;Mission File MISSIONS.INI
;------------------------------------------------------------
[GMission 1]    ;the good guys...Mission 1 - easy intro to game

Map=0       ;which map # to load (.003)
Difficulty=1    ;0-10
Terrain=2   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=8000 ;Computer players get this much extra
AICheatCount=5 ;number of secs AI gets instant/cheap stuff...

Brief1=Construct an outpost and defend
Brief2=yourself from any enemy presence.
Brief3=Build your forces and destroy
Brief4=the Chosen's outpost.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=84      ;4 different start locations - randomly chooses one...
StartY1=74      ;make them all the same for only 1 location!
StartX2=84
StartY2=74
StartX3=84
StartY3=74
StartX4=84
StartY4=74

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=1     ;power,mine,ref,barr - inf,mgun

;what vehicles the player starts with...
PVStart=0000000000000040000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000


;---------------------------------------------------------------------------
[GMission 2]    ;good guys Mission 2 - Snow, no buildings, 4 mechs

Map=1           ;which map # to load
Difficulty=2    ;0-10
Terrain=1       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=0 ;everybody starts with this
AIXtraCash=10000    ;Computer players get this much extra
AICheatCount=10 ;number of secs AI gets instant/cheap stuff...

Brief1=Use the detachment of units to locate
Brief2=and destroy the Chosen's base.
Brief3=Purify the area of all enemy contamination.
Brief4=

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=27      ;4 different start locations - randomly chooses one...
StartY1=106      ;make them all the same for only 1 location!
StartX2=28
StartY2=106
StartX3=29
StartY3=106
StartX4=26
StartY4=106

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=0 ;units only!

;what vehicles the player starts with...
PVStart=0000000000000000000000000000000004100020000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000


;------------------------------------------------------------
[GMission 3]    ;the good guys...Mission 3

Map=14       ;which map # to load (.003)
Difficulty=3    ;0-10
Terrain=2   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=000  ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=Construct an outpost in the area and
Brief2=deploy forces to crush the Chosen's
Brief3=stronghold.
Brief4=

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=12      ;4 different start locations - randomly chooses one...
StartY1=13      ;make them all the same for only 1 location!
StartX2=12
StartY2=13
StartX3=12
StartY3=13
StartX4=12
StartY4=13

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=3

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;-------------------------------------------------------------------
[GMission 4]    ;the good guys...Mission 4 - rescue mechs & destroy

Map=2           ;which map # to load
Difficulty=3    ;0-10
Terrain=0       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=0 ;everybody starts with this
AIXtraCash=5000 ;Computer players get this much extra
AICheatCount=5 ;number of secs AI gets instant/cheap stuff...

Brief1=Using your detachment, rescue the ACs
Brief2=that are being held in the east quadrant.
Brief3=Use them and your forces to cleanse the area
Brief4=of any enemy presence.

HowToWin=3  ;4=repair

TriggerType1=1  ;rescue!
TriggerEffect1=4        ;add units!
TriggerData1=2          ;unit types


StartX1=18      ;4 different start locations - randomly chooses one...
StartY1=116     ;make them all the same for only 1 location!
StartX2=18
StartY2=116
StartX3=18
StartY3=116
StartX4=18
StartY4=116

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=0     ;+tankfac, up to artil... +hosp & repair

;what vehicles the player starts with...(2med,2art,1hvy,4dudes)
PVStart=0000202010000040000000000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------------------------------------------------------
[ZMission 17]    ;the good guys...Mission 5 - two enemy bases

Map=4       ;which map # to load (.004)
Difficulty=4    ;0-10
Terrain=0   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=2 ;number of secs AI gets instant/cheap stuff...

