[Data]
name=Ino Superiority
desc=
sid_seed=902420225
unam_mask=241
unit_cnt=144
num_groups=9, 4, 1, 1
event_cnt=40
vp_cnt=8
def_vpval=15
def_vpcycle=1
valid=1


[Events]
0=test Event 0
1=test Event 1
2=test Event 2
3=test Event 3
4=test Event 4
5=test Event 5
6=test Event 6
7=test Event 7
8=test Event 8
9=test Event 9
10=test Event 10
11=test Event 11
12=test Event 12
13=test Event 13
14=test Event 14
15=test Event 15
16=test Event 16
17=test Event 17
18=test Event 18
19=test Event 19
20=test Event 20
21=test Event 21
22=test Event 22
23=test Event 23
24=test Event 24
25=test Event 25
26=test Event 26
27=test Event 27
28=test Event 28
29=test Event 29
30=test Event 30
31=test Event 31
32=test Event 32
33=test Event 33
34=test Event 34
35=test Event 35
36=test Event 36
37=test Event 37
38=test Event 38
39=test Event 39

[Victory Conditions]
endcond=7
endflg=0

;These values for the force number represent the
;victory point multiplier, the map zone of control
 ; multiplier, and the kill multiplier.
force 0=1, 1, 1
force 1=1, 1, 1
force 2=0, 0, 0
force 3=0, 0, 0

;These values represent the different
;unit types victory point values in the game.
;The number at the end of uni_val represents
;the array location of the type of unit.
uni_val 0=1
uni_val 1=4
uni_val 2=6
uni_val 3=5
uni_val 4=3
uni_val 5=2
uni_val 6=3
uni_val 7=8
uni_val 8=8
uni_val 9=6
uni_val 10=10
uni_val 11=2
uni_val 12=5
uni_val 13=1
uni_val 14=4
uni_val 15=25
uni_val 16=15
uni_val 17=1
uni_val 18=1
uni_val 19=2
uni_val 20=1
uni_val 21=1
uni_val 22=1
uni_val 23=25
uni_val 24=5
uni_val 25=25
uni_val 26=25
uni_val 27=10
uni_val 28=15
uni_val 29=15
uni_val 30=6
uni_val 31=1
uni_val 32=8
uni_val 33=0
uni_val 34=3
uni_val 35=10
uni_val 36=5
uni_val 37=5
uni_val 38=10
uni_val 39=20
uni_val 40=10
uni_val 41=10
uni_val 42=2
uni_val 43=2
uni_val 44=4
uni_val 45=2
uni_val 46=3
uni_val 47=4
uni_val 48=15
uni_val 49=5
uni_val 50=6
uni_val 51=8
uni_val 52=10
uni_val 53=10
uni_val 54=10
uni_val 55=25
uni_val 56=25
uni_val 57=5
uni_val 58=2
uni_val 59=1
uni_val 60=7
uni_val 61=5
uni_val 62=3
uni_val 63=2
uni_val 64=8
uni_val 65=4
uni_val 66=4
uni_val 67=6
uni_val 68=20
uni_val 69=25
uni_val 70=15
uni_val 71=15
uni_val 72=15
uni_val 73=10
uni_val 74=10
uni_val 75=10
uni_val 76=10
uni_val 77=10
uni_val 78=6
uni_val 79=5
uni_val 80=4
uni_val 81=0
uni_val 82=10
uni_val 83=5
uni_val 84=10
uni_val 85=10
uni_val 86=0
uni_val 87=0
uni_val 88=0
uni_val 89=0
uni_val 90=0
uni_val 91=0
uni_val 92=0
uni_val 93=0
uni_val 94=0
uni_val 95=0

[Units]

;The name associated with the unit numbers is the
;name of the file where the unit data is located.
unit 0=test Unit 0 I Corps
unit 1=test Unit 1 II Corps
unit 2=test Unit 2 III Corps
unit 3=test Unit 3 IV Corps
unit 4=test Unit 4 V Corps
unit 5=test Unit 5 ROK I Corps
unit 6=test Unit 6 ROK II Corps
unit 7=test Unit 7 US Armor Brigade
unit 9=test Unit 9 VI Corps
unit 13=test Unit 13 ROK Capital Corps
unit 14=test Unit 14 ROK III Corps
unit 16=test Unit 16 ROK IV Corps
unit 37=test Unit 37 32nd C-141 AMD
unit 40=test Unit 40 82nd C-17 AMD
unit 41=test Unit 41 78th C-5 AMD

[Victory Points]
vp 0=test VP 0
vp 1=test VP 1
vp 2=test VP 2
vp 3=test VP 3
vp 4=test VP 4
vp 5=test VP 5
vp 6=test VP 6
vp 7=test VP 7

[Force Rules]
;The string for the rules value represents the file name
;where the data is kept.
rules 0=test FR 0
rules 1=test FR 1
rules 2=test FR 2
rules 3=test FR 3

[Date / Time]
year=1997
month=11
day=7
hour=7
minute=0
