//
// QTaunts.gol
//

ReactionCollection quiverlyTauntReactionCollection
{
    cast = quiverlyTauntCast;

    anim_collection = quiverlyTauntAnimCollection;

    stim_to_prob_component_mapping = defaultStimToTauntProbMapping;
}

Anim2DCast quiverlyTauntCast
{
    cast_name = "Quiverly taunts";
        
    bitmap_cast =
    [
        {
            id = 7;
            bitmap_name = "QTAUNT1";
        },
        {
            id = 8;
            bitmap_name = "QTAUNT2";
        },
    ];

    sound_cast =
    [
        {
            id = 31;
            sound_name = "Qhate";
        },
{
            id = 32;
            sound_name = "Qhere";
        },
{
            id = 34;
            sound_name = "Qniceday";
        },
{
            id = 35;
            sound_name = "Qoutaway";
        },
{
            id = 36;
            sound_name = "Qtauntng";
        },

    ];
}

AnimCollection2D quiverlyTauntAnimCollection
{
    anims =
    [
       QhateTaunt,
	 QhereTaunt,
	 QnicedayTaunt,
	 QoutawayTaunt,
	 QtauntngTaunt,
    ];
}

AnimSequence2D QhateTaunt
{
    frame_rate = 6;

    score = 
    [
        7,
        8,
        7,
        8,
        8,
        7,
        8,
        8,
        7,
        8,
        8,
        8,
        7,
        8,
        7,
        8,
        7,
        8,
        7,
        8,
        7,
        8,
        8,
        8,
        7,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 2;
        sound_cast_member_id = 31;
    };
}

AnimSequence2D QhereTaunt
{
    frame_rate = 6;

    score = 
    [
        7,
        8,
        8,
        7,
        8,
        8,
        8,
        7,
        
        
    ];

    primary_sound_attachment =
    {
        frame_index = 2;
        sound_cast_member_id = 32;
    };
}

AnimSequence2D QnicedayTaunt
{
    frame_rate = 6;

    score = 
    [
        7,
        8,
        7,
        8,
        8,
        7,
        8,
        8,
        7,
        8,
        8,
        8,
        7,
        8,
        7,
        8,
        8,
        8,
        7,
        8,
        8,
	  8,
        8,
	  8,
	  8,
	  7,
	    
    ];

    primary_sound_attachment =
    {
        frame_index = 1;
        sound_cast_member_id = 34;
    };
}

AnimSequence2D QoutawayTaunt
{
    frame_rate = 6;

    score = 
    [
        7,
        8,
        7,
        8,
        8,
        7,
        8,
        8,
        7,
        8,
        8,
        7,
        8,
        8,
        7,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 2;
        sound_cast_member_id = 35;
    };
}

AnimSequence2D QtauntngTaunt
{
    frame_rate = 6;

    score = 
    [
        7,
        8,
        7,
        8,
        8,
        7,
        8,
        8,
        8,
        8,
        8,
        8,
        8,
        8,
        7,
        7,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 2;
        sound_cast_member_id = 36;
    };
}