//
// Ships.gol
//

Ship dozerShip
{
    sprite_name = "Zack";
    acceleration_sound_source = accelerationSoundSource;
    side_thrust_sound_source = sideThrustSoundSource;
    cheese_firing_sound_source = cheeseFiringSoundSource;
    homing_firing_sound_source = homingFiringSoundSource;
    spinout_sound_source = spinoutSoundSource;
    nitro_boost_sound_source = nitroBoostSoundSource;
    topping_get_sound_source = toppingGetSoundSource;
    collision_with_ship_sound_source = dozerShipRingSoundSource;
	ship_motion_model = DozerShipMotionModel;
}

Ship flacoShip
{
    sprite_name = "flaco";
    acceleration_sound_source = accelerationSoundSource;
    side_thrust_sound_source = sideThrustSoundSource;
    cheese_firing_sound_source = cheeseFiringSoundSource;
    homing_firing_sound_source = homingFiringSoundSource;
    spinout_sound_source = spinoutSoundSource;
    nitro_boost_sound_source = nitroBoostSoundSource;
    topping_get_sound_source = toppingGetSoundSource;
    collision_with_ship_sound_source = flacoShipRingSoundSource;
//	ship_motion_model = BadBoy2000ShipMotionModel;
 	ship_motion_model = FlacoShipMotionModel;
}

Ship nikiShip
{
    sprite_name = "niki";
    acceleration_sound_source = accelerationSoundSource;
    side_thrust_sound_source = sideThrustSoundSource;
    cheese_firing_sound_source = cheeseFiringSoundSource;
    homing_firing_sound_source = homingFiringSoundSource;
    spinout_sound_source = spinoutSoundSource;
    nitro_boost_sound_source = nitroBoostSoundSource;
    topping_get_sound_source = toppingGetSoundSource;
    collision_with_ship_sound_source = nikiShipRingSoundSource;
	ship_motion_model = NikiShipMotionModel;
}

Ship quiverlyShip
{
    sprite_name = "quiverly";
    acceleration_sound_source = accelerationSoundSource;
    side_thrust_sound_source = sideThrustSoundSource;
    cheese_firing_sound_source = cheeseFiringSoundSource;
    homing_firing_sound_source = homingFiringSoundSource;
    spinout_sound_source = spinoutSoundSource;
    nitro_boost_sound_source = nitroBoostSoundSource;
    topping_get_sound_source = toppingGetSoundSource;
    collision_with_ship_sound_source = quiverlyShipRingSoundSource;
	ship_motion_model = QuiverlyShipMotionModel;
}
