
  - How to turn off the police siren
  - Additional notes on creating custom paintjobs
  - Game Hints

VI.  Input Devices & Customizing the Controls
  - Connecting controllers while I82 is running
  - Customizing keys for the Escape Menu
  - Customizing I82 for a Track Ball type of controller
  - Required keys when customizing I82 controls
  - Customizing Windows specific or non-standard keys
  - Deleting or sharing custom control configurations


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I.   MINIMUM SYSTEM REQUIREMENTS

***REQUIREMENTS***
100% Microsoft Windows® 95 or 98 compatible computer system (including 
compatible 32-bit drivers for CD-ROM, video card, sound card and input 
devices)
U.S. version Microsoft® Windows 95 or 98 operating system
233 (or higher) Pentium(r) processor with 32 MB of RAM (Windows(r) 95 only)or
200 Pentium processor with 64 MB of RAM 
Requires 400MB of uncompressed disk space for game files plus 45 MB of 
empty disk space for the Windows swap file.
Quad-speed CD-ROM drive (600 KB/second sustained transfer rate).
16-bit High Color video card with minimum 4 MB RAM.
Requires DirectX 7 (included) or later.
100% DirectX 7 compatible sound card and drivers.
100% Windows® 95 or 98 compatible mouse and driver.
100% DirectX 7 compatible Joystick (optional).
CD Audio (Redbook) support
Multiplayer Requirements: Internet (TCP/IP) and LAN (TCP/IP) play supported
Internet play requires a 100% Windows 95/98-compatible 28.8 Kbps (or faster) modem
Direct 3D compatible hardware accelerator card that supports Z-buffering 
and has DirectX 7-compliant drivers

***NOTE ABOUT 'REFERENCE CARDS'***
As of the time of its release, this game has been designed to provide the
maximum gameplay experience consistent with the hardware available to 
you.  Because it is so advanced, certain issues on hardware accelerated 
D3D video cards using the latest manufacturer provided drivers still 
exist due to driver immaturity.  Your card chipset manufacturer has 
worked with Activision to successfully resolve these driver issues and 
the game functions as expected with updated drivers provided by them.  
The problem is your video board is manufactured by an OEM company who adds
features and functionalities and releases an enhanced driver set based on
the reference drivers provided by the chip manufacturer.  Carrying these 
corrections through to your card manufacturer's driver always lags behind
the resolution of the problems.  This is the case with our game as well
as other 100% DirectX compatible 3D cards.

Certain D3D drivers are ABSOLUTELY REQUIRED for 3D accelerated play. These
drivers, referred to here as "reference drivers", utilize leading 
technology with the card.  If you attempt to play our game without these 
specific reference drivers, the game may CRASH.  However, if you install 
these reference drivers, they will override and eliminate the specific drivers 
provided by the OEM manufacturer of your video board.  You will have to reinstall
such OEM drivers if you wish to continue to use them.  Activision will not be 
able to provide you with specific instructions with respect to reinstalling 
the original drivers as Activision does not possess such information.  We 
strongly urge you, therefore NOT to use the reference drivers unless you 
have the latest drivers issued by your video board's OEM readily available
to be reinstalled AND you feel comfortable with the process of installing
and reinstalling video drivers on your system.

***LIST OF SUPPORTED CARDS***
The following video cards and chipsets were tested and are supported by 
Interstate '82:

NOTE: This is a partial list based on the information available to us at 
this time. The information is subject to change as new cards are released.

3Dfx
Voodoo Graphics
 *Diamond Monster 3D
 *Orchid Righteous 3D
Voodoo 2 Graphics
 *3dfx V2 1000
 *California Graphics 3D Wizard 
 *Creative Labs 3D Blaster Voodoo2 
 *Diamond Monster 3D II 
 *Guillemot Maxi Gamer 3D2 
 *Metabyte Wicked3D 
Voodoo Banshee
 *Creative Labs 3D Blaster Banshee 
 *ELSA VICTORY II 
 *Guillemot Maxi Gamer Phoenix 
 *Quantum3D Raven 
Voodoo 3 Graphics
 *STB Voodoo 3 2000 
 *3dfx Voodoo 3 3000
 *3dfx Voodoo 3 3500
NVIDIA 
RIVA 128
 *Diamond Viper V330 (please see "Riva 128 Note" below
 *STB Velocity 128 (please see "Riva 128 Note" below
 *STB Velocity 128zx (please see "Riva 128 Note" below
RIVA TNT
 *ASUS AGP-3400TNT 
 *Creative Labs Graphics Blaster RIVA TNT 
 *Diamond Viper V550 
 *ELSA ERAZOR II 
 *Hercules Dynamite TNT 
 *STB Velocity 4400 
RIVA TNT2
 *Diamond Viper V770
 *Creative Graphics Blaster TNT2
 *Elsa ERAZOR III Video
ATI Rage 128
 *ATI RAGE FURY 
Matrox G200
 *Matrox Millenium G200 
 *Matrox Millenium G200SE 
 *Matrox Mystique G200 
 *Matrox Marvel G200(-TV) 
Matrox G400
 *Matrox Millenium G400 32MB 
3Dlabs Permedia II
 *Accelgraphics Accelstar II
 *Diamond Fire GL 1000 Pro
#9 Ticket to Ride IV
 *Revolution IV
S3 Savage 4
 *Diamond Stealth III S540
Intel i740
 *Diamond Stealth II G460 
 *Real 3D StarFighter 

