<SECTION name = "Main" >
    <STR name = "Format" value = "ITEMS_P" />
    <STR name = "Header" value = "JUNGLE1" />
    <SECTION name = "ItemsPatterns">
        <SECTION name = "JU1_BALL">
            <SECTION name = "BBox">
                <DOUBLE name = "MaxX" value = "0.000000" />
                <DOUBLE name = "MaxY" value = "0.000000" />
                <DOUBLE name = "MaxZ" value = "0.000000" />
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                <DOUBLE name = "OffY" value = "0.000000" />
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                <INT name = "UseBBox" value = "0" />
            </SECTION>
            <SECTION name = "Components">
                <STR name = "0" value = "ball" />
            </SECTION>
            <INT name = "Enabled" value = "1" />
            <SECTION name = "InventoryItem">
                <INT name = "HeightInInventory" value = "1" />
                <INT name = "SlotX" value = "0" />
                <INT name = "SlotY" value = "0" />
                <DOUBLE name = "Weight" value = "0.000000" />
                <INT name = "WidthInInventory" value = "1" />
            </SECTION>
            <SECTION name = "Item">
                <STR name = "TypeDesc" value = "" />
                <STR name = "TypeItemId" value = "JU1_BALL" />
                <STR name = "TypeTitle" value = "" />
            </SECTION>
            <INT name = "ItemClass" value = "2" />
            <DOUBLE name = "NotifyRange" value = "-1.000000" />
            <DOUBLE name = "SpellCastDistOff" value = "0.000000" />
            <DOUBLE name = "SpellCastHeightOff" value = "0.000000" />
            <DOUBLE name = "StartSpinRot" value = "0.000000" />
            <SECTION name = "StatItem">
            </SECTION>
            <SECTION name = "TriggerItem">
            </SECTION>
        </SECTION>
        <SECTION name = "JU1_RAPTOR">
            <SECTION name = "AIData">
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                <DOUBLE name = "AnglePivot" value = "0.000000" />
                <DOUBLE name = "AngleRange" value = "0.000000" />
                <DOUBLE name = "AngleSpeed" value = "0.000000" />
                <INT name = "Behaviour" value = "1" />
                <INT name = "GroupMode" value = "0" />
                <INT name = "GuardianMode" value = "0" />
                <DOUBLE name = "HearRange" value = "1300.000000" />
                <DOUBLE name = "TurnSpeed" value = "0.000000" />
                <DOUBLE name = "ViewRange" value = "1600.000000" />
            </SECTION>
            <SECTION name = "Animations">
                <SECTION name = "Motions">
                    <SECTION name = "0">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "idle" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "1">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "walk" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "2">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "attack1" />
                            <STR name = "1" value = "attack2" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "3">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "damage1" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "4">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "death" />
                        </SECTION>
                    </SECTION>
                </SECTION>
                <SECTION name = "Sounds">
                    <SECTION name = "0">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "DinoI_01.wav" />
                            <STR name = "1" value = "DinoI_02.wav" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "2">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "DinoF_01.wav" />
                            <STR name = "1" value = "DinoF_02.wav" />
                        </SECTION>
                    </SECTION>
                </SECTION>
            </SECTION>
            <SECTION name = "BBox">
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                <DOUBLE name = "MaxY" value = "495.380005" />
                <DOUBLE name = "MaxZ" value = "410.160004" />
                <DOUBLE name = "MinX" value = "-410.529999" />
                <DOUBLE name = "MinY" value = "-20.379999" />
                <DOUBLE name = "MinZ" value = "-409.160004" />
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                <DOUBLE name = "OffY" value = "237.500000" />
                <DOUBLE name = "OffZ" value = "0.500000" />
                <INT name = "UseBBox" value = "1" />
            </SECTION>
            <SECTION name = "BaseWeapon">
                <STR name = "AfterSpellName" value = "" />
                <SECTION name = "Animations">
                    <SECTION name = "Motions">
                        <SECTION name = "0">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "idle" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "1">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "walk" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "2">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "attack1" />
                                <STR name = "1" value = "attack2" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "3">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "glide" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "4">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "death" />
                            </SECTION>
                        </SECTION>
                    </SECTION>
                    <SECTION name = "Sounds">
                    </SECTION>
                </SECTION>
                <SECTION name = "BBox">
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                    <DOUBLE name = "MaxY" value = "0.000000" />
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                </SECTION>
                <SECTION name = "Components">
                </SECTION>
                <STR name = "DuringSpellName" value = "" />
                <INT name = "Enabled" value = "1" />
                <STR name = "IconFile" value = "" />
                <SECTION name = "InventoryItem">
                    <INT name = "HeightInInventory" value = "1" />
