#  code:           P-Plane         M-Missiles      N-Tank 
#                  B-Box           G-Gun class     R-Raft class    
#                  J-JetFoil       H-helicopter    D-Radar
#                  S-Second Probe  C-Car           T-Tractor
#                  E-Astroid Cloud                 K-Homing car 
#                  A-Attached  enemy  O-Boat       F-Lift car
#                  U-Columns       X-Mini Gun
#              I- myself      L - Special locations
#        
# myself format  : code,x,y,z,direction,exit x,exit y, exit z, exit dir
# 
# Enemy format   : code,x,y,z,direction,yaw,speed
#
#
# Plane   format : code,x,y,z,direction,yaw,roll,speed,backToBase(1,0)
# JetFoil format : code,x,y,z,direction,yaw,roll,speed,backToBase(1,0),Wait (seconds)
#
# Gun format    : code,x,y,z,direction,speed,x1,x2
#
# car     Format
# tank    Format
# Missile Format
# Boat    Format
# Homing  Format
# Raft format   : code,num-points loop
#                  x1,y1,x2,y2 ...
#                  ...
#
#                  ( num-points is in pers (x1,y1 is one point).
#                  x1,y1,x2,y2... are the raft track coordinations).
# 
# Box type     : code,x,y,z,dir,box_type,cargo count
#                 (box types: 1-Missiles 2-Flares 3-Glomavine 4-Additive
#                             5-Lasers   6-Electro Bombs  7-ProbBox
#
# Attached enemy (A): A,enemy code,Point num
#
# Second Probe : code,x,y,dir
# Note: code in uppercase .
#
#     X    Y    Z    Dir 
#
I     495  484  250  34
#
#    Exit   
L     1   0                                              
1090 3890 180 
#
