<SECTION name = "Main" >
    <SECTION name = "AcidBall">
        <SECTION name = "Emitter">
            <INT name = "Movement" value = "1" />
            <INT name = "NumParticles" value = "3" />
            <INT name = "RandDist" value = "1" />
            <INT name = "RandSpeed" value = "1" />
        </SECTION>
        <SECTION name = "Material">
            <STR name = "Texture" value = "green.tga" />
        </SECTION>
        <SECTION name = "Particles">
            <INT name = "AlphaDelta" value = "5" />
            <INT name = "AlphaStart" value = "100" />
            <DOUBLE name = "Gravity" value = "0.000000" />
            <INT name = "Movement" value = "1" />
            <DOUBLE name = "ScaleDelta" value = "-0.010000" />
            <DOUBLE name = "ScaleStart" value = "0.400000" />
            <INT name = "TimeLimit" value = "30" />
        </SECTION>
    </SECTION>
    <SECTION name = "AcidRing">
        <SECTION name = "Emitter">
            <INT name = "TimeLimit" value = "1" />
        </SECTION>
        <SECTION name = "Material">
            <STR name = "Mesh" value = "ring_a.pro" />
        </SECTION>
        <SECTION name = "Particles">
            <INT name = "AlphaDelta" value = "-5" />
            <INT name = "AlphaStart" value = "255" />
            <DOUBLE name = "ScaleDelta" value = "0.050000" />
            <DOUBLE name = "ScaleStart" value = "0.050000" />
        </SECTION>
    </SECTION>
    <SECTION name = "FireRing">
        <SECTION name = "Emitter">
            <INT name = "TimeLimit" value = "1" />
        </SECTION>
        <SECTION name = "Material">
            <STR name = "Mesh" value = "ring_f.pro" />
        </SECTION>
        <SECTION name = "Particles">
            <INT name = "AlphaDelta" value = "-5" />
            <INT name = "AlphaStart" value = "255" />
            <DOUBLE name = "ScaleDelta" value = "0.050000" />
            <DOUBLE name = "ScaleStart" value = "0.050000" />
        </SECTION>
    </SECTION>
    <SECTION name = "Fireball">
        <SECTION name = "Emitter">
            <INT name = "Movement" value = "1" />
            <INT name = "NumParticles" value = "3" />
            <INT name = "RandDist" value = "1" />
            <INT name = "RandSpeed" value = "1" />
        </SECTION>
        <SECTION name = "Material">
            <STR name = "Texture" value = "fire01.tga" />
        </SECTION>
        <SECTION name = "Particles">
            <INT name = "AlphaDelta" value = "5" />
            <INT name = "AlphaStart" value = "100" />
            <DOUBLE name = "Gravity" value = "0.000000" />
            <INT name = "Movement" value = "1" />
            <DOUBLE name = "ScaleDelta" value = "-0.010000" />
            <DOUBLE name = "ScaleStart" value = "0.400000" />
            <INT name = "TimeLimit" value = "30" />
        </SECTION>
    </SECTION>
    <SECTION name = "Heal">
        <SECTION name = "Emitter">
            <INT name = "EmitDelay" value = "1" />
            <INT name = "Movement" value = "0" />
            <INT name = "NumParticles" value = "2" />
            <INT name = "RandDist" value = "2" />
            <INT name = "RandSpeed" value = "2" />
            <INT name = "TimeLimit" value = "60" />
        </SECTION>
        <SECTION name = "Material">
            <STR name = "Texture" value = "spark_heal.tga" />
        </SECTION>
        <SECTION name = "Particles">
            <DOUBLE name = "Gravity" value = "0.020000" />
            <INT name = "Movement" value = "1" />
            <DOUBLE name = "ScaleDelta" value = "0.000000" />
            <DOUBLE name = "ScaleStart" value = "0.300000" />
            <INT name = "TimeLimit" value = "30" />
        </SECTION>
    </SECTION>
    <SECTION name = "Iceball">
        <SECTION name = "Emitter">
            <INT name = "Movement" value = "1" />
            <INT name = "NumParticles" value = "3" />
            <INT name = "RandDist" value = "1" />
            <INT name = "RandSpeed" value = "1" />
        </SECTION>
        <SECTION name = "Material">
            <STR name = "Texture" value = "ice1.tga" />
        </SECTION>
        <SECTION name = "Particles">
            <INT name = "AlphaDelta" value = "5" />
            <INT name = "AlphaStart" value = "100" />
            <DOUBLE name = "Gravity" value = "0.000000" />
            <INT name = "Movement" value = "1" />
            <DOUBLE name = "ScaleDelta" value = "-0.010000" />
            <DOUBLE name = "ScaleStart" value = "0.400000" />
            <INT name = "TimeLimit" value = "30" />
        </SECTION>
    </SECTION>
    <SECTION name = "LightRing">
        <SECTION name = "Emitter">
            <INT name = "TimeLimit" value = "1" />
        </SECTION>
        <SECTION name = "Material">
            <STR name = "Mesh" value = "ring_l.pro" />
        </SECTION>
        <SECTION name = "Particles">
            <INT name = "AlphaDelta" value = "-5" />
            <INT name = "AlphaStart" value = "255" />
            <DOUBLE name = "ScaleDelta" value = "0.050000" />
            <DOUBLE name = "ScaleStart" value = "0.050000" />
        </SECTION>
    </SECTION>
    <SECTION name = "Morph">
        <SECTION name = "Emitter">
            <INT name = "EmitDelay" value = "1" />
            <INT name = "Movement" value = "0" />
            <INT name = "NumParticles" value = "2" />
            <INT name = "RandDist" value = "2" />
            <INT name = "RandSpeed" value = "2" />
            <INT name = "TimeLimit" value = "60" />
        </SECTION>
        <SECTION name = "Material">
            <STR name = "Texture" value = "spark_morph.tga" />
        </SECTION>
        <SECTION name = "Particles">
            <DOUBLE name = "Gravity" value = "0.020000" />
            <INT name = "Movement" value = "1" />
            <DOUBLE name = "ScaleDelta" value = "0.000000" />
            <DOUBLE name = "ScaleStart" value = "0.300000" />
            <INT name = "TimeLimit" value = "30" />
        </SECTION>
    </SECTION>
    <SECTION name = "Strength">
        <SECTION name = "Emitter">
            <INT name = "EmitDelay" value = "1" />
            <INT name = "Movement" value = "0" />
            <INT name = "NumParticles" value = "2" />
            <INT name = "RandDist" value = "1" />
            <INT name = "RandSpeed" value = "1" />
        </SECTION>
        <SECTION name = "Material">
            <STR name = "Texture" value = "spark_strength.tga" />
        </SECTION>
        <SECTION name = "Particles">
            <DOUBLE name = "Gravity" value = "0.020000" />
            <INT name = "Movement" value = "1" />
            <DOUBLE name = "ScaleDelta" value = "0.000000" />
            <DOUBLE name = "ScaleStart" value = "0.200000" />
            <INT name = "TimeLimit" value = "10" />
        </SECTION>
    </SECTION>
</SECTION>