                    <INT name = "SlotX" value = "0" />
                    <INT name = "SlotY" value = "0" />
                    <DOUBLE name = "Weight" value = "0.000000" />
                    <INT name = "WidthInInventory" value = "1" />
                </SECTION>
                <SECTION name = "Item">
                    <STR name = "TypeDesc" value = "" />
                    <STR name = "TypeItemId" value = "JU1_RAP_BASE" />
                    <STR name = "TypeTitle" value = "" />
                </SECTION>
                <INT name = "ManaUsed" value = "0" />
                <DOUBLE name = "NotifyRange" value = "-1.000000" />
                <DOUBLE name = "SpellCastDistOff" value = "0.000000" />
                <DOUBLE name = "SpellCastHeightOff" value = "0.000000" />
                <DOUBLE name = "StartSpinRot" value = "0.000000" />
                <SECTION name = "StatItem">
                </SECTION>
                <SECTION name = "TriggerItem">
                </SECTION>
                <INT name = "WeaponAction" value = "0" />
                <DOUBLE name = "WeaponAttackDuration" value = "0.000000" />
                <DOUBLE name = "WeaponDamageRange" value = "30.000000" />
                <DOUBLE name = "WeaponDelay" value = "300.000000" />
                <INT name = "WeaponDicesNum" value = "50" />
                <DOUBLE name = "WeaponDistance" value = "900.000000" />
                <SECTION name = "WeaponEvent">
                    <INT name = "Delayed" value = "0" />
                    <STR name = "GroupName" value = "" />
                    <INT name = "MessageCode" value = "0" />
                    <INT name = "SelfClean" value = "1" />
                </SECTION>
                <INT name = "WeaponFacesNum" value = "2" />
                <STR name = "WeaponMissileType" value = "" />
                <INT name = "WeaponUseAnimDuration" value = "1" />
            </SECTION>
            <SECTION name = "Components">
                <STR name = "0" value = "raptor" />
            </SECTION>
            <INT name = "ControledByAI" value = "1" />
            <STR name = "CurrentWeaponId" value = "ÿ" />
            <INT name = "Enabled" value = "1" />
            <SECTION name = "InventoryItem">
                <INT name = "HeightInInventory" value = "1" />
                <INT name = "SlotX" value = "0" />
                <INT name = "SlotY" value = "0" />
                <DOUBLE name = "Weight" value = "0.000000" />
                <INT name = "WidthInInventory" value = "1" />
            </SECTION>
            <SECTION name = "Item">
                <STR name = "TypeDesc" value = "" />
                <STR name = "TypeItemId" value = "JU1_RAPTOR" />
                <STR name = "TypeTitle" value = "" />
            </SECTION>
            <INT name = "ItemClass" value = "4" />
            <DOUBLE name = "NotifyRange" value = "2500.000000" />
            <DOUBLE name = "RunSpeed" value = "2.000000" />
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            <DOUBLE name = "SpellCastHeightOff" value = "0.000000" />
            <DOUBLE name = "StartSpinRot" value = "0.000000" />
            <SECTION name = "StatItem">
                <SECTION name = "HITPOINTS">
                    <INT name = "BaseValue" value = "400" />
                    <INT name = "CurValue" value = "400" />
                </SECTION>
            </SECTION>
            <SECTION name = "TriggerItem">
                <SECTION name = "IMMORTAL">
                    <INT name = "Activated" value = "0" />
                    <SECTION name = "ActivationCondition">
                        <INT name = "MessageCode" value = "2" />
                        <STR name = "SenderName" value = "" />
                    </SECTION>
                    <SECTION name = "Done">
                    </SECTION>
                    <INT name = "ElapsingTime" value = "0" />
                    <SECTION name = "Inputs">
                    </SECTION>
                    <INT name = "Ordered" value = "0" />
                    <SECTION name = "Outputs">
                        <SECTION name = "0">
                            <INT name = "Delayed" value = "0" />
                            <STR name = "GroupName" value = "JU1_RAPTOR" />
                            <INT name = "MessageCode" value = "27" />
                            <SECTION name = "MessageData">
                                <INT name = "Immortality" value = "1" />
                            </SECTION>
                            <INT name = "SelfClean" value = "0" />
                        </SECTION>
                    </SECTION>
                    <INT name = "Repeating" value = "0" />
                    <INT name = "RepeatingTime" value = "0" />
                    <SECTION name = "ResetCondition">
                        <INT name = "MessageCode" value = "0" />
                        <STR name = "SenderName" value = "" />
                    </SECTION>
                </SECTION>
                <SECTION name = "SPEECH">
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                    <SECTION name = "ActivationCondition">
                        <INT name = "MessageCode" value = "2" />
                        <STR name = "SenderName" value = "" />
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                    <SECTION name = "Outputs">
                        <SECTION name = "0">
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                            <STR name = "GroupName" value = "WARRIOR" />
                            <INT name = "MessageCode" value = "12" />
                            <SECTION name = "MessageData">
                                <STR name = "SoundName" value = "Warrior1_69.wav;Warrior1_72.wav;Warrior1_73.wav" />
                            </SECTION>
                            <INT name = "SelfClean" value = "0" />
                        </SECTION>
                        <SECTION name = "1">
                            <INT name = "Delayed" value = "0" />
                            <STR name = "GroupName" value = "PRINCE" />
                            <INT name = "MessageCode" value = "12" />
