//
// FTaunts.gol
//

ReactionCollection flacoTauntReactionCollection
{
    cast = flacoTauntCast;

    anim_collection = flacoTauntAnimCollection;

    stim_to_prob_component_mapping = defaultStimToTauntProbMapping;
}

Anim2DCast flacoTauntCast
{
    cast_name = "Flaco taunts";
        
    bitmap_cast =
    [
        {
            id = 3;
            bitmap_name = "FTAUNT1";
        },
        {
            id = 4;
            bitmap_name = "FTAUNT2";
        },
    ];

    sound_cast =
    [
        {
            id = 16;
            sound_name = "Fbond";
        },
{
            id = 17;
            sound_name = "Fdistr";
        },
{
            id = 18;
            sound_name = "Fflacsh";
        },
{
            id = 19;
            sound_name = "Fmind";
        },

{
            id = 20;
            sound_name = "Ftimng";
        },




    ];
}

AnimCollection2D flacoTauntAnimCollection
{
    anims =
    [
        FbondTaunt,
	  FdistrTaunt,
	  FflacshTaunt,
	  FmindTaunt,
	  FtimngTaunt,
    ];
}

AnimSequence2D FbondTaunt
{
    frame_rate = 6;

    score = 
    [
        3,
        4,
        3,
        4,
        4,
        3,
        4,
        4,
        3,
        3,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 2;
        sound_cast_member_id = 16;
    };
}

AnimSequence2D FdistrTaunt
{
    frame_rate = 6;

    score = 
    [
        3,
        4,
        4,
        3,
        4,
        4,
        4,
        3,
        4,
        4,
        4,
        3,
        4,
        4,
        4,
        3,
        4,
        4,
        4,
        3,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 1;
        sound_cast_member_id = 17;
    };
}

AnimSequence2D FflacshTaunt
{
    frame_rate = 6;

    score = 
    [
        3,
        4,
        4,
        4,
        3,
        4,
        4,
        3,
        4,
        4,
        4,
        3,
        4,
        4,
        3,
        4,
        4,
        3,
        4,
        4,
        4,
        3,
        4,
        3,
        3,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 3;
        sound_cast_member_id = 18;
    };
}

AnimSequence2D FmindTaunt
{
    frame_rate = 6;

    score = 
    [
        3,
        4,
        4,
        4,
        3,
        4,
        4,
        3,
        4,
        4,
        4,
        3,
        3,
        3,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 1;
        sound_cast_member_id = 19;
    };
}

AnimSequence2D FtimngTaunt
{
    frame_rate = 6;

    score = 
    [
        3,
        3,
        3,
        4,
        3,
        4,
        3,
        3,
        3,
        
    ];

    primary_sound_attachment =
    {
        frame_index = 3;
        sound_cast_member_id = 20;
    };
}
