//
// DTaunts.gol
//

ReactionCollection dozerTauntReactionCollection
{
    cast = dozerTauntCast;

    anim_collection = dozerTauntAnimCollection;

    stim_to_prob_component_mapping = defaultStimToTauntProbMapping;
}

Anim2DCast dozerTauntCast
{
    cast_name = "Dozer taunts";
        
    bitmap_cast =
    [
        {
            id = 1;
            bitmap_name = "DTaunt1";
        },
        {
            id = 2;
            bitmap_name = "DTaunt2";
        },
    ];

    sound_cast =
    [
        {
            id = 09;
            sound_name = "Dbigdog";
        },
        {
            id = 10;
            sound_name = "Dgrany";
        },
        {
            id = 11;
            sound_name = "Dhorns";
        },
        {
            id = 12;
            sound_name = "Drunhid";
        },
        {
            id = 13;
            sound_name = "Dwakup";
        },
    ];
}

AnimCollection2D dozerTauntAnimCollection
{
    anims =
    [
        DbigdogTaunt,
        DgranyTaunt,
        DhornsTaunt,
        DrunhidTaunt,
        DwakupTaunt,
    ];
}

AnimSequence2D DbigdogTaunt
{
    frame_rate = 6;

    score = 
    [
      2,	
	1,
	1,
	2,
	1,
	2,
	1,
	2,
	1,
	2,
	1,
	2,
	1,
	1,
	1,
	2,    ];

    primary_sound_attachment =
    {
        frame_index = 2;
        sound_cast_member_id = 09;
    };
}
      
AnimSequence2D DgranyTaunt
{
    frame_rate = 6;

    score = 
    [
      2,	
	1,
	1,
	1,
	1,
	2,
	1,
	2,
	1,
	2,
	1,
	1,
	2,
	1,
	2,
	1,
	2,
	1,
	1,
	2,    ];

    primary_sound_attachment =
    {
        frame_index = 2;
        sound_cast_member_id = 10;
    };
}

AnimSequence2D DhornsTaunt
{
    frame_rate = 6;

    score = 
    [
      2,	
	1,
	2,
	1,
	2,
	1,
	1,
	1,
	2,
	1,
	2,
	1,
	2,
	1,
	1,
	2,
	1,
	1,
	1,
	2,    ];

    primary_sound_attachment =
    {
        frame_index = 2;
        sound_cast_member_id = 11;
    };
}

AnimSequence2D DrunhidTaunt
{
    frame_rate = 6;

    score = 
    [
      2,	
	1,
	2,
	1,
	2,
	1,
	1,
	1,
	2,
	1,
	2,
	1,
	2,
	1,
	1,
	1,
	2,    ];

    primary_sound_attachment =
    {
        frame_index = 2;
        sound_cast_member_id = 12;
    };
      
}

AnimSequence2D DwakupTaunt
{
    frame_rate = 6;

    score = 
    [
      2,	
	1,
	1,
	2,
	1,
	2,
	1,
	1,
	2,
	1,
	2,   ];

    primary_sound_attachment =
    {
        frame_index = 2;
        sound_cast_member_id = 13;
    };
}      