                            <SECTION name = "MessageData">
                                <STR name = "SoundName" value = "Prince2_70.wav;Prince2_72.wav;Prince2_73.wav" />
                            </SECTION>
                            <INT name = "SelfClean" value = "0" />
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                    <INT name = "Repeating" value = "1" />
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                        <INT name = "MessageCode" value = "0" />
                        <STR name = "SenderName" value = "" />
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                </SECTION>
            </SECTION>
            <INT name = "UseBaseAttack" value = "0" />
            <DOUBLE name = "WalkSpeed" value = "2.000000" />
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        <SECTION name = "JU1_RAP_BASE">
            <STR name = "AfterSpellName" value = "" />
            <SECTION name = "Animations">
                <SECTION name = "Motions">
                    <SECTION name = "0">
                        <SECTION name = "DEFAULT WEAPON">
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                        </SECTION>
                    </SECTION>
                    <SECTION name = "1">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "walk" />
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                    </SECTION>
                    <SECTION name = "2">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "attack1" />
                            <STR name = "1" value = "attack2" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "3">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "glide" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "4">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "death" />
                        </SECTION>
                    </SECTION>
                </SECTION>
                <SECTION name = "Sounds">
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            <SECTION name = "Components">
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            <SECTION name = "InventoryItem">
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                <INT name = "SlotX" value = "0" />
                <INT name = "SlotY" value = "0" />
                <DOUBLE name = "Weight" value = "0.000000" />
                <INT name = "WidthInInventory" value = "1" />
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            <SECTION name = "Item">
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                <STR name = "TypeItemId" value = "JU1_RAP_BASE" />
                <STR name = "TypeTitle" value = "" />
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                <STR name = "GroupName" value = "" />
                <INT name = "MessageCode" value = "0" />
                <INT name = "SelfClean" value = "1" />
            </SECTION>
            <INT name = "WeaponFacesNum" value = "2" />
            <STR name = "WeaponMissileType" value = "" />
            <INT name = "WeaponUseAnimDuration" value = "1" />
        </SECTION>
        <SECTION name = "JU1_SHAMAN">
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                <INT name = "GroupMode" value = "0" />
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                <DOUBLE name = "TurnSpeed" value = "0.000000" />
                <DOUBLE name = "ViewRange" value = "700.000000" />
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            <SECTION name = "Animations">
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                    <SECTION name = "0">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "idle" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "1">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "walk" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "2">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "attack1" />
                            <STR name = "1" value = "attack2" />
                            <STR name = "2" value = "attack3" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "3">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "damage1" />
                            <STR name = "1" value = "damage2" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "4">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "death1" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "5">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "body" />
                        </SECTION>
                    </SECTION>
                </SECTION>
                <SECTION name = "Sounds">
                    <SECTION name = "0">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "ShamanI_01.wav" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "2">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "ShamanF_01.wav" />
                            <STR name = "1" value = "ShamanF_02.wav" />
                            <STR name = "2" value = "ShamanF_03.wav" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "3">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "ShamanD_01.wav" />
                            <STR name = "1" value = "ShamanD_02.wav" />
                            <STR name = "2" value = "ShamanD_03.wav" />
                        </SECTION>
                    </SECTION>
                </SECTION>
            </SECTION>
            <SECTION name = "BBox">
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                <DOUBLE name = "MaxZ" value = "20.209999" />
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                <DOUBLE name = "OffY" value = "49.000000" />
                <DOUBLE name = "OffZ" value = "0.000000" />
                <INT name = "UseBBox" value = "1" />
            </SECTION>
            <SECTION name = "BaseWeapon">
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                <SECTION name = "Animations">
                    <SECTION name = "Motions">
                        <SECTION name = "0">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "idle" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "1">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "walk" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "2">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "attack1" />