Brief1=You must find and destroy the
Brief2=Chosen's headquarters and the
Brief3=small outpost in this sector.
Brief4=

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=60      ;4 different start locations - randomly chooses one...
StartY1=88      ;make them all the same for only 1 location!
StartX2=60
StartY2=88
StartX3=60
StartY3=88
StartX4=60
StartY4=88

NumAIs=1        ;number of computer players(==bases) (1-3)


TechLevel=4     ;all tanks +gun emp

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------------------------------------------------------
[GMission 6]    ;the good guys...Mission 6 - big battle!

Map=3       ;which map # to load (.003)
Difficulty=5    ;0-10
Terrain=2   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=2 ;number of secs AI gets instant/cheap stuff...

Brief1=The Chosen have a well defended base set
Brief2=in the western quadrant. Get to your
Brief3=base deployer and set up a base to
Brief4=rid the area of their contamination.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=14      ;4 different start locations - randomly chooses one...
StartY1=35      ;make them all the same for only 1 location!
StartX2=14
StartY2=35
StartX3=14
StartY3=35
StartX4=14
StartY4=35

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=5     ;everything!

;what vehicles the player starts with...
PVStart=0010200000000040000000000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000


;------------------------------------------------------------
[GMission 7]    ;the good guys...Mission 7

Map=6       ;which map # to load (.003)
Difficulty=5    ;0-10
Terrain=1   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=2000 ;Computer players get this much extra
AICheatCount=5 ;number of secs AI gets instant/cheap stuff...

Brief1=Find and infiltrate the Chosen's
Brief2=power plant to drive your
Brief3=factory. Deploy forces to rid
Brief4=the area of Chosen infestation.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

TriggerType1=4  ;TRIG_STARTCARD
TriggerData1=16 ;CARD_INFIL

StartX1=76      ;4 different start locations - randomly chooses one...
StartY1=17      ;make them all the same for only 1 location!
StartX2=76
StartY2=17
StartX3=76
StartY3=17
StartX4=76
StartY4=17

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=5     ;everything!

;what vehicles the player starts with...
PVStart=0010100000000000000000000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------------------------------------------------------
[GMission 8]    ;the good guys...Mission 8

Map=18       ;which map # to load (.003)
Difficulty=6    ;0-10
Terrain=3   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=0 ;everybody starts with this
AIXtraCash=0 ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=Infiltrate the Chosen's underground
Brief2=research centre and steal the
Brief3=prototype Purifier.
Brief4=

HowToWin=999  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

TriggerType1=3  ;arrive
TriggerVal1=108204925   ;91362172
TriggerEffect1=7        ;win


StartX1=79      ;4 different start locations - randomly chooses one...
StartY1=9      ;make them all the same for only 1 location!
StartX2=79
StartY2=9
StartX3=79
StartY3=9
StartX4=79
StartY4=9

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=0     ;everything!

;what vehicles the player starts with...
PVStart=0000000000000000000030000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------------------------------------------------------
[GMission 9]    ;the good guys...Mission 9

Map=8       ;which map # to load (.003)
Difficulty=8    ;0-10
Terrain=0   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=5000 ;Computer players get this much extra
AICheatCount=6 ;number of secs AI gets instant/cheap stuff...

Brief1=Use your newly acquired technology
Brief2=to wipe out the Chosen's forces
Brief3=in this area.
Brief4=

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=110      ;4 different start locations - randomly chooses one...
StartY1=10      ;make them all the same for only 1 location!
StartX2=110
StartY2=10
StartX3=110
StartY3=10
StartX4=110
StartY4=10

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=6     ;everything!

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------------------------------------------------------
[GMission 10]    ;the good guys...Mission 10

Map=9       ;which map # to load (.003)
Difficulty=9    ;0-10
Terrain=1   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=0 ;everybody starts with this
AIXtraCash=0 ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=A dedicated follower has volunteered to
Brief2=carry a bomb into the Chosen's defenses
Brief3=to destroy them so that we can send in
Brief4=reinforcements to purify the area.

