//
// _Surface.gol
//

class Surface
{
	float  angular_damping = 7.5;
	float  angular_spring = 20;
	float  bump_intensity = 0;
	float  distance_between_bumps = 0;
	float  friction = .4;
	float  gravity = 45;
	bool   is_marked = 0;
	float  linear_damping = 8;
	float  linear_spring = 100;
	string name;
	float  rubber_radius = 2.5;
	float  ship_mass = .85;
	float  thrust_multiplier = 1;
	float  wind = 12;
    SoundSource ship_collision_sound_source_prototype;
    SoundSource ship_velocity_sound_source_prototype;
}