                                <STR name = "1" value = "attack2" />
                                <STR name = "2" value = "attack3" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "3">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "damage1" />
                                <STR name = "1" value = "damage2" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "4">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "death1" />
                                <STR name = "1" value = "death2" />
                            </SECTION>
                        </SECTION>
                    </SECTION>
                    <SECTION name = "Sounds">
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                </SECTION>
                <SECTION name = "BBox">
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                    <INT name = "UseBBox" value = "0" />
                </SECTION>
                <SECTION name = "Components">
                    <STR name = "0" value = "s_shield" />
                    <STR name = "1" value = "s_spear" />
                </SECTION>
                <STR name = "DuringSpellName" value = "" />
                <INT name = "Enabled" value = "1" />
                <STR name = "IconFile" value = "" />
                <SECTION name = "InventoryItem">
                    <INT name = "HeightInInventory" value = "1" />
                    <INT name = "SlotX" value = "0" />
                    <INT name = "SlotY" value = "0" />
                    <DOUBLE name = "Weight" value = "0.000000" />
                    <INT name = "WidthInInventory" value = "1" />
                </SECTION>
                <SECTION name = "Item">
                    <STR name = "TypeDesc" value = "" />
                    <STR name = "TypeItemId" value = "JU1_SHA_BASE" />
                    <STR name = "TypeTitle" value = "" />
                </SECTION>
                <INT name = "ManaUsed" value = "0" />
                <DOUBLE name = "NotifyRange" value = "-1.000000" />
                <DOUBLE name = "SpellCastDistOff" value = "0.000000" />
                <DOUBLE name = "SpellCastHeightOff" value = "0.000000" />
                <DOUBLE name = "StartSpinRot" value = "0.000000" />
                <SECTION name = "StatItem">
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                <SECTION name = "TriggerItem">
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                <INT name = "WeaponAction" value = "0" />
                <DOUBLE name = "WeaponAttackDuration" value = "0.000000" />
                <DOUBLE name = "WeaponDamageRange" value = "30.000000" />
                <DOUBLE name = "WeaponDelay" value = "50.000000" />
                <INT name = "WeaponDicesNum" value = "15" />
                <DOUBLE name = "WeaponDistance" value = "80.000000" />
                <SECTION name = "WeaponEvent">
                    <INT name = "Delayed" value = "0" />
                    <STR name = "GroupName" value = "" />
                    <INT name = "MessageCode" value = "0" />
                    <INT name = "SelfClean" value = "1" />
                </SECTION>
                <INT name = "WeaponFacesNum" value = "2" />
                <STR name = "WeaponMissileType" value = "" />
                <INT name = "WeaponUseAnimDuration" value = "1" />
            </SECTION>
            <SECTION name = "Components">
                <STR name = "0" value = "shaman" />
            </SECTION>
            <INT name = "ControledByAI" value = "1" />
            <STR name = "CurrentWeaponId" value = "ÿ" />
            <INT name = "Enabled" value = "1" />
            <SECTION name = "InventoryItem">
                <INT name = "HeightInInventory" value = "1" />
                <INT name = "SlotX" value = "0" />
                <INT name = "SlotY" value = "0" />
                <DOUBLE name = "Weight" value = "0.000000" />
                <INT name = "WidthInInventory" value = "1" />
            </SECTION>
            <SECTION name = "Item">
                <STR name = "TypeDesc" value = "" />
                <STR name = "TypeItemId" value = "JU1_SHAMAN" />
                <STR name = "TypeTitle" value = "" />
            </SECTION>
            <INT name = "ItemClass" value = "4" />
            <DOUBLE name = "NotifyRange" value = "250.000000" />
            <DOUBLE name = "RunSpeed" value = "3.000000" />
            <DOUBLE name = "SpellCastDistOff" value = "0.000000" />
            <DOUBLE name = "SpellCastHeightOff" value = "0.000000" />
            <DOUBLE name = "StartSpinRot" value = "0.000000" />
            <SECTION name = "StatItem">
                <SECTION name = "HITPOINTS">
                    <INT name = "BaseValue" value = "40" />
                    <INT name = "CurValue" value = "40" />
                </SECTION>
            </SECTION>
            <SECTION name = "TriggerItem">
            </SECTION>
            <INT name = "UseBaseAttack" value = "0" />
            <DOUBLE name = "WalkSpeed" value = "2.000000" />
        </SECTION>
        <SECTION name = "JU1_SHAPE">
            <SECTION name = "AIData">
                <DOUBLE name = "AngleOfView" value = "60.000000" />
                <DOUBLE name = "AnglePivot" value = "0.000000" />
                <DOUBLE name = "AngleRange" value = "0.000000" />
                <DOUBLE name = "AngleSpeed" value = "0.000000" />
                <INT name = "Behaviour" value = "2" />
                <INT name = "GroupMode" value = "0" />
                <INT name = "GuardianMode" value = "0" />
                <DOUBLE name = "HearRange" value = "80.000000" />
                <DOUBLE name = "TurnSpeed" value = "0.000000" />
                <DOUBLE name = "ViewRange" value = "100.000000" />
            </SECTION>
            <SECTION name = "Animations">
                <SECTION name = "Motions">
                    <SECTION name = "0">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "idle" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "1">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "walk" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "2">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "attack1" />