TriggerType1=5  ;TRIG_STARTBOMB

TriggerType3=4  ;TRIG_STARTCARD
TriggerData3=20 ;CARD_BLESS

TriggerType2=3  ;TRIG_ARRIVE
TriggerVal2=623982653   ;37,49-56,61
TriggerEffect2=4 ;TRIG_ADDU
TriggerData2=0   ;add mechs!


HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=101      ;4 different start locations - randomly chooses one...
StartY1=33      ;make them all the same for only 1 location!
StartX2=101
StartY2=33
StartX3=101
StartY3=33
StartX4=101
StartY4=33

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=7     ;everything!

;what vehicles the player starts with...
PVStart=0000203000000010000000000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------------------------------------------------------
[GMission 11]    ;the good guys...Mission 11

Map=39       ;which map # to load (.003)
Difficulty=9    ;0-10
Terrain=3   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=0 ;everybody starts with this
AIXtraCash=0 ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=Destroy all traces of the Chosen
Brief2=in their underground complex.
Brief3=
Brief4=

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=10      ;4 different start locations - randomly chooses one...
StartY1=13      ;make them all the same for only 1 location!
StartX2=10
StartY2=13
StartX3=10
StartY3=13
StartX4=10
StartY4=13

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=0     ;everything!

;what vehicles the player starts with...
PVStart=0000000000000000000030000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------------------------------------------------------
[GMission 12]    ;the good guys...Mission 12

Map=11       ;which map # to load (.003)
Difficulty=10    ;0-10
Terrain=2   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=25000 ;everybody starts with this
AIXtraCash=0 ;Computer players get this much extra
AICheatCount=6 ;number of secs AI gets instant/cheap stuff...

Brief1=You will be deployed at a small
Brief2=outpost in the midst of a Chosen
Brief3=stronghold. Rid the area of their
Brief4=evil.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=40      ;4 different start locations - randomly chooses one...
StartY1=34      ;make them all the same for only 1 location!
StartX2=40
StartY2=34
StartX3=40
StartY3=34
StartX4=40
StartY4=34

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=7     ;everything!

;what vehicles the player starts with...
PVStart=0010100000000020000000000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------------------------------------------------------
[GMission 13]    ;the good guys...Mission 13

Map=10       ;which map # to load (.003)
Difficulty=10    ;0-10
Terrain=2   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=22000 ;everybody starts with this
AIXtraCash=5000 ;Computer players get this much extra
AICheatCount=6 ;number of secs AI gets instant/cheap stuff...

Brief1=The Chosen have a large centre of
Brief2=operations in this area. Use your
Brief3=forces to eliminate them.
Brief4=

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=123      ;4 different start locations - randomly chooses one...
StartY1=23      ;make them all the same for only 1 location!
StartX2=123
StartY2=23
StartX3=123
StartY3=23
StartX4=123
StartY4=23

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9     ;everything!

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------------------------------------------------------
[GMission 14]    ;the good guys...Mission 14 3-way

Map=38       ;which map # to load (.003)
Difficulty=9    ;0-10
Terrain=3   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=0 ;everybody starts with this
AIXtraCash=0 ;Computer players get this much extra
AICheatCount=6 ;number of secs AI gets instant/cheap stuff...

Brief1=The enemy has been alerted to your
Brief2=presence. Escape the Chosen's complex
Brief3=via exit B7.
Brief4=

HowToWin=999  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

TriggerType1=3  ;arrive
TriggerVal1=722451  ;000b0613
TriggerEffect1=7        ;win

StartX1=115      ;4 different start locations - randomly chooses one...
StartY1=46      ;make them all the same for only 1 location!
StartX2=115
StartY2=46
StartX3=115
StartY3=46
StartX4=115
StartY4=46

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=0     ;everything!

;what vehicles the player starts with...
PVStart=0000000000000000000030000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000


;------------------------------------------------------------
[GMission 15]    ;the good guys...Mission 14 3-way

Map=12       ;which map # to load (.003)
Difficulty=0    ;0-10
Terrain=0   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=20000 ;everybody starts with this
AIXtraCash=0000 ;Computer players get this much extra
AICheatCount=2 ;number of secs AI gets instant/cheap stuff...