***RIVA 128 NOTE***
RIVA 128 NOTE: Some graphic anomalies seen on Nvidia Riva 128/128zx
based cards seem to be solved with Nvidia Riva 128/128zx Reference
Drivers 4.11.01.0337

For more information, please read the I82 Help located off the Start Menu.

***NOTE ABOUT MATROX MILLENNIUM 2 OR ATI RAGE 2+***
Both the Millennium 2 and the ATI Rage 2+ will be seen by I82 as 3D cards
since they do run D3D acceleration.  However, these cards do not have the
advanced features that I82 requires.  You will need to have a secondary 3D
card installed in your computer to run I82.  Once you start I82 for the 
first time, make sure you go to the Options/Graphics screen to select your
secondary card (I82 will always default to the primary card until you set it).

***NOTE ABOUT WIN 95 SYSTEMS***
Windows 95 does not come with a pre-installed web browser.  While a web 
browser is not required for any of the game features, some of the included
programs on the Interstate '82 CD are.  Without a web browser, you will not
be able to access WON.Net, register I82, or link to any web sites from the
I82 CD or help files.

***NOTE ABOUT WIN 98 SYSTEMS***
Windows 98 requires at least 24 MB of RAM at all times.  If your computer
only has 32 MB of RAM, this doesn't leave enough for Interstate '82 to run
at peak performance regardless of CPU speed or the type of video card.  
If you only have 32 MB of RAM you will experience some framerate spikes
during play since the game will be accessing your hard drive more than 
would otherwise be needed.  To minimize the spikes, we suggest you make
sure nothing else is running in the background, and that you play 
Interstate '82 with the graphic settings at the lowest settings. 

========================================================================

II.  TROUBLESHOOTING

For information on video or sound card specific solutions, see the 
Troubleshooting section in the technical help.

***GENERAL SIM***

Q:  During play, my car got stuck in a ditch and I can't get out.
A:  You can self-destruct your car.  Press 'Esc' to bring up the Escape
    Menu.  This will pause the single-player game, but not multiplayer.
    While in the menu type 'nukeme' (no quotes), then 'Esc' again to return
    to the game.  In multiplayer, you will respawn in your car.  In single
    player, you  will be taken to the 'Mission Failed' screen.  Please drive 
    safely!

Q:  I am experiencing long or delayed load times.
A:  Make sure all background programs except for Explorer and Systray 
    are shutdown.

Q:  I have my system connected to a LAN.  While playing I sometimes get a 
    framerate spike (where the game slows and speeds up). What can I do?
A:  Since you are connected to a LAN, you may have your file sharing 
    property on. When this is on, the system periodically checks to see 
    if the connection is still live.  More than likely, this is what is
    causing the spikes.  If you disable file sharing in your network
    properties, the spikes will go away.

Q:  I get a Direct X popup window, saying "Attempted direct draw object 
    creation, but driver did not support any hardware." 
A:  Make sure you have your video acceleration turned up to full.

Q:  I have 32 MB of RAM in my computer.  I am experiencing random framerate
    spikes.
A:  Windows 98 requires at least 24 MB of RAM at all times.  If your computer
    only has 32 MB of RAM, this doesn't leave enough for Interstate '82 to run
    at peak performance regardless of CPU speed or the type of video card.  
    If you only have 32 MB of RAM you will experience some framerate spikes
    during play since the game will be accessing your hard drive more than 
    would otherwise be needed.  To minimize the spikes, we suggest you make
    sure nothing else is running in the background, and that you play 
    Interstate '82 with the graphic settings at the lowest settings. 

Q:  I have a Soundblaster Live.  Occasionally while I'm playing, the game will
    freeze or crash.
A:  Check to see which version of the drivers you're using.  The LiveWare 2.x has
    some instabilities.  If you're using 2.x, consider updating your drivers to 
    LiveWare 3.x or greater.