                            <STR name = "1" value = "attack2" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "3">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "damage1" />
                            <STR name = "1" value = "damage2" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "4">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "die" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "7">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "run" />
                        </SECTION>
                    </SECTION>
                </SECTION>
                <SECTION name = "Sounds">
                </SECTION>
            </SECTION>
            <SECTION name = "BBox">
                <DOUBLE name = "MaxX" value = "19.160000" />
                <DOUBLE name = "MaxY" value = "98.279999" />
                <DOUBLE name = "MaxZ" value = "20.209999" />
                <DOUBLE name = "MinX" value = "-21.160000" />
                <DOUBLE name = "MinY" value = "-0.280000" />
                <DOUBLE name = "MinZ" value = "-20.209999" />
                <DOUBLE name = "OffX" value = "-0.500000" />
                <DOUBLE name = "OffY" value = "49.000000" />
                <DOUBLE name = "OffZ" value = "0.000000" />
                <INT name = "UseBBox" value = "0" />
            </SECTION>
            <SECTION name = "BaseWeapon">
                <STR name = "AfterSpellName" value = "" />
                <SECTION name = "Animations">
                    <SECTION name = "Motions">
                        <SECTION name = "0">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "idle" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "1">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "walk" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "2">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "attack1" />
                                <STR name = "1" value = "attack2" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "3">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "damage1" />
                                <STR name = "1" value = "damage2" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "4">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "die" />
                            </SECTION>
                        </SECTION>
                        <SECTION name = "7">
                            <SECTION name = "DEFAULT WEAPON">
                                <STR name = "0" value = "run" />
                            </SECTION>
                        </SECTION>
                    </SECTION>
                    <SECTION name = "Sounds">
                    </SECTION>
                </SECTION>
                <SECTION name = "BBox">
                    <DOUBLE name = "MaxX" value = "0.000000" />
                    <DOUBLE name = "MaxY" value = "0.000000" />
                    <DOUBLE name = "MaxZ" value = "0.000000" />
                    <DOUBLE name = "MinX" value = "0.000000" />
                    <DOUBLE name = "MinY" value = "0.000000" />
                    <DOUBLE name = "MinZ" value = "0.000000" />
                    <DOUBLE name = "OffX" value = "0.000000" />
                    <DOUBLE name = "OffY" value = "0.000000" />
                    <DOUBLE name = "OffZ" value = "0.000000" />
                    <INT name = "UseBBox" value = "0" />
                </SECTION>
                <SECTION name = "Components">
                </SECTION>
                <STR name = "DuringSpellName" value = "" />
                <INT name = "Enabled" value = "1" />
                <STR name = "IconFile" value = "" />
                <SECTION name = "InventoryItem">
                    <INT name = "HeightInInventory" value = "1" />
                    <INT name = "SlotX" value = "0" />
                    <INT name = "SlotY" value = "0" />
                    <DOUBLE name = "Weight" value = "0.000000" />
                    <INT name = "WidthInInventory" value = "1" />
                </SECTION>
                <SECTION name = "Item">
                    <STR name = "TypeDesc" value = "" />
                    <STR name = "TypeItemId" value = "JU1_SHP_BASE" />
                    <STR name = "TypeTitle" value = "" />
                </SECTION>
                <INT name = "ManaUsed" value = "0" />
                <DOUBLE name = "NotifyRange" value = "-1.000000" />
                <DOUBLE name = "SpellCastDistOff" value = "0.000000" />
                <DOUBLE name = "SpellCastHeightOff" value = "0.000000" />
                <DOUBLE name = "StartSpinRot" value = "0.000000" />
                <SECTION name = "StatItem">
                </SECTION>
                <SECTION name = "TriggerItem">
                </SECTION>
                <INT name = "WeaponAction" value = "0" />
                <DOUBLE name = "WeaponAttackDuration" value = "0.000000" />
                <DOUBLE name = "WeaponDamageRange" value = "1.000000" />
                <DOUBLE name = "WeaponDelay" value = "500.000000" />
                <INT name = "WeaponDicesNum" value = "1" />
                <DOUBLE name = "WeaponDistance" value = "10.000000" />
                <SECTION name = "WeaponEvent">
                    <INT name = "Delayed" value = "0" />
                    <STR name = "GroupName" value = "" />
                    <INT name = "MessageCode" value = "0" />
                    <INT name = "SelfClean" value = "1" />
                </SECTION>
                <INT name = "WeaponFacesNum" value = "1" />
                <STR name = "WeaponMissileType" value = "" />
                <INT name = "WeaponUseAnimDuration" value = "1" />
            </SECTION>
            <SECTION name = "Components">
                <STR name = "0" value = "shape" />
            </SECTION>
            <INT name = "ControledByAI" value = "1" />
            <STR name = "CurrentWeaponId" value = "ÿ" />
            <INT name = "Enabled" value = "1" />
            <SECTION name = "InventoryItem">
                <INT name = "HeightInInventory" value = "1" />
