//
// Sounds.gol
//

// Miscellaneous global sounds

SoundSource goodEventSoundSource
{
    sound_name = "triangle";
}

SoundSource badEventSoundSource
{
    sound_name = "whizzby"; // was horn
}

SoundSource playerWonSoundSource
{
    sound_name = "clap";
}

SoundSource playerLostSoundSource
{
    sound_name = "alarm";
}

SoundSource testSoundSource
{
    sound_name = "square";
}

SoundSource fanfareSoundSource
{
    sound_name = "fanfare";
}

// Sounds for some gameplay objects

SoundSource pigSquealSoundSource
{
    sound_name = "pigsquel";
}

SoundSource pigEngineSoundSource
{
    sound_name = "pigeng";
}

SoundSource hitboatSoundSource
{
    sound_name = "bounce";    //was hitBoat
    intensity = 0.0;

}


SoundSource PlantSoundSource
{
    sound_name = "woodcrch";    
}


SoundSource nitroHumSoundSource
{
    sound_name = "nitrohum";
}

SoundSource cheeseSplatSoundSource
{
    sound_name = "chssplat";
    intensity = -5.0;
}

SoundSource jalapenoSplatSoundSource
{
    sound_name = "hitwet";
}

// Ship sounds that don't get changed

SoundSource accelerationSoundSource
{
    sound_name = "engaccel";
}

SoundSource sideThrustSoundSource
{
    sound_name = "thrsids";
}

SoundSource cheeseFiringSoundSource
{
    sound_name = "chsfire";
    intensity = 0.0;
}


SoundSource hitCarwashSoundSource
{
    sound_name = "carwash";
   
}


SoundSource homingFiringSoundSource
{
    sound_name = "rico1";
    intensity = 0.0;

}

SoundSource spinoutSoundSource
{
    sound_name = "spinout";
}

SoundSource nitroBoostSoundSource
{
    sound_name = "nitrouse";
}

SoundSource toppingGetSoundSource
{
    sound_name = "ToppGet";
}

SoundSource dozerShipRingSoundSource
{
    sound_name = "DShpRing";
}

SoundSource flacoShipRingSoundSource
{
    sound_name = "FShpRing";
}

SoundSource nikiShipRingSoundSource
{
    sound_name = "NShpRing";
}

SoundSource quiverlyShipRingSoundSource
{
    sound_name = "QShpRing";
}

// Surface-bound ship collision default sounds

SoundSource hitBoatSoundSource
{
    sound_name = "bounce";
    intensity = 0.0;

}

SoundSource hitCactiSoundSource
{
    sound_name = "HitCacti";
}

SoundSource hitDoorsSoundSource
{
    sound_name = "HitDoors";
}

SoundSource hitJunkSoundSource
{
    sound_name = "HitJunk";
}

SoundSource hitIceSoundSource
{
    sound_name = "HitIce";
}

SoundSource hitMetalSoundSource
{
    sound_name = "HitMetal";
}

SoundSource hitRockSoundSource
{
    sound_name = "HitRock";
}

SoundSource hitTireSoundSource
{
    sound_name = "HitTire";
}

SoundSource hitWaterSoundSource
{
    sound_name = "HitWater";
}

SoundSource hitWetSoundSource
{
    sound_name = "HitWet";
}

SoundSource hitWoodSoundSource
{
    sound_name = "HitWood";
}

SoundSource hitTrainSoundSource
{
    sound_name = "Hittrain";
}

SoundSource hitXTreeSoundSource
{
    sound_name = "HitXTree";
}

SoundSource hitZapSoundSource
{
    sound_name = "Nitrohum";
}

// Surface-bound ship velocity sounds

SoundSource oldVelocitySoundSource
{
    sound_name = "engvel";
}

SoundSource onAirSoundSource
{
    sound_name = "onsurf18";   //was onAir
}


SoundSource onEndRunSoundSource
{
    sound_name = "carskid";
}

SoundSource onIceSoundSource
{
    sound_name = "OnIce";
}

SoundSource onLugeSoundSource
{
    sound_name = "OnLuge";
}

SoundSource onMetalSoundSource
{
    sound_name = "OnMetal";
}

SoundSource onRailsSoundSource
{
    sound_name = "OnRails";
}

SoundSource onSandSoundSource
{
    sound_name = "OnSand";
}

SoundSource onSlideSoundSource
{
    sound_name = "OnSlide";
}

SoundSource onSnowSoundSource
{
    sound_name = "OnSnow";
}

SoundSource onTrackSoundSource
{
    sound_name = "OnTrack";
}

SoundSource onWaterSoundSource
{
    sound_name = "OnWater";
}

SoundSource onWoodSoundSource
{
    sound_name = "OnWood";
}

SoundSource bktballSoundSource
{
    sound_name = "Bktball";
}

SoundSource ctreeSoundSource
{
    sound_name = "tree";
    intensity = 0.0;

}

SoundSource rocketSoundSource
{
    sound_name = "Hitjunk";

}

SoundSource pailSoundSource
{
    sound_name = "Pipecrs4";
}

SoundSource LpostSoundSource
{
    sound_name = "boingwh";
}
 
SoundSource GrassSoundSource
{
    sound_name = "grass";
}


SoundSource BBSoundSource
{
    sound_name = "Bounce";
    intensity = 0.0;

}

SoundSource castleSoundSource
{
    sound_name = "Hitwet";
    intensity =-5.0;
}

SoundSource flagSoundSource
{
    sound_name = "Bouncsht";
}

SoundSource ciclesSoundSource
{
    sound_name = "Glass";
    intensity = -20.0;
}

SoundSource WmSoundSource
{
    sound_name = "boingvi";
    
}

SoundSource StockSoundSource
{
    sound_name = "oww";

}

SoundSource SignSoundSource
{
    sound_name = "Hitwood";
}

SoundSource SaSoundSource
{
    sound_name = "Rico2";
    intensity = -5.0;

}

SoundSource ManholeSoundSource
{
    sound_name = "Steam";
}

SoundSource CFlagSoundSource
{
    sound_name = "Rico1";
    intensity = -5.0;

}

SoundSource IglooSoundSource
{
    sound_name = "Woodcrch";
}

SoundSource HwoodSoundSource
{
    sound_name = "!metalsy";
    intensity = -5.0;
}

SoundSource BeaverSoundSource
{
    sound_name = "!carhorn";
}

SoundSource SquirlSoundSource
{
    sound_name = "Oww";
}

SoundSource ConeSoundSource
{
    sound_name = "Bounce";
    intensity = 0.0;

}

SoundSource BarricSoundSource
{
    sound_name = "Hitwood";
}

SoundSource AwningSoundSource
{
    sound_name = "Boing";
}

SoundSource HornSoundSource
{
    sound_name = "Horn";
}

SoundSource TweedSoundSource
{
    sound_name = "Woodcrch";
}

SoundSource kachiSoundSource
{
    sound_name = "Oww";
}