Q:  I have a Diamond Monster 3D (3DFx Voodoo board).  While playing there are
    audio problems (occasionally sounds become corrupted or static sounding).
A:  At the time this document was written, Diamond had only released Direct X 5
    compatible drivers.  Interstate '82 requires Direct X 7 drivers.  If you 
    experience these problems, please contact Diamond for updated drivers.

***VIDEO***

Q:  When I try to start the game I get a message that says, 
    "Interstate '82 is unable to set your chosen screen resolution. 
    This can occur if your monitor is not properly installed.
A:  The game requires your monitor to support a resolution size of 
    800X600 even if your monitor is set for something other than 
    800X600. If your display settings do not show an 800X600 setting 
    then you need to get an updated monitor.inf file from your monitor 
    manufacturer or change your monitor type to SuperVGA 1024x768 in your
    computer's monitor settings.

Q:  I am experiencing choppy graphics during play. What can I do?
A:  You can go to the Options/Graphics screen from the I82 main menu and 
    move the light bars to the left. This will decrease your graphic 
    details while making the game less choppy. If you have more 
    questions about the light bars please refer to the manual.

Q:  I am experiencing strange video problems, like the HUD not showing 
    up. What is wrong?
A:  Go to your I82 Graphic Options and change your color resolution to 16-bit
    high color only. If this does not help, please contact your video card 
    manufacturer.

Q:  I am experiencing sorting errors on certain maps with my ATI Rage Pro (for
    example, water seems to be drawn on top of roads).
A:  If you increase the graphic settings under the I82 Option menu, it should 
    clear these up.  However, the game may run slower.  If this does not solve
    the problem, please update with the latest drivers.  Contact the hardware 
    manufacturer for acquirement and installation instructions.

***JOYSTICKS & INPUT DEVICES***

Q:  My Gravis Firebird/Firebird 2 does not seem to work with the game.
A:  Interstate '82 does not support the Firebird/Firebird 2 joysticks.

Q:  I can't get my track ball controller to work well in the game.
A:  Interstate '82 does not support the use of track balls.

Q:  I've got more than 1 gaming device installed in Windows.  I want to use one
    with Interstate '82, but the game only seems to see one of my controllers.
A:  Interstate '82 will only see the first controller listed in the your Windows/ 
    Control Panel/Game Controls list. 


***MISCELLANEOUS***

Q:  Why doesn't Alt+Tab minimize the game on my dual monitor system?
A:  Multitasking while running Interstate '82 is unsupported since 
    the game requires such a large amount of the system's resources. 
    If you attempt to Alt-Tab to other programs while the game is 
    running, you may experience crashes or other anomalies.

Q:  I've installed Adobe Acrobat version 4.0 to read the Interstate '82 online
    manual.  Every time I click on the link to the manual, it is opening up
    Adobe Acrobat version 2.1 (or other).
A:  The Adobe Acrobat's installer does not overwrite previous versions.  We 
    recommend that you uninstall any version of Adobe Acrobat (including 4.0 
    if that's been installed), then delete the contents of the Adobe Acrobat's
    directory (usually C:/acroread).  Once you have removed the older versions
    of Adobe Acrobat, reinstall the version found on the Interstate '82 CD.

Q:  Where can I go online for more info?
A:  The Interstate '82 page at http://www.activision.com/games/i82/ 
    or the Activision Support page at 
    http://www.activision.com/support/



========================================================================

III. Internet Play Notes

  This game contains built-in support for free play over the Internet 
  on Activision's Activlink servers. 

***CD REQUIRED***
  Each player must have an Interstate '82 disk inside the CD drive to
  play any multiplayer or single player modes of Interstate '82.

***NUMBER OF PLAYERS / MODEM SPEED REQUIRED***
  Activlink/Internet requires an active dial-up or direct connection
  to the Internet.  Supports up to 4 players.  

  Local Area Network requires an active connection to a TCP-IP based
  local area network. Supports up to 6 players.

  Exceeding the above recommendations may cause high latency and poor 
  play. Please note that a 28.8 modem doesn't always connect at 
  28.8kbits/sec.  Windows 98 will show the connection speed in the 
  taskbar; if it's slower than 26kbits/sec, you might want to hang up 
  and re-dial.

  The round-trip latency between you and the other players in the game 
  is always displayed in the game setup lobby. To display the latency 
  while in combat, press the multiplayer score key (Delete).  You will 
  see what each players' PING, or latency value, is.