                <INT name = "SlotX" value = "0" />
                <INT name = "SlotY" value = "0" />
                <DOUBLE name = "Weight" value = "0.000000" />
                <INT name = "WidthInInventory" value = "1" />
            </SECTION>
            <SECTION name = "Item">
                <STR name = "TypeDesc" value = "" />
                <STR name = "TypeItemId" value = "JU1_SHAPE" />
                <STR name = "TypeTitle" value = "" />
            </SECTION>
            <INT name = "ItemClass" value = "4" />
            <DOUBLE name = "NotifyRange" value = "-1.000000" />
            <DOUBLE name = "RunSpeed" value = "3.000000" />
            <DOUBLE name = "SpellCastDistOff" value = "0.000000" />
            <DOUBLE name = "SpellCastHeightOff" value = "0.000000" />
            <DOUBLE name = "StartSpinRot" value = "0.000000" />
            <SECTION name = "StatItem">
                <SECTION name = "HITPOINTS">
                    <INT name = "BaseValue" value = "40" />
                    <INT name = "CurValue" value = "40" />
                </SECTION>
            </SECTION>
            <SECTION name = "TriggerItem">
            </SECTION>
            <INT name = "UseBaseAttack" value = "0" />
            <DOUBLE name = "WalkSpeed" value = "2.000000" />
        </SECTION>
        <SECTION name = "JU1_SHAPEMEETING">
            <SECTION name = "BBox">
                <DOUBLE name = "MaxX" value = "0.000000" />
                <DOUBLE name = "MaxY" value = "0.000000" />
                <DOUBLE name = "MaxZ" value = "0.000000" />
                <DOUBLE name = "MinX" value = "0.000000" />
                <DOUBLE name = "MinY" value = "0.000000" />
                <DOUBLE name = "MinZ" value = "0.000000" />
                <DOUBLE name = "OffX" value = "0.000000" />
                <DOUBLE name = "OffY" value = "0.000000" />
                <DOUBLE name = "OffZ" value = "0.000000" />
                <INT name = "UseBBox" value = "0" />
            </SECTION>
            <SECTION name = "Components">
                <STR name = "0" value = "trigger1" />
            </SECTION>
            <INT name = "Enabled" value = "1" />
            <SECTION name = "InventoryItem">
                <INT name = "HeightInInventory" value = "1" />
                <INT name = "SlotX" value = "0" />
                <INT name = "SlotY" value = "0" />
                <DOUBLE name = "Weight" value = "0.000000" />
                <INT name = "WidthInInventory" value = "1" />
            </SECTION>
            <SECTION name = "Item">
                <STR name = "TypeDesc" value = "" />
                <STR name = "TypeItemId" value = "JU1_SHAPEMEETING" />
                <STR name = "TypeTitle" value = "" />
            </SECTION>
            <INT name = "ItemClass" value = "3" />
            <DOUBLE name = "NotifyRange" value = "250.000000" />
            <DOUBLE name = "SpellCastDistOff" value = "0.000000" />
            <DOUBLE name = "SpellCastHeightOff" value = "0.000000" />
            <DOUBLE name = "StartSpinRot" value = "0.000000" />
            <SECTION name = "StatItem">
            </SECTION>
            <SECTION name = "TriggerItem">
                <SECTION name = "MEETING">
                    <INT name = "Activated" value = "0" />
                    <SECTION name = "ActivationCondition">
                        <INT name = "MessageCode" value = "2" />
                        <STR name = "SenderName" value = "" />
                    </SECTION>
                    <SECTION name = "Done">
                    </SECTION>
                    <INT name = "ElapsingTime" value = "0" />
                    <SECTION name = "Inputs">
                    </SECTION>
                    <INT name = "Ordered" value = "0" />
                    <SECTION name = "Outputs">
                        <SECTION name = "0">
                            <INT name = "Delayed" value = "0" />
                            <STR name = "GroupName" value = "CURRENT PLAYER" />
                            <INT name = "MessageCode" value = "37" />
                            <SECTION name = "MessageData">
                            </SECTION>
                            <INT name = "SelfClean" value = "0" />
                        </SECTION>
                        <SECTION name = "1">
                            <INT name = "Delayed" value = "0" />
                            <STR name = "GroupName" value = "MANAGER" />
                            <INT name = "MessageCode" value = "22" />
                            <SECTION name = "MessageData">
                                <STR name = "DialogName" value = "Jungle1_01" />
                            </SECTION>
                            <INT name = "SelfClean" value = "0" />
                        </SECTION>
                        <SECTION name = "2">
                            <INT name = "Delayed" value = "0" />
                            <STR name = "GroupName" value = "JU1_SHAPE" />
                            <INT name = "MessageCode" value = "12" />
                            <SECTION name = "MessageData">
                                <STR name = "SoundName" value = "Shape_01.wav" />
                            </SECTION>
                            <INT name = "SelfClean" value = "0" />
                        </SECTION>
                        <SECTION name = "3">
                            <INT name = "Delayed" value = "0" />
                            <STR name = "GroupName" value = "MANAGER" />
                            <INT name = "MessageCode" value = "21" />
                            <SECTION name = "MessageData">
                            </SECTION>
                            <INT name = "SelfClean" value = "0" />
                        </SECTION>
                    </SECTION>
                    <INT name = "Repeating" value = "0" />
                    <INT name = "RepeatingTime" value = "0" />
                    <SECTION name = "ResetCondition">
                        <INT name = "MessageCode" value = "0" />
                        <STR name = "SenderName" value = "" />
                    </SECTION>
                </SECTION>
            </SECTION>
