FPS 2

Sequences	2

SequenceName normal
FPS 6
Frames 2
{
    Frame1 sprite jalasht1
    Frame2 sprite jalasht2
}

SequenceName Die
FPS 3
Frames 3
{
    Frame1 sprite jalahit1
    Frame1 sprite jalahit2
    Frame1 sprite jalahit3
}
target NULL

