//
// NTaunts.gol
//

ReactionCollection nikiTauntReactionCollection
{
    cast = nikiTauntCast;

    anim_collection = nikiTauntAnimCollection;

    stim_to_prob_component_mapping = defaultStimToTauntProbMapping;
}

Anim2DCast nikiTauntCast
{
    cast_name = "Nikki taunts";
        
    bitmap_cast =
    [
        {
            id = 5;
            bitmap_name = "NTAUNT1";
        },
        {
            id = 6;
            bitmap_name = "NTAUNT2";
        },
    ];

    sound_cast =
    [
        {
            id = 25;
            sound_name = "Ndefeat";
        },
	 {
            id = 26;
            sound_name = "Npretty";
        },
	 {
            id = 27;
            sound_name = "Ndolls";
        },
	 {
            id = 28;
            sound_name = "Nparkwk";
        },
	 {
            id = 29;
            sound_name = "Ncallme";
        },

    ];
}

AnimCollection2D nikiTauntAnimCollection
{
    anims =
    [
      NdefeatTaunt,
	NprettyTaunt,
	NdollsTaunt,
	NparkwkTaunt,
	NcallmeTaunt,
	
        
    ];
}

AnimSequence2D NdefeatTaunt
{
    frame_rate = 6;

    score = 
    [
        6,
        6,
        5,
        6,
        5,
        5,
        6,
        5,
        6,
        5,
        6,
        6,
        5,
        5,
        5,
        6,
        6,
        6,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 3;
        sound_cast_member_id = 25;
    };
}

AnimSequence2D NprettyTaunt
{
    frame_rate = 6;

    score = 
    [
        6,
        5,
        5,
        5,
        5,
        6,
        6,
        6,
        6,
        6,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        5,
        6,
        6,
        6,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 1;
        sound_cast_member_id = 26;
    };
}

AnimSequence2D NdollsTaunt
{
    frame_rate = 6;

    score = 
    [
        6,
        5,
        5,
        5,
        5,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        5,
        6,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 2;
        sound_cast_member_id = 27;
    };
}

AnimSequence2D NparkwkTaunt
{
    frame_rate = 6;

    score = 
    [
        5,
        5,
        5,
        6,
        5,
        5,
        5,
        5,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        5,
        6,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 1;
        sound_cast_member_id = 28;
    };
}


AnimSequence2D NcallmeTaunt
{
    frame_rate = 6;

    score = 
    [
        5,
        5,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        6,
        5,
        6,
        6,
        6,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 3;
        sound_cast_member_id = 29;
    };
}