Brief1=We have located the Chosen's
Brief2=Operations centre. This is
Brief3=our last chance to rid the
Brief4=world of their presence...

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=117      ;4 different start locations - randomly chooses one...
StartY1=42      ;make them all the same for only 1 location!
StartX2=117
StartY2=42
StartX3=117
StartY3=42
StartX4=117
StartY4=42

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9     ;everything!

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000


;------------------------------------------------------------
[GMission 5]    ;the good guys...INDOOR TEST ONLY!!!!!!!!!!1

Map=17       ;which map # to load (.003)
Difficulty=7    ;0-10
Terrain=3   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=0 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=Use the elite marine troops to
Brief2=locate and destroy the power
Brief3=reactor located in the underground
Brief4=facility.

HowToWin=2  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=70      ;4 different start locations - randomly chooses one...
StartY1=122      ;make them all the same for only 1 location!
StartX2=70
StartY2=122
StartX3=70
StartY3=122
StartX4=70
StartY4=122

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=0     ;everything!

;what vehicles the player starts with...
PVStart=0000000000000000000030000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000


;*****************************************************************
;*****************************************************************
;*****************************************************************
;*****************************************************************

[MMission 2]    ;MultiPlayer Mission 2

Map=51          ;which map # to load
Difficulty=8    ;0-10
Terrain=1       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=20 ;number of secs AI gets instant/cheap stuff...

Brief1=Winter wasteland
Brief2=ignore
Brief3=ignore
Brief4=ignore

MStartX1=16     ;6 different start locations for multiplayer
MStartY1=117
MStartX2=16
MStartY2=62
MStartX3=16
MStartY3=10
MStartX4=114
MStartY4=28
MStartX5=114
MStartY5=78
MStartX6=114
MStartY6=110

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;-------------------------------------------------------------------
[MMission 1]    ;MultiPlayer Mission 1

Map=50          ;which map # to load
Difficulty=9    ;0-10
Terrain=2       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=The Hills Are Alive
Brief2=ignore
Brief3=ignore
Brief4=ignore

MStartX1=70     ;6 different start locations for multiplayer
MStartY1=64
MStartX2=96
MStartY2=120
MStartX3=28
MStartY3=78
MStartX4=13
MStartY4=123
MStartX5=113
MStartY5=42
MStartX6=48
MStartY6=45

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000
;-------------------------------------------------------------------
[MMission 3]    ;MultiPlayer Mission 3

Map=52          ;which map # to load
Difficulty=7    ;0-10
Terrain=0       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=Desert destruction
Brief2=ignore
Brief3=ignore
Brief4=ignore

RuinType=1
RuinX=67
RuinY=61

MStartX1=11     ;6 different start locations for multiplayer
MStartY1=19

MStartX2=112
MStartY2=17

MStartX3=70
MStartY3=117

MStartX4=119
MStartY4=88

MStartX5=97
MStartY5=44

MStartX6=13
MStartY6=109

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001
;-------------------------------------------------------------------
[MMission 4]    ;MultiPlayer Mission 4

Map=53          ;which map # to load
Difficulty=8    ;0-10
Terrain=2       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=Lakeside massacre
Brief2=ignore
Brief3=ignore
Brief4=ignore

MStartX1=99     ;6 different start locations for multiplayer
MStartY1=117

MStartX2=55
MStartY2=83

MStartX3=13
MStartY3=93

MStartX4=21
MStartY4=17

MStartX5=67
MStartY5=19

MStartX6=118
MStartY6=61

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001
;-------------------------------------------------------------------
[MMission 5]    ;MultiPlayer Mission 5

Map=54          ;which map # to load
Difficulty=9    ;0-10
Terrain=2       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=Corridors of Doom
Brief2=ignore
Brief3=ignore
Brief4=ignore

