//
// BuckSplat.gol
//

AnimSequence2D bucketSplatAnim
{
    cast = bucketSplatCast;

    frame_rate = 6;

    score =
    [
        1,
        2,
        3,
        4,
        5,
        6,
        7,
        8,
        9,
        10,
        11,
        12,
        13,
        14,
        15,
        16,
    ];

    primary_sound_attachment =
    {
        frame_index = 1;
        sound_cast_member_id = 1;
    };

    secondary_sound_attachments =
    [
        {
            frame_index = 13;
            sound_cast_member_id = 2;
        }
    ];
}

Anim2DCast bucketSplatCast
{
    cast_name = "Bucket Splat";
        
    bitmap_cast =
    [
        {
            id = 1;
            bitmap_name = "SLOP0001";
        },
        {
            id = 2;
            bitmap_name = "SLOP0002";
        },
        {
            id = 3;
            bitmap_name = "SLOP0003";
        },
        {
            id = 4;
            bitmap_name = "SLOP0004";
        },
        {
            id = 5;
            bitmap_name = "SLOP0005";
        },
        {
            id = 6;
            bitmap_name = "SLOP0006";
        },
        {
            id = 7;
            bitmap_name = "SLOP0007";
        },
        {
            id = 8;
            bitmap_name = "SLOP0008";
        },
        {
            id = 9;
            bitmap_name = "SLOP0009";
        },
        {
            id = 10;
            bitmap_name = "SLOP0010";
        },
        {
            id = 11;
            bitmap_name = "SLOP0011";
        },
        {
            id = 12;
            bitmap_name = "SLOP0012";
        },
        {
            id = 13;
            bitmap_name = "SLOP0013";
        },
        {
            id = 14;
            bitmap_name = "SLOP0014";
        },
        {
            id = 15;
            bitmap_name = "SLOP0015";
        },
        {
            id = 16;
            bitmap_name = "SLOP16";
        },
    ];

    sound_cast =
    [
        {
            id = 1;
            sound_name = "SLOP2";
        },
        {
            id = 2;
            sound_name = "WIPERS";
        },
    ];
}