  Due to the large difference between connection speeds, games with
  mixed connections (slower modems with faster network connections) may
  experience a greater number of latency issues than usual.  Games 
  comprised of only modems or only faster connections will generally be
  more stable with more consistent speed.

  If you see any player with a latency over 1200, you don't have a good
  enough Internet connection to that player for the current game.  One of 
  you may wish to back out of the game.


***NUMBER OF INTERNET INTERFACES***
  This game supports computers that have one or two active Internet
  interfaces, but no more.  This means you can't play if you have two 
  Ethernet cards and one active dialup connection. The workaround is 
  to disable the extra Ethernet card in Device Manager while playing.

***SHARED INTERNET CONNECTIONS***
  If you have several computers sharing a single ISDN, cable modem, 
  ADSL, or T1 internet connection, this game should work as long as 
  you're using a connection sharing package based on NAT (Network 
  Address Translation),for example, Sygate.

  If you are using Win98 Second Edition to share an Internet connection, you 
  may experience problems.  Try removing your internet connection sharing 
  and add a standard TCP/IP bound to the dial up adapter.

  Because analog and 56k modems only have enough bandwidth for one 
  person to play the game online at a time, we do not support using 
  shared connections to let more than one person play using the same 
  analog or 56k modem.

  Proxy servers such as Wingate or SOCKS are not supported.


========================================================================

IV.  Fatal Error Feedback

  In the unlikely event that the game terminates due to a fatal 
  protection fault error a dialog box will pop up, giving you a chance 
  to report the problem to Activision. If you don't want to do this, 
  click Cancel. If you do want to report the problem, make sure you 
  have an active Internet connection, type in a very short note giving 
  the mission you were on, and how to reproduce the crash (e.g. 
  "Crashes with HandBlaster joystick"), and press "OK".  This will send 
  your note, plus technical info about the crash, to our programming 
  staff via the Internet, who can then use it to improve the product. 
  No identifying information about you is included in the crash report 
  unless you type it in yourself. You will receive no confirmation that 
  your report was received.

  Please do not send in a report if you are using an overclocked system 
  or 3D card, or if you are running "tweaked" or "hacked" drivers for 
  your 3D card. Instead, first reset your CPU speed or refresh rate 
  down to normal, ensure that you are running the newest *certified* 
  DirectX 7 drivers for your 3D card, then try to reproduce the crash. 
  Overclocked or "tweaked" systems are prone to occasional crashes.


========================================================================

V.   Manual Updates

***STUCK IN TERRAIN AND UNABLE TO MOVE***
  Interstate '82 features the ability to drive your car over realistic 
  terrain.  Like real terrain, some places are not meant for cars.  A
  player can get stuck in a nook or cranny in any mode of play.  To 
  self-destruct your car, press 'Esc' to bring up the Escape Menu.  This
  will pause the single-player game, but not multiplayer.  While in the
  menu type 'nukeme' (no quotes), then 'Esc' again to return to the game.
  In multiplayer, you will respawn in your car.  In single player, you
  will be taken to the 'Mission Failed' screen.  Please drive safely!

***I THOUGHT I 'JACKED' THE CAR BUT GOT LEFT IN THE DUST***
  Carjacking a car with a living driver is an art.  Don't expect the 
  original owner to hand the car over without a fight.  Sometimes you'll
  need to try a few times to kick them out.  Oh - and once you take the
  car, don't wait around to change the radio station - DRIVE AWAY! The 
  former occupant of the car won't happily stand around to help.  Expect 
  them to try to unseat you in return.

***ADDITIONAL LIMITATIONS IN MULTIPLAYER AND INSTANT ACTION***
  While every vigilante has the latest and greatest computer to 
  control their car's offensive and defensive weapons, they are 
  limited to the technology available in 1982.  This is the primary
  reason that in a Multiplayer or Instant Action game, no car can have
  more than 1 shield (not including armor) and/or a total of 2 specials.  
  This will also prevent any "wussy-spaz-motor-suckers" from loading 
  up to near-invulnerable levels in matches (since that's no fun).

***HOW TO CHANGE TEAMS IN CAPTURE THE TROUT AND TEAM KILLFEST***
  Everyone who joins a team game will automatically be assigned to the 
  team with the fewest players.  You can see which team you are assigned
  to in the game lobby.  If you'd rather switch around your team, 
  highlight your name in the list, and click on 'Player Info.'  From 
  there you will be able to change your team number or reconfigure your 
  car.

***MORTARS ARE IN THE ROCKET/MISSILE FAMILY***
  In a multiplayer game with a restriction of no rockets or missiles, no
  player will be allowed a mortar either.