MStartX1=28     ;6 different start locations for multiplayer
MStartY1=14

MStartX2=93
MStartY2=23

MStartX3=52
MStartY3=51

MStartX4=26
MStartY4=83

MStartX5=97
MStartY5=84

MStartX6=50
MStartY6=112

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001

;-------------------------------------------------------------------
[MMission 6]    ;MultiPlayer Mission 6

Map=55          ;which map # to load
Difficulty=10   ;0-10
Terrain=2       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=rods gaff
Brief2=ignore
Brief3=ignore
Brief4=ignore

MStartX1=87     ;6 different start locations for multiplayer
MStartY1=72

MStartX2=14
MStartY2=80

MStartX3=109
MStartY3=12

MStartX4=32
MStartY4=12

MStartX5=68
MStartY5=39

MStartX6=42
MStartY6=49

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001

;-------------------------------------------------------------------
[MMission 7]    ;MultiPlayer Mission 7

Map=56          ;which map # to load
Difficulty=10   ;0-10
Terrain=0       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=Pretty Vacant
Brief2=ignore
Brief3=ignore
Brief4=ignore

MStartX1=11     ;6 different start locations for multiplayer
MStartY1=24

MStartX2=63
MStartY2=16

MStartX3=105
MStartY3=22

MStartX4=77
MStartY4=54

MStartX5=29
MStartY5=110

MStartX6=85
MStartY6=114

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001

;-------------------------------------------------------------------
[MMission 8]    ;MultiPlayer Mission 7

Map=57          ;which map # to load
Difficulty=8    ;0-10
Terrain=1       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=My Way
Brief2=ignore
Brief3=ignore
Brief4=ignore

MStartX1=109        ;6 different start locations for multiplayer
MStartY1=82

MStartX2=109
MStartY2=50

MStartX3=95
MStartY3=112

MStartX4=31
MStartY4=68

MStartX5=15
MStartY5=14

MStartX6=87
MStartY6=9

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001
;-------------------------------------------------------------------
[MMission 9]    ;MultiPlayer Mission 7

Map=60          ;which map # to load
Difficulty=9    ;0-10
Terrain=0       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=Aarons new map
Brief2=ignore
Brief3=ignore
Brief4=ignore

MStartX1=107        ;6 different start locations for multiplayer
MStartY1=101

MStartX2=20
MStartY2=97

MStartX3=20
MStartY3=54

MStartX4=81
MStartY4=73

MStartX5=103
MStartY5=11

MStartX6=21
MStartY6=15

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9

;what vehicles the player starts with...
PVStart=0010100000000040000000000000000000000000001


;=======================================================
;=======================================================
;
; ALL THE CHOSEN MISSIONS - AARON 3/7/97
;
;=======================================================
;=======================================================
;------------
[BMission 1]    ;the bad dudes...Mission 1

Map=20      ;which map # to load (.003)
Difficulty=1    ;0-10
Terrain=2   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=1000 ;Computer players get this much extra
AICheatCount=5 ;number of secs AI gets instant/cheap stuff...

Brief1=Construct an outpost and defend
Brief2=yourself from any enemy presence.
Brief3=Build your forces and destroy
Brief4=the 7th Legion's outpost.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=30      ;4 different start locations - randomly chooses one...
StartY1=20      ;make them all the same for only 1 location!
StartX2=30
StartY2=20
StartX3=30
StartY3=20
StartX4=30
StartY4=20

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=1     ;power,mine,ref,barr - inf,mgun

;what vehicles the player starts with...
PVStart=0000000000000004000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------
[BMission 2]    ;bad guys Mission 2

Map=21           ;which map # to load
Difficulty=2    ;0-10
Terrain=1       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=10000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=An onslaught of AC's is 
Brief2=headed your way.
Brief3=Quickly expand your fortifications
Brief4=and stop their progress.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=49      ;4 different start locations - randomly chooses one...
StartY1=43      ;make them all the same for only 1 location!
StartX2=49
StartY2=43
StartX3=49
StartY3=43
StartX4=49
StartY4=43

