//
// yeti.gol
//

Customer yeti
{
    cast = yetiCast;

    plain_pizza_order_anim = YETIORDER1;
    mushroom_pizza_order_anim = YETIORDER2;
    pepperoni_pizza_order_anim = YETIORDER3;
    anchovy_pizza_order_anim = YETIORDER4;
    the_works_pizza_order_anim = YETIORDER5;
    accept_pizza_anim = YETIACCEPT;


    slow_delivery_anim = YETISLOW;
    wrong_toppings_anim = YETIWRONG;
}

Anim2DCast yetiCast
{    
    cast_name = "Yeti";
        
    bitmap_cast =
    [
        {
            id = 1;
            bitmap_name = "y_01";
        },
        {
            id = 2;
            bitmap_name = "y_02";
        },
        {
            id = 3;
            bitmap_name = "y_03";
        },
        {
            id = 4;
            bitmap_name = "y_04";
        },
        {
            id = 5;
            bitmap_name = "y_05";
        },
        {
            id = 6;
            bitmap_name = "y_06";
        },
        {
            id = 7;
            bitmap_name = "y_07";
        },
        {
            id = 8;
            bitmap_name = "y_08";
        },
       
       
    ];

    sound_cast =
    [
        {
            id =17;
            sound_name = "ASACCEPT";
        },
        {
            id = 18;
            sound_name = "ASDAMAGE";
        },
        {
            id = 19;
            sound_name = "ASGRUDGE";
        },
        {
            id = 20;
            sound_name = "ASORDER1";
        },
        {
             id = 21;
            sound_name = "ASORDER2";
        },
        {        
            id = 22;
            sound_name = "ASORDER3";
        },
        {
            id = 23;
            sound_name = "ASORDER4";
        },
        {
            id = 24;
            sound_name = "ASORDER5";
        },
        {
            id = 25;
            sound_name = "ASREJECT";
        },
        {
            id= 26;
            sound_name = "ASSLOW";
        },
        { 
            id=27;
            sound_name = "ASWRONG";
        },
    ];
}

AnimSequence2D YETIACCEPT
{
    frame_rate = 6;

    score = 
    [
          1,
		  1,
		  1,
		  1,
		  1,
		  1,
	    2,
	    3,
	    8,
	    3,
	    6,
	    7,
	    7,
	    8,
	    8,
	    8,
	    6,
	    4,
	    4,
	    4,	    
];

    primary_sound_attachment = 
    {
        frame_index = 3;
        sound_cast_member_id = 17;
    };
}

AnimSequence2D YETIORDER1
{
    frame_rate = 6;

    score = 
    [
      1,
	  1,
	  1,
	  1,
	  1,
	  1,
	2,
	5,
	3,
	4,

	6,
	7,
	7,
	8,
	4,

	5,
	6,
	7,
	8,
	8,
	2,
	6,
	3,
      6,
	6,
	6,
	7,
	7,
	8,
	8,
	7,	
	6,
	5,
	5,
	2,
	2,
	8,
	5,
	4,
	5,
	6,
	7,
	2,
	8,
	6,
	7,
	3,
	4,
	5,
	6,
	7,
	7,
	4,
	2,
	2,
	2,
	2,
	5,
	5,
	6,
	7,
	8,
	6,
	1,
	


    ];

    primary_sound_attachment = 
    {
        frame_index = 2;
        sound_cast_member_id = 20;
    };
}

AnimSequence2D YETIORDER2
{
    frame_rate = 6;

    score = 
    [
       1,
	   1,
	   1,
	   1,
	2,
	7,
	6,
	7,

	5,
	6,
	6,
	2,
	2,

	2,
	5,
	6,
	7,
	5,

	6,
	7,
	6,
	7,
	8,

	8,
	7,
	7,
	6,
	4,

	7,
	6,
	7,
	8,
	7,

	6,
	6,
	1,
	1,
	
	
    ];

    primary_sound_attachment = 
    {
        frame_index = 1;
        sound_cast_member_id = 21;
    };
}

AnimSequence2D YETIORDER3
{
    frame_rate = 6;

    score = 
    [
      1,
	2,
	2,
	7,
	8,
	7,

	6,
	7,
	5,
	6,
	7,

	6,
	8,
	7,
	4,
	5,

	7,
	5,
	6,
	7,
	8,

	6,
	4,
	4,
	4,
	
	
    ];

    primary_sound_attachment = 
    {
        frame_index = 4;
        sound_cast_member_id = 22;
    };
}

AnimSequence2D YETIORDER4
{
    frame_rate = 6;

    score = 
    [
    
	  1,
	  1,
	  1,
	  1,
	  1,
	2,
	2,
	7,
	8,
	7,

	6,
	7,
	5,
	6,
	7,

	6,
	8,
	7,
	4,
	5,

	7,
	5,
	6,
	7,
	8,

	6,
	4,
	4,
	4,
	
	
    ];

    primary_sound_attachment = 
    {
        frame_index = 3;
        sound_cast_member_id = 23;
    };
}

AnimSequence2D YETIORDER5
{
    frame_rate = 6;

    score = 
    [
	4,
	4,
	4,
      4,
	7,
	8,
	5,
	4,

	7,
	8,
	5,
	7,
	7,

	4,
	4,
	5,
	4,
	7,

	5,
	7,
	8,
	7,
	4,
	4,
	4,
	
	
    ];

    primary_sound_attachment = 
    {
        frame_index = 3;
        sound_cast_member_id = 24;
    };
}

AnimSequence2D YETIWRONG
{
    frame_rate = 6;

    score = 
    [
       4,
	8,
	7,
	4,
	4,

	7,
	5,
	5,
	5,
	4,

	8,
	4,
	8,
	4,
	8,

	6,
	8,
	4,
	8,
	7,
	4,
	4,
	
    ];

    primary_sound_attachment = 
    {
        frame_index = 2;
        sound_cast_member_id = 27;
    };
}

AnimSequence2D YETISLOW
{
    frame_rate = 6;

    score = 
    [
      4,
	7,
	5,
	4,
	7,

	5,
	7,
	4,
	7,
	5,

	4,
	7,
	5,
	4,
	4,
	

	
    ];

    primary_sound_attachment = 
    {
        frame_index = 1;
        sound_cast_member_id = 26;
    };
}