        </SECTION>
        <SECTION name = "JU1_SHA_BASE">
            <STR name = "AfterSpellName" value = "" />
            <SECTION name = "Animations">
                <SECTION name = "Motions">
                    <SECTION name = "0">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "idle" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "1">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "walk" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "2">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "attack1" />
                            <STR name = "1" value = "attack2" />
                            <STR name = "2" value = "attack3" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "3">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "damage1" />
                            <STR name = "1" value = "damage2" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "4">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "death1" />
                            <STR name = "1" value = "death2" />
                        </SECTION>
                    </SECTION>
                </SECTION>
                <SECTION name = "Sounds">
                </SECTION>
            </SECTION>
            <SECTION name = "BBox">
                <DOUBLE name = "MaxX" value = "0.000000" />
                <DOUBLE name = "MaxY" value = "0.000000" />
                <DOUBLE name = "MaxZ" value = "0.000000" />
                <DOUBLE name = "MinX" value = "0.000000" />
                <DOUBLE name = "MinY" value = "0.000000" />
                <DOUBLE name = "MinZ" value = "0.000000" />
                <DOUBLE name = "OffX" value = "0.000000" />
                <DOUBLE name = "OffY" value = "0.000000" />
                <DOUBLE name = "OffZ" value = "0.000000" />
                <INT name = "UseBBox" value = "0" />
            </SECTION>
            <SECTION name = "Components">
                <STR name = "0" value = "s_shield" />
                <STR name = "1" value = "s_spear" />
            </SECTION>
            <STR name = "DuringSpellName" value = "" />
            <INT name = "Enabled" value = "1" />
            <STR name = "IconFile" value = "" />
            <SECTION name = "InventoryItem">
                <INT name = "HeightInInventory" value = "1" />
                <INT name = "SlotX" value = "0" />
                <INT name = "SlotY" value = "0" />
                <DOUBLE name = "Weight" value = "0.000000" />
                <INT name = "WidthInInventory" value = "1" />
            </SECTION>
            <SECTION name = "Item">
                <STR name = "TypeDesc" value = "" />
                <STR name = "TypeItemId" value = "JU1_SHA_BASE" />
                <STR name = "TypeTitle" value = "" />
            </SECTION>
            <INT name = "ItemClass" value = "0" />
            <INT name = "ManaUsed" value = "0" />
            <DOUBLE name = "NotifyRange" value = "-1.000000" />
            <DOUBLE name = "SpellCastDistOff" value = "0.000000" />
            <DOUBLE name = "SpellCastHeightOff" value = "0.000000" />
            <DOUBLE name = "StartSpinRot" value = "0.000000" />
            <SECTION name = "StatItem">
            </SECTION>
            <SECTION name = "TriggerItem">
            </SECTION>
            <INT name = "WeaponAction" value = "0" />
            <DOUBLE name = "WeaponAttackDuration" value = "0.000000" />
            <DOUBLE name = "WeaponDamageRange" value = "30.000000" />
            <DOUBLE name = "WeaponDelay" value = "50.000000" />
            <INT name = "WeaponDicesNum" value = "15" />
            <DOUBLE name = "WeaponDistance" value = "80.000000" />
            <SECTION name = "WeaponEvent">
                <INT name = "Delayed" value = "0" />
                <STR name = "GroupName" value = "" />
                <INT name = "MessageCode" value = "0" />
                <INT name = "SelfClean" value = "1" />
            </SECTION>
            <INT name = "WeaponFacesNum" value = "2" />
            <STR name = "WeaponMissileType" value = "" />
            <INT name = "WeaponUseAnimDuration" value = "1" />
        </SECTION>
        <SECTION name = "JU1_SHP_BASE">
            <STR name = "AfterSpellName" value = "" />
            <SECTION name = "Animations">
                <SECTION name = "Motions">
                    <SECTION name = "0">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "idle" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "1">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "walk" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "2">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "attack1" />
                            <STR name = "1" value = "attack2" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "3">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "damage1" />
                            <STR name = "1" value = "damage2" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "4">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "die" />
                        </SECTION>
                    </SECTION>
                    <SECTION name = "7">
                        <SECTION name = "DEFAULT WEAPON">
                            <STR name = "0" value = "run" />
                        </SECTION>
                    </SECTION>
                </SECTION>
                <SECTION name = "Sounds">
                </SECTION>
            </SECTION>
            <SECTION name = "BBox">
                <DOUBLE name = "MaxX" value = "0.000000" />
                <DOUBLE name = "MaxY" value = "0.000000" />
                <DOUBLE name = "MaxZ" value = "0.000000" />
                <DOUBLE name = "MinX" value = "0.000000" />
                <DOUBLE name = "MinY" value = "0.000000" />
                <DOUBLE name = "MinZ" value = "0.000000" />
                <DOUBLE name = "OffX" value = "0.000000" />
                <DOUBLE name = "OffY" value = "0.000000" />
                <DOUBLE name = "OffZ" value = "0.000000" />
                <INT name = "UseBBox" value = "0" />
            </SECTION>
            <SECTION name = "Components">
            </SECTION>
            <STR name = "DuringSpellName" value = "" />