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=2

;what vehicles the player starts with...
PVStart=0000300000000002000000000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------
[BMission 3]    ;bad guys Mission 3

Map=22           ;which map # to load
Difficulty=3    ;0-10
Terrain=2       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=0 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=The enemy has managed to
Brief2=construct a well established
Brief3=base. Move in and remove it. 
Brief4=

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=58      ;4 different start locations - randomly chooses one...
StartY1=70      ;make them all the same for only 1 location!
StartX2=58
StartY2=70
StartX3=58
StartY3=70
StartX4=58
StartY4=70

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=3

;what vehicles the player starts with...
PVStart=0000300200000002000000000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;----------

[BMission 4]    ;bad guys Mission 4

Map=23           ;which map # to load
Difficulty=3    ;0-10
Terrain=1       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=30000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=Our recon squads have located
Brief2=the enemy base far to the east.
Brief3=Establish a foothold, then crush
Brief4=their bodies.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=24      ;4 different start locations - randomly chooses one...
StartY1=51      ;make them all the same for only 1 location!
StartX2=24
StartY2=51
StartX3=24
StartY3=51
StartX4=24
StartY4=51

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=2

;what vehicles the player starts with...
PVStart=0000300000000002000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------
[BMission 5]    ;the bad dudes...Mission 5 (Indoor #1)

Map=35      ;which map # to load (.003)
Difficulty=5    ;0-10
Terrain=3   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=0 ;everybody starts with this
AIXtraCash=0 ;Computer players get this much extra
AICheatCount=5 ;number of secs AI gets instant/cheap stuff...

Brief1=Penetrate the 7th Legion
Brief2=base and remove their presence,
Brief3=ready for our take over.
Brief4=

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=8     ;4 different start locations - randomly chooses one...
StartY1=9      ;make them all the same for only 1 location!
StartX2=8
StartY2=9
StartX3=8
StartY3=9
StartX4=8
StartY4=9

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=0     ;power,mine,ref,barr - inf,mgun

;what vehicles the player starts with...
PVStart=0000000000000000000030000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------
[BMission 6]    ;the bad dudes...Mission 1

Map=25      ;which map # to load (.003)
Difficulty=5    ;0-10
Terrain=2   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=1000 ;Computer players get this much extra
AICheatCount=5 ;number of secs AI gets instant/cheap stuff...

Brief1=The enemy base is to the south.
Brief2=We previously sent in 18 
Brief3=squadrons of soldiers. None returned.
Brief4=We think maybe it's well defended.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=41      ;4 different start locations - randomly chooses one...
StartY1=45      ;make them all the same for only 1 location!
StartX2=41
StartY2=45
StartX3=41
StartY3=45
StartX4=41
StartY4=45

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=4     ;power,mine,ref,barr - inf,mgun

;what vehicles the player starts with...
PVStart=0000000000000004000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;----------

[BMission 7]    ;bad guys Mission 7

Map=26           ;which map # to load
Difficulty=5    ;0-10
Terrain=0       ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=10000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=As part of the cause, the 7th
Brief2=legion must be eliminated.
Brief3=
Brief4=

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=100      ;4 different start locations - randomly chooses one...
StartY1=72      ;make them all the same for only 1 location!
StartX2=100
StartY2=72
StartX3=100
StartY3=72
StartX4=100
StartY4=72

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=5

;what vehicles the player starts with...
PVStart=0000300000000002000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------
[BMission 8]    ;the bad dudes...Mission 8

Map=27      ;which map # to load (.003)
Difficulty=6    ;0-10
Terrain=0   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=1000 ;Computer players get this much extra
AICheatCount=5 ;number of secs AI gets instant/cheap stuff...