***LOCKING MULTIPLAYER GAMES AND SYNCHRONIZE LAUNCHING***
  The purpose of synchronized launching is to keep other people from
  joining your game once you've begun it.  After the host launches a
  synch game - no one else will be able to get in besides those in the 
  game lobby.  If the host launches a synch game with no one else in the
  lobby, they'll be stuck playing with themselves.

***5 SECOND 'NO GIVE-BACK' RULE FOR HOT POTATO***
  Ever since little Ralphy Herbert invented the game of tag in 1876, 
  the rule of "no give-backs" has been common practice.  Similarly in 
  Interstate '82, the giver is safe from a return of the potato for 
  5 seconds.  To anyone who's holding an explosive potato, 5 seconds can
  be an eternity.  

***HOW TO TURN OFF THE POLICE SIREN***
  When driving the police car you can turn off the siren by pressing the
  horn key.  To turn it back on, press the horn key again.

***ADDITIONAL NOTES ON CREATING CUSTOM PAINTJOBS***
  You must save your custom paintjob in a .TGA format in 32bit color mode.
  You may experience a crash if you try to use a paintjob that is saved
  in any other resolution or color mode.  The format must be TGA, 32bit
  (flattened image without layers), image size must be 256x256, the file
  size must be no bigger than 256k.

***GAME HINTS***
  Interstate '82 features the ability to switch cars.  A good vigilante
  is always on the look-out to improve their ride.  Do not expect to be
  able to finish Interstate '82 without trading up several times.  The
  later missions are near impossible without a large car.  Most missions
  not only have enemy cars that can be stolen, but also 'cars of
  opportunity.'  These are cars, usually left behind by drunken Creepers,
  that can be easily scrounged for your righteous crusade.  Sometimes 
  they will be found in fairly obvious places - sometimes not.  If a 
  mission is too tough for your current ride, take some time to look 
  for a new one.  Going back over an already mastered level can be well 
  worth the effort.  

========================================================================


VI.  Input Devices

***CONNECTING CONTROLLERS WHILE I82 IS RUNNING***
For most joystick combinations we have created configurations to 
maximize your gaming experience with Interstate '82. For more elaborate
control configurations there may be additional steps to configuring your
controls to work properly with Interstate '82. 

If you connect and attempt to configure a controller while Interstate '82
is running, you will see an error message when you start playing.  To
avoid this, you must first configure your joystick in Windows.  Here are
the steps:
1.  Exit I82 so that you are in Windows 95/98 without other applications 
    running. 
2.  Connect the controller you want to use to your computer. 
3.  Go to Settings/Control Panel/Game Controllers and configure the game
    controller.  
4.  Start I82, go to the Options menu, then click on Controls.
5.  Load a pre-set configuration for your controller or design your own.  

***CUSTOMIZING KEYS FOR THE 'ESCAPE MENU'***
The I82 keyboard can be fully customized from within the Options menu.
If you choose, you can assign a different key to activate the 'Escape
Menu.'  This also serves as a 'pause' feature for single player.  However,
deactivating the 'Escape Menu' (to un-pause) will always remain the 'Esc'
key on the keyboard.  This is to prevent players from accidentally pausing
and being unable to un-pause (forcing a reboot of the computer). 

***CUSTOMIZING I82 FOR A TRACK BALL TYPE OF CONTROLLER***
Interstate '82 does not recommend or support using a track ball controller
to play.

***REQUIRED KEYS WHEN CUSTOMIZING I82 CONTROLS***
When you customize your controls within the I82 Options menu, it is important
to remember that each function listed must be assigned to a key.  You should
also keep in mind that no key can have more than one function. 

***CUSTOMIZING WINDOWS SPECIFIC OR NON-STANDARD KEYS***
Many keyboards come with keys designed to work as shortcuts within 
Windows 95/98.  The keys can usually be found between the 'Ctrl' and 'Alt'
keys.  Interstate '82 does not support their use within the game.  Hitting
one of those keys will often close the game and return the player to their
standard Windows desktop.  Some keyboards come with special 'Internet' or 
other shortcut keys.  These have not been tested with Interstate '82 and we
do not recommend using them during play.

***DELETING OR SHARING CUSTOM CONTROL CONFIGURATIONS***
Once you create and save a custom configuration, it is kept within your
Interstate '82 folder (where you installed I82), in a directory called
Bindings.  You will find both your preset and custom configurations there.
To delete them from the game, all you have to do is remove them from the
Bindings directory.  If you'd like to share one with a friend, you can
copy any of the files from your Bindings folder to theirs.



========================================================================