            <INT name = "Enabled" value = "1" />
            <STR name = "IconFile" value = "" />
            <SECTION name = "InventoryItem">
                <INT name = "HeightInInventory" value = "1" />
                <INT name = "SlotX" value = "0" />
                <INT name = "SlotY" value = "0" />
                <DOUBLE name = "Weight" value = "0.000000" />
                <INT name = "WidthInInventory" value = "1" />
            </SECTION>
            <SECTION name = "Item">
                <STR name = "TypeDesc" value = "" />
                <STR name = "TypeItemId" value = "JU1_SHP_BASE" />
                <STR name = "TypeTitle" value = "" />
            </SECTION>
            <INT name = "ItemClass" value = "0" />
            <INT name = "ManaUsed" value = "0" />
            <DOUBLE name = "NotifyRange" value = "-1.000000" />
            <DOUBLE name = "SpellCastDistOff" value = "0.000000" />
            <DOUBLE name = "SpellCastHeightOff" value = "0.000000" />
            <DOUBLE name = "StartSpinRot" value = "0.000000" />
            <SECTION name = "StatItem">
            </SECTION>
            <SECTION name = "TriggerItem">
            </SECTION>
            <INT name = "WeaponAction" value = "0" />
            <DOUBLE name = "WeaponAttackDuration" value = "0.000000" />
            <DOUBLE name = "WeaponDamageRange" value = "1.000000" />
            <DOUBLE name = "WeaponDelay" value = "500.000000" />
            <INT name = "WeaponDicesNum" value = "1" />
            <DOUBLE name = "WeaponDistance" value = "10.000000" />
            <SECTION name = "WeaponEvent">
                <INT name = "Delayed" value = "0" />
                <STR name = "GroupName" value = "" />
                <INT name = "MessageCode" value = "0" />
                <INT name = "SelfClean" value = "1" />
            </SECTION>
            <INT name = "WeaponFacesNum" value = "1" />
            <STR name = "WeaponMissileType" value = "" />
            <INT name = "WeaponUseAnimDuration" value = "1" />
        </SECTION>
        <SECTION name = "JU1_VILLAGE">
            <SECTION name = "BBox">
                <DOUBLE name = "MaxX" value = "0.000000" />
                <DOUBLE name = "MaxY" value = "0.000000" />
                <DOUBLE name = "MaxZ" value = "0.000000" />
                <DOUBLE name = "MinX" value = "0.000000" />
                <DOUBLE name = "MinY" value = "0.000000" />
                <DOUBLE name = "MinZ" value = "0.000000" />
                <DOUBLE name = "OffX" value = "0.000000" />
                <DOUBLE name = "OffY" value = "0.000000" />
                <DOUBLE name = "OffZ" value = "0.000000" />
                <INT name = "UseBBox" value = "0" />
            </SECTION>
            <SECTION name = "Components">
                <STR name = "0" value = "trigger3" />
            </SECTION>
            <INT name = "Enabled" value = "1" />
            <SECTION name = "InventoryItem">
                <INT name = "HeightInInventory" value = "1" />
                <INT name = "SlotX" value = "0" />
                <INT name = "SlotY" value = "0" />
                <DOUBLE name = "Weight" value = "0.000000" />
                <INT name = "WidthInInventory" value = "1" />
            </SECTION>
            <SECTION name = "Item">
                <STR name = "TypeDesc" value = "" />
                <STR name = "TypeItemId" value = "JU1_VILLAGE" />
                <STR name = "TypeTitle" value = "" />
            </SECTION>
            <INT name = "ItemClass" value = "3" />
            <DOUBLE name = "NotifyRange" value = "300.000000" />
            <DOUBLE name = "SpellCastDistOff" value = "0.000000" />
            <DOUBLE name = "SpellCastHeightOff" value = "0.000000" />
            <DOUBLE name = "StartSpinRot" value = "0.000000" />
            <SECTION name = "StatItem">
            </SECTION>
            <SECTION name = "TriggerItem">
                <SECTION name = "SPEECH">
                    <INT name = "Activated" value = "0" />
                    <SECTION name = "ActivationCondition">
                        <INT name = "MessageCode" value = "2" />
                        <STR name = "SenderName" value = "" />
                    </SECTION>
                    <SECTION name = "Done">
                    </SECTION>
                    <INT name = "ElapsingTime" value = "0" />
                    <SECTION name = "Inputs">
                    </SECTION>
                    <INT name = "Ordered" value = "0" />
                    <SECTION name = "Outputs">
                        <SECTION name = "0">
                            <INT name = "Delayed" value = "0" />
                            <STR name = "GroupName" value = "WARRIOR" />
                            <INT name = "MessageCode" value = "12" />
                            <SECTION name = "MessageData">
                                <STR name = "SoundName" value = "Warrior1_84.wav;Warrior1_85.wav;Warrior1_86.wav" />
                            </SECTION>
                            <INT name = "SelfClean" value = "0" />
                        </SECTION>
                        <SECTION name = "1">
                            <INT name = "Delayed" value = "0" />
                            <STR name = "GroupName" value = "PRINCE" />
                            <INT name = "MessageCode" value = "12" />
                            <SECTION name = "MessageData">
                                <STR name = "SoundName" value = "Prince2_51.wav;Prince2_52.wav;Prince2_53.wav;Prince2_54.wav;Prince2_55.wav;Prince2_56.wav;Prince2_57.wav" />
                            </SECTION>
                            <INT name = "SelfClean" value = "0" />
                        </SECTION>
                    </SECTION>
                    <INT name = "Repeating" value = "0" />
                    <INT name = "RepeatingTime" value = "0" />
                    <SECTION name = "ResetCondition">
                        <INT name = "MessageCode" value = "0" />
                        <STR name = "SenderName" value = "" />
                    </SECTION>
                </SECTION>
            </SECTION>
        </SECTION>
    </SECTION>
</SECTION>