Brief1=Although the enemy base is
Brief2=heavily fortified. We have
Brief3=discovered multiple entrances.
Brief4=Use these to your advantage.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=36      ;4 different start locations - randomly chooses one...
StartY1=9       ;make them all the same for only 1 location!
StartX2=36
StartY2=9
StartX3=36
StartY3=9
StartX4=36
StartY4=9

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=6     ;power,mine,ref,barr - inf,mgun

;what vehicles the player starts with...
PVStart=0000000000000004000000000000000000000000001

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------
[BMission 9]    ;the bad dudes...Mission 9

Map=28      ;which map # to load (.003)
Difficulty=7    ;0-10
Terrain=0   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=1000 ;Computer players get this much extra
AICheatCount=10 ;number of secs AI gets instant/cheap stuff...

Brief1=This is gonna take some time.
Brief2=The 7th legion has established a vast base
Brief3=in this area. Don't rush in, take your time
Brief4=and destroy it.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=68      ;4 different start locations - randomly chooses one...
StartY1=108     ;make them all the same for only 1 location!
StartX2=68
StartY2=108
StartX3=68
StartY3=108
StartX4=68
StartY4=108

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9     ;power,mine,ref,barr - inf,mgun

;what vehicles the player starts with...
PVStart=0000000000000004000000000000000000000000001

;computers gets this lot to start with
;PAStart=0000000000000000000000000000000000000000000
PAStart=0000000000000000000000000000000000000000000

;------------
[BMission 10]   ;the bad dudes...Mission 10

Map=36      ;which map # to load (.003)
Difficulty=7    ;0-10
Terrain=3   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=0 ;everybody starts with this
AIXtraCash=0 ;Computer players get this much extra
AICheatCount=5 ;number of secs AI gets instant/cheap stuff...

Brief1=After scouting the enemy base, your
Brief2=troops were spotted. They must reach the
Brief3=exit at pickup point 'G', before being
Brief4=stopped.

HowToWin=999  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

TriggerType1=3  ;arrive
TriggerVal1=1986297703  ;91362172
TriggerEffect1=7        ;win


StartX1=10      ;4 different start locations - randomly chooses one...
StartY1=10     ;make them all the same for only 1 location!
StartX2=10
StartY2=10
StartX3=10
StartY3=10
StartX4=10
StartY4=10

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=0     ;power,mine,ref,barr - inf,mgun

;what vehicles the player starts with...
PVStart=0000000000000000000030000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------
[BMission 11]   ;the bad dudes...Mission 11

Map=30      ;which map # to load (.003)
Difficulty=8    ;0-10
Terrain=1   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=25000 ;everybody starts with this
AIXtraCash=1000 ;Computer players get this much extra
AICheatCount=10 ;number of secs AI gets instant/cheap stuff...

Brief1=Unfortunately the only dropzone your 
Brief2=troops could land in, is open territory.
Brief3=Quickly get the base constructed and fortify the
Brief4=area so you can consume the enemy.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=63      ;4 different start locations - randomly chooses one...
StartY1=53      ;make them all the same for only 1 location!
StartX2=63
StartY2=53
StartX3=63
StartY3=53
StartX4=63
StartY4=53

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=7     ;power,mine,ref,barr - inf,mgun

;what vehicles the player starts with...
PVStart=0000000000000004000000000000000000000000001

;computers gets this lot to start with
;PAStart=0000000000000000000000000000000000000000000
PAStart=0000000000000000000000000000000000000000000

;------------
[BMission 12]   ;the bad dudes...Mission 12

Map=31      ;which map # to load (.003)
Difficulty=9   ;0-10
Terrain=2   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=10000 ;Computer players get this much extra
AICheatCount=10 ;number of secs AI gets instant/cheap stuff...

Brief1=The difficult terrain made it hard for us
Brief2=to establish the enemy whereabouts.
Brief3=Be alert, construct your army and
Brief4=destroy any Legion presence.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=80      ;4 different start locations - randomly chooses one...
StartY1=56      ;make them all the same for only 1 location!
StartX2=80
StartY2=56
StartX3=80
StartY3=56
StartX4=80
StartY4=56

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9     ;power,mine,ref,barr - inf,mgun

;what vehicles the player starts with...
PVStart=0000000000000004000000000000000000000000001

;computers gets this lot to start with
;PAStart=0000000000000000000000000000000000000000000
PAStart=0000000000000000000000000000000000000000000

;------------
[BMission 13]   ;the bad dudes...Mission 13

Map=32      ;which map # to load (.003)
Difficulty=9    ;0-10
Terrain=1   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=15000 ;everybody starts with this
AIXtraCash=1000 ;Computer players get this much extra
AICheatCount=10 ;number of secs AI gets instant/cheap stuff...

Brief1=This is a land in turmoil. The geography
Brief2=lends itself to easily defended bases.
Brief3=This is gonna be hard going, but 
Brief4=persevere.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=37      ;4 different start locations - randomly chooses one...
StartY1=16      ;make them all the same for only 1 location!
StartX2=37
StartY2=16
StartX3=37
StartY3=16
StartX4=37
StartY4=16

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9     ;power,mine,ref,barr - inf,mgun

;what vehicles the player starts with...
PVStart=0000000000000004000000000000000000000000001

;computers gets this lot to start with
;PAStart=0000000000000000000000000000000000000000000
PAStart=0000000000000000000000000000000000000000000

;------------ Pauly, this level's start pos is small. I did it on 
; purpose, so that they can choose to stay there or move to a better
; pos. It's quite hard, but then again it is the second to last
; level!
[BMission 14]   ;the bad dudes...Mission 14

Map=37      ;which map # to load (.003)
Difficulty=10   ;0-10
Terrain=3   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=0 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=10 ;number of secs AI gets instant/cheap stuff...

Brief1=Penetrate into the enemy base.
Brief2=Find their power supply and
Brief3=make it malfunction.
Brief4=

HowToWin=2  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=16      ;4 different start locations - randomly chooses one...
StartY1=19      ;make them all the same for only 1 location!
StartX2=16
StartY2=19
StartX3=16
StartY3=19
StartX4=16
StartY4=19

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=0     ;power,mine,ref,barr - inf,mgun

;what vehicles the player starts with...
PVStart=0000000000000000000030000000000000000000000

;computers gets this lot to start with
PAStart=0000000000000000000000000000000000000000000

;------------
[BMission 15]   ;the bad dudes...Mission 15

Map=34      ;which map # to load (.003)
Difficulty=9    ;0-10
Terrain=2   ;which block set (0=desert, 1=winter, 2=grassland)
StartCash=25000 ;everybody starts with this
AIXtraCash=0    ;Computer players get this much extra
AICheatCount=0 ;number of secs AI gets instant/cheap stuff...

Brief1=The last remnants of the enemy are 
Brief2=making a bold stand. This will be your
Brief3=toughest challenge, but you can do it.
Brief4=Make the 7th Legion wish they never existed.

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb

StartX1=32      ;4 different start locations - randomly chooses one...
StartY1=103     ;make them all the same for only 1 location!
StartX2=32
StartY2=103
StartX3=32
StartY3=103
StartX4=32
StartY4=103
;StartX1=100        ;4 different start locations - randomly chooses one...
;StartY1=119        ;make them all the same for only 1 location!
;StartX2=100
;StartY2=119
;StartX3=100
;StartY3=119
;StartX4=100
;StartY4=119

NumAIs=1        ;number of computer players(==bases) (1-3)

TechLevel=9     ;power,mine,ref,barr - inf,mgun

;what vehicles the player starts with...
PVStart=0000000000000004000000000000000000000000001

;computers gets this lot to start with
;PAStart=0000000000000000000000000000000000000000000
PAStart=0000000000000000000000000000000000000000000